From 72749e139abe807bd30a7138a2409a95b3a0c503 Mon Sep 17 00:00:00 2001 From: samcake Date: Tue, 6 Feb 2018 16:00:49 -0800 Subject: [PATCH] changing the Increase LOD gap to 10 to start upping earlier --- interface/src/LODManager.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/LODManager.h b/interface/src/LODManager.h index 7b10579077..a12f809efe 100644 --- a/interface/src/LODManager.h +++ b/interface/src/LODManager.h @@ -25,7 +25,7 @@ const float DEFAULT_DESKTOP_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_ const float DEFAULT_HMD_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_HMD_LOD_DOWN_FPS; // msec const float MAX_LIKELY_DESKTOP_FPS = 59.0f; // this is essentially, V-synch - 1 fps const float MAX_LIKELY_HMD_FPS = 74.0f; // this is essentially, V-synch - 1 fps -const float INCREASE_LOD_GAP_FPS = 15.0f; // fps +const float INCREASE_LOD_GAP_FPS = 10.0f; // fps // The default value DEFAULT_OCTREE_SIZE_SCALE means you can be 400 meters away from a 1 meter object in order to see it (which is ~20:20 vision). const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;