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Merge branch 'master' of github.com:highfidelity/hifi into script-getmeshes-for-models
This commit is contained in:
commit
71f0899178
3 changed files with 25 additions and 4 deletions
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@ -506,7 +506,7 @@ Rectangle {
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}
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HifiControls.Tree {
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id: treeView
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height: 430
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height: 290
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anchors.leftMargin: hifi.dimensions.contentMargin.x + 2 // Extra for border
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anchors.rightMargin: hifi.dimensions.contentMargin.x + 2 // Extra for border
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anchors.left: parent.left
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@ -1034,9 +1034,18 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp) {
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function getControllerJointIndex(hand) {
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if (HMD.isHandControllerAvailable()) {
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return MyAvatar.getJointIndex(hand === RIGHT_HAND ?
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"_CONTROLLER_RIGHTHAND" :
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"_CONTROLLER_LEFTHAND");
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var controllerJointIndex = -1;
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if (Camera.mode === "first person") {
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controllerJointIndex = MyAvatar.getJointIndex(hand === RIGHT_HAND ?
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"_CONTROLLER_RIGHTHAND" :
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"_CONTROLLER_LEFTHAND");
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} else if (Camera.mode === "third person") {
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controllerJointIndex = MyAvatar.getJointIndex(hand === RIGHT_HAND ?
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"_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" :
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"_CAMERA_RELATIVE_CONTROLLER_LEFTHAND");
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}
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return controllerJointIndex;
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}
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return MyAvatar.getJointIndex("Head");
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@ -126,6 +126,16 @@
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});
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}
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// Handler for user changing the avatar model while sitting. There's currently an issue with changing avatar models while override role animations are applied,
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// so to avoid that problem, re-apply the role overrides once the model has finished changing.
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this.modelURLChangeFinished = function () {
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print("Sitter's model has FINISHED changing. Reapply anim role overrides.");
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var roles = this.rolesToOverride();
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for (i in roles) {
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MyAvatar.overrideRoleAnimation(roles[i], ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
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}
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}
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this.sitDown = function() {
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if (this.checkSeatForAvatar()) {
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print("Someone is already sitting in that chair.");
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@ -164,12 +174,14 @@
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return { headType: 0 };
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}, ["headType"]);
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Script.update.connect(this, this.update);
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MyAvatar.onLoadComplete.connect(this, this.modelURLChangeFinished);
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}
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this.standUp = function() {
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print("Standing up (" + this.entityID + ")");
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MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
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Script.update.disconnect(this, this.update);
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MyAvatar.onLoadComplete.disconnect(this, this.modelURLChangeFinished);
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if (MyAvatar.sessionUUID === this.getSeatUser()) {
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this.setSeatUser(null);
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