mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 18:44:00 +02:00
enabled remappable zooming (with keyboard: shift + w, shift + s, and others), switches to first person if you zoom in a lot
This commit is contained in:
parent
2bdef6205e
commit
72cc070f0a
5 changed files with 37 additions and 11 deletions
|
@ -193,7 +193,6 @@ const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::D
|
|||
const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
|
||||
Setting::Handle<int> maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
|
||||
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
class MyNativeEventFilter : public QAbstractNativeEventFilter {
|
||||
public:
|
||||
|
@ -881,6 +880,10 @@ void Application::paintGL() {
|
|||
}
|
||||
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
|
||||
const float CAMERA_PERSON_THRESHOLD = MyAvatar::ZOOM_MIN * _myAvatar->getScale();
|
||||
Menu::getInstance()->setIsOptionChecked("First Person", _myAvatar->getBoomLength() * _myAvatar->getScale() <= CAMERA_PERSON_THRESHOLD);
|
||||
Application::getInstance()->cameraMenuChanged();
|
||||
|
||||
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
|
||||
// Always use the default eye position, not the actual head eye position.
|
||||
|
@ -899,9 +902,8 @@ void Application::paintGL() {
|
|||
}
|
||||
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
||||
static const float THIRD_PERSON_CAMERA_DISTANCE = 1.5f;
|
||||
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
|
||||
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale());
|
||||
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
|
||||
if (OculusManager::isConnected()) {
|
||||
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
|
||||
} else {
|
||||
|
@ -2370,10 +2372,14 @@ void Application::cameraMenuChanged() {
|
|||
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
|
||||
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
|
||||
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
|
||||
_myAvatar->setBoomLength(MyAvatar::ZOOM_MIN);
|
||||
}
|
||||
} else {
|
||||
if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
|
||||
_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
|
||||
if (_myAvatar->getBoomLength() == MyAvatar::ZOOM_MIN) {
|
||||
_myAvatar->setBoomLength(MyAvatar::ZOOM_DEFAULT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2472,7 +2478,8 @@ void Application::update(float deltaTime) {
|
|||
_myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN));
|
||||
_myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT));
|
||||
_myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT));
|
||||
|
||||
_myAvatar->setDriveKeys(BOOM_IN, _userInputMapper.getActionState(UserInputMapper::BOOM_IN));
|
||||
_myAvatar->setDriveKeys(BOOM_OUT, _userInputMapper.getActionState(UserInputMapper::BOOM_OUT));
|
||||
|
||||
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
|
||||
|
||||
|
|
|
@ -52,6 +52,8 @@ enum DriveKeys {
|
|||
ROT_RIGHT,
|
||||
ROT_UP,
|
||||
ROT_DOWN,
|
||||
BOOM_IN,
|
||||
BOOM_OUT,
|
||||
MAX_DRIVE_KEYS
|
||||
};
|
||||
|
||||
|
|
|
@ -70,6 +70,10 @@ const int SCRIPTED_MOTOR_CAMERA_FRAME = 0;
|
|||
const int SCRIPTED_MOTOR_AVATAR_FRAME = 1;
|
||||
const int SCRIPTED_MOTOR_WORLD_FRAME = 2;
|
||||
|
||||
const float MyAvatar::ZOOM_MIN = .5f;
|
||||
const float MyAvatar::ZOOM_MAX = 10.0f;
|
||||
const float MyAvatar::ZOOM_DEFAULT = 1.5f;
|
||||
|
||||
MyAvatar::MyAvatar() :
|
||||
Avatar(),
|
||||
_turningKeyPressTime(0.0f),
|
||||
|
@ -77,6 +81,7 @@ MyAvatar::MyAvatar() :
|
|||
_wasPushing(false),
|
||||
_isPushing(false),
|
||||
_isBraking(false),
|
||||
_boomLength(ZOOM_DEFAULT),
|
||||
_trapDuration(0.0f),
|
||||
_thrust(0.0f),
|
||||
_keyboardMotorVelocity(0.0f),
|
||||
|
@ -1347,6 +1352,9 @@ glm::vec3 MyAvatar::applyKeyboardMotor(float deltaTime, const glm::vec3& localVe
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
_boomLength += _driveKeys[BOOM_OUT] - _driveKeys[BOOM_IN];
|
||||
_boomLength = glm::clamp<float>(_boomLength, ZOOM_MIN, ZOOM_MAX);
|
||||
|
||||
return newLocalVelocity;
|
||||
}
|
||||
|
|
|
@ -162,6 +162,13 @@ public:
|
|||
const RecorderPointer getRecorder() const { return _recorder; }
|
||||
const PlayerPointer getPlayer() const { return _player; }
|
||||
|
||||
float getBoomLength() const { return _boomLength; }
|
||||
void setBoomLength(float boomLength) { _boomLength = boomLength; }
|
||||
|
||||
static const float ZOOM_MIN;
|
||||
static const float ZOOM_MAX;
|
||||
static const float ZOOM_DEFAULT;
|
||||
|
||||
public slots:
|
||||
void increaseSize();
|
||||
void decreaseSize();
|
||||
|
@ -210,6 +217,8 @@ private:
|
|||
bool _wasPushing;
|
||||
bool _isPushing;
|
||||
bool _isBraking;
|
||||
|
||||
float _boomLength;
|
||||
|
||||
float _trapDuration; // seconds that avatar has been trapped by collisions
|
||||
glm::vec3 _thrust; // impulse accumulator for outside sources
|
||||
|
|
|
@ -215,7 +215,7 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
const float MOUSE_PITCH_SPEED = 0.25f;
|
||||
const float TOUCH_YAW_SPEED = 0.5f;
|
||||
const float TOUCH_PITCH_SPEED = 0.25f;
|
||||
//const float BUTTON_BOOM_SPEED = 0.1f;
|
||||
const float BUTTON_BOOM_SPEED = 0.1f;
|
||||
|
||||
// AWSD keys mapping
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(Qt::Key_S), BUTTON_MOVE_SPEED);
|
||||
|
@ -225,8 +225,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_C), BUTTON_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_E), BUTTON_MOVE_SPEED);
|
||||
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_D), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
|
||||
|
@ -242,8 +242,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_PageDown), BUTTON_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_PageUp), BUTTON_MOVE_SPEED);
|
||||
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_Right), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
|
||||
|
@ -272,8 +272,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(TOUCH_AXIS_X_POS), TOUCH_YAW_SPEED);
|
||||
|
||||
// Wheel move
|
||||
//mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
|
||||
//mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(MOUSE_AXIS_WHEEL_X_NEG), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(MOUSE_AXIS_WHEEL_X_POS), BUTTON_YAW_SPEED);
|
||||
|
||||
|
|
Loading…
Reference in a new issue