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Change logging from 'fade-out animation' to 'fade-out transition'
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@ -539,7 +539,7 @@ void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar
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if (avatar->getLastFadeRequested() != render::Transition::Type::USER_LEAVE_DOMAIN) {
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if (avatar->getLastFadeRequested() != render::Transition::Type::USER_LEAVE_DOMAIN) {
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// The avatar is using another transition besides the fade-out transition, which means it is still in use.
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// The avatar is using another transition besides the fade-out transition, which means it is still in use.
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// Deleting the avatar now could cause state issues, so abort deletion and show message.
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// Deleting the avatar now could cause state issues, so abort deletion and show message.
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qCWarning(interfaceapp) << "An ending fade-out animation wants to delete an avatar, but the avatar is still in use. Avatar deletion has aborted. (avatar ID: " << avatar->getSessionUUID() << ")";
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qCWarning(interfaceapp) << "An ending fade-out transition wants to delete an avatar, but the avatar is still in use. Avatar deletion has aborted. (avatar ID: " << avatar->getSessionUUID() << ")";
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} else {
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} else {
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const render::ScenePointer& scene = qApp->getMain3DScene();
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const render::ScenePointer& scene = qApp->getMain3DScene();
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render::Transaction transaction;
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render::Transaction transaction;
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