make tipVelocity() world relative

This commit is contained in:
Brad Hefta-Gaub 2014-01-22 09:17:42 -08:00
parent fe5a8d9da2
commit 74fe9893ba
2 changed files with 4 additions and 3 deletions

View file

@ -73,7 +73,7 @@ void BuckyBalls::grab(PalmData& palm, const glm::vec3& fingerTipPosition, glm::q
diff = _bballPosition[_bballIsGrabbed[palm.getSixenseID()]] - fingerTipPosition;
penetration = glm::length(diff) - (_bballRadius[_bballIsGrabbed[palm.getSixenseID()]] + COLLISION_RADIUS);
_bballPosition[_bballIsGrabbed[palm.getSixenseID()]] -= glm::normalize(diff) * penetration;
glm::vec3 fingerTipVelocity = avatarOrientation * palm.getTipVelocity();
glm::vec3 fingerTipVelocity = palm.getTipVelocity();
if (_bballElement[_bballIsGrabbed[palm.getSixenseID()]] != 1) {
_bballVelocity[_bballIsGrabbed[palm.getSixenseID()]] = fingerTipVelocity;
}

View file

@ -169,10 +169,11 @@ public:
void setTipPosition(const glm::vec3& position) { _tipPosition = position; }
const glm::vec3 getTipPosition() const { return _owningHandData->leapPositionToWorldPosition(_tipPosition); }
const glm::vec3 getTipRawPosition() const { return _tipPosition; }
const glm::vec3& getTipRawPosition() const { return _tipPosition; }
const glm::vec3& getTipVelocity() const { return _tipVelocity; }
void setTipVelocity(const glm::vec3& velocity) { _tipVelocity = velocity; }
const glm::vec3 getTipVelocity() const { return _owningHandData->leapDirectionToWorldDirection(_tipVelocity); }
const glm::vec3& getTipRawVelocity() const { return _tipVelocity; }
void incrementFramesWithoutData() { _numFramesWithoutData++; }
void resetFramesWithoutData() { _numFramesWithoutData = 0; }