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Display a blank frame before switching away from oculus
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1 changed files with 10 additions and 0 deletions
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@ -52,6 +52,16 @@ void OculusDisplayPlugin::customizeContext() {
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}
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}
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void OculusDisplayPlugin::uncustomizeContext() {
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void OculusDisplayPlugin::uncustomizeContext() {
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using namespace oglplus;
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// Present a final black frame to the HMD
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_compositeFramebuffer->Bound(FramebufferTarget::Draw, [] {
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Context::ClearColor(0, 0, 0, 1);
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Context::Clear().ColorBuffer();
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});
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hmdPresent();
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#if (OVR_MAJOR_VERSION >= 6)
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#if (OVR_MAJOR_VERSION >= 6)
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_sceneFbo.reset();
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_sceneFbo.reset();
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#endif
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#endif
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