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removed unsuded variable
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@ -40,7 +40,6 @@ void RenderableLineEntityItem::render(RenderArgs* args) {
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//glTranslatef(position.x, position.y, position.z);
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//glTranslatef(position.x, position.y, position.z);
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glm::vec3 axis = glm::axis(rotation);
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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QVector<glm::vec3> points;
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if (_pointsChanged) {
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if (_pointsChanged) {
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geometryCache->updateVertices(_lineVerticesID, getLinePoints(), lineColor);
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geometryCache->updateVertices(_lineVerticesID, getLinePoints(), lineColor);
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_pointsChanged = false;
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_pointsChanged = false;
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