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Introduce PacketQueue
This commit is contained in:
parent
709dab6beb
commit
732ad41080
5 changed files with 266 additions and 209 deletions
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@ -70,6 +70,7 @@ protected:
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private:
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friend class ::LimitedNodeList;
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friend class PacketQueue;
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friend class SendQueue;
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friend class Socket;
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71
libraries/networking/src/udt/PacketQueue.cpp
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71
libraries/networking/src/udt/PacketQueue.cpp
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@ -0,0 +1,71 @@
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//
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// PacketQueue.cpp
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// libraries/networking/src/udt
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//
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// Created by Clement on 9/16/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "PacketQueue.h"
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#include "Packet.h"
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#include "PacketList.h"
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using namespace udt;
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MessageNumber PacketQueue::getNextMessageNumber() {
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static const MessageNumber MAX_MESSAGE_NUMBER = MessageNumber(1) << MESSAGE_NUMBER_BITS;
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_currentMessageNumber = (_currentMessageNumber + 1) % MAX_MESSAGE_NUMBER;
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return _currentMessageNumber;
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}
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bool PacketQueue::isEmpty() const {
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LockGuard locker(_packetsLock);
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return _packets.empty();
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}
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PacketQueue::PacketPointer PacketQueue::takeFront() {
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LockGuard locker(_packetsLock);
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if (!_packets.empty()) {
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auto packet = std::move(_packets.front());
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_packets.pop_front();
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return std::move(packet);
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}
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return PacketPointer();
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}
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void PacketQueue::queuePacket(PacketPointer packet) {
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LockGuard locker(_packetsLock);
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_packets.push_back(std::move(packet));
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}
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void PacketQueue::queuePacketList(PacketListPointer packetList) {
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Q_ASSERT(packetList->_packets.size() > 0);
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auto messageNumber = getNextMessageNumber();
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auto markPacket = [&messageNumber](const PacketPointer& packet, Packet::PacketPosition position) {
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packet->setPacketPosition(position);
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packet->writeMessageNumber(messageNumber);
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};
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if (packetList->_packets.size() == 1) {
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markPacket(packetList->_packets.front(), Packet::PacketPosition::ONLY);
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} else {
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const auto second = ++packetList->_packets.begin();
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const auto last = --packetList->_packets.end();
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std::for_each(second, last, [&](const PacketPointer& packet) {
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markPacket(packet, Packet::PacketPosition::MIDDLE);
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});
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markPacket(packetList->_packets.front(), Packet::PacketPosition::FIRST);
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markPacket(packetList->_packets.back(), Packet::PacketPosition::LAST);
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}
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LockGuard locker(_packetsLock);
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_packets.splice(_packets.end(), packetList->_packets);
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}
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53
libraries/networking/src/udt/PacketQueue.h
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53
libraries/networking/src/udt/PacketQueue.h
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@ -0,0 +1,53 @@
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//
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// PacketQueue.h
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// libraries/networking/src/udt
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//
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// Created by Clement on 9/16/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_PacketQueue_h
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#define hifi_PacketQueue_h
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#include <list>
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#include <memory>
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#include <mutex>
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namespace udt {
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class Packet;
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class PacketList;
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using MessageNumber = uint32_t;
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class PacketQueue {
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using Mutex = std::recursive_mutex;
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using LockGuard = std::lock_guard<Mutex>;
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using PacketPointer = std::unique_ptr<Packet>;
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using PacketListPointer = std::unique_ptr<PacketList>;
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using PacketList = std::list<PacketPointer>;
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public:
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void queuePacket(PacketPointer packet);
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void queuePacketList(PacketListPointer packetList);
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bool isEmpty() const;
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PacketPointer takeFront();
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MessageNumber getNextMessageNumber();
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Mutex& getLock() { return _packetsLock; }
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private:
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MessageNumber _currentMessageNumber { 0 };
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mutable Mutex _packetsLock; // Protects the packets to be sent list.
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PacketList _packets; // List of packets to be sent
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};
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}
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#endif // hifi_PacketQueue_h
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@ -30,7 +30,7 @@ using namespace udt;
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class DoubleLock {
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public:
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DoubleLock(std::mutex& mutex1, std::mutex& mutex2) : _mutex1(mutex1), _mutex2(mutex2) { }
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DoubleLock(std::recursive_mutex& mutex1, std::mutex& mutex2) : _mutex1(mutex1), _mutex2(mutex2) { }
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DoubleLock(const DoubleLock&) = delete;
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DoubleLock& operator=(const DoubleLock&) = delete;
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@ -45,7 +45,7 @@ public:
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void unlock() { _mutex1.unlock(); _mutex2.unlock(); }
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private:
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std::mutex& _mutex1;
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std::recursive_mutex& _mutex1;
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std::mutex& _mutex2;
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};
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@ -76,17 +76,10 @@ SendQueue::SendQueue(Socket* socket, HifiSockAddr dest) :
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}
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void SendQueue::queuePacket(std::unique_ptr<Packet> packet) {
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{
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std::unique_lock<std::mutex> locker(_packetsLock);
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_packets.push_back(std::move(packet));
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// unlock the mutex before we notify
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locker.unlock();
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// call notify_one on the condition_variable_any in case the send thread is sleeping waiting for packets
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_emptyCondition.notify_one();
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}
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_packets.queuePacket(std::move(packet));
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// call notify_one on the condition_variable_any in case the send thread is sleeping waiting for packets
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_emptyCondition.notify_one();
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if (!this->thread()->isRunning() && _state == State::NotStarted) {
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this->thread()->start();
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@ -94,46 +87,10 @@ void SendQueue::queuePacket(std::unique_ptr<Packet> packet) {
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}
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void SendQueue::queuePacketList(std::unique_ptr<PacketList> packetList) {
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Q_ASSERT(packetList->_packets.size() > 0);
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{
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auto messageNumber = getNextMessageNumber();
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if (packetList->_packets.size() == 1) {
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auto& packet = packetList->_packets.front();
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packet->setPacketPosition(Packet::PacketPosition::ONLY);
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packet->writeMessageNumber(messageNumber);
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} else {
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bool haveMarkedFirstPacket = false;
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auto end = packetList->_packets.end();
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auto lastElement = --packetList->_packets.end();
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for (auto it = packetList->_packets.begin(); it != end; ++it) {
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auto& packet = *it;
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if (!haveMarkedFirstPacket) {
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packet->setPacketPosition(Packet::PacketPosition::FIRST);
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haveMarkedFirstPacket = true;
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} else if (it == lastElement) {
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packet->setPacketPosition(Packet::PacketPosition::LAST);
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} else {
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packet->setPacketPosition(Packet::PacketPosition::MIDDLE);
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}
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packet->writeMessageNumber(messageNumber);
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}
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}
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std::unique_lock<std::mutex> locker(_packetsLock);
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_packets.splice(_packets.end(), packetList->_packets);
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// unlock the mutex so we can notify
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locker.unlock();
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// call notify_one on the condition_variable_any in case the send thread is sleeping waiting for packets
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_emptyCondition.notify_one();
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}
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_packets.queuePacketList(std::move(packetList));
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// call notify_one on the condition_variable_any in case the send thread is sleeping waiting for packets
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_emptyCondition.notify_one();
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if (!this->thread()->isRunning() && _state == State::NotStarted) {
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this->thread()->start();
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@ -144,10 +101,8 @@ void SendQueue::stop() {
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_state = State::Stopped;
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// in case we're waiting to send another handshake, release the condition_variable now so we cleanup sooner
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// Notify all conditions in case we're waiting somewhere
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_handshakeACKCondition.notify_one();
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// in case the empty condition is waiting for packets/loss release it now so that the queue is cleaned up
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_emptyCondition.notify_one();
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}
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@ -254,12 +209,6 @@ SequenceNumber SendQueue::getNextSequenceNumber() {
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return _currentSequenceNumber;
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}
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uint32_t SendQueue::getNextMessageNumber() {
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static const MessageNumber MAX_MESSAGE_NUMBER = MessageNumber(1) << MESSAGE_NUMBER_BITS;
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_currentMessageNumber = (_currentMessageNumber + 1) % MAX_MESSAGE_NUMBER;
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return _currentMessageNumber;
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}
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void SendQueue::sendNewPacketAndAddToSentList(std::unique_ptr<Packet> newPacket, SequenceNumber sequenceNumber) {
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// write the sequence number and send the packet
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newPacket->writeSequenceNumber(sequenceNumber);
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@ -313,167 +262,67 @@ void SendQueue::run() {
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// if we didn't find a packet to re-send AND we think we can fit a new packet on the wire
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// (this is according to the current flow window size) then we send out a new packet
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if (!sentAPacket) {
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if (seqlen(SequenceNumber { (uint32_t) _lastACKSequenceNumber }, _currentSequenceNumber) <= _flowWindowSize) {
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sentAPacket = maybeSendNewPacket();
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}
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sentAPacket = maybeSendNewPacket();
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}
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// since we're a while loop, give the thread a chance to process events
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QCoreApplication::sendPostedEvents(this, 0);
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QCoreApplication::sendPostedEvents(this);
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// we just processed events so check now if we were just told to stop
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if (_state != State::Running) {
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return;
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// If the send queue has been innactive, skip the sleep for
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// Either _isRunning will have been set to false and we'll break
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// Or something happened and we'll keep going
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if (_state != State::Running || isInactive(sentAPacket)) {
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continue;
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}
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if (!sentAPacket) {
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// check if it is time to break this connection
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// that will be the case if we have had 16 timeouts since hearing back from the client, and it has been
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// at least 5 seconds
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static const int NUM_TIMEOUTS_BEFORE_INACTIVE = 16;
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static const int MIN_SECONDS_BEFORE_INACTIVE_MS = 5 * 1000;
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auto sinceEpochNow = QDateTime::currentMSecsSinceEpoch();
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if (_timeoutExpiryCount >= NUM_TIMEOUTS_BEFORE_INACTIVE
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&& (sinceEpochNow - _lastReceiverResponse) > MIN_SECONDS_BEFORE_INACTIVE_MS) {
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// If the flow window has been full for over CONSIDER_INACTIVE_AFTER,
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// then signal the queue is inactive and return so it can be cleaned up
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#ifdef UDT_CONNECTION_DEBUG
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qCDebug(networking) << "SendQueue to" << _destination << "reached" << NUM_TIMEOUTS_BEFORE_INACTIVE << "timeouts"
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<< "and 10s before receiving any ACK/NAK and is now inactive. Stopping.";
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#endif
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deactivate();
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return;
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} else {
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// During our processing above we didn't send any packets
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// If that is still the case we should use a condition_variable_any to sleep until we have data to handle.
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// To confirm that the queue of packets and the NAKs list are still both empty we'll need to use the DoubleLock
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DoubleLock doubleLock(_packetsLock, _naksLock);
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if (doubleLock.try_lock()) {
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// The packets queue and loss list mutexes are now both locked - check if they're still both empty
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if (_packets.empty() && _naks.getLength() == 0) {
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if (uint32_t(_lastACKSequenceNumber) == uint32_t(_currentSequenceNumber)) {
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// we've sent the client as much data as we have (and they've ACKed it)
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// either wait for new data to send or 5 seconds before cleaning up the queue
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static const auto EMPTY_QUEUES_INACTIVE_TIMEOUT = std::chrono::seconds(5);
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// use our condition_variable_any to wait
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auto cvStatus = _emptyCondition.wait_for(doubleLock, EMPTY_QUEUES_INACTIVE_TIMEOUT);
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// we have the double lock again - Make sure to unlock it
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doubleLock.unlock();
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if (cvStatus == std::cv_status::timeout) {
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#ifdef UDT_CONNECTION_DEBUG
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qCDebug(networking) << "SendQueue to" << _destination << "has been empty for"
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<< EMPTY_QUEUES_INACTIVE_TIMEOUT.count()
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<< "seconds and receiver has ACKed all packets."
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<< "The queue is now inactive and will be stopped.";
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#endif
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deactivate();
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return;
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}
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} else {
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// We think the client is still waiting for data (based on the sequence number gap)
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// Let's wait either for a response from the client or until the estimated timeout
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auto waitDuration = std::chrono::microseconds(_estimatedTimeout);
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// use our condition_variable_any to wait
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auto cvStatus = _emptyCondition.wait_for(doubleLock, waitDuration);
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if (cvStatus == std::cv_status::timeout) {
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// increase the number of timeouts
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++_timeoutExpiryCount;
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if (SequenceNumber(_lastACKSequenceNumber) < _currentSequenceNumber) {
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// after a timeout if we still have sent packets that the client hasn't ACKed we
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// add them to the loss list
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// Note that thanks to the DoubleLock we have the _naksLock right now
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_naks.append(SequenceNumber(_lastACKSequenceNumber) + 1, _currentSequenceNumber);
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}
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}
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// we have the double lock again - Make sure to unlock it
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doubleLock.unlock();
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// skip to the next iteration
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continue;
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}
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} else {
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// we got the try_lock but failed the other conditionals so we need to unlock
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doubleLock.unlock();
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}
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}
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}
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}
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const auto loopEndTimestamp = p_high_resolution_clock::now();
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// sleep as long as we need until next packet send, if we can
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const auto loopEndTimestamp = p_high_resolution_clock::now();
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const auto timeToSleep = (loopStartTimestamp + std::chrono::microseconds(_packetSendPeriod)) - loopEndTimestamp;
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std::this_thread::sleep_for(timeToSleep);
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}
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}
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bool SendQueue::maybeSendNewPacket() {
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// we didn't re-send a packet, so time to send a new one
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std::unique_lock<std::mutex> locker(_packetsLock);
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if (_packets.size() > 0) {
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SequenceNumber nextNumber = getNextSequenceNumber();
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if (seqlen(SequenceNumber { (uint32_t) _lastACKSequenceNumber }, _currentSequenceNumber) <= _flowWindowSize) {
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// we didn't re-send a packet, so time to send a new one
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// grab the first packet we will send
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std::unique_ptr<Packet> firstPacket;
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firstPacket.swap(_packets.front());
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_packets.pop_front();
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std::unique_ptr<Packet> secondPacket;
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bool shouldSendPairTail = false;
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if (((uint32_t) nextNumber & 0xF) == 0) {
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// the first packet is the first in a probe pair - every 16 (rightmost 16 bits = 0) packets
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// pull off a second packet if we can before we unlock
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shouldSendPairTail = true;
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if (!_packets.isEmpty()) {
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SequenceNumber nextNumber = getNextSequenceNumber();
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if (_packets.size() > 0) {
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secondPacket.swap(_packets.front());
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_packets.pop_front();
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// grab the first packet we will send
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std::unique_ptr<Packet> firstPacket = _packets.takeFront();
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std::unique_ptr<Packet> secondPacket;
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bool shouldSendPairTail = false;
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if (((uint32_t) nextNumber & 0xF) == 0) {
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// the first packet is the first in a probe pair - every 16 (rightmost 16 bits = 0) packets
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// pull off a second packet if we can before we unlock
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shouldSendPairTail = true;
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secondPacket = _packets.takeFront();
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}
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// definitely send the first packet
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sendNewPacketAndAddToSentList(move(firstPacket), nextNumber);
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// do we have a second in a pair to send as well?
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if (secondPacket) {
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sendNewPacketAndAddToSentList(move(secondPacket), getNextSequenceNumber());
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} else if (shouldSendPairTail) {
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// we didn't get a second packet to send in the probe pair
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// send a control packet of type ProbePairTail so the receiver can still do
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// proper bandwidth estimation
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static auto pairTailPacket = ControlPacket::create(ControlPacket::ProbeTail);
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_socket->writeBasePacket(*pairTailPacket, _destination);
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}
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// We sent our packet(s), return here
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return true;
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}
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// unlock the packets, we're done pulling
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locker.unlock();
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// definitely send the first packet
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sendNewPacketAndAddToSentList(move(firstPacket), nextNumber);
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// do we have a second in a pair to send as well?
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if (secondPacket) {
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sendNewPacketAndAddToSentList(move(secondPacket), getNextSequenceNumber());
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} else if (shouldSendPairTail) {
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// we didn't get a second packet to send in the probe pair
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// send a control packet of type ProbePairTail so the receiver can still do
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// proper bandwidth estimation
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static auto pairTailPacket = ControlPacket::create(ControlPacket::ProbeTail);
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_socket->writeBasePacket(*pairTailPacket, _destination);
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}
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// We sent our packet(s), return here
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return true;
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}
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// No packets were sent
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return false;
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}
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@ -524,6 +373,92 @@ bool SendQueue::maybeResendPacket() {
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return false;
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}
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bool SendQueue::isInactive(bool sentAPacket) {
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if (!sentAPacket) {
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// check if it is time to break this connection
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// that will be the case if we have had 16 timeouts since hearing back from the client, and it has been
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// at least 5 seconds
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static const int NUM_TIMEOUTS_BEFORE_INACTIVE = 16;
|
||||
static const int MIN_SECONDS_BEFORE_INACTIVE_MS = 5 * 1000;
|
||||
if (_timeoutExpiryCount >= NUM_TIMEOUTS_BEFORE_INACTIVE &&
|
||||
(QDateTime::currentMSecsSinceEpoch() - _lastReceiverResponse) > MIN_SECONDS_BEFORE_INACTIVE_MS) {
|
||||
// If the flow window has been full for over CONSIDER_INACTIVE_AFTER,
|
||||
// then signal the queue is inactive and return so it can be cleaned up
|
||||
|
||||
#ifdef UDT_CONNECTION_DEBUG
|
||||
qCDebug(networking) << "SendQueue to" << _destination << "reached" << NUM_TIMEOUTS_BEFORE_INACTIVE << "timeouts"
|
||||
<< "and 5s before receiving any ACK/NAK and is now inactive. Stopping.";
|
||||
#endif
|
||||
|
||||
deactivate();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// During our processing above we didn't send any packets
|
||||
|
||||
// If that is still the case we should use a condition_variable_any to sleep until we have data to handle.
|
||||
// To confirm that the queue of packets and the NAKs list are still both empty we'll need to use the DoubleLock
|
||||
DoubleLock doubleLock(_packets.getLock(), _naksLock);
|
||||
std::unique_lock<DoubleLock> locker(doubleLock, std::try_to_lock);
|
||||
|
||||
if (locker.owns_lock() && _packets.isEmpty() && _naks.isEmpty()) {
|
||||
// The packets queue and loss list mutexes are now both locked and they're both empty
|
||||
|
||||
if (uint32_t(_lastACKSequenceNumber) == uint32_t(_currentSequenceNumber)) {
|
||||
// we've sent the client as much data as we have (and they've ACKed it)
|
||||
// either wait for new data to send or 5 seconds before cleaning up the queue
|
||||
static const auto EMPTY_QUEUES_INACTIVE_TIMEOUT = std::chrono::seconds(5);
|
||||
|
||||
// use our condition_variable_any to wait
|
||||
auto cvStatus = _emptyCondition.wait_for(locker, EMPTY_QUEUES_INACTIVE_TIMEOUT);
|
||||
|
||||
// we have the lock again - Make sure to unlock it
|
||||
locker.unlock();
|
||||
|
||||
if (cvStatus == std::cv_status::timeout) {
|
||||
#ifdef UDT_CONNECTION_DEBUG
|
||||
qCDebug(networking) << "SendQueue to" << _destination << "has been empty for"
|
||||
<< EMPTY_QUEUES_INACTIVE_TIMEOUT.count()
|
||||
<< "seconds and receiver has ACKed all packets."
|
||||
<< "The queue is now inactive and will be stopped.";
|
||||
#endif
|
||||
|
||||
// Deactivate queue
|
||||
deactivate();
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
// We think the client is still waiting for data (based on the sequence number gap)
|
||||
// Let's wait either for a response from the client or until the estimated timeout
|
||||
auto waitDuration = std::chrono::microseconds(_estimatedTimeout);
|
||||
|
||||
// use our condition_variable_any to wait
|
||||
auto cvStatus = _emptyCondition.wait_for(locker, waitDuration);
|
||||
|
||||
if (cvStatus == std::cv_status::timeout) {
|
||||
// increase the number of timeouts
|
||||
++_timeoutExpiryCount;
|
||||
|
||||
if (SequenceNumber(_lastACKSequenceNumber) < _currentSequenceNumber) {
|
||||
// after a timeout if we still have sent packets that the client hasn't ACKed we
|
||||
// add them to the loss list
|
||||
|
||||
// Note that thanks to the DoubleLock we have the _naksLock right now
|
||||
_naks.append(SequenceNumber(_lastACKSequenceNumber) + 1, _currentSequenceNumber);
|
||||
}
|
||||
}
|
||||
|
||||
// skip to the next iteration
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SendQueue::deactivate() {
|
||||
// this queue is inactive - emit that signal and stop the while
|
||||
emit queueInactive();
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "../HifiSockAddr.h"
|
||||
|
||||
#include "Constants.h"
|
||||
#include "PacketQueue.h"
|
||||
#include "SequenceNumber.h"
|
||||
#include "LossList.h"
|
||||
|
||||
|
@ -38,8 +39,6 @@ class ControlPacket;
|
|||
class Packet;
|
||||
class PacketList;
|
||||
class Socket;
|
||||
|
||||
using MessageNumber = uint32_t;
|
||||
|
||||
class SendQueue : public QObject {
|
||||
Q_OBJECT
|
||||
|
@ -95,21 +94,19 @@ private:
|
|||
bool maybeSendNewPacket(); // Figures out what packet to send next
|
||||
bool maybeResendPacket(); // Determines whether to resend a packet and which one
|
||||
|
||||
bool isInactive(bool sentAPacket);
|
||||
void deactivate(); // makes the queue inactive and cleans it up
|
||||
|
||||
// Increments current sequence number and return it
|
||||
SequenceNumber getNextSequenceNumber();
|
||||
MessageNumber getNextMessageNumber();
|
||||
|
||||
mutable std::mutex _packetsLock; // Protects the packets to be sent list.
|
||||
std::list<std::unique_ptr<Packet>> _packets; // List of packets to be sent
|
||||
PacketQueue _packets;
|
||||
|
||||
Socket* _socket { nullptr }; // Socket to send packet on
|
||||
HifiSockAddr _destination; // Destination addr
|
||||
|
||||
std::atomic<uint32_t> _lastACKSequenceNumber { 0 }; // Last ACKed sequence number
|
||||
|
||||
MessageNumber _currentMessageNumber { 0 };
|
||||
SequenceNumber _currentSequenceNumber; // Last sequence number sent out
|
||||
std::atomic<uint32_t> _atomicCurrentSequenceNumber { 0 }; // Atomic for last sequence number sent out
|
||||
|
||||
|
|
Loading…
Reference in a new issue