mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:23:54 +02:00
commit
733d93039f
8 changed files with 154 additions and 135 deletions
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@ -47,19 +47,19 @@ RecordingScriptingInterface::RecordingScriptingInterface() {
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connect(audioClient.data(), &AudioClient::inputReceived, this, &RecordingScriptingInterface::processAudioInput);
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}
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bool RecordingScriptingInterface::isPlaying() {
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bool RecordingScriptingInterface::isPlaying() const {
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return _player->isPlaying();
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}
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bool RecordingScriptingInterface::isPaused() {
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bool RecordingScriptingInterface::isPaused() const {
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return _player->isPaused();
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}
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float RecordingScriptingInterface::playerElapsed() {
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float RecordingScriptingInterface::playerElapsed() const {
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return _player->position();
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}
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float RecordingScriptingInterface::playerLength() {
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float RecordingScriptingInterface::playerLength() const {
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return _player->length();
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}
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@ -103,6 +103,10 @@ void RecordingScriptingInterface::setPlayerAudioOffset(float audioOffset) {
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}
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void RecordingScriptingInterface::setPlayerTime(float time) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "setPlayerTime", Qt::BlockingQueuedConnection, Q_ARG(float, time));
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return;
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}
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_player->seek(time);
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}
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@ -130,23 +134,27 @@ void RecordingScriptingInterface::setPlayerUseSkeletonModel(bool useSkeletonMode
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_useSkeletonModel = useSkeletonModel;
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}
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void RecordingScriptingInterface::play() {
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_player->play();
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}
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void RecordingScriptingInterface::pausePlayer() {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "pausePlayer", Qt::BlockingQueuedConnection);
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return;
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}
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_player->pause();
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}
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void RecordingScriptingInterface::stopPlaying() {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "stopPlaying", Qt::BlockingQueuedConnection);
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return;
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}
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_player->stop();
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}
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bool RecordingScriptingInterface::isRecording() {
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bool RecordingScriptingInterface::isRecording() const {
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return _recorder->isRecording();
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}
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float RecordingScriptingInterface::recorderElapsed() {
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float RecordingScriptingInterface::recorderElapsed() const {
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return _recorder->position();
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}
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@ -162,26 +170,15 @@ void RecordingScriptingInterface::startRecording() {
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}
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_recordingEpoch = Frame::epochForFrameTime(0);
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auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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myAvatar->setRecordingBasis();
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DependencyManager::get<AvatarManager>()->getMyAvatar()->setRecordingBasis();
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_recorder->start();
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}
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void RecordingScriptingInterface::stopRecording() {
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_recorder->stop();
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_lastClip = _recorder->getClip();
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// post-process the audio into discreet chunks based on times of received samples
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_lastClip->seek(0);
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Frame::ConstPointer frame;
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while (frame = _lastClip->nextFrame()) {
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qDebug() << "Frame time " << frame->timeOffset << " size " << frame->data.size();
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}
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_lastClip->seek(0);
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auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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myAvatar->clearRecordingBasis();
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DependencyManager::get<AvatarManager>()->getMyAvatar()->clearRecordingBasis();
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}
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void RecordingScriptingInterface::saveRecording(const QString& filename) {
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@ -25,12 +25,17 @@ public:
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RecordingScriptingInterface();
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public slots:
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bool isPlaying();
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bool isPaused();
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float playerElapsed();
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float playerLength();
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void loadRecording(const QString& filename);
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void startPlaying();
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void pausePlayer();
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void stopPlaying();
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bool isPlaying() const;
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bool isPaused() const;
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float playerElapsed() const;
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float playerLength() const;
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void setPlayerVolume(float volume);
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void setPlayerAudioOffset(float audioOffset);
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void setPlayerTime(float time);
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@ -40,13 +45,13 @@ public slots:
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void setPlayerUseAttachments(bool useAttachments);
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void setPlayerUseHeadModel(bool useHeadModel);
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void setPlayerUseSkeletonModel(bool useSkeletonModel);
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void play();
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void pausePlayer();
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void stopPlaying();
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bool isRecording();
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float recorderElapsed();
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void startRecording();
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void stopRecording();
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bool isRecording() const;
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float recorderElapsed() const;
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void saveRecording(const QString& filename);
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void loadLastRecording();
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@ -743,19 +743,9 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
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}
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void AudioClient::handleAudioInput() {
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if (!_audioPacket) {
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// we don't have an audioPacket yet - set that up now
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_audioPacket = NLPacket::create(PacketType::MicrophoneAudioNoEcho);
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}
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const float inputToNetworkInputRatio = calculateDeviceToNetworkInputRatio();
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const int inputSamplesRequired = (int)((float)AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * inputToNetworkInputRatio);
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const auto inputAudioSamples = std::unique_ptr<int16_t[]>(new int16_t[inputSamplesRequired]);
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static const int leadingBytes = sizeof(quint16) + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8);
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int16_t* const networkAudioSamples = (int16_t*)(_audioPacket->getPayload() + leadingBytes);
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QByteArray inputByteArray = _inputDevice->readAll();
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// Add audio source injection if enabled
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@ -784,30 +774,30 @@ void AudioClient::handleAudioInput() {
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float audioInputMsecsRead = inputByteArray.size() / (float)(_inputFormat.bytesForDuration(USECS_PER_MSEC));
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_stats.updateInputMsecsRead(audioInputMsecsRead);
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while (_inputRingBuffer.samplesAvailable() >= inputSamplesRequired) {
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const int numNetworkBytes = _isStereoInput
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? AudioConstants::NETWORK_FRAME_BYTES_STEREO
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: AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
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const int numNetworkSamples = _isStereoInput
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? AudioConstants::NETWORK_FRAME_SAMPLES_STEREO
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: AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
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const int numNetworkBytes = _isStereoInput
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? AudioConstants::NETWORK_FRAME_BYTES_STEREO
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: AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
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const int numNetworkSamples = _isStereoInput
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? AudioConstants::NETWORK_FRAME_SAMPLES_STEREO
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: AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
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static int16_t networkAudioSamples[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO];
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while (_inputRingBuffer.samplesAvailable() >= inputSamplesRequired) {
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if (!_muted) {
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// zero out the monoAudioSamples array and the locally injected audio
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memset(networkAudioSamples, 0, numNetworkBytes);
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// Increment the time since the last clip
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if (_timeSinceLastClip >= 0.0f) {
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_timeSinceLastClip += (float) numNetworkSamples / (float) AudioConstants::SAMPLE_RATE;
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_timeSinceLastClip += (float)numNetworkSamples / (float)AudioConstants::SAMPLE_RATE;
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}
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_inputRingBuffer.readSamples(inputAudioSamples.get(), inputSamplesRequired);
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possibleResampling(_inputToNetworkResampler,
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inputAudioSamples.get(), networkAudioSamples,
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inputSamplesRequired, numNetworkSamples,
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_inputFormat, _desiredInputFormat);
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inputAudioSamples.get(), networkAudioSamples,
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inputSamplesRequired, numNetworkSamples,
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_inputFormat, _desiredInputFormat);
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// Remove DC offset
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if (!_isStereoInput && !_audioSourceInjectEnabled) {
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@ -829,7 +819,7 @@ void AudioClient::handleAudioInput() {
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for (int i = 0; i < numNetworkSamples; i++) {
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int thisSample = std::abs(networkAudioSamples[i]);
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loudness += (float) thisSample;
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loudness += (float)thisSample;
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if (thisSample > (AudioConstants::MAX_SAMPLE_VALUE * AudioNoiseGate::CLIPPING_THRESHOLD)) {
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_timeSinceLastClip = 0.0f;
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@ -839,7 +829,7 @@ void AudioClient::handleAudioInput() {
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_lastInputLoudness = fabs(loudness / numNetworkSamples);
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}
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emit inputReceived({reinterpret_cast<char*>(networkAudioSamples), numNetworkBytes});
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emit inputReceived({ reinterpret_cast<char*>(networkAudioSamples), numNetworkBytes });
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} else {
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// our input loudness is 0, since we're muted
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@ -849,14 +839,38 @@ void AudioClient::handleAudioInput() {
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_inputRingBuffer.shiftReadPosition(inputSamplesRequired);
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}
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auto nodeList = DependencyManager::get<NodeList>();
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SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
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emitAudioPacket(networkAudioSamples);
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}
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}
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if (audioMixer && audioMixer->getActiveSocket()) {
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glm::vec3 headPosition = _positionGetter();
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glm::quat headOrientation = _orientationGetter();
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quint8 isStereo = _isStereoInput ? 1 : 0;
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void AudioClient::emitAudioPacket(const int16_t* audioData, PacketType packetType) {
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static std::mutex _mutex;
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using Locker = std::unique_lock<std::mutex>;
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// FIXME recorded audio isn't guaranteed to have the same stereo state
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// as the current system
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const int numNetworkBytes = _isStereoInput
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? AudioConstants::NETWORK_FRAME_BYTES_STEREO
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: AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
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const int numNetworkSamples = _isStereoInput
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? AudioConstants::NETWORK_FRAME_SAMPLES_STEREO
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: AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
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auto nodeList = DependencyManager::get<NodeList>();
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SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
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if (audioMixer && audioMixer->getActiveSocket()) {
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Locker lock(_mutex);
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if (!_audioPacket) {
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// we don't have an audioPacket yet - set that up now
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_audioPacket = NLPacket::create(PacketType::MicrophoneAudioWithEcho);
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}
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glm::vec3 headPosition = _positionGetter();
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glm::quat headOrientation = _orientationGetter();
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quint8 isStereo = _isStereoInput ? 1 : 0;
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if (packetType == PacketType::Unknown) {
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if (_lastInputLoudness == 0) {
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_audioPacket->setType(PacketType::SilentAudioFrame);
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} else {
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@ -866,70 +880,52 @@ void AudioClient::handleAudioInput() {
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_audioPacket->setType(PacketType::MicrophoneAudioNoEcho);
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}
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}
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// reset the audio packet so we can start writing
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_audioPacket->reset();
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// write sequence number
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_audioPacket->writePrimitive(_outgoingAvatarAudioSequenceNumber);
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if (_audioPacket->getType() == PacketType::SilentAudioFrame) {
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// pack num silent samples
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quint16 numSilentSamples = numNetworkSamples;
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_audioPacket->writePrimitive(numSilentSamples);
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} else {
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// set the mono/stereo byte
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_audioPacket->writePrimitive(isStereo);
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}
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// pack the three float positions
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_audioPacket->writePrimitive(headPosition);
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// pack the orientation
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_audioPacket->writePrimitive(headOrientation);
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if (_audioPacket->getType() != PacketType::SilentAudioFrame) {
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// audio samples have already been packed (written to networkAudioSamples)
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_audioPacket->setPayloadSize(_audioPacket->getPayloadSize() + numNetworkBytes);
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}
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_stats.sentPacket();
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nodeList->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPacket);
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nodeList->sendUnreliablePacket(*_audioPacket, *audioMixer);
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_outgoingAvatarAudioSequenceNumber++;
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} else {
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_audioPacket->setType(packetType);
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}
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// reset the audio packet so we can start writing
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_audioPacket->reset();
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// write sequence number
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_audioPacket->writePrimitive(_outgoingAvatarAudioSequenceNumber);
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if (_audioPacket->getType() == PacketType::SilentAudioFrame) {
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// pack num silent samples
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quint16 numSilentSamples = numNetworkSamples;
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_audioPacket->writePrimitive(numSilentSamples);
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} else {
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// set the mono/stereo byte
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_audioPacket->writePrimitive(isStereo);
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}
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// pack the three float positions
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_audioPacket->writePrimitive(headPosition);
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// pack the orientation
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_audioPacket->writePrimitive(headOrientation);
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if (_audioPacket->getType() != PacketType::SilentAudioFrame) {
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// audio samples have already been packed (written to networkAudioSamples)
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_audioPacket->setPayloadSize(_audioPacket->getPayloadSize() + numNetworkBytes);
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}
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static const int leadingBytes = sizeof(quint16) + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8);
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int16_t* const networkAudioSamples = (int16_t*)(_audioPacket->getPayload() + leadingBytes);
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memcpy(networkAudioSamples, audioData, numNetworkBytes);
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_stats.sentPacket();
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nodeList->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPacket);
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nodeList->sendUnreliablePacket(*_audioPacket, *audioMixer);
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_outgoingAvatarAudioSequenceNumber++;
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}
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}
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void AudioClient::handleRecordedAudioInput(const QByteArray& audio) {
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if (!_audioPacket) {
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// we don't have an audioPacket yet - set that up now
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_audioPacket = NLPacket::create(PacketType::MicrophoneAudioWithEcho);
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}
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// FIXME either discard stereo in the recording or record a stereo flag
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auto nodeList = DependencyManager::get<NodeList>();
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SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
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if (audioMixer && audioMixer->getActiveSocket()) {
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glm::vec3 headPosition = _positionGetter();
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glm::quat headOrientation = _orientationGetter();
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quint8 isStereo = _isStereoInput ? 1 : 0;
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_audioPacket->reset();
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_audioPacket->setType(PacketType::MicrophoneAudioWithEcho);
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_audioPacket->writePrimitive(_outgoingAvatarAudioSequenceNumber);
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_audioPacket->writePrimitive(isStereo);
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_audioPacket->writePrimitive(headPosition);
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_audioPacket->writePrimitive(headOrientation);
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_audioPacket->write(audio);
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_stats.sentPacket();
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nodeList->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPacket);
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nodeList->sendUnreliablePacket(*_audioPacket, *audioMixer);
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_outgoingAvatarAudioSequenceNumber++;
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}
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emitAudioPacket((int16_t*)audio.data(), PacketType::MicrophoneAudioWithEcho);
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}
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void AudioClient::processReceivedSamples(const QByteArray& inputBuffer, QByteArray& outputBuffer) {
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@ -212,6 +212,7 @@ protected:
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}
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private:
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void emitAudioPacket(const int16_t* audioData, PacketType packetType = PacketType::Unknown);
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void outputFormatChanged();
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QByteArray firstInputFrame;
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@ -1,3 +1,3 @@
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set(TARGET_NAME avatars)
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setup_hifi_library(Network Script)
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link_hifi_libraries(audio shared networking recording)
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link_hifi_libraries(shared networking)
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@ -33,7 +33,6 @@
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#include <StreamUtils.h>
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#include <UUID.h>
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#include <shared/JSONHelpers.h>
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#include <recording/Frame.h>
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#include "AvatarLogging.h"
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@ -1443,14 +1442,10 @@ QByteArray AvatarData::toFrame(const AvatarData& avatar) {
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auto recordingBasis = avatar.getRecordingBasis();
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if (recordingBasis) {
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root[JSON_AVATAR_BASIS] = Transform::toJson(*recordingBasis);
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// Find the relative transform
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auto relativeTransform = recordingBasis->relativeTransform(avatar.getTransform());
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// if the resulting relative basis is identity, we shouldn't record anything
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if (!relativeTransform.isIdentity()) {
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root[JSON_AVATAR_RELATIVE] = Transform::toJson(relativeTransform);
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root[JSON_AVATAR_BASIS] = Transform::toJson(*recordingBasis);
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}
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root[JSON_AVATAR_RELATIVE] = Transform::toJson(relativeTransform);
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} else {
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root[JSON_AVATAR_RELATIVE] = Transform::toJson(avatar.getTransform());
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}
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@ -1484,6 +1479,9 @@ QByteArray AvatarData::toFrame(const AvatarData& avatar) {
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void AvatarData::fromFrame(const QByteArray& frameData, AvatarData& result) {
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QJsonDocument doc = QJsonDocument::fromBinaryData(frameData);
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#ifdef WANT_JSON_DEBUG
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qDebug() << doc.toJson(QJsonDocument::JsonFormat::Indented);
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#endif
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QJsonObject root = doc.object();
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if (root.contains(JSON_AVATAR_HEAD_MODEL)) {
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@ -50,7 +50,6 @@ typedef unsigned long long quint64;
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#include <Node.h>
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#include <RegisteredMetaTypes.h>
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#include <SimpleMovingAverage.h>
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#include <recording/Forward.h>
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#include "AABox.h"
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#include "HandData.h"
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@ -8,6 +8,8 @@
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#include "Deck.h"
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#include <QtCore/QThread>
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#include <NumericalConstants.h>
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#include <SharedUtil.h>
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@ -101,9 +103,13 @@ float Deck::position() const {
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}
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static const Frame::Time MIN_FRAME_WAIT_INTERVAL = Frame::secondsToFrameTime(0.001f);
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static const Frame::Time MAX_FRAME_PROCESSING_TIME = Frame::secondsToFrameTime(0.002f);
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static const Frame::Time MAX_FRAME_PROCESSING_TIME = Frame::secondsToFrameTime(0.004f);
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void Deck::processFrames() {
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||||
if (qApp->thread() != QThread::currentThread()) {
|
||||
qWarning() << "Processing frames must only happen on the main thread.";
|
||||
return;
|
||||
}
|
||||
Locker lock(_mutex);
|
||||
if (_pause) {
|
||||
return;
|
||||
|
@ -115,10 +121,17 @@ void Deck::processFrames() {
|
|||
// FIXME add code to start dropping frames if we fall behind.
|
||||
// Alternatively, add code to cache frames here and then process only the last frame of a given type
|
||||
// ... the latter will work for Avatar, but not well for audio I suspect.
|
||||
bool overLimit = false;
|
||||
for (nextClip = getNextClip(); nextClip; nextClip = getNextClip()) {
|
||||
auto currentPosition = Frame::frameTimeFromEpoch(_startEpoch);
|
||||
if ((currentPosition - startingPosition) >= MAX_FRAME_PROCESSING_TIME) {
|
||||
qCWarning(recordingLog) << "Exceeded maximum frame processing time, breaking early";
|
||||
#ifdef WANT_RECORDING_DEBUG
|
||||
qCDebug(recordingLog) << "Starting: " << currentPosition;
|
||||
qCDebug(recordingLog) << "Current: " << startingPosition;
|
||||
qCDebug(recordingLog) << "Trigger: " << triggerPosition;
|
||||
#endif
|
||||
overLimit = true;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -150,9 +163,19 @@ void Deck::processFrames() {
|
|||
|
||||
// If we have more clip frames available, set the timer for the next one
|
||||
_position = Frame::frameTimeFromEpoch(_startEpoch);
|
||||
auto nextFrameTime = nextClip->positionFrameTime();
|
||||
auto interval = Frame::frameTimeToMilliseconds(nextFrameTime - _position);
|
||||
_timer.singleShot(interval, [this] {
|
||||
int nextInterval = 1;
|
||||
if (!overLimit) {
|
||||
auto nextFrameTime = nextClip->positionFrameTime();
|
||||
nextInterval = (int)Frame::frameTimeToMilliseconds(nextFrameTime - _position);
|
||||
#ifdef WANT_RECORDING_DEBUG
|
||||
qCDebug(recordingLog) << "Now " << _position;
|
||||
qCDebug(recordingLog) << "Next frame time " << nextInterval;
|
||||
#endif
|
||||
}
|
||||
#ifdef WANT_RECORDING_DEBUG
|
||||
qCDebug(recordingLog) << "Setting timer for next processing " << nextInterval;
|
||||
#endif
|
||||
_timer.singleShot(nextInterval, [this] {
|
||||
processFrames();
|
||||
});
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue