Merge pull request #10677 from birarda/feat/avatar-mixer-downstream

add replication to avatar mixers, fixes for audio
This commit is contained in:
Clément Brisset 2017-06-14 16:44:56 -07:00 committed by GitHub
commit 72bf879eb2
23 changed files with 764 additions and 409 deletions

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@ -125,7 +125,28 @@ void AudioMixer::queueReplicatedAudioPacket(QSharedPointer<ReceivedMessage> mess
replicatedNode->setLastHeardMicrostamp(usecTimestampNow());
replicatedNode->setIsUpstream(true);
getOrCreateClientData(replicatedNode.data())->queuePacket(message, replicatedNode);
// construct a "fake" audio received message from the byte array and packet list information
auto audioData = message->getMessage().mid(NUM_BYTES_RFC4122_UUID);
PacketType rewrittenType;
if (message->getType() == PacketType::ReplicatedMicrophoneAudioNoEcho) {
rewrittenType = PacketType::MicrophoneAudioNoEcho;
} else if (message->getType() == PacketType::ReplicatedMicrophoneAudioWithEcho) {
rewrittenType = PacketType::MicrophoneAudioWithEcho;
} else if (message->getType() == PacketType::ReplicatedInjectAudio) {
rewrittenType = PacketType::InjectAudio;
} else if (message->getType() == PacketType::ReplicatedSilentAudioFrame) {
rewrittenType = PacketType::SilentAudioFrame;
} else {
return;
}
auto replicatedMessage = QSharedPointer<ReceivedMessage>::create(audioData, rewrittenType,
versionForPacketType(rewrittenType),
message->getSenderSockAddr(), nodeID);
getOrCreateClientData(replicatedNode.data())->queuePacket(replicatedMessage, replicatedNode);
}
void AudioMixer::handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {

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@ -160,16 +160,12 @@ void AudioMixerClientData::optionallyReplicatePacket(ReceivedMessage& message, c
if (!isReplicatedPacket(message.getType())) {
// since this packet will be non-sourced, we add the replicated node's ID here
packet->write(node.getUUID().toRfc4122());
// we won't negotiate an audio format with the replicant, because we aren't a listener
// so pack the codec string here so that it can statelessly setup a decoder for this string when it needs
packet->writeString(_selectedCodecName);
}
packet->write(message.getMessage());
}
nodeList->sendUnreliablePacket(*packet, downstreamNode->getPublicSocket());
nodeList->sendUnreliablePacket(*packet, *downstreamNode);
}
});
}
@ -312,6 +308,7 @@ int AudioMixerClientData::parseData(ReceivedMessage& message) {
// this is injected audio
// grab the stream identifier for this injected audio
message.seek(sizeof(quint16));
QUuid streamIdentifier = QUuid::fromRfc4122(message.readWithoutCopy(NUM_BYTES_RFC4122_UUID));
bool isStereo;
@ -346,18 +343,6 @@ int AudioMixerClientData::parseData(ReceivedMessage& message) {
// seek to the beginning of the packet so that the next reader is in the right spot
message.seek(0);
if (packetType == PacketType::ReplicatedMicrophoneAudioWithEcho
|| packetType == PacketType::ReplicatedMicrophoneAudioNoEcho
|| packetType == PacketType::ReplicatedSilentAudioFrame
|| packetType == PacketType::ReplicatedInjectAudio) {
// skip past source ID for the replicated packet
message.seek(NUM_BYTES_RFC4122_UUID);
// skip past the codec string
message.readString();
}
// check the overflow count before we parse data
auto overflowBefore = matchingStream->getOverflowCount();
auto parseResult = matchingStream->parseData(message);
@ -706,9 +691,10 @@ bool AudioMixerClientData::shouldIgnore(const SharedNodePointer self, const Shar
}
void AudioMixerClientData::setupCodecForReplicatedAgent(QSharedPointer<ReceivedMessage> message) {
// first pull the codec string from the packet
// hop past the sequence number that leads the packet
message->seek(sizeof(quint16));
// read the string for the codec
// pull the codec string from the packet
auto codecString = message->readString();
qDebug() << "Manually setting codec for replicated agent" << uuidStringWithoutCurlyBraces(getNodeID())
@ -718,4 +704,7 @@ void AudioMixerClientData::setupCodecForReplicatedAgent(QSharedPointer<ReceivedM
setupCodec(codec.second, codec.first);
_hasSetupCodecForUpstreamNode = true;
// seek back to the beginning of the message so other readers are in the right place
message->seek(0);
}

View file

@ -54,10 +54,95 @@ AvatarMixer::AvatarMixer(ReceivedMessage& message) :
packetReceiver.registerListener(PacketType::RadiusIgnoreRequest, this, "handleRadiusIgnoreRequestPacket");
packetReceiver.registerListener(PacketType::RequestsDomainListData, this, "handleRequestsDomainListDataPacket");
packetReceiver.registerListenerForTypes({
PacketType::ReplicatedAvatarIdentity,
PacketType::ReplicatedKillAvatar
}, this, "handleReplicatedPackets");
packetReceiver.registerListener(PacketType::ReplicatedBulkAvatarData, this, "handleReplicatedBulkAvatarPacket");
auto nodeList = DependencyManager::get<NodeList>();
connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &AvatarMixer::handlePacketVersionMismatch);
}
SharedNodePointer addOrUpdateReplicatedNode(const QUuid& nodeID, const HifiSockAddr& senderSockAddr) {
auto replicatedNode = DependencyManager::get<NodeList>()->addOrUpdateNode(nodeID, NodeType::Agent,
senderSockAddr,
senderSockAddr,
DEFAULT_AGENT_PERMISSIONS, true);
replicatedNode->setLastHeardMicrostamp(usecTimestampNow());
replicatedNode->setIsUpstream(true);
return replicatedNode;
}
void AvatarMixer::handleReplicatedPackets(QSharedPointer<ReceivedMessage> message) {
auto nodeList = DependencyManager::get<NodeList>();
auto nodeID = QUuid::fromRfc4122(message->peek(NUM_BYTES_RFC4122_UUID));
auto replicatedNode = addOrUpdateReplicatedNode(nodeID, message->getSenderSockAddr());
if (message->getType() == PacketType::ReplicatedAvatarIdentity) {
handleAvatarIdentityPacket(message, replicatedNode);
} else if (message->getType() == PacketType::ReplicatedKillAvatar) {
handleKillAvatarPacket(message, replicatedNode);
}
}
void AvatarMixer::handleReplicatedBulkAvatarPacket(QSharedPointer<ReceivedMessage> message) {
auto nodeList = DependencyManager::get<NodeList>();
while (message->getBytesLeftToRead()) {
// first, grab the node ID for this replicated avatar
auto nodeID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
// make sure we have an upstream replicated node that matches
auto replicatedNode = addOrUpdateReplicatedNode(nodeID, message->getSenderSockAddr());
// grab the size of the avatar byte array so we know how much to read
quint16 avatarByteArraySize;
message->readPrimitive(&avatarByteArraySize);
// read the avatar byte array
auto avatarByteArray = message->read(avatarByteArraySize);
// construct a "fake" avatar data received message from the byte array and packet list information
auto replicatedMessage = QSharedPointer<ReceivedMessage>::create(avatarByteArray, PacketType::AvatarData,
versionForPacketType(PacketType::AvatarData),
message->getSenderSockAddr(), nodeID);
// queue up the replicated avatar data with the client data for the replicated node
auto start = usecTimestampNow();
getOrCreateClientData(replicatedNode)->queuePacket(replicatedMessage, replicatedNode);
auto end = usecTimestampNow();
_queueIncomingPacketElapsedTime += (end - start);
}
}
void AvatarMixer::optionallyReplicatePacket(ReceivedMessage& message, const Node& node) {
// first, make sure that this is a packet from a node we are supposed to replicate
if (node.isReplicated()
&& (message.getType() == PacketType::KillAvatar || message.getType() == PacketType::ReplicatedKillAvatar)) {
PacketType replicatedType = PacketType::ReplicatedKillAvatar;
std::unique_ptr<NLPacket> packet;
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachMatchingNode([&](const SharedNodePointer& node) {
return node->getType() == NodeType::DownstreamAvatarMixer;
}, [&](const SharedNodePointer& node) {
if (!packet) {
// construct an NLPacket to send to the replicant that has the contents of the received packet
packet = NLPacket::create(replicatedType, message.getSize());
packet->write(message.getMessage());
}
nodeList->sendUnreliablePacket(*packet, *node);
});
}
}
void AvatarMixer::queueIncomingPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
auto start = usecTimestampNow();
getOrCreateClientData(node)->queuePacket(message, node);
@ -70,12 +155,14 @@ AvatarMixer::~AvatarMixer() {
}
void AvatarMixer::sendIdentityPacket(AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
QByteArray individualData = nodeData->getAvatar().identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122());
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
++_sumIdentityPackets;
if (destinationNode->getType() == NodeType::Agent && !destinationNode->isUpstream()) {
QByteArray individualData = nodeData->getAvatar().identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122());
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
++_sumIdentityPackets;
}
}
std::chrono::microseconds AvatarMixer::timeFrame(p_high_resolution_clock::time_point& timestamp) {
@ -279,13 +366,38 @@ void AvatarMixer::nodeKilled(SharedNodePointer killedNode) {
}
}
std::unique_ptr<NLPacket> killPacket;
std::unique_ptr<NLPacket> replicatedKillPacket;
// this was an avatar we were sending to other people
// send a kill packet for it to our other nodes
auto killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason));
killPacket->write(killedNode->getUUID().toRfc4122());
killPacket->writePrimitive(KillAvatarReason::AvatarDisconnected);
nodeList->eachMatchingNode([&](const SharedNodePointer& node) {
// we relay avatar kill packets to agents that are not upstream
// and downstream avatar mixers, if the node that was just killed was being replicated
return (node->getType() == NodeType::Agent && !node->isUpstream())
|| (killedNode->isReplicated() && node->getType() == NodeType::DownstreamAvatarMixer);
}, [&](const SharedNodePointer& node) {
if (node->getType() == NodeType::Agent) {
if (!killPacket) {
killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason));
killPacket->write(killedNode->getUUID().toRfc4122());
killPacket->writePrimitive(KillAvatarReason::AvatarDisconnected);
}
nodeList->sendUnreliablePacket(*killPacket, *node);
} else {
// send a replicated kill packet to the downstream avatar mixer
if (!replicatedKillPacket) {
replicatedKillPacket = NLPacket::create(PacketType::ReplicatedKillAvatar,
NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason));
replicatedKillPacket->write(killedNode->getUUID().toRfc4122());
replicatedKillPacket->writePrimitive(KillAvatarReason::AvatarDisconnected);
}
nodeList->sendUnreliablePacket(*replicatedKillPacket, *node);
}
});
nodeList->broadcastToNodes(std::move(killPacket), NodeSet() << NodeType::Agent);
// we also want to remove sequence number data for this avatar on our other avatars
// so invoke the appropriate method on the AvatarMixerClientData for other avatars
@ -398,11 +510,9 @@ void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> mes
AvatarData& avatar = nodeData->getAvatar();
// parse the identity packet and update the change timestamp if appropriate
AvatarData::Identity identity;
AvatarData::parseAvatarIdentityPacket(message->getMessage(), identity);
bool identityChanged = false;
bool displayNameChanged = false;
avatar.processAvatarIdentity(identity, identityChanged, displayNameChanged);
avatar.processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged);
if (identityChanged) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
nodeData->flagIdentityChange();
@ -416,11 +526,13 @@ void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> mes
_handleAvatarIdentityPacketElapsedTime += (end - start);
}
void AvatarMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message) {
void AvatarMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
auto start = usecTimestampNow();
DependencyManager::get<NodeList>()->processKillNode(*message);
auto end = usecTimestampNow();
_handleKillAvatarPacketElapsedTime += (end - start);
optionallyReplicatePacket(*message, *node);
}
void AvatarMixer::handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
@ -672,7 +784,6 @@ void AvatarMixer::run() {
connect(&domainHandler, &DomainHandler::settingsReceiveFail, this, &AvatarMixer::domainSettingsRequestFailed);
ThreadedAssignment::commonInit(AVATAR_MIXER_LOGGING_NAME, NodeType::AvatarMixer);
}
AvatarMixerClientData* AvatarMixer::getOrCreateClientData(SharedNodePointer node) {
@ -764,4 +875,10 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
qCDebug(avatars) << "This domain requires a minimum avatar scale of" << _domainMinimumScale
<< "and a maximum avatar scale of" << _domainMaximumScale;
parseDownstreamServers(domainSettings, NodeType::AvatarMixer, [](Node& node) {
if (!node.getLinkedData()) {
node.setLinkedData(std::unique_ptr<NodeData> { new AvatarMixerClientData(node.getUUID()) });
}
});
}

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@ -42,10 +42,12 @@ private slots:
void handleAdjustAvatarSorting(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleViewFrustumPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleRadiusIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleRequestsDomainListDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleReplicatedPackets(QSharedPointer<ReceivedMessage> message);
void handleReplicatedBulkAvatarPacket(QSharedPointer<ReceivedMessage> message);
void domainSettingsRequestComplete();
void handlePacketVersionMismatch(PacketType type, const HifiSockAddr& senderSockAddr, const QUuid& senderUUID);
void start();
@ -61,6 +63,8 @@ private:
void manageDisplayName(const SharedNodePointer& node);
void optionallyReplicatePacket(ReceivedMessage& message, const Node& node);
p_high_resolution_clock::time_point _lastFrameTimestamp;
// FIXME - new throttling - use these values somehow

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@ -65,15 +65,32 @@ void AvatarMixerSlave::processIncomingPackets(const SharedNodePointer& node) {
_stats.processIncomingPacketsElapsedTime += (end - start);
}
int AvatarMixerSlave::sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
_stats.numIdentityPackets++;
return individualData.size();
if (destinationNode->getType() == NodeType::Agent && !destinationNode->isUpstream()) {
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray(true);
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
_stats.numIdentityPackets++;
return individualData.size();
} else {
return 0;
}
}
int AvatarMixerSlave::sendReplicatedIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
if (destinationNode->getType() == NodeType::DownstreamAvatarMixer) {
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray(true);
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
auto identityPacket = NLPacket::create(PacketType::ReplicatedAvatarIdentity);
identityPacket->write(individualData);
DependencyManager::get<NodeList>()->sendUnreliablePacket(*identityPacket, *destinationNode);
_stats.numIdentityPackets++;
return individualData.size();
} else {
return 0;
}
}
static const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
@ -81,6 +98,18 @@ static const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
quint64 start = usecTimestampNow();
if (node->getType() == NodeType::Agent && node->getLinkedData() && node->getActiveSocket() && !node->isUpstream()) {
broadcastAvatarDataToAgent(node);
} else if (node->getType() == NodeType::DownstreamAvatarMixer) {
broadcastAvatarDataToDownstreamMixer(node);
}
quint64 end = usecTimestampNow();
_stats.jobElapsedTime += (end - start);
}
void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) {
auto nodeList = DependencyManager::get<NodeList>();
// setup for distributed random floating point values
@ -88,331 +117,445 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
std::mt19937 generator(randomDevice());
std::uniform_real_distribution<float> distribution;
if (node->getLinkedData() && (node->getType() == NodeType::Agent) && node->getActiveSocket()) {
_stats.nodesBroadcastedTo++;
_stats.nodesBroadcastedTo++;
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
nodeData->resetInViewStats();
nodeData->resetInViewStats();
const AvatarData& avatar = nodeData->getAvatar();
glm::vec3 myPosition = avatar.getClientGlobalPosition();
const AvatarData& avatar = nodeData->getAvatar();
glm::vec3 myPosition = avatar.getClientGlobalPosition();
// reset the internal state for correct random number distribution
distribution.reset();
// reset the internal state for correct random number distribution
distribution.reset();
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
// keep a counter of the number of considered avatars
int numOtherAvatars = 0;
// keep a counter of the number of considered avatars
int numOtherAvatars = 0;
// keep track of outbound data rate specifically for avatar data
int numAvatarDataBytes = 0;
int identityBytesSent = 0;
// keep track of outbound data rate specifically for avatar data
int numAvatarDataBytes = 0;
int identityBytesSent = 0;
// max number of avatarBytes per frame
auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
// max number of avatarBytes per frame
auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
// FIXME - find a way to not send the sessionID for every avatar
int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
// FIXME - find a way to not send the sessionID for every avatar
int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
int overBudgetAvatars = 0;
int overBudgetAvatars = 0;
// keep track of the number of other avatars held back in this frame
int numAvatarsHeldBack = 0;
// keep track of the number of other avatars held back in this frame
int numAvatarsHeldBack = 0;
// keep track of the number of other avatar frames skipped
int numAvatarsWithSkippedFrames = 0;
// keep track of the number of other avatar frames skipped
int numAvatarsWithSkippedFrames = 0;
// When this is true, the AvatarMixer will send Avatar data to a client
// about avatars they've ignored or that are out of view
bool PALIsOpen = nodeData->getRequestsDomainListData();
// When this is true, the AvatarMixer will send Avatar data to a client
// about avatars they've ignored or that are out of view
bool PALIsOpen = nodeData->getRequestsDomainListData();
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
bool getsAnyIgnored = PALIsOpen && node->getCanKick();
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
bool getsAnyIgnored = PALIsOpen && node->getCanKick();
if (PALIsOpen) {
// Increase minimumBytesPerAvatar if the PAL is open
minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
sizeof(AvatarDataPacket::AudioLoudness);
}
if (PALIsOpen) {
// Increase minimumBytesPerAvatar if the PAL is open
minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
sizeof(AvatarDataPacket::AudioLoudness);
}
// setup a PacketList for the avatarPackets
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
// setup a PacketList for the avatarPackets
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
// Define the minimum bubble size
static const glm::vec3 minBubbleSize = glm::vec3(0.3f, 1.3f, 0.3f);
// Define the scale of the box for the current node
glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current node
AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
nodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
nodeBox.embiggen(4.0f);
// Define the minimum bubble size
static const glm::vec3 minBubbleSize = glm::vec3(0.3f, 1.3f, 0.3f);
// Define the scale of the box for the current node
glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current node
AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
nodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
nodeBox.embiggen(4.0f);
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
// for calling the AvatarData::sortAvatars() function and getting our sorted list of client nodes
QList<AvatarSharedPointer> avatarList;
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
// for calling the AvatarData::sortAvatars() function and getting our sorted list of client nodes
QList<AvatarSharedPointer> avatarList;
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
// make sure this is an agent that we have avatar data for before considering it for inclusion
if (otherNode->getType() == NodeType::Agent
&& otherNode->getLinkedData()) {
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// theoretically it's possible for a Node to be in the NodeList (and therefore end up here),
// but not have yet sent data that's linked to the node. Check for that case and don't
// consider those nodes.
if (otherNodeData) {
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
avatarList << otherAvatar;
avatarDataToNodes[otherAvatar] = otherNode;
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
avatarList << otherAvatar;
avatarDataToNodes[otherAvatar] = otherNode;
}
});
AvatarSharedPointer thisAvatar = nodeData->getAvatarSharedPointer();
ViewFrustum cameraView = nodeData->getViewFrustom();
std::priority_queue<AvatarPriority> sortedAvatars;
AvatarData::sortAvatars(avatarList, cameraView, sortedAvatars,
[&](AvatarSharedPointer avatar)->uint64_t {
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
return nodeData->getLastBroadcastTime(avatarNode->getUUID());
}, [&](AvatarSharedPointer avatar)->float{
glm::vec3 nodeBoxHalfScale = (avatar->getPosition() - avatar->getGlobalBoundingBoxCorner());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
}, [&](AvatarSharedPointer avatar)->bool {
if (avatar == thisAvatar) {
return true; // ignore ourselves...
}
bool shouldIgnore = false;
// We will also ignore other nodes for a couple of different reasons:
// 1) ignore bubbles and ignore specific node
// 2) the node hasn't really updated it's frame data recently, this can
// happen if for example the avatar is connected on a desktop and sending
// updates at ~30hz. So every 3 frames we skip a frame.
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
quint64 startIgnoreCalculation = usecTimestampNow();
// make sure we have data for this avatar, that it isn't the same node,
// and isn't an avatar that the viewing node has ignored
// or that has ignored the viewing node
if (!avatarNode->getLinkedData()
|| avatarNode->getUUID() == node->getUUID()
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
shouldIgnore = true;
} else {
// Check to see if the space bubble is enabled
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
// Define the scale of the box for the current other node
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current other node
AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
otherNodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
otherNodeBox.embiggen(4.0f);
// Perform the collision check between the two bounding boxes
if (nodeBox.touches(otherNodeBox)) {
nodeData->ignoreOther(node, avatarNode);
shouldIgnore = !getsAnyIgnored;
}
}
});
// Not close enough to ignore
if (!shouldIgnore) {
nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
}
}
quint64 endIgnoreCalculation = usecTimestampNow();
_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
AvatarSharedPointer thisAvatar = nodeData->getAvatarSharedPointer();
ViewFrustum cameraView = nodeData->getViewFrustom();
std::priority_queue<AvatarPriority> sortedAvatars;
AvatarData::sortAvatars(avatarList, cameraView, sortedAvatars,
if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
[&](AvatarSharedPointer avatar)->uint64_t{
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
return nodeData->getLastBroadcastTime(avatarNode->getUUID());
},
// FIXME - This code does appear to be working. But it seems brittle.
// It supports determining if the frame of data for this "other"
// avatar has already been sent to the reciever. This has been
// verified to work on a desktop display that renders at 60hz and
// therefore sends to mixer at 30hz. Each second you'd expect to
// have 15 (45hz-30hz) duplicate frames. In this case, the stat
// avg_other_av_skips_per_second does report 15.
//
// make sure we haven't already sent this data from this sender to this receiver
// or that somehow we haven't sent
if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
++numAvatarsHeldBack;
shouldIgnore = true;
} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
++numAvatarsWithSkippedFrames;
}
}
return shouldIgnore;
});
[&](AvatarSharedPointer avatar)->float{
glm::vec3 nodeBoxHalfScale = (avatar->getPosition() - avatar->getGlobalBoundingBoxCorner());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
},
// loop through our sorted avatars and allocate our bandwidth to them accordingly
int avatarRank = 0;
[&](AvatarSharedPointer avatar)->bool{
if (avatar == thisAvatar) {
return true; // ignore ourselves...
}
// this is overly conservative, because it includes some avatars we might not consider
int remainingAvatars = (int)sortedAvatars.size();
bool shouldIgnore = false;
while (!sortedAvatars.empty()) {
AvatarPriority sortData = sortedAvatars.top();
sortedAvatars.pop();
const auto& avatarData = sortData.avatar;
avatarRank++;
remainingAvatars--;
// We will also ignore other nodes for a couple of different reasons:
// 1) ignore bubbles and ignore specific node
// 2) the node hasn't really updated it's frame data recently, this can
// happen if for example the avatar is connected on a desktop and sending
// updates at ~30hz. So every 3 frames we skip a frame.
auto avatarNode = avatarDataToNodes[avatar];
auto otherNode = avatarDataToNodes[avatarData];
assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
quint64 startIgnoreCalculation = usecTimestampNow();
quint64 startAvatarDataPacking = usecTimestampNow();
// make sure we have data for this avatar, that it isn't the same node,
// and isn't an avatar that the viewing node has ignored
// or that has ignored the viewing node
if (!avatarNode->getLinkedData()
|| avatarNode->getUUID() == node->getUUID()
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
shouldIgnore = true;
} else {
++numOtherAvatars;
// Check to see if the space bubble is enabled
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// Define the scale of the box for the current other node
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current other node
AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
otherNodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
otherNodeBox.embiggen(4.0f);
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
if (nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
identityBytesSent += sendIdentityPacket(otherNodeData, node);
}
// Perform the collision check between the two bounding boxes
if (nodeBox.touches(otherNodeBox)) {
nodeData->ignoreOther(node, avatarNode);
shouldIgnore = !getsAnyIgnored;
}
}
// Not close enough to ignore
if (!shouldIgnore) {
nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
}
}
quint64 endIgnoreCalculation = usecTimestampNow();
_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
// determine if avatar is in view, to determine how much data to include...
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
// FIXME - This code does appear to be working. But it seems brittle.
// It supports determining if the frame of data for this "other"
// avatar has already been sent to the reciever. This has been
// verified to work on a desktop display that renders at 60hz and
// therefore sends to mixer at 30hz. Each second you'd expect to
// have 15 (45hz-30hz) duplicate frames. In this case, the stat
// avg_other_av_skips_per_second does report 15.
//
// make sure we haven't already sent this data from this sender to this receiver
// or that somehow we haven't sent
if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
++numAvatarsHeldBack;
shouldIgnore = true;
} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
++numAvatarsWithSkippedFrames;
}
}
return shouldIgnore;
});
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
// loop through our sorted avatars and allocate our bandwidth to them accordingly
int avatarRank = 0;
AvatarData::AvatarDataDetail detail;
// this is overly conservative, because it includes some avatars we might not consider
int remainingAvatars = (int)sortedAvatars.size();
if (overBudget) {
overBudgetAvatars++;
_stats.overBudgetAvatars++;
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
} else if (!isInView) {
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
nodeData->incrementAvatarOutOfView();
} else {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
? AvatarData::SendAllData : AvatarData::CullSmallData;
nodeData->incrementAvatarInView();
}
while (!sortedAvatars.empty()) {
AvatarPriority sortData = sortedAvatars.top();
sortedAvatars.pop();
const auto& avatarData = sortData.avatar;
avatarRank++;
remainingAvatars--;
bool includeThisAvatar = true;
auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
bool distanceAdjust = true;
glm::vec3 viewerPosition = myPosition;
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
bool dropFaceTracking = false;
auto otherNode = avatarDataToNodes[avatarData];
assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
quint64 start = usecTimestampNow();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
quint64 end = usecTimestampNow();
_stats.toByteArrayElapsedTime += (end - start);
// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
static const int MAX_ALLOWED_AVATAR_DATA = (1400 - NUM_BYTES_RFC4122_UUID);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() resulted in very large buffer:" << bytes.size() << "... attempt to drop facial data";
dropFaceTracking = true; // first try dropping the facial data
bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() without facial data resulted in very large buffer:" << bytes.size() << "... reduce to MinimumData";
bytes = otherAvatar->toByteArray(AvatarData::MinimumData, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
}
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() MinimumData resulted in very large buffer:" << bytes.size() << "... FAIL!!";
includeThisAvatar = false;
}
}
if (includeThisAvatar) {
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->write(bytes);
if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++;
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
otherNodeData->getLastReceivedSequenceNumber());
// remember the last time we sent details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getUUID(), start);
}
}
avatarPacketList->endSegment();
quint64 endAvatarDataPacking = usecTimestampNow();
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
};
quint64 startPacketSending = usecTimestampNow();
// close the current packet so that we're always sending something
avatarPacketList->closeCurrentPacket(true);
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
_stats.numBytesSent += numAvatarDataBytes;
// send the avatar data PacketList
nodeList->sendPacketList(std::move(avatarPacketList), *node);
// record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes);
// record the number of avatars held back this frame
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
quint64 endPacketSending = usecTimestampNow();
_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
}
uint64_t REBROADCAST_IDENTITY_TO_DOWNSTREAM_EVERY_US = 5 * 1000 * 1000;
void AvatarMixerSlave::broadcastAvatarDataToDownstreamMixer(const SharedNodePointer& node) {
_stats.downstreamMixersBroadcastedTo++;
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
// setup a PacketList for the replicated bulk avatar data
auto avatarPacketList = NLPacketList::create(PacketType::ReplicatedBulkAvatarData);
int numAvatarDataBytes = 0;
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
std::for_each(_begin, _end, [&](const SharedNodePointer& agentNode) {
// collect agents that we have avatar data for that we are supposed to replicate
if (agentNode->getType() == NodeType::Agent && agentNode->getLinkedData() && agentNode->isReplicated()) {
const AvatarMixerClientData* agentNodeData = reinterpret_cast<const AvatarMixerClientData*>(agentNode->getLinkedData());
AvatarSharedPointer otherAvatar = agentNodeData->getAvatarSharedPointer();
quint64 startAvatarDataPacking = usecTimestampNow();
++numOtherAvatars;
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
if (nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
identityBytesSent += sendIdentityPacket(otherNodeData, node);
}
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
// determine if avatar is in view, to determine how much data to include...
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
AvatarData::AvatarDataDetail detail;
if (overBudget) {
overBudgetAvatars++;
_stats.overBudgetAvatars++;
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
} else if (!isInView) {
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
nodeData->incrementAvatarOutOfView();
} else {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
? AvatarData::SendAllData : AvatarData::CullSmallData;
nodeData->incrementAvatarInView();
}
bool includeThisAvatar = true;
auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
bool distanceAdjust = true;
glm::vec3 viewerPosition = myPosition;
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
bool dropFaceTracking = false;
// we cannot send a downstream avatar mixer any updates that expect them to have previous state for this avatar
// since we have no idea if they're online and receiving our packets
// so we always send a full update for this avatar
quint64 start = usecTimestampNow();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
AvatarDataPacket::HasFlags flagsOut;
QVector<JointData> emptyLastJointSendData { otherAvatar->getJointCount() };
QByteArray avatarByteArray = otherAvatar->toByteArray(AvatarData::SendAllData, 0, emptyLastJointSendData,
flagsOut, false, false, glm::vec3(0), nullptr);
quint64 end = usecTimestampNow();
_stats.toByteArrayElapsedTime += (end - start);
static const int MAX_ALLOWED_AVATAR_DATA = (1400 - NUM_BYTES_RFC4122_UUID);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() resulted in very large buffer:" << bytes.size() << "... attempt to drop facial data";
auto lastBroadcastTime = nodeData->getLastBroadcastTime(agentNode->getUUID());
if (lastBroadcastTime <= agentNodeData->getIdentityChangeTimestamp()
|| (start - lastBroadcastTime) >= REBROADCAST_IDENTITY_TO_DOWNSTREAM_EVERY_US) {
qDebug() << "Sending identity packet for " << agentNode->getUUID() << " to " << node->getUUID();
sendReplicatedIdentityPacket(agentNodeData, node);
nodeData->setLastBroadcastTime(agentNode->getUUID(), start);
}
dropFaceTracking = true; // first try dropping the facial data
bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
// figure out how large our avatar byte array can be to fit in the packet list
// given that we need it and the avatar UUID and the size of the byte array (16 bit)
// to fit in a segment of the packet list
auto maxAvatarByteArraySize = avatarPacketList->getMaxSegmentSize();
maxAvatarByteArraySize -= NUM_BYTES_RFC4122_UUID;
maxAvatarByteArraySize -= sizeof(quint16);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() without facial data resulted in very large buffer:" << bytes.size() << "... reduce to MinimumData";
bytes = otherAvatar->toByteArray(AvatarData::MinimumData, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
}
auto sequenceNumberSize = sizeof(agentNodeData->getLastReceivedSequenceNumber());
maxAvatarByteArraySize -= sequenceNumberSize;
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() MinimumData resulted in very large buffer:" << bytes.size() << "... FAIL!!";
includeThisAvatar = false;
if (avatarByteArray.size() > maxAvatarByteArraySize) {
qCWarning(avatars) << "Replicated avatar data too large for" << otherAvatar->getSessionUUID()
<< "-" << avatarByteArray.size() << "bytes";
avatarByteArray = otherAvatar->toByteArray(AvatarData::SendAllData, 0, emptyLastJointSendData,
flagsOut, true, false, glm::vec3(0), nullptr);
if (avatarByteArray.size() > maxAvatarByteArraySize) {
qCWarning(avatars) << "Replicated avatar data without facial data still too large for"
<< otherAvatar->getSessionUUID() << "-" << avatarByteArray.size() << "bytes";
avatarByteArray = otherAvatar->toByteArray(AvatarData::MinimumData, 0, emptyLastJointSendData,
flagsOut, true, false, glm::vec3(0), nullptr);
}
}
if (includeThisAvatar) {
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->write(bytes);
if (avatarByteArray.size() <= maxAvatarByteArraySize) {
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++;
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(agentNode->getUUID(),
agentNodeData->getLastReceivedSequenceNumber());
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
otherNodeData->getLastReceivedSequenceNumber());
// start a new segment in the packet list for this avatar
avatarPacketList->startSegment();
// remember the last time we sent details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getUUID(), start);
}
// write the node's UUID, the size of the replicated avatar data,
// the sequence number of the replicated avatar data, and the replicated avatar data
numAvatarDataBytes += avatarPacketList->write(agentNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->writePrimitive((quint16) (avatarByteArray.size() + sequenceNumberSize));
numAvatarDataBytes += avatarPacketList->writePrimitive(agentNodeData->getLastReceivedSequenceNumber());
numAvatarDataBytes += avatarPacketList->write(avatarByteArray);
avatarPacketList->endSegment();
} else {
qCWarning(avatars) << "Could not fit minimum data avatar for" << otherAvatar->getSessionUUID()
<< "to packet list -" << avatarByteArray.size() << "bytes";
}
avatarPacketList->endSegment();
quint64 endAvatarDataPacking = usecTimestampNow();
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
};
}
});
quint64 startPacketSending = usecTimestampNow();
quint64 startPacketSending = usecTimestampNow();
// close the current packet so that we're always sending something
avatarPacketList->closeCurrentPacket(true);
// close the current packet so that we're always sending something
avatarPacketList->closeCurrentPacket(true);
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
_stats.numBytesSent += numAvatarDataBytes;
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
_stats.numBytesSent += numAvatarDataBytes;
// send the avatar data PacketList
nodeList->sendPacketList(std::move(avatarPacketList), *node);
// send the replicated bulk avatar data
auto nodeList = DependencyManager::get<NodeList>();
nodeList->sendPacketList(std::move(avatarPacketList), node->getPublicSocket());
// record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes);
// record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes);
// record the number of avatars held back this frame
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
quint64 endPacketSending = usecTimestampNow();
_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
}
quint64 end = usecTimestampNow();
_stats.jobElapsedTime += (end - start);
quint64 endPacketSending = usecTimestampNow();
_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
}

View file

@ -21,6 +21,7 @@ public:
quint64 processIncomingPacketsElapsedTime { 0 };
int nodesBroadcastedTo { 0 };
int downstreamMixersBroadcastedTo { 0 };
int numPacketsSent { 0 };
int numBytesSent { 0 };
int numIdentityPackets { 0 };
@ -41,6 +42,7 @@ public:
// sending job stats
nodesBroadcastedTo = 0;
downstreamMixersBroadcastedTo = 0;
numPacketsSent = 0;
numBytesSent = 0;
numIdentityPackets = 0;
@ -60,6 +62,7 @@ public:
processIncomingPacketsElapsedTime += rhs.processIncomingPacketsElapsedTime;
nodesBroadcastedTo += rhs.nodesBroadcastedTo;
downstreamMixersBroadcastedTo += rhs.downstreamMixersBroadcastedTo;
numPacketsSent += rhs.numPacketsSent;
numBytesSent += rhs.numBytesSent;
numIdentityPackets += rhs.numIdentityPackets;
@ -92,6 +95,10 @@ public:
private:
int sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
int sendReplicatedIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
void broadcastAvatarDataToAgent(const SharedNodePointer& node);
void broadcastAvatarDataToDownstreamMixer(const SharedNodePointer& node);
// frame state
ConstIter _begin;

View file

@ -76,8 +76,8 @@ void AvatarMixerSlavePool::processIncomingPackets(ConstIter begin, ConstIter end
}
void AvatarMixerSlavePool::broadcastAvatarData(ConstIter begin, ConstIter end,
p_high_resolution_clock::time_point lastFrameTimestamp,
float maxKbpsPerNode, float throttlingRatio) {
p_high_resolution_clock::time_point lastFrameTimestamp,
float maxKbpsPerNode, float throttlingRatio) {
_function = &AvatarMixerSlave::broadcastAvatarData;
_configure = [&](AvatarMixerSlave& slave) {
slave.configureBroadcast(begin, end, lastFrameTimestamp, maxKbpsPerNode, throttlingRatio);

View file

@ -2228,23 +2228,33 @@ void DomainServer::updateReplicatedNodes() {
if (replicationSettings.contains("users")) {
auto usersSettings = replicationSettings.value("users").toList();
for (auto& username : usersSettings) {
_replicatedUsernames.push_back(username.toString());
_replicatedUsernames.push_back(username.toString().toLower());
}
}
}
auto nodeList = DependencyManager::get<LimitedNodeList>();
nodeList->eachNode([&](const SharedNodePointer& otherNode) {
if (shouldReplicateNode(*otherNode)) {
qDebug() << "Setting node to replicated: " << otherNode->getUUID();
otherNode->setIsReplicated(true);
nodeList->eachMatchingNode([this](const SharedNodePointer& otherNode) -> bool {
return otherNode->getType() == NodeType::Agent;
}, [this](const SharedNodePointer& otherNode) {
auto shouldReplicate = shouldReplicateNode(*otherNode);
auto isReplicated = otherNode->isReplicated();
if (isReplicated && !shouldReplicate) {
qDebug() << "Setting node to NOT be replicated:"
<< otherNode->getPermissions().getVerifiedUserName() << otherNode->getUUID();
} else if (!isReplicated && shouldReplicate) {
qDebug() << "Setting node to replicated:"
<< otherNode->getPermissions().getVerifiedUserName() << otherNode->getUUID();
}
otherNode->setIsReplicated(shouldReplicate);
}
});
);
}
bool DomainServer::shouldReplicateNode(const Node& node) {
QString verifiedUsername = node.getPermissions().getVerifiedUserName();
qDebug() << "Verified username: " << verifiedUsername;
// Both the verified username and usernames in _replicatedUsernames are lowercase, so
// comparisons here are case-insensitive.
auto it = find(_replicatedUsernames.cbegin(), _replicatedUsernames.cend(), verifiedUsername);
return it != _replicatedUsernames.end() && node.getType() == NodeType::Agent;
};

View file

@ -127,6 +127,7 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
// parse the info after the seq number and before the audio data (the stream properties)
int prePropertyPosition = message.getPosition();
int propertyBytes = parseStreamProperties(message.getType(), message.readWithoutCopy(message.getBytesLeftToRead()), networkFrames);
message.seek(prePropertyPosition + propertyBytes);
// handle this packet based on its arrival status.

View file

@ -1473,27 +1473,6 @@ QStringList AvatarData::getJointNames() const {
return _jointNames;
}
void AvatarData::parseAvatarIdentityPacket(const QByteArray& data, Identity& identityOut) {
QDataStream packetStream(data);
packetStream >> identityOut.uuid
>> identityOut.skeletonModelURL
>> identityOut.attachmentData
>> identityOut.displayName
>> identityOut.sessionDisplayName
>> identityOut.avatarEntityData
>> identityOut.sequenceId;
#ifdef WANT_DEBUG
qCDebug(avatars) << __FUNCTION__
<< "identityOut.uuid:" << identityOut.uuid
<< "identityOut.skeletonModelURL:" << identityOut.skeletonModelURL
<< "identityOut.displayName:" << identityOut.displayName
<< "identityOut.sessionDisplayName:" << identityOut.sessionDisplayName;
#endif
}
glm::quat AvatarData::getOrientationOutbound() const {
return (getLocalOrientation());
}
@ -1504,61 +1483,106 @@ QUrl AvatarData::cannonicalSkeletonModelURL(const QUrl& emptyURL) const {
return _skeletonModelURL.scheme() == "file" ? emptyURL : _skeletonModelURL;
}
void AvatarData::processAvatarIdentity(const Identity& identity, bool& identityChanged, bool& displayNameChanged) {
void AvatarData::processAvatarIdentity(const QByteArray& identityData, bool& identityChanged, bool& displayNameChanged) {
if (identity.sequenceId < _identitySequenceId) {
qCDebug(avatars) << "Ignoring older identity packet for avatar" << getSessionUUID()
<< "_identitySequenceId (" << _identitySequenceId << ") is greater than" << identity.sequenceId;
return;
QDataStream packetStream(identityData);
QUuid avatarSessionID;
// peek the sequence number, this will tell us if we should be processing this identity packet at all
udt::SequenceNumber::Type incomingSequenceNumberType;
packetStream >> avatarSessionID >> incomingSequenceNumberType;
udt::SequenceNumber incomingSequenceNumber(incomingSequenceNumberType);
if (!_hasProcessedFirstIdentity) {
_lastIncomingSequenceNumber = incomingSequenceNumber - 1;
_hasProcessedFirstIdentity = true;
qCDebug(avatars) << "Processing first identity packet for" << avatarSessionID << "-"
<< (udt::SequenceNumber::Type) incomingSequenceNumber;
}
// otherwise, set the identitySequenceId to match the incoming identity
_identitySequenceId = identity.sequenceId;
if (_firstSkeletonCheck || (identity.skeletonModelURL != cannonicalSkeletonModelURL(emptyURL))) {
setSkeletonModelURL(identity.skeletonModelURL);
identityChanged = true;
if (_firstSkeletonCheck) {
if (incomingSequenceNumber > _lastIncomingSequenceNumber) {
Identity identity;
packetStream >> identity.skeletonModelURL
>> identity.attachmentData
>> identity.displayName
>> identity.sessionDisplayName
>> identity.avatarEntityData;
// set the store identity sequence number to match the incoming identity
_lastIncomingSequenceNumber = incomingSequenceNumber;
if (_firstSkeletonCheck || (identity.skeletonModelURL != cannonicalSkeletonModelURL(emptyURL))) {
setSkeletonModelURL(identity.skeletonModelURL);
identityChanged = true;
if (_firstSkeletonCheck) {
displayNameChanged = true;
}
_firstSkeletonCheck = false;
}
if (identity.displayName != _displayName) {
_displayName = identity.displayName;
identityChanged = true;
displayNameChanged = true;
}
_firstSkeletonCheck = false;
}
maybeUpdateSessionDisplayNameFromTransport(identity.sessionDisplayName);
if (identity.displayName != _displayName) {
_displayName = identity.displayName;
identityChanged = true;
displayNameChanged = true;
}
maybeUpdateSessionDisplayNameFromTransport(identity.sessionDisplayName);
if (identity.attachmentData != _attachmentData) {
setAttachmentData(identity.attachmentData);
identityChanged = true;
}
if (identity.attachmentData != _attachmentData) {
setAttachmentData(identity.attachmentData);
identityChanged = true;
}
bool avatarEntityDataChanged = false;
_avatarEntitiesLock.withReadLock([&] {
avatarEntityDataChanged = (identity.avatarEntityData != _avatarEntityData);
});
if (avatarEntityDataChanged) {
setAvatarEntityData(identity.avatarEntityData);
identityChanged = true;
}
bool avatarEntityDataChanged = false;
_avatarEntitiesLock.withReadLock([&] {
avatarEntityDataChanged = (identity.avatarEntityData != _avatarEntityData);
});
if (avatarEntityDataChanged) {
setAvatarEntityData(identity.avatarEntityData);
identityChanged = true;
}
#ifdef WANT_DEBUG
qCDebug(avatars) << __FUNCTION__
<< "identity.uuid:" << identity.uuid
<< "identity.skeletonModelURL:" << identity.skeletonModelURL
<< "identity.displayName:" << identity.displayName
<< "identity.sessionDisplayName:" << identity.sessionDisplayName;
#endif
} else {
#ifdef WANT_DEBUG
qCDebug(avatars) << "Refusing to process identity for" << uuidStringWithoutCurlyBraces(avatarSessionID) << "since"
<< (udt::SequenceNumber::Type) _lastIncomingSequenceNumber
<< "is >=" << (udt::SequenceNumber::Type) incomingSequenceNumber;
#endif
}
}
QByteArray AvatarData::identityByteArray() const {
QByteArray AvatarData::identityByteArray(bool shouldForwardIncomingSequenceNumber) const {
QByteArray identityData;
QDataStream identityStream(&identityData, QIODevice::Append);
const QUrl& urlToSend = cannonicalSkeletonModelURL(emptyURL); // depends on _skeletonModelURL
// we use the boolean flag to determine if this is an identity byte array for a mixer to send to an agent
// or an agent to send to a mixer
// when mixers send identity packets to agents, they simply forward along the last incoming sequence number they received
// whereas agents send a fresh outgoing sequence number when identity data has changed
udt::SequenceNumber identitySequenceNumber =
shouldForwardIncomingSequenceNumber ? _lastIncomingSequenceNumber : _lastOutgoingSequenceNumber;
_avatarEntitiesLock.withReadLock([&] {
identityStream << getSessionUUID()
<< urlToSend
<< _attachmentData
<< _displayName
<< getSessionDisplayNameForTransport() // depends on _sessionDisplayName
<< _avatarEntityData
<< _identitySequenceId;
<< (udt::SequenceNumber::Type) identitySequenceNumber
<< urlToSend
<< _attachmentData
<< _displayName
<< getSessionDisplayNameForTransport() // depends on _sessionDisplayName
<< _avatarEntityData;
});
return identityData;
@ -1734,6 +1758,12 @@ void AvatarData::sendAvatarDataPacket() {
void AvatarData::sendIdentityPacket() {
auto nodeList = DependencyManager::get<NodeList>();
if (_identityDataChanged) {
// if the identity data has changed, push the sequence number forwards
++_lastOutgoingSequenceNumber;
}
QByteArray identityData = identityByteArray();
auto packetList = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
@ -1744,7 +1774,7 @@ void AvatarData::sendIdentityPacket() {
},
[&](const SharedNodePointer& node) {
nodeList->sendPacketList(std::move(packetList), *node);
});
});
_avatarEntityDataLocallyEdited = false;
_identityDataChanged = false;

View file

@ -52,15 +52,16 @@ typedef unsigned long long quint64;
#include <JointData.h>
#include <NLPacket.h>
#include <Node.h>
#include <RegisteredMetaTypes.h>
#include <SimpleMovingAverage.h>
#include <SpatiallyNestable.h>
#include <NumericalConstants.h>
#include <Packed.h>
#include <ThreadSafeValueCache.h>
#include <RegisteredMetaTypes.h>
#include <SharedUtil.h>
#include <shared/RateCounter.h>
#include <SimpleMovingAverage.h>
#include <SpatiallyNestable.h>
#include <ThreadSafeValueCache.h>
#include <ViewFrustum.h>
#include <shared/RateCounter.h>
#include <udt/SequenceNumber.h>
#include "AABox.h"
#include "HeadData.h"
@ -525,22 +526,18 @@ public:
const HeadData* getHeadData() const { return _headData; }
struct Identity {
QUuid uuid;
QUrl skeletonModelURL;
QVector<AttachmentData> attachmentData;
QString displayName;
QString sessionDisplayName;
AvatarEntityMap avatarEntityData;
quint64 sequenceId;
};
static void parseAvatarIdentityPacket(const QByteArray& data, Identity& identityOut);
// identityChanged returns true if identity has changed, false otherwise.
// displayNameChanged returns true if displayName has changed, false otherwise.
void processAvatarIdentity(const Identity& identity, bool& identityChanged, bool& displayNameChanged);
void processAvatarIdentity(const QByteArray& identityData, bool& identityChanged, bool& displayNameChanged);
QByteArray identityByteArray() const;
QByteArray identityByteArray(bool shouldForwardIncomingSequenceNumber = false) const;
const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; }
const QString& getDisplayName() const { return _displayName; }
@ -624,10 +621,7 @@ public:
static float _avatarSortCoefficientAge;
bool getIdentityDataChanged() const { return _identityDataChanged; } // has the identity data changed since the last time sendIdentityPacket() was called
void markIdentityDataChanged() {
_identityDataChanged = true;
_identitySequenceId++;
}
void markIdentityDataChanged() { _identityDataChanged = true; }
float getDensity() const { return _density; }
@ -786,7 +780,9 @@ protected:
float _audioAverageLoudness { 0.0f };
bool _identityDataChanged { false };
quint64 _identitySequenceId { 0 };
udt::SequenceNumber _lastIncomingSequenceNumber { 0 };
udt::SequenceNumber _lastOutgoingSequenceNumber { 0 };
bool _hasProcessedFirstIdentity { false };
float _density;
private:

View file

@ -126,8 +126,9 @@ AvatarSharedPointer AvatarHashMap::parseAvatarData(QSharedPointer<ReceivedMessag
}
void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
AvatarData::Identity identity;
AvatarData::parseAvatarIdentityPacket(message->getMessage(), identity);
// peek the avatar UUID from the incoming packet
QUuid identityUUID = message->peek(NUM_BYTES_RFC4122_UUID);
// make sure this isn't for an ignored avatar
auto nodeList = DependencyManager::get<NodeList>();
@ -136,20 +137,21 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
{
QReadLocker locker(&_hashLock);
auto me = _avatarHash.find(EMPTY);
if ((me != _avatarHash.end()) && (identity.uuid == me.value()->getSessionUUID())) {
if ((me != _avatarHash.end()) && (identityUUID == me.value()->getSessionUUID())) {
// We add MyAvatar to _avatarHash with an empty UUID. Code relies on this. In order to correctly handle an
// identity packet for ourself (such as when we are assigned a sessionDisplayName by the mixer upon joining),
// we make things match here.
identity.uuid = EMPTY;
identityUUID = EMPTY;
}
}
if (!nodeList->isIgnoringNode(identity.uuid) || nodeList->getRequestsDomainListData()) {
if (!nodeList->isIgnoringNode(identityUUID) || nodeList->getRequestsDomainListData()) {
// mesh URL for a UUID, find avatar in our list
auto avatar = newOrExistingAvatar(identity.uuid, sendingNode);
auto avatar = newOrExistingAvatar(identityUUID, sendingNode);
bool identityChanged = false;
bool displayNameChanged = false;
// In this case, the "sendingNode" is the Avatar Mixer.
avatar->processAvatarIdentity(identity, identityChanged, displayNameChanged);
avatar->processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged);
}
}

View file

@ -446,7 +446,8 @@ qint64 LimitedNodeList::sendPacketList(std::unique_ptr<NLPacketList> packetList,
return _nodeSocket.writePacketList(std::move(packetList), *activeSocket);
} else {
qCDebug(networking) << "LimitedNodeList::sendPacketList called without active socket for node. Not sending.";
qCDebug(networking) << "LimitedNodeList::sendPacketList called without active socket for node "
<< destinationNode.getUUID() << ". Not sending.";
return ERROR_SENDING_PACKET_BYTES;
}
}
@ -454,7 +455,8 @@ qint64 LimitedNodeList::sendPacketList(std::unique_ptr<NLPacketList> packetList,
qint64 LimitedNodeList::sendPacket(std::unique_ptr<NLPacket> packet, const Node& destinationNode,
const HifiSockAddr& overridenSockAddr) {
if (overridenSockAddr.isNull() && !destinationNode.getActiveSocket()) {
qCDebug(networking) << "LimitedNodeList::sendPacket called without active socket for node. Not sending.";
qCDebug(networking) << "LimitedNodeList::sendPacket called without active socket for node"
<< destinationNode.getUUID() << ". Not sending.";
return ERROR_SENDING_PACKET_BYTES;
}

View file

@ -23,6 +23,8 @@ public:
PacketVersion getVersion() const { return _packetVersion; }
const QUuid& getSourceID() const { return _sourceID; }
qint64 getMaxSegmentSize() const override { return NLPacket::maxPayloadSize(_packetType, _isOrdered); }
private:
NLPacketList(PacketType packetType, QByteArray extendedHeader = QByteArray(), bool isReliable = false,

View file

@ -42,6 +42,20 @@ ReceivedMessage::ReceivedMessage(NLPacket& packet)
{
}
ReceivedMessage::ReceivedMessage(QByteArray byteArray, PacketType packetType, PacketVersion packetVersion,
const HifiSockAddr& senderSockAddr, QUuid sourceID) :
_data(byteArray),
_headData(_data.mid(0, HEAD_DATA_SIZE)),
_numPackets(1),
_sourceID(sourceID),
_packetType(packetType),
_packetVersion(packetVersion),
_senderSockAddr(senderSockAddr),
_isComplete(true)
{
}
void ReceivedMessage::setFailed() {
_failed = true;
_isComplete = true;

View file

@ -24,6 +24,8 @@ class ReceivedMessage : public QObject {
public:
ReceivedMessage(const NLPacketList& packetList);
ReceivedMessage(NLPacket& packet);
ReceivedMessage(QByteArray byteArray, PacketType packetType, PacketVersion packetVersion,
const HifiSockAddr& senderSockAddr, QUuid sourceID = QUuid());
QByteArray getMessage() const { return _data; }
const char* getRawMessage() const { return _data.constData(); }

View file

@ -134,7 +134,7 @@ void ThreadedAssignment::domainSettingsRequestFailed() {
setFinished(true);
}
void ThreadedAssignment::parseDownstreamServers(const QJsonObject& settingsObject, NodeType_t nodeType) {
void ThreadedAssignment::parseDownstreamServers(const QJsonObject& settingsObject, NodeType_t nodeType, DownstreamNodeFoundCallback callback) {
static const QString REPLICATION_GROUP_KEY = "replication";
static const QString DOWNSTREAM_SERVERS_SETTING_KEY = "downstream_servers";
if (settingsObject.contains(REPLICATION_GROUP_KEY)) {
@ -161,8 +161,13 @@ void ThreadedAssignment::parseDownstreamServers(const QJsonObject& settingsObjec
};
// manually add the downstream node to our node list
nodeList->addOrUpdateNode(QUuid::createUuid(), NodeType::downstreamType(nodeType),
downstreamServerAddr, downstreamServerAddr);
auto node = nodeList->addOrUpdateNode(QUuid::createUuid(), NodeType::downstreamType(nodeType),
downstreamServerAddr, downstreamServerAddr);
// manually activate the public socket for the downstream node
node->activatePublicSocket();
callback(*node);
}
}
}

View file

@ -18,6 +18,8 @@
#include "Assignment.h"
using DownstreamNodeFoundCallback = std::function<void(Node& downstreamNode)>;
class ThreadedAssignment : public Assignment {
Q_OBJECT
public:
@ -40,7 +42,8 @@ signals:
protected:
void commonInit(const QString& targetName, NodeType_t nodeType);
void parseDownstreamServers(const QJsonObject& settingsObject, NodeType_t nodeType);
void parseDownstreamServers(const QJsonObject& settingsObject, NodeType_t nodeType,
DownstreamNodeFoundCallback callback = [](Node& downstreamNode) {});
bool _isFinished;
QTimer _domainServerTimer;

View file

@ -41,7 +41,8 @@ const QSet<PacketType> NON_SOURCED_PACKETS = QSet<PacketType>()
<< PacketType::ICEServerHeartbeatDenied << PacketType::AssignmentClientStatus << PacketType::StopNode
<< PacketType::DomainServerRemovedNode << PacketType::UsernameFromIDReply << PacketType::OctreeFileReplacement
<< PacketType::ReplicatedMicrophoneAudioNoEcho << PacketType::ReplicatedMicrophoneAudioWithEcho
<< PacketType::ReplicatedInjectAudio << PacketType::ReplicatedSilentAudioFrame;
<< PacketType::ReplicatedInjectAudio << PacketType::ReplicatedSilentAudioFrame
<< PacketType::ReplicatedAvatarIdentity << PacketType::ReplicatedKillAvatar << PacketType::ReplicatedBulkAvatarData;
PacketVersion versionForPacketType(PacketType packetType) {
switch (packetType) {
@ -58,7 +59,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::AvatarData:
case PacketType::BulkAvatarData:
case PacketType::KillAvatar:
return static_cast<PacketVersion>(AvatarMixerPacketVersion::MannequinDefaultAvatar);
return static_cast<PacketVersion>(AvatarMixerPacketVersion::AvatarIdentitySequenceFront);
case PacketType::MessagesData:
return static_cast<PacketVersion>(MessageDataVersion::TextOrBinaryData);
case PacketType::ICEServerHeartbeat:
@ -121,7 +122,7 @@ static void ensureProtocolVersionsSignature() {
std::call_once(once, [&] {
QByteArray buffer;
QDataStream stream(&buffer, QIODevice::WriteOnly);
uint8_t numberOfProtocols = static_cast<uint8_t>(PacketType::LAST_PACKET_TYPE) + 1;
uint8_t numberOfProtocols = static_cast<uint8_t>(PacketType::NUM_PACKET_TYPE);
stream << numberOfProtocols;
for (uint8_t packetType = 0; packetType < numberOfProtocols; packetType++) {
uint8_t packetTypeVersion = static_cast<uint8_t>(versionForPacketType(static_cast<PacketType>(packetType)));

View file

@ -119,8 +119,10 @@ public:
ReplicatedMicrophoneAudioWithEcho,
ReplicatedInjectAudio,
ReplicatedSilentAudioFrame,
LAST_PACKET_TYPE = ReplicatedSilentAudioFrame,
ReplicatedAvatarIdentity,
ReplicatedKillAvatar,
ReplicatedBulkAvatarData,
NUM_PACKET_TYPE
};
};
@ -242,7 +244,8 @@ enum class AvatarMixerPacketVersion : PacketVersion {
StickAndBallDefaultAvatar,
IdentityPacketsIncludeUpdateTime,
AvatarIdentitySequenceId,
MannequinDefaultAvatar
MannequinDefaultAvatar,
AvatarIdentitySequenceFront
};
enum class DomainConnectRequestVersion : PacketVersion {

View file

@ -36,8 +36,8 @@ std::unique_ptr<PacketList> PacketList::fromReceivedPackets(std::list<std::uniqu
PacketList::PacketList(PacketType packetType, QByteArray extendedHeader, bool isReliable, bool isOrdered) :
_packetType(packetType),
_isReliable(isReliable),
_isOrdered(isOrdered),
_isReliable(isReliable),
_extendedHeader(extendedHeader)
{
Q_ASSERT_X(!(!_isReliable && _isOrdered), "PacketList", "Unreliable ordered PacketLists are not currently supported");
@ -46,8 +46,8 @@ PacketList::PacketList(PacketType packetType, QByteArray extendedHeader, bool is
PacketList::PacketList(PacketList&& other) :
_packetType(other._packetType),
_packets(std::move(other._packets)),
_isReliable(other._isReliable),
_isOrdered(other._isOrdered),
_isReliable(other._isReliable),
_extendedHeader(std::move(other._extendedHeader))
{
}

View file

@ -49,6 +49,8 @@ public:
void startSegment();
void endSegment();
virtual qint64 getMaxSegmentSize() const { return Packet::maxPayloadSize(_isOrdered); }
HifiSockAddr getSenderSockAddr() const;
void closeCurrentPacket(bool shouldSendEmpty = false);
@ -74,6 +76,8 @@ protected:
PacketType _packetType;
std::list<std::unique_ptr<Packet>> _packets;
bool _isOrdered = false;
private:
friend class ::LimitedNodeList;
@ -93,7 +97,6 @@ private:
Packet::MessageNumber _messageNumber;
bool _isReliable = false;
bool _isOrdered = false;
std::unique_ptr<Packet> _currentPacket;

View file

@ -35,8 +35,8 @@ public:
explicit SequenceNumber(char* value) { _value = (*reinterpret_cast<int32_t*>(value)) & MAX; }
explicit SequenceNumber(Type value) { _value = (value <= MAX) ? ((value >= 0) ? value : 0) : MAX; }
explicit SequenceNumber(UType value) { _value = (value <= MAX) ? value : MAX; }
explicit operator Type() { return _value; }
explicit operator UType() { return static_cast<UType>(_value); }
explicit operator Type() const { return _value; }
explicit operator UType() const { return static_cast<UType>(_value); }
inline SequenceNumber& operator++() {
_value = (_value + 1) % (MAX + 1);