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update local audio thread name
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@ -1358,7 +1358,7 @@ bool AudioClient::outputLocalInjector(AudioInjector* injector) {
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// move local buffer to the LocalAudioThread to avoid dataraces with AudioInjector (like stop())
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injectorBuffer->setParent(nullptr);
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injectorBuffer->moveToThread(&_localAudioThread);
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injectorBuffer->moveToThread(_localInjectorsThread);
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} else {
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qCDebug(audioclient) << "injector exists in active list already";
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}
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