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Some commentary
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@ -145,6 +145,10 @@ void AvatarMixer::broadcastAvatarData() {
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AvatarData& avatar = nodeData->getAvatar();
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glm::vec3 myPosition = avatar.getPosition();
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// TODO use this along with the distance in the calculation of whether to send an update
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// about a given otherNode to this node
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// FIXME does this mean we should sort the othernodes by distance before iterating
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// over them?
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float outputBandwidth = node->getBandwidthRecorder().getTotalAverageOutputKilobitsPerSecond();
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// this is an AGENT we have received head data from
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