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Full speed (no more half speed), and fix shouldRender for objects larger
than their distance.
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parent
a37b9157bc
commit
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1 changed files with 3 additions and 3 deletions
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@ -250,14 +250,14 @@ int LODManager::getRenderedCount() {
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return lastRenderedCount;
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return lastRenderedCount;
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}
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}
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QString LODManager::getLODStatsRenderText() {
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QString LODManager::getLODStatsRenderText() {
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QString label = getUseAcuity() ? "Renderable avatars: " : "Rendered objects: ";
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const QString label = "Rendered objects: ";
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return label + QString::number(getRenderedCount()) + " w/in " + QString::number((int)getRenderDistance()) + "m";
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return label + QString::number(getRenderedCount()) + " w/in " + QString::number((int)getRenderDistance()) + "m";
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}
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}
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// compare audoAdjustLOD()
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// compare audoAdjustLOD()
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void LODManager::updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled) {
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void LODManager::updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled) {
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float distance;
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float distance;
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if (!isThrottled) {
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if (!isThrottled) {
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_renderDistanceController.setMeasuredValueSetpoint(targetFps / 2.0f); // No problem updating in flight.
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_renderDistanceController.setMeasuredValueSetpoint(targetFps); // No problem updating in flight.
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// The PID controller raises the controlled value when the measured value goes up.
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// The PID controller raises the controlled value when the measured value goes up.
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// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
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// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
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// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
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// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
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@ -279,7 +279,7 @@ bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) {
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if (!getUseAcuity()) {
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if (!getUseAcuity()) {
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const float scenerySize = 300; // meters
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const float scenerySize = 300; // meters
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bool isRendered = (largestDimension > scenerySize) || // render scenery regardless of distance
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bool isRendered = (largestDimension > scenerySize) || // render scenery regardless of distance
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(fabsf(distanceToCamera - largestDimension) < renderDistance);
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(distanceToCamera < renderDistance + largestDimension);
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renderedCount += isRendered ? 1 : 0;
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renderedCount += isRendered ? 1 : 0;
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return isRendered;
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return isRendered;
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}
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}
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