fix paused interactions with mouse

This commit is contained in:
howard-stearns 2016-06-07 09:50:10 -07:00
parent b7d1659852
commit 74c5ddd49f
2 changed files with 7 additions and 5 deletions

View file

@ -176,9 +176,11 @@ function goAway() {
// tell the Reticle, we want to stop capturing the mouse until we come back // tell the Reticle, we want to stop capturing the mouse until we come back
Reticle.allowMouseCapture = false; Reticle.allowMouseCapture = false;
if (HMD.active) { // Allow users to find their way to other applications, our menus, etc.
Reticle.visible = false; // For desktop, that means we want the reticle visible.
} // For HMD, the hmd preview will show the system mouse because of allowMouseCapture,
// but we want to turn off our Reticle so that we don't get two in preview and a stuck one in headset.
Reticle.visible = !HMD.active;
wasHmdMounted = safeGetHMDMounted(); // always remember the correct state wasHmdMounted = safeGetHMDMounted(); // always remember the correct state
avatarPosition = MyAvatar.position; avatarPosition = MyAvatar.position;

View file

@ -410,8 +410,8 @@ function update() {
if (!Menu.isOptionChecked("First Person")) { if (!Menu.isOptionChecked("First Person")) {
return turnOffVisualization(); // What to do? menus can be behind hand! return turnOffVisualization(); // What to do? menus can be behind hand!
} }
if (!Window.hasFocus()) { if (!Window.hasFocus() || !Reticle.allowMouseCapture) {
return turnOffVisualization(); // Don't mess with other apps return turnOffVisualization(); // Don't mess with other apps or paused mouse activity
} }
leftTrigger.update(); leftTrigger.update();
rightTrigger.update(); rightTrigger.update();