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Adding friendly names to AgentType display.
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parent
2ec3f6b210
commit
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3 changed files with 41 additions and 3 deletions
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@ -7,6 +7,7 @@
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//
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#include "Agent.h"
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#include "AgentTypes.h"
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#include <cstring>
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#include "UDPSocket.h"
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#include "SharedUtil.h"
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@ -90,10 +91,40 @@ Agent::~Agent() {
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delete linkedData;
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}
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char Agent::getType() {
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char Agent::getType() const {
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return type;
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}
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// Names of Agent Types
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const char* AGENT_TYPE_NAME_DOMAIN = "Domain";
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const char* AGENT_TYPE_NAME_VOXEL = "Voxel Server";
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const char* AGENT_TYPE_NAME_INTERFACE = "Client Interface";
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const char* AGENT_TYPE_NAME_HEAD = "Avatar Head"; // Is this needed???
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const char* AGENT_TYPE_NAME_MIXER = "Audio Mixer";
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const char* AGENT_TYPE_NAME_UNKNOWN = "Unknown";
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const char* Agent::getTypeName() const {
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const char* name = AGENT_TYPE_NAME_UNKNOWN;
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switch (this->type) {
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case AGENT_TYPE_DOMAIN:
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name = AGENT_TYPE_NAME_DOMAIN;
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break;
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case AGENT_TYPE_VOXEL:
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name = AGENT_TYPE_NAME_VOXEL;
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break;
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case AGENT_TYPE_INTERFACE:
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name = AGENT_TYPE_NAME_INTERFACE;
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break;
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case AGENT_TYPE_HEAD:
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name = AGENT_TYPE_NAME_HEAD;
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break;
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case AGENT_TYPE_MIXER:
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name = AGENT_TYPE_NAME_MIXER;
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break;
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}
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return name;
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}
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void Agent::setType(char newType) {
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type = newType;
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}
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@ -174,7 +205,7 @@ std::ostream& operator<<(std::ostream& os, const Agent* agent) {
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sockaddr_in *agentPublicSocket = (sockaddr_in *)agent->publicSocket;
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sockaddr_in *agentLocalSocket = (sockaddr_in *)agent->localSocket;
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os << "T: " << agent->type << " PA: " << inet_ntoa(agentPublicSocket->sin_addr) <<
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os << "T: " << agent->getTypeName() << " (" << agent->type << ") PA: " << inet_ntoa(agentPublicSocket->sin_addr) <<
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":" << ntohs(agentPublicSocket->sin_port) << " LA: " << inet_ntoa(agentLocalSocket->sin_addr) <<
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":" << ntohs(agentLocalSocket->sin_port);
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return os;
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@ -40,7 +40,8 @@ public:
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pthread_mutex_t deleteMutex;
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char getType();
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char getType() const;
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const char* getTypeName() const;
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void setType(char newType);
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uint16_t getAgentId();
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void setAgentId(uint16_t thisAgentId);
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@ -12,6 +12,12 @@
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#ifndef hifi_AgentTypes_h
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#define hifi_AgentTypes_h
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// NOTE: If you add a new AGENT_TYPE_XXX then you also should add a new AGENT_TYPE_NAME_XXX and a new "case" to the
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// switch statement in Agent.cpp specifically Agent::getTypeName().
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// If you don't then it will make things harder on your co-developers in debugging because the Agent
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// class won't know the name and will report it as "Unknown".
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// Agent Type Codes
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const char AGENT_TYPE_DOMAIN = 'D';
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const char AGENT_TYPE_VOXEL = 'V';
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const char AGENT_TYPE_INTERFACE = 'I'; // could also be injector???
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