mirror of
https://github.com/overte-org/overte.git
synced 2025-04-14 14:47:19 +02:00
commit
71a6e783e3
16 changed files with 140 additions and 41 deletions
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@ -10,5 +10,35 @@
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#
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include(BundleUtilities)
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# replace copy_resolved_item_into_bundle
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#
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# The official version of copy_resolved_item_into_bundle will print out a "warning:" when
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# the resolved item matches the resolved embedded item. This not not really an issue that
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# should rise to the level of a "warning" so we replace this message with a "status:"
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#
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function(copy_resolved_item_into_bundle resolved_item resolved_embedded_item)
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if(WIN32)
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# ignore case on Windows
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string(TOLOWER "${resolved_item}" resolved_item_compare)
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string(TOLOWER "${resolved_embedded_item}" resolved_embedded_item_compare)
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else()
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set(resolved_item_compare "${resolved_item}")
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set(resolved_embedded_item_compare "${resolved_embedded_item}")
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endif()
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if("${resolved_item_compare}" STREQUAL "${resolved_embedded_item_compare}")
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# this is our only change from the original version
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message(STATUS "status: resolved_item == resolved_embedded_item - not copying...")
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else()
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#message(STATUS "copying COMMAND ${CMAKE_COMMAND} -E copy ${resolved_item} ${resolved_embedded_item}")
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execute_process(COMMAND ${CMAKE_COMMAND} -E copy "${resolved_item}" "${resolved_embedded_item}")
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if(UNIX AND NOT APPLE)
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file(RPATH_REMOVE FILE "${resolved_embedded_item}")
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endif()
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endif()
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endfunction()
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message(STATUS "FIXUP_LIBS for fixup_bundle called for bundle ${BUNDLE_EXECUTABLE} are @FIXUP_LIBS@")
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fixup_bundle("${BUNDLE_EXECUTABLE}" "" "@FIXUP_LIBS@")
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@ -7,8 +7,11 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "DeviceProxy.h"
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namespace controller {
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}
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "DeviceProxy.h"
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@ -6,9 +6,11 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Endpoint.h"
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namespace controller {
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}
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "Endpoint.h"
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@ -5,4 +5,11 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Mapping.h"
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "Mapping.h"
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@ -6,4 +6,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Route.h"
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "Route.h"
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@ -6,4 +6,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "EndpointConditional.h"
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "EndpointConditional.h"
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@ -6,4 +6,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "NotConditional.h"
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "NotConditional.h"
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@ -6,4 +6,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "ArrayEndpoint.h"
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "ArrayEndpoint.h"
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@ -6,4 +6,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "JSEndpoint.h"
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "JSEndpoint.h"
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@ -6,4 +6,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "StandardEndpoint.h"
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "StandardEndpoint.h"
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@ -6,4 +6,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "ConstrainToIntegerFilter.h"
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "ConstrainToIntegerFilter.h"
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@ -6,4 +6,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "ConstrainToPositiveIntegerFilter.h"
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "ConstrainToPositiveIntegerFilter.h"
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@ -6,4 +6,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "InvertFilter.h"
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// NOTE: we don't need to include this header unless/until we add additional symbols.
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// By removing this header we prevent these warnings on windows:
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//
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// warning LNK4221: This object file does not define any previously undefined public symbols,
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// so it will not be used by any link operation that consumes this library
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//
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//#include "InvertFilter.h"
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@ -20,27 +20,27 @@
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#ifdef HAVE_SDL2
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static_assert(
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controller::A == SDL_CONTROLLER_BUTTON_A &&
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controller::B == SDL_CONTROLLER_BUTTON_B &&
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controller::X == SDL_CONTROLLER_BUTTON_X &&
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controller::Y == SDL_CONTROLLER_BUTTON_Y &&
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controller::BACK == SDL_CONTROLLER_BUTTON_BACK &&
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controller::GUIDE == SDL_CONTROLLER_BUTTON_GUIDE &&
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controller::START == SDL_CONTROLLER_BUTTON_START &&
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controller::LS == SDL_CONTROLLER_BUTTON_LEFTSTICK &&
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controller::RS == SDL_CONTROLLER_BUTTON_RIGHTSTICK &&
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controller::LB == SDL_CONTROLLER_BUTTON_LEFTSHOULDER &&
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controller::RB == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER &&
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controller::DU == SDL_CONTROLLER_BUTTON_DPAD_UP &&
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controller::DD == SDL_CONTROLLER_BUTTON_DPAD_DOWN &&
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controller::DL == SDL_CONTROLLER_BUTTON_DPAD_LEFT &&
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controller::DR == SDL_CONTROLLER_BUTTON_DPAD_RIGHT &&
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controller::LX == SDL_CONTROLLER_AXIS_LEFTX &&
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controller::LY == SDL_CONTROLLER_AXIS_LEFTY &&
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controller::RX == SDL_CONTROLLER_AXIS_RIGHTX &&
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controller::RY == SDL_CONTROLLER_AXIS_RIGHTY &&
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controller::LT == SDL_CONTROLLER_AXIS_TRIGGERLEFT &&
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controller::RT == SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
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(int)controller::A == (int)SDL_CONTROLLER_BUTTON_A &&
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(int)controller::B == (int)SDL_CONTROLLER_BUTTON_B &&
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(int)controller::X == (int)SDL_CONTROLLER_BUTTON_X &&
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(int)controller::Y == (int)SDL_CONTROLLER_BUTTON_Y &&
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(int)controller::BACK == (int)SDL_CONTROLLER_BUTTON_BACK &&
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(int)controller::GUIDE == (int)SDL_CONTROLLER_BUTTON_GUIDE &&
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(int)controller::START == (int)SDL_CONTROLLER_BUTTON_START &&
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(int)controller::LS == (int)SDL_CONTROLLER_BUTTON_LEFTSTICK &&
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(int)controller::RS == (int)SDL_CONTROLLER_BUTTON_RIGHTSTICK &&
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(int)controller::LB == (int)SDL_CONTROLLER_BUTTON_LEFTSHOULDER &&
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(int)controller::RB == (int)SDL_CONTROLLER_BUTTON_RIGHTSHOULDER &&
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(int)controller::DU == (int)SDL_CONTROLLER_BUTTON_DPAD_UP &&
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(int)controller::DD == (int)SDL_CONTROLLER_BUTTON_DPAD_DOWN &&
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(int)controller::DL == (int)SDL_CONTROLLER_BUTTON_DPAD_LEFT &&
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(int)controller::DR == (int)SDL_CONTROLLER_BUTTON_DPAD_RIGHT &&
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(int)controller::LX == (int)SDL_CONTROLLER_AXIS_LEFTX &&
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(int)controller::LY == (int)SDL_CONTROLLER_AXIS_LEFTY &&
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(int)controller::RX == (int)SDL_CONTROLLER_AXIS_RIGHTX &&
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(int)controller::RY == (int)SDL_CONTROLLER_AXIS_RIGHTY &&
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(int)controller::LT == (int)SDL_CONTROLLER_AXIS_TRIGGERLEFT &&
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(int)controller::RT == (int)SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
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"SDL2 equvalence: Enums and values from StandardControls.h are assumed to match enums from SDL_gamecontroller.h");
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#endif
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@ -8,6 +8,9 @@
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if (WIN32)
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# we're using static GLEW, so define GLEW_STATIC
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add_definitions(-DGLEW_STATIC)
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set(TARGET_NAME oculus)
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setup_hifi_plugin()
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link_hifi_libraries(shared gl plugins display-plugins)
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@ -193,7 +193,7 @@ void OculusLegacyDisplayPlugin::deactivate() {
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// DLL based display plugins MUST initialize GLEW inside the DLL code.
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void OculusLegacyDisplayPlugin::customizeContext() {
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glewExperimental = true;
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GLenum err = glewInit();
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glewInit();
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glGetError();
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WindowOpenGLDisplayPlugin::customizeContext();
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}
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