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Pointing to an Oculus SDK build that works on linux (I hope)
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cmake/externals/LibOVR/CMakeLists.txt
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cmake/externals/LibOVR/CMakeLists.txt
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@ -55,7 +55,7 @@ elseif(NOT ANDROID)
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${EXTERNAL_NAME}
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${EXTERNAL_NAME}
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PREFIX ${EXTERNAL_NAME}
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PREFIX ${EXTERNAL_NAME}
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GIT_REPOSITORY https://github.com/jherico/OculusSDK.git
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GIT_REPOSITORY https://github.com/jherico/OculusSDK.git
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GIT_TAG ed26cbafdd1d1d7cac0bc809147af15d161306ad
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GIT_TAG 915ecd363f4205364886642057eeb6b1259b2d3d
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CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
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CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
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LOG_DOWNLOAD ON
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LOG_DOWNLOAD ON
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)
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)
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