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Added optional millisecond onscreen frame timer for easier latency timing with high-speed camera
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2 changed files with 17 additions and 2 deletions
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@ -1085,6 +1085,9 @@ void Application::initMenu() {
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_renderAtmosphereOn->setShortcut(Qt::SHIFT | Qt::Key_A);
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(_renderAvatarsOn = renderMenu->addAction("Avatars"))->setCheckable(true);
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_renderAvatarsOn->setChecked(true);
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(_renderFrameTimerOn = renderMenu->addAction("Show Timer"))->setCheckable(true);
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_renderFrameTimerOn->setChecked(false);
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renderMenu->addAction("First Person", this, SLOT(setRenderFirstPerson(bool)), Qt::Key_P)->setCheckable(true);
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(_oculusOn = renderMenu->addAction("Oculus", this, SLOT(setOculus(bool)), Qt::Key_O))->setCheckable(true);
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@ -1629,6 +1632,17 @@ void Application::displayOverlay() {
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if (_chatEntryOn) {
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_chatEntry.render(_glWidget->width(), _glWidget->height());
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}
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// Show on-screen msec timer
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if (_renderFrameTimerOn->isChecked()) {
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char frameTimer[10];
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double mSecsNow = floor(usecTimestampNow() / 1000.0 + 0.5);
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mSecsNow = mSecsNow - floor(mSecsNow / 1000.0) * 1000.0;
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sprintf(frameTimer, "%3.0f\n", mSecsNow);
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drawtext(_glWidget->width() - 100, _glWidget->height() - 20, 0.30, 0, 1.0, 0, frameTimer, 0, 0, 0);
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drawtext(_glWidget->width() - 102, _glWidget->height() - 22, 0.30, 0, 1.0, 0, frameTimer, 1, 1, 1);
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}
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// Stats at upper right of screen about who domain server is telling us about
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glPointSize(1.0f);
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@ -134,8 +134,9 @@ private:
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QAction* _renderAtmosphereOn; // Whether to display the atmosphere
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QAction* _renderAvatarsOn; // Whether to render avatars
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QAction* _oculusOn; // Whether to configure the display for the Oculus Rift
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QAction* _renderStatsOn; // Whether to show onscreen text overlay with stats
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QAction* _logOn; // Whether to show on-screen log
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QAction* _renderStatsOn; // Whether to show onscreen text overlay with stats
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QAction* _renderFrameTimerOn; // Whether to show onscreen text overlay with stats
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QAction* _logOn; // Whether to show on-screen log
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QAction* _voxelPaintColor; // The color with which to paint voxels
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QAction* _frustumOn; // Whether or not to display the debug view frustum
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QAction* _viewFrustumFromOffset; // Whether or not to offset the view of the frustum
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