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1 changed files with 22 additions and 22 deletions
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@ -19,28 +19,28 @@ const int FIELD_ELEMENTS = 1000;
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/// Field is a lattice of vectors uniformly distributed in 3D with FIELD_ELEMENTS^(1/3) per side
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/// Field is a lattice of vectors uniformly distributed in 3D with FIELD_ELEMENTS^(1/3) per side
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class Field {
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class Field {
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public:
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public:
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struct FieldElement {
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struct FieldElement {
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glm::vec3 val;
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glm::vec3 val;
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glm::vec3 center;
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glm::vec3 center;
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glm::vec3 fld;
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glm::vec3 fld;
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} _field[FIELD_ELEMENTS];
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} _field[FIELD_ELEMENTS];
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Field(float worldSize, float coupling);
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Field(float worldSize, float coupling);
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/// The field value at a position in space, given simply as the value of the enclosing cell
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/// The field value at a position in space, given simply as the value of the enclosing cell
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int value(float *ret, float *pos);
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int value(float *ret, float *pos);
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/// Visualize the field as vector lines drawn at each center
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/// Visualize the field as vector lines drawn at each center
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void render();
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void render();
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/// Add to the field value cell enclosing a location
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/// Add to the field value cell enclosing a location
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void add(float* add, float *loc);
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void add(float* add, float *loc);
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/// A particle with a position and velocity interacts with the field given the coupling
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/// A particle with a position and velocity interacts with the field given the coupling
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/// constant passed when creating the field.
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/// constant passed when creating the field.
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void interact(float deltaTime, const glm::vec3& pos, glm::vec3& vel);
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void interact(float deltaTime, const glm::vec3& pos, glm::vec3& vel);
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/// Field evolves over timestep
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/// Field evolves over timestep
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void simulate(float deltaTime);
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void simulate(float deltaTime);
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private:
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private:
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float _worldSize;
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float _worldSize;
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float _coupling;
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float _coupling;
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};
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};
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#endif
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#endif
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