From 7258835f3f481da9f698a03e2fbcf114adee8e3b Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 20 Sep 2016 09:14:11 -0700 Subject: [PATCH] restore orientation from physics to Avatar --- interface/src/avatar/MyAvatar.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index c8b88bea32..a1625bd42e 100755 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1378,8 +1378,7 @@ void MyAvatar::harvestResultsFromPhysicsSimulation(float deltaTime) { glm::vec3 position = getPosition(); glm::quat orientation = getOrientation(); if (_characterController.isEnabledAndReady()) { - glm::quat bogusOrientation; - _characterController.getPositionAndOrientation(position, bogusOrientation); + _characterController.getPositionAndOrientation(position, orientation); } nextAttitude(position, orientation);