Fixed windows compiler warning

This commit is contained in:
barnold1953 2014-07-10 16:56:04 -07:00
parent 18c5ebce9e
commit 71634b4c8d

View file

@ -700,7 +700,7 @@ void ApplicationOverlay::renderPointersOculus(const glm::vec3& eyePos) {
MyAvatar* myAvatar = application->getAvatar();
//Controller Pointers
for (int i = 0; i < myAvatar->getHand()->getNumPalms(); i++) {
for (size_t i = 0; i < myAvatar->getHand()->getNumPalms(); i++) {
PalmData& palm = myAvatar->getHand()->getPalms()[i];
if (palm.isActive()) {