More featuers for the view of the workload and test scrtpts to stress the system)

This commit is contained in:
samcake 2018-04-09 17:27:40 -07:00
parent 49977d7fc3
commit 72649f5c06
12 changed files with 410 additions and 14 deletions

View file

@ -4291,7 +4291,7 @@ void Application::idle() {
}
{
_gameWorkload.updateViews(_viewFrustum);
_gameWorkload.updateViews(_viewFrustum, getMyAvatar()->getHeadPosition());
_gameWorkload._engine->run();
}
{

View file

@ -48,8 +48,9 @@ void GameWorkload::shutdown() {
_engine.reset();
}
void GameWorkload::updateViews(const ViewFrustum& frustum) {
void GameWorkload::updateViews(const ViewFrustum& frustum, const glm::vec3& headPosition) {
workload::Views views;
views.emplace_back(workload::View::evalFromFrustum(frustum, headPosition - frustum.getPosition()));
views.emplace_back(workload::View::evalFromFrustum(frustum));
_engine->feedInput(views);
}

View file

@ -37,7 +37,7 @@ public:
const PhysicalEntitySimulationPointer& simulation);
void shutdown();
void updateViews(const ViewFrustum& frustum);
void updateViews(const ViewFrustum& frustum, const glm::vec3& headPosition);
workload::EnginePointer _engine { std::make_shared<workload::Engine>() };
};

View file

@ -66,7 +66,7 @@ void GameSpaceToRender::run(const workload::WorkloadContextPointer& runContext,
if (!render::Item::isValidID(_spaceRenderItemID)) {
_spaceRenderItemID = scene->allocateID();
auto renderItem = std::make_shared<GameWorkloadRenderItem>();
renderItem->editBound().setBox(glm::vec3(-100.0f), 200.0f);
renderItem->editBound().setBox(glm::vec3(0.0f), 32000.0f);
renderItem->setAllProxies(proxies);
transaction.resetItem(_spaceRenderItemID, std::make_shared<GameWorkloadRenderItem::Payload>(renderItem));
}

View file

@ -22,9 +22,13 @@ void View::setFov(float angleRad) {
fov_halfAngle_tan_cos_sin.w = sinf(halfAngle);
}
View View::evalFromFrustum(const ViewFrustum& frustum) {
void View::makeHorizontal() {
direction = glm::normalize(glm::vec3(direction.x, 0.0f, direction.z));
}
View View::evalFromFrustum(const ViewFrustum& frustum, const glm::vec3& offset) {
View view;
view.origin = frustum.getPosition();
view.origin = frustum.getPosition() + offset;
view.direction = frustum.getDirection();
view.setFov(frustum.getFieldOfView());

View file

@ -53,8 +53,10 @@ public:
// Set fov properties from angle
void setFov(float angleRad);
// Helper function to force the direction in the XZ plane
void makeHorizontal();
static View evalFromFrustum(const ViewFrustum& frustum);
static View evalFromFrustum(const ViewFrustum& frustum, const glm::vec3& offset = glm::vec3());
static Sphere evalRegionSphere(const View& view, float originRadius, float maxDistance);
static void updateRegions(View& view);

View file

@ -23,12 +23,30 @@ void SetupViews::run(const WorkloadContextPointer& renderContext, const Input& i
_views = inputs;
}
// Filter the first view centerer on the avatar head if needed
Views usedViews;
if (_views.size() >= 2) {
if (data.useAvatarView) {
usedViews.push_back(_views[0]);
usedViews.insert(usedViews.end(), _views.begin() + 2, _views.end());
} else {
usedViews.insert(usedViews.end(), _views.begin() + 1, _views.end());
}
} else {
usedViews = _views;
}
// Force frutum orientation horizontal if needed
if (usedViews.size() > 0 && data.forceViewHorizontal) {
usedViews[0].makeHorizontal();
}
// Update regions based on the current config
for (auto& v : _views) {
for (auto& v : usedViews) {
View::updateRegions(v, (float*) &data);
}
// Views are setup, assign to the Space
renderContext->_space->setViews(_views);
renderContext->_space->setViews(usedViews);
}

View file

@ -23,6 +23,8 @@ namespace workload {
Q_PROPERTY(float r3Front READ getR3Front WRITE setR3Front NOTIFY dirty)
Q_PROPERTY(float r3Back READ getR3Back WRITE setR3Back NOTIFY dirty)
Q_PROPERTY(bool freezeViews READ getFreezeView WRITE setFreezeView NOTIFY dirty)
Q_PROPERTY(bool useAvatarView READ useAvatarView WRITE setUseAvatarView NOTIFY dirty)
Q_PROPERTY(bool forceViewHorizontal READ forceViewHorizontal WRITE setForceViewHorizontal NOTIFY dirty)
public:
@ -42,6 +44,10 @@ namespace workload {
bool getFreezeView() const { return data.freezeViews; }
void setFreezeView(bool freeze) { data.freezeViews = freeze; emit dirty(); }
bool useAvatarView() const { return data.useAvatarView; }
void setUseAvatarView(bool use) { data.useAvatarView = use; emit dirty(); }
bool forceViewHorizontal() const { return data.forceViewHorizontal; }
void setForceViewHorizontal(bool use) { data.forceViewHorizontal = use; emit dirty(); }
struct Data {
float r1Back { 2.0f };
@ -54,6 +60,8 @@ namespace workload {
float r3Front{ 100.0f };
bool freezeViews{ false };
bool useAvatarView{ false };
bool forceViewHorizontal{ false };
} data;
signals:

View file

@ -0,0 +1,92 @@
"use strict";
//
// testSimulationWorkload.js
// tablet-workload-engine test app
//
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("./test_simulation_scene.js")
(function() {
var TABLET_BUTTON_NAME = "Test Sim";
var QMLAPP_URL = Script.resolvePath("./testSimulationWorkload.qml");
var ICON_URL = Script.resolvePath("../../../system/assets/images/luci-i.svg");
var ACTIVE_ICON_URL = Script.resolvePath("../../../system/assets/images/luci-a.svg");
var test = { scene:[] }
test.clearScene = function clearScene() {
for (var i = 0; i < this.scene.length; i++) {
Entities.deleteEntity(this.scene[i]);
}
}
var onAppScreen = false;
function onClicked() {
if (onAppScreen) {
tablet.gotoHomeScreen();
} else {
tablet.loadQMLSource(QMLAPP_URL);
}
}
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var button = tablet.addButton({
text: TABLET_BUTTON_NAME,
icon: ICON_URL,
activeIcon: ACTIVE_ICON_URL
});
var hasEventBridge = false;
function wireEventBridge(on) {
if (!tablet) {
print("Warning in wireEventBridge(): 'tablet' undefined!");
return;
}
if (on) {
if (!hasEventBridge) {
tablet.fromQml.connect(fromQml);
hasEventBridge = true;
}
} else {
if (hasEventBridge) {
tablet.fromQml.disconnect(fromQml);
hasEventBridge = false;
}
}
}
function onScreenChanged(type, url) {
if (url === QMLAPP_URL) {
onAppScreen = true;
} else {
onAppScreen = false;
}
button.editProperties({isActive: onAppScreen});
wireEventBridge(onAppScreen);
}
function fromQml(message) {
}
button.clicked.connect(onClicked);
tablet.screenChanged.connect(onScreenChanged);
Script.scriptEnding.connect(function () {
if (onAppScreen) {
tablet.gotoHomeScreen();
}
button.clicked.disconnect(onClicked);
tablet.screenChanged.disconnect(onScreenChanged);
tablet.removeButton(button);
clearScene();
});
}());

View file

@ -0,0 +1,61 @@
//
// _workload.qml
//
// Created by Sam Gateau on 3/1/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.7
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.3
import "qrc:///qml/styles-uit"
import "qrc:///qml/controls-uit" as HifiControls
import "../render/configSlider"
import "./test_simulation_scene.js" as Sim
Rectangle {
HifiConstants { id: hifi;}
id: _test;
width: parent ? parent.width : 400
height: parent ? parent.height : 600
anchors.margins: hifi.dimensions.contentMargin.x
color: hifi.colors.baseGray;
property var scene : []
function clearScene() {
for (var i = 0; i < _test.scene.length; i++) {
Entities.deleteEntity(_test.scene[i]);
}
}
Component.onCompleted: {
_test.scene = Sim.setupScene();
}
Component.onDestruction: {
clearScene()
}
Column {
spacing: 5
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: hifi.dimensions.contentMargin.x
//padding: hifi.dimensions.contentMargin.x
Separator {}
HifiControls.Label {
text: "Display"
}
Separator {}
}
}

View file

@ -0,0 +1,194 @@
var DEFAULT_LIFETIME = 120;
var GRID_WORLD_SIZE = 100.0;
var GRID_WORLD_RESOLUTION = 4.0;
var BACKDROP_SIZE = GRID_WORLD_SIZE / GRID_WORLD_RESOLUTION;
var BACKDROP_HALFSIZE = BACKDROP_SIZE *0.5;
var BACKDROP_MIN_C = -2;
var ROOT_Z_OFFSET = -3;
var ROOT_Y_OFFSET = -0.1;
var TILE_UNIT = GRID_WORLD_RESOLUTION;
var TILE_DIM = { x: TILE_UNIT, y: TILE_UNIT, z: TILE_UNIT};
var GRID_TILE_OFFSET = Vec3.multiply(0.5, TILE_DIM);
var OBJECT_DIM = { x: 0.5, y: 0.5, z: 0.5};
var shapeTypes = [
"none",
"box",
"sphere",
"compound",
"simple-hull",
"simple-compound",
"static-mesh"
];
function getTileColor(a, b, c) {
var offset = (Math.abs(a) + ((Math.abs(b) + (Math.abs(c) % 2)) % 2)) % 2;
var intensity = (1 - offset) * 128 + offset * 255;
return { red: intensity * (a % 4), green: intensity, blue: intensity * (b % 4) };
}
function addObject(a, b, c, lifetime) {
var center = Vec3.sum(stageTileRoot, Vec3.multiply(a, stageAxisA));
center = Vec3.sum(center, Vec3.multiply(b, stageAxisB));
center = Vec3.sum(center, Vec3.multiply(c, stageAxisC));
return (Entities.addEntity({
type: "Shape",
shape: "Sphere",
name: "Backdrop",
color: getTileColor(a, b, c),
position: center,
rotation: stageOrientation,
dimensions: OBJECT_DIM,
lifetime: (lifetime === undefined) ? DEFAULT_LIFETIME : lifetime,
shapeType:shapeTypes[2],
dynamic: true,
gravity:{"x":0,"y":-9.8,"z":0},
velocity:{"x":0,"y":0.02,"z":0},
restitution:0.70,
friction:0.001,
damping:0.001,
}));
}
function addObjectGrid(backdrop, lifetime) {
for (var i = BACKDROP_HALFSIZE; i > -BACKDROP_HALFSIZE; i--) {
for (var j = -BACKDROP_HALFSIZE; j < BACKDROP_HALFSIZE; j++) {
backdrop.push(addObject(i, j, BACKDROP_MIN_C + 2, lifetime));
}
}
}
function addFloor(lifetime) {
var floorDim = { x:BACKDROP_SIZE * TILE_DIM.x, y:TILE_DIM.y, z:BACKDROP_SIZE *TILE_DIM.x};
var center = getStagePosOriAt(0, 0, -1).pos;
return (Entities.addEntity({
type: "Shape",
shape: "Cube",
name: "Floor",
color: { red: 20, green: 20, blue: 40 },
position: center,
rotation: stageOrientation,
dimensions: floorDim,
lifetime: (lifetime === undefined) ? DEFAULT_LIFETIME : lifetime,
shapeType:shapeTypes[1],
// dynamic: true,
// gravity:{"x":0,"y":-9.8,"z":0},
// velocity:{"x":0,"y":0.01,"z":0},
restitution:0.999,
friction:0.000,
damping:0.0,
}));
}
function addZone(hasKeyLight, hasAmbient, lifetime) {
var zoneDim = Vec3.multiply(BACKDROP_SIZE, TILE_DIM);
var center = getStagePosOriAt(0, 0, 0).pos;
var lightDir = Vec3.normalize(Vec3.sum(Vec3.multiply(-1, Quat.getUp(stageOrientation)), Vec3.multiply(-1, Quat.getRight(stageOrientation))))
return (Entities.addEntity({
type: "Zone",
name: "Backdrop zone",
position: center,
rotation: stageOrientation,
dimensions: zoneDim,
lifetime: (lifetime === undefined) ? DEFAULT_LIFETIME : lifetime,
keyLightMode: "enabled",
skyboxMode: "enabled",
ambientLightMode: "enabled",
keyLight:{
intensity: 0.8 * hasKeyLight,
direction: {
"x": 0.037007175385951996,
"y": -0.7071067690849304,
"z": -0.7061376571655273
},
castShadows: true,
},
ambientLight: {
ambientIntensity: 1.0 * hasAmbient,
ambientURL: "https://github.com/highfidelity/hifi_tests/blob/master/assets/skymaps/Sky_Day-Sun-Mid-photo.ktx?raw=true",
},
hazeMode:"disabled",
backgroundMode:"skybox",
skybox:{
color: {"red":2,"green":2,"blue":2}, // Dark grey background
skyboxURL: "https://github.com/highfidelity/hifi_tests/blob/master/assets/skymaps/Sky_Day-Sun-Mid-photo.ktx?raw=true",
}
}));
}
function addTestScene(name, lifetime) {
var scene = [];
scene.push(addFloor(lifetime));
scene.push(addZone(true, true, lifetime));
addObjectGrid(scene, lifetime);
return scene;
}
// Stage position and orientation initialised at setup
stageOrientation = Quat.fromPitchYawRollDegrees(0.0, 0.0, 0.0);
stageRoot = {"x":0.0,"y":0.0,"z":0.0};
stageTileRoot = {"x":0.0,"y":0.0,"z":0.0};
stageAxisA = Vec3.multiply(TILE_UNIT, Quat.getForward(stageOrientation));
stageAxisB = Vec3.multiply(TILE_UNIT, Quat.getRight(stageOrientation));
stageAxisC = Vec3.multiply(TILE_UNIT, Quat.getUp(stageOrientation));
setupScene = function (lifetime) {
MyAvatar.orientation = Quat.fromPitchYawRollDegrees(0.0, 0.0, 0.0);
var orientation = MyAvatar.orientation;
orientation = Quat.safeEulerAngles(orientation);
orientation.x = 0;
orientation = Quat.fromVec3Degrees(orientation);
stageOrientation = orientation;
stageAxisA = Vec3.multiply(TILE_UNIT, Quat.getForward(stageOrientation));
stageAxisB = Vec3.multiply(TILE_UNIT, Quat.getRight(stageOrientation));
stageAxisC = Vec3.multiply(TILE_UNIT, Quat.getUp(stageOrientation));
stageRoot = Vec3.sum(MyAvatar.position, Vec3.multiply(-ROOT_Z_OFFSET, Quat.getForward(orientation)));
stageRoot = Vec3.sum(stageRoot, Vec3.multiply(ROOT_Y_OFFSET, Quat.getUp(orientation)));
stageTileRoot = Vec3.sum(stageRoot, GRID_TILE_OFFSET);
return addTestScene("Physics_stage_backdrop", lifetime);
}
getStagePosOriAt = function (a, b, c) {
var center = Vec3.sum(stageRoot, Vec3.multiply(a, stageAxisA));
center = Vec3.sum(center, Vec3.multiply(b, stageAxisB));
center = Vec3.sum(center, Vec3.multiply(c, stageAxisC));
return { "pos": center, "ori": stageOrientation};
}
// var scene = setupScene();
// clean up after test
/*Script.scriptEnding.connect(function () {
for (var i = 0; i < scene.length; i++) {
Entities.deleteEntity(scene[i]);
}
});*/

View file

@ -38,11 +38,27 @@ Rectangle {
text: "Workload"
}
HifiControls.CheckBox {
boxSize: 20
text: "Freeze Views"
checked: Workload.getConfig("setupViews")["freezeViews"]
onCheckedChanged: { Workload.getConfig("SpaceToRender")["freezeViews"] = checked, Workload.getConfig("setupViews")["freezeViews"] = checked; }
RowLayout {
anchors.left: parent.left
anchors.right: parent.right
HifiControls.CheckBox {
boxSize: 20
text: "Freeze Views"
checked: Workload.getConfig("setupViews")["freezeViews"]
onCheckedChanged: { Workload.getConfig("SpaceToRender")["freezeViews"] = checked, Workload.getConfig("setupViews")["freezeViews"] = checked; }
}
HifiControls.CheckBox {
boxSize: 20
text: "Use Avatar View"
checked: Workload.getConfig("setupViews")["useAvatarView"]
onCheckedChanged: { Workload.getConfig("setupViews")["useAvatarView"] = checked; }
}
HifiControls.CheckBox {
boxSize: 20
text: "force View Horizontal"
checked: Workload.getConfig("setupViews")["forceViewHorizontal"]
onCheckedChanged: { Workload.getConfig("setupViews")["forceViewHorizontal"] = checked; }
}
}
RowLayout {