Merge branch 'master' of github.com:highfidelity/hifi into script-getmeshes-for-models

This commit is contained in:
Seth Alves 2017-07-21 16:19:51 -07:00
commit 71f0899178
3 changed files with 25 additions and 4 deletions

View file

@ -506,7 +506,7 @@ Rectangle {
}
HifiControls.Tree {
id: treeView
height: 430
height: 290
anchors.leftMargin: hifi.dimensions.contentMargin.x + 2 // Extra for border
anchors.rightMargin: hifi.dimensions.contentMargin.x + 2 // Extra for border
anchors.left: parent.left

View file

@ -1034,9 +1034,18 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp) {
function getControllerJointIndex(hand) {
if (HMD.isHandControllerAvailable()) {
return MyAvatar.getJointIndex(hand === RIGHT_HAND ?
"_CONTROLLER_RIGHTHAND" :
"_CONTROLLER_LEFTHAND");
var controllerJointIndex = -1;
if (Camera.mode === "first person") {
controllerJointIndex = MyAvatar.getJointIndex(hand === RIGHT_HAND ?
"_CONTROLLER_RIGHTHAND" :
"_CONTROLLER_LEFTHAND");
} else if (Camera.mode === "third person") {
controllerJointIndex = MyAvatar.getJointIndex(hand === RIGHT_HAND ?
"_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" :
"_CAMERA_RELATIVE_CONTROLLER_LEFTHAND");
}
return controllerJointIndex;
}
return MyAvatar.getJointIndex("Head");

View file

@ -126,6 +126,16 @@
});
}
// Handler for user changing the avatar model while sitting. There's currently an issue with changing avatar models while override role animations are applied,
// so to avoid that problem, re-apply the role overrides once the model has finished changing.
this.modelURLChangeFinished = function () {
print("Sitter's model has FINISHED changing. Reapply anim role overrides.");
var roles = this.rolesToOverride();
for (i in roles) {
MyAvatar.overrideRoleAnimation(roles[i], ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
}
}
this.sitDown = function() {
if (this.checkSeatForAvatar()) {
print("Someone is already sitting in that chair.");
@ -164,12 +174,14 @@
return { headType: 0 };
}, ["headType"]);
Script.update.connect(this, this.update);
MyAvatar.onLoadComplete.connect(this, this.modelURLChangeFinished);
}
this.standUp = function() {
print("Standing up (" + this.entityID + ")");
MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
Script.update.disconnect(this, this.update);
MyAvatar.onLoadComplete.disconnect(this, this.modelURLChangeFinished);
if (MyAvatar.sessionUUID === this.getSeatUser()) {
this.setSeatUser(null);