fix for more primitive writes in AudioClient

This commit is contained in:
Stephen Birarda 2015-07-08 16:53:57 -07:00
parent 964041d8d3
commit 72b713e32f

View file

@ -916,8 +916,8 @@ void AudioClient::sendMuteEnvironmentPacket() {
glm::vec3 currentSourcePosition = _positionGetter();
mutePacket->write(currentSourcePosition);
mutePacket->write(MUTE_RADIUS);
mutePacket->writePrimitive(currentSourcePosition);
mutePacket->writePrimitive(MUTE_RADIUS);
// grab our audio mixer from the NodeList, if it exists
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);