From 74827fc4c802ea3c60a4031818dc76502d80d007 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Thu, 1 Jun 2017 10:05:26 -0700 Subject: [PATCH] recently moved static objects added to changelist since static objects are not active this will make the interface release ownership of recently changed static objects --- libraries/physics/src/PhysicsEngine.cpp | 43 +++++++++++-------- libraries/physics/src/PhysicsEngine.h | 3 +- .../physics/src/ThreadSafeDynamicsWorld.h | 2 + 3 files changed, 28 insertions(+), 20 deletions(-) diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index 3a02e95e7c..1c6faada1d 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -129,6 +129,9 @@ void PhysicsEngine::addObjectToDynamicsWorld(ObjectMotionState* motionState) { } body->setCollisionFlags(btCollisionObject::CF_STATIC_OBJECT); body->updateInertiaTensor(); + if (motionState->isLocallyOwned()) { + _activeStaticBodies.insert(body); + } break; } } @@ -174,19 +177,9 @@ void PhysicsEngine::removeObjects(const VectorOfMotionStates& objects) { // frame (because the framerate is faster than our physics simulation rate). When this happens we must scan // _activeStaticBodies for objects that were recently deleted so we don't try to access a dangling pointer. for (auto object : objects) { - btRigidBody* body = object->getRigidBody(); - - std::vector::reverse_iterator itr = _activeStaticBodies.rbegin(); - while (itr != _activeStaticBodies.rend()) { - if (body == *itr) { - if (*itr != *(_activeStaticBodies.rbegin())) { - // swap with rbegin - *itr = *(_activeStaticBodies.rbegin()); - } - _activeStaticBodies.pop_back(); - break; - } - ++itr; + std::set::iterator itr = _activeStaticBodies.find(object->getRigidBody()); + if (itr != _activeStaticBodies.end()) { + _activeStaticBodies.erase(itr); } } } @@ -245,14 +238,16 @@ VectorOfMotionStates PhysicsEngine::changeObjects(const VectorOfMotionStates& ob object->clearIncomingDirtyFlags(); } if (object->getMotionType() == MOTION_TYPE_STATIC && object->isActive()) { - _activeStaticBodies.push_back(object->getRigidBody()); + _activeStaticBodies.insert(object->getRigidBody()); } } // active static bodies have changed (in an Easy way) and need their Aabbs updated // but we've configured Bullet to NOT update them automatically (for improved performance) // so we must do it ourselves - for (size_t i = 0; i < _activeStaticBodies.size(); ++i) { - _dynamicsWorld->updateSingleAabb(_activeStaticBodies[i]); + std::set::const_iterator itr = _activeStaticBodies.begin(); + while (itr != _activeStaticBodies.end()) { + _dynamicsWorld->updateSingleAabb(*itr); + ++itr; } return stillNeedChange; } @@ -496,13 +491,23 @@ const CollisionEvents& PhysicsEngine::getCollisionEvents() { const VectorOfMotionStates& PhysicsEngine::getChangedMotionStates() { BT_PROFILE("copyOutgoingChanges"); + + _dynamicsWorld->synchronizeMotionStates(); + // Bullet will not deactivate static objects (it doesn't expect them to be active) // so we must deactivate them ourselves - for (size_t i = 0; i < _activeStaticBodies.size(); ++i) { - _activeStaticBodies[i]->forceActivationState(ISLAND_SLEEPING); + std::set::const_iterator itr = _activeStaticBodies.begin(); + while (itr != _activeStaticBodies.end()) { + btRigidBody* body = *itr; + body->forceActivationState(ISLAND_SLEEPING); + ObjectMotionState* motionState = static_cast(body->getUserPointer()); + if (motionState) { + _dynamicsWorld->addChangedMotionState(motionState); + } + ++itr; } _activeStaticBodies.clear(); - _dynamicsWorld->synchronizeMotionStates(); + _hasOutgoingChanges = false; return _dynamicsWorld->getChangedMotionStates(); } diff --git a/libraries/physics/src/PhysicsEngine.h b/libraries/physics/src/PhysicsEngine.h index e9b29a43a4..b20d73f0e6 100644 --- a/libraries/physics/src/PhysicsEngine.h +++ b/libraries/physics/src/PhysicsEngine.h @@ -13,6 +13,7 @@ #define hifi_PhysicsEngine_h #include +#include #include #include @@ -114,7 +115,7 @@ private: CollisionEvents _collisionEvents; QHash _objectDynamics; QHash> _objectDynamicsByBody; - std::vector _activeStaticBodies; + std::set _activeStaticBodies; glm::vec3 _originOffset; diff --git a/libraries/physics/src/ThreadSafeDynamicsWorld.h b/libraries/physics/src/ThreadSafeDynamicsWorld.h index b4fcca8cdb..54c3ddb756 100644 --- a/libraries/physics/src/ThreadSafeDynamicsWorld.h +++ b/libraries/physics/src/ThreadSafeDynamicsWorld.h @@ -51,6 +51,8 @@ public: const VectorOfMotionStates& getChangedMotionStates() const { return _changedMotionStates; } const VectorOfMotionStates& getDeactivatedMotionStates() const { return _deactivatedStates; } + void addChangedMotionState(ObjectMotionState* motionState) { _changedMotionStates.push_back(motionState); } + private: // call this instead of non-virtual btDiscreteDynamicsWorld::synchronizeSingleMotionState() void synchronizeMotionState(btRigidBody* body);