mirror of
https://github.com/overte-org/overte.git
synced 2025-04-14 14:47:19 +02:00
TRying to merge and expose counters for in flights transfers
This commit is contained in:
commit
710c4a1b8f
32 changed files with 625 additions and 309 deletions
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@ -495,7 +495,8 @@ function MyController(hand) {
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}
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};
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this.searchIndicatorOn = function(handPosition, distantPickRay) {
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this.searchIndicatorOn = function(distantPickRay) {
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var handPosition = distantPickRay.origin;
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var SEARCH_SPHERE_SIZE = 0.011;
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var SEARCH_SPHERE_FOLLOW_RATE = 0.50;
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@ -857,7 +858,9 @@ function MyController(hand) {
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var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
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var currentHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
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var currentControllerPosition = Controller.getPoseValue(controllerHandInput).position;
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var currentControllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation,
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Controller.getPoseValue(controllerHandInput).translation),
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MyAvatar.position);
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var handDeltaRotation = Quat.multiply(currentHandRotation, Quat.inverse(this.startingHandRotation));
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var avatarControllerPose = Controller.getPoseValue((this.hand === RIGHT_HAND) ?
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@ -865,19 +868,13 @@ function MyController(hand) {
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var controllerRotation = Quat.multiply(MyAvatar.orientation, avatarControllerPose.rotation);
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var distantPickRay = {
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origin: PICK_WITH_HAND_RAY ? handPosition : Camera.position,
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origin: PICK_WITH_HAND_RAY ? currentControllerPosition : Camera.position,
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direction: PICK_WITH_HAND_RAY ? Quat.getUp(controllerRotation) : Vec3.mix(Quat.getUp(controllerRotation),
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Quat.getFront(Camera.orientation),
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HAND_HEAD_MIX_RATIO),
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length: PICK_MAX_DISTANCE
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};
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var searchVisualizationPickRay = {
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origin: currentControllerPosition,
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direction: Quat.getUp(this.getHandRotation()),
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length: PICK_MAX_DISTANCE
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};
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// Pick at some maximum rate, not always
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var pickRays = [];
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var now = Date.now();
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@ -1086,7 +1083,7 @@ function MyController(hand) {
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this.lineOn(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
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}
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this.searchIndicatorOn(handPosition, distantPickRay);
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this.searchIndicatorOn(distantPickRay);
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Reticle.setVisible(false);
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};
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@ -1668,7 +1665,7 @@ function MyController(hand) {
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if (intersection.intersects) {
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this.intersectionDistance = Vec3.distance(pickRay.origin, intersection.intersection);
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}
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this.searchIndicatorOn(handPosition, pickRay);
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this.searchIndicatorOn(pickRay);
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}
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}
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@ -87,6 +87,11 @@ Item {
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prop: "frameTextureCount",
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label: "Frame",
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color: "#E2334D"
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},
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{
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prop: "textureGPUTransferCount",
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label: "Transfer",
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color: "#9495FF"
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}
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]
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}
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@ -53,6 +53,10 @@ IceServer::IceServer(int argc, char* argv[]) :
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QTimer* inactivePeerTimer = new QTimer(this);
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connect(inactivePeerTimer, &QTimer::timeout, this, &IceServer::clearInactivePeers);
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inactivePeerTimer->start(CLEAR_INACTIVE_PEERS_INTERVAL_MSECS);
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// handle public keys when they arrive from the QNetworkAccessManager
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auto& networkAccessManager = NetworkAccessManager::getInstance();
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connect(&networkAccessManager, &QNetworkAccessManager::finished, this, &IceServer::publicKeyReplyFinished);
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}
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bool IceServer::packetVersionMatch(const udt::Packet& packet) {
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@ -200,7 +204,6 @@ bool IceServer::isVerifiedHeartbeat(const QUuid& domainID, const QByteArray& pla
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void IceServer::requestDomainPublicKey(const QUuid& domainID) {
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// send a request to the metaverse API for the public key for this domain
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auto& networkAccessManager = NetworkAccessManager::getInstance();
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connect(&networkAccessManager, &QNetworkAccessManager::finished, this, &IceServer::publicKeyReplyFinished);
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QUrl publicKeyURL { NetworkingConstants::METAVERSE_SERVER_URL };
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QString publicKeyPath = QString("/api/v1/domains/%1/public_key").arg(uuidStringWithoutCurlyBraces(domainID));
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@ -107,12 +107,15 @@ elseif(WIN32)
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# add an executable that also has the icon itself and the configured rc file as resources
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add_executable(${TARGET_NAME} WIN32 ${INTERFACE_SRCS} ${QM} ${CONFIGURE_ICON_RC_OUTPUT})
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add_custom_command(
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TARGET ${TARGET_NAME}
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POST_BUILD
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COMMAND "mt.exe" -manifest "${CMAKE_CURRENT_SOURCE_DIR}/interface.exe.manifest" -inputresource:"$<TARGET_FILE:${TARGET_NAME}>"\;\#1 -outputresource:"$<TARGET_FILE:${TARGET_NAME}>"\;\#1
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COMMENT "Adding OS version support manifest to exe"
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)
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if ( NOT DEV_BUILD )
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add_custom_command(
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TARGET ${TARGET_NAME}
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POST_BUILD
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COMMAND "mt.exe" -manifest "${CMAKE_CURRENT_SOURCE_DIR}/interface.exe.manifest" -inputresource:"$<TARGET_FILE:${TARGET_NAME}>"\;\#1 -outputresource:"$<TARGET_FILE:${TARGET_NAME}>"\;\#1
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COMMENT "Adding OS version support manifest to exe"
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)
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endif()
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else()
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add_executable(${TARGET_NAME} ${INTERFACE_SRCS} ${QM})
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endif()
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@ -144,9 +144,7 @@
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#include "Util.h"
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#include "InterfaceParentFinder.h"
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// ON Windows PC, Nvidia Optimus laptop, we want to enable NVIDIA GPU
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// On Windows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
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// FIXME seems to be broken.
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#if defined(Q_OS_WIN)
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extern "C" {
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@ -1255,6 +1253,9 @@ void Application::initializeGL() {
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// Where the gpuContext is initialized and where the TRUE Backend is created and assigned
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gpu::Context::init<gpu::GLBackend>();
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_gpuContext = std::make_shared<gpu::Context>();
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// The gpu context can make child contexts for transfers, so
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// we need to restore primary rendering context
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_offscreenContext->makeCurrent();
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initDisplay();
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qCDebug(interfaceapp, "Initialized Display.");
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@ -1470,10 +1471,6 @@ void Application::paintGL() {
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// update the avatar with a fresh HMD pose
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getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose());
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// update sensorToWorldMatrix for camera and hand controllers
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getMyAvatar()->updateSensorToWorldMatrix();
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auto lodManager = DependencyManager::get<LODManager>();
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@ -3406,6 +3403,9 @@ void Application::update(float deltaTime) {
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avatarManager->updateOtherAvatars(deltaTime);
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}
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// update sensorToWorldMatrix for camera and hand controllers
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getMyAvatar()->updateSensorToWorldMatrix();
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qApp->updateMyAvatarLookAtPosition();
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{
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@ -12,7 +12,7 @@ const QSurfaceFormat& getDefaultOpenGLSurfaceFormat() {
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// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
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format.setDepthBufferSize(DEFAULT_GL_DEPTH_BUFFER_BITS);
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format.setStencilBufferSize(DEFAULT_GL_STENCIL_BUFFER_BITS);
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format.setVersion(4, 1);
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format.setVersion(4, 5);
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#ifdef DEBUG
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format.setOption(QSurfaceFormat::DebugContext);
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#endif
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@ -27,7 +27,7 @@ const QGLFormat& getDefaultGLFormat() {
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static QGLFormat glFormat;
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static std::once_flag once;
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std::call_once(once, [] {
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glFormat.setVersion(4, 1);
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glFormat.setVersion(4, 5);
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glFormat.setProfile(QGLFormat::CoreProfile); // Requires >=Qt-4.8.0
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glFormat.setSampleBuffers(false);
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glFormat.setDepth(false);
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@ -83,3 +83,8 @@ void OffscreenGLCanvas::doneCurrent() {
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QObject* OffscreenGLCanvas::getContextObject() {
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return _context;
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}
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void OffscreenGLCanvas::moveToThreadWithContext(QThread* thread) {
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moveToThread(thread);
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_context->moveToThread(thread);
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}
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@ -26,6 +26,7 @@ public:
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bool create(QOpenGLContext* sharedContext = nullptr);
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bool makeCurrent();
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void doneCurrent();
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void moveToThreadWithContext(QThread* thread);
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QOpenGLContext* getContext() {
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return _context;
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}
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@ -6,8 +6,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "OglplusHelpers.h"
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#include <QSharedPointer>
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#include <set>
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#include <oglplus/shapes/plane.hpp>
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#include <oglplus/shapes/sky_box.hpp>
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using namespace oglplus;
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using namespace oglplus::shapes;
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@ -20,11 +22,13 @@ uniform mat4 mvp = mat4(1);
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in vec3 Position;
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in vec2 TexCoord;
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out vec3 vPosition;
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out vec2 vTexCoord;
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void main() {
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gl_Position = mvp * vec4(Position, 1);
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vTexCoord = TexCoord ;
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vTexCoord = TexCoord;
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vPosition = Position;
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}
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)VS";
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@ -35,7 +39,9 @@ static const char * SIMPLE_TEXTURED_FS = R"FS(#version 410 core
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uniform sampler2D sampler;
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uniform float alpha = 1.0;
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in vec3 vPosition;
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in vec2 vTexCoord;
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out vec4 FragColor;
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void main() {
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@ -47,12 +53,38 @@ void main() {
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)FS";
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static const char * SIMPLE_TEXTURED_CUBEMAP_FS = R"FS(#version 410 core
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#pragma line __LINE__
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uniform samplerCube sampler;
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uniform float alpha = 1.0;
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in vec3 vPosition;
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in vec3 vTexCoord;
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out vec4 FragColor;
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void main() {
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FragColor = texture(sampler, vPosition);
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FragColor.a *= alpha;
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}
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)FS";
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ProgramPtr loadDefaultShader() {
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ProgramPtr result;
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compileProgram(result, SIMPLE_TEXTURED_VS, SIMPLE_TEXTURED_FS);
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return result;
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}
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ProgramPtr loadCubemapShader() {
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ProgramPtr result;
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compileProgram(result, SIMPLE_TEXTURED_VS, SIMPLE_TEXTURED_CUBEMAP_FS);
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return result;
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}
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void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs) {
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using namespace oglplus;
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try {
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@ -93,6 +125,10 @@ ShapeWrapperPtr loadPlane(ProgramPtr program, float aspect) {
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);
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}
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ShapeWrapperPtr loadSkybox(ProgramPtr program) {
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return ShapeWrapperPtr(new shapes::ShapeWrapper({ { "Position" } }, shapes::SkyBox(), *program));
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}
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// Return a point's cartesian coordinates on a sphere from pitch and yaw
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static glm::vec3 getPoint(float yaw, float pitch) {
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return glm::vec3(glm::cos(-pitch) * (-glm::sin(yaw)),
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|
|
|
@ -37,7 +37,6 @@
|
|||
#include <oglplus/bound/framebuffer.hpp>
|
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#include <oglplus/bound/renderbuffer.hpp>
|
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#include <oglplus/shapes/wrapper.hpp>
|
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#include <oglplus/shapes/plane.hpp>
|
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|
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#ifdef _WIN32
|
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#pragma warning(pop)
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|
@ -55,7 +54,9 @@ using ProgramPtr = std::shared_ptr<oglplus::Program>;
|
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using Mat4Uniform = oglplus::Uniform<mat4>;
|
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|
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ProgramPtr loadDefaultShader();
|
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ProgramPtr loadCubemapShader();
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void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs);
|
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ShapeWrapperPtr loadSkybox(ProgramPtr program);
|
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ShapeWrapperPtr loadPlane(ProgramPtr program, float aspect = 1.0f);
|
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ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov = PI / 3.0f * 2.0f, float aspect = 16.0f / 9.0f, int slices = 32, int stacks = 32);
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|
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|
|
|
@ -13,6 +13,9 @@
|
|||
|
||||
#include <QOpenGLContext>
|
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|
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QOpenGLContext* QOpenGLContextWrapper::currentContext() {
|
||||
return QOpenGLContext::currentContext();
|
||||
}
|
||||
|
||||
QOpenGLContextWrapper::QOpenGLContextWrapper() :
|
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_context(new QOpenGLContext)
|
||||
|
|
|
@ -19,7 +19,6 @@ class QSurfaceFormat;
|
|||
class QOpenGLContextWrapper {
|
||||
public:
|
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QOpenGLContextWrapper();
|
||||
|
||||
void setFormat(const QSurfaceFormat& format);
|
||||
bool create();
|
||||
void swapBuffers(QSurface* surface);
|
||||
|
@ -27,6 +26,8 @@ public:
|
|||
void doneCurrent();
|
||||
void setShareContext(QOpenGLContext* otherContext);
|
||||
|
||||
static QOpenGLContext* currentContext();
|
||||
|
||||
QOpenGLContext* getContext() {
|
||||
return _context;
|
||||
}
|
||||
|
|
|
@ -115,6 +115,7 @@ std::atomic<Buffer::Size> Context::_bufferGPUMemoryUsage{ 0 };
|
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std::atomic<uint32_t> Context::_textureGPUCount{ 0 };
|
||||
std::atomic<Texture::Size> Context::_textureGPUMemoryUsage{ 0 };
|
||||
std::atomic<Texture::Size> Context::_textureGPUVirtualMemoryUsage{ 0 };
|
||||
std::atomic<uint32_t> Context::_textureGPUTransferCount{ 0 };
|
||||
|
||||
void Context::incrementBufferGPUCount() {
|
||||
_bufferGPUCount++;
|
||||
|
@ -161,6 +162,13 @@ void Context::updateTextureGPUVirtualMemoryUsage(Size prevObjectSize, Size newOb
|
|||
}
|
||||
}
|
||||
|
||||
void Context::incrementTextureGPUTransferCount() {
|
||||
_textureGPUTransferCount++;
|
||||
}
|
||||
void Context::decrementTextureGPUTransferCount() {
|
||||
_textureGPUTransferCount--;
|
||||
}
|
||||
|
||||
uint32_t Context::getBufferGPUCount() {
|
||||
return _bufferGPUCount.load();
|
||||
}
|
||||
|
@ -181,6 +189,10 @@ Context::Size Context::getTextureGPUVirtualMemoryUsage() {
|
|||
return _textureGPUVirtualMemoryUsage.load();
|
||||
}
|
||||
|
||||
uint32_t Context::getTextureGPUTransferCount() {
|
||||
return _textureGPUTransferCount.load();
|
||||
}
|
||||
|
||||
void Backend::incrementBufferGPUCount() { Context::incrementBufferGPUCount(); }
|
||||
void Backend::decrementBufferGPUCount() { Context::decrementBufferGPUCount(); }
|
||||
void Backend::updateBufferGPUMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize) { Context::updateBufferGPUMemoryUsage(prevObjectSize, newObjectSize); }
|
||||
|
@ -188,4 +200,5 @@ void Backend::incrementTextureGPUCount() { Context::incrementTextureGPUCount();
|
|||
void Backend::decrementTextureGPUCount() { Context::decrementTextureGPUCount(); }
|
||||
void Backend::updateTextureGPUMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize) { Context::updateTextureGPUMemoryUsage(prevObjectSize, newObjectSize); }
|
||||
void Backend::updateTextureGPUVirtualMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize) { Context::updateTextureGPUVirtualMemoryUsage(prevObjectSize, newObjectSize); }
|
||||
|
||||
void Backend::incrementTextureGPUTransferCount() { Context::incrementTextureGPUTransferCount(); }
|
||||
void Backend::decrementTextureGPUTransferCount() { Context::decrementTextureGPUTransferCount(); }
|
||||
|
|
|
@ -130,6 +130,8 @@ public:
|
|||
static void decrementTextureGPUCount();
|
||||
static void updateTextureGPUMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize);
|
||||
static void updateTextureGPUVirtualMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize);
|
||||
static void incrementTextureGPUTransferCount();
|
||||
static void decrementTextureGPUTransferCount();
|
||||
|
||||
protected:
|
||||
StereoState _stereo;
|
||||
|
@ -180,6 +182,7 @@ public:
|
|||
static uint32_t getTextureGPUCount();
|
||||
static Size getTextureGPUMemoryUsage();
|
||||
static Size getTextureGPUVirtualMemoryUsage();
|
||||
static uint32_t getTextureGPUTransferCount();
|
||||
|
||||
protected:
|
||||
Context(const Context& context);
|
||||
|
@ -206,6 +209,8 @@ protected:
|
|||
static void decrementTextureGPUCount();
|
||||
static void updateTextureGPUMemoryUsage(Size prevObjectSize, Size newObjectSize);
|
||||
static void updateTextureGPUVirtualMemoryUsage(Size prevObjectSize, Size newObjectSize);
|
||||
static void incrementTextureGPUTransferCount();
|
||||
static void decrementTextureGPUTransferCount();
|
||||
|
||||
// Buffer and Texture Counters
|
||||
static std::atomic<uint32_t> _bufferGPUCount;
|
||||
|
@ -214,6 +219,8 @@ protected:
|
|||
static std::atomic<uint32_t> _textureGPUCount;
|
||||
static std::atomic<Size> _textureGPUMemoryUsage;
|
||||
static std::atomic<Size> _textureGPUVirtualMemoryUsage;
|
||||
static std::atomic<uint32_t> _textureGPUTransferCount;
|
||||
|
||||
|
||||
friend class Backend;
|
||||
};
|
||||
|
|
|
@ -125,6 +125,7 @@ GLBackend::GLBackend() {
|
|||
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &_uboAlignment);
|
||||
initInput();
|
||||
initTransform();
|
||||
initTextureTransferHelper();
|
||||
}
|
||||
|
||||
GLBackend::~GLBackend() {
|
||||
|
|
|
@ -24,6 +24,8 @@
|
|||
|
||||
namespace gpu {
|
||||
|
||||
class GLTextureTransferHelper;
|
||||
|
||||
class GLBackend : public Backend {
|
||||
|
||||
// Context Backend static interface required
|
||||
|
@ -35,7 +37,6 @@ class GLBackend : public Backend {
|
|||
explicit GLBackend(bool syncCache);
|
||||
GLBackend();
|
||||
public:
|
||||
|
||||
virtual ~GLBackend();
|
||||
|
||||
virtual void render(Batch& batch);
|
||||
|
@ -75,12 +76,12 @@ public:
|
|||
|
||||
class GLTexture : public GPUObject {
|
||||
public:
|
||||
Stamp _storageStamp;
|
||||
Stamp _contentStamp;
|
||||
GLuint _texture;
|
||||
GLenum _target;
|
||||
const Stamp _storageStamp;
|
||||
Stamp _contentStamp { 0 };
|
||||
const GLuint _texture;
|
||||
const GLenum _target;
|
||||
|
||||
GLTexture();
|
||||
GLTexture(const gpu::Texture& gpuTexture);
|
||||
~GLTexture();
|
||||
|
||||
GLuint size() const { return _size; }
|
||||
|
@ -88,18 +89,59 @@ public:
|
|||
|
||||
void updateSize(GLuint virtualSize);
|
||||
|
||||
enum SyncState {
|
||||
// The texture is currently undergoing no processing, although it's content
|
||||
// may be out of date, or it's storage may be invalid relative to the
|
||||
// owning GPU texture
|
||||
Idle,
|
||||
// The texture has been queued for transfer to the GPU
|
||||
Pending,
|
||||
// The texture has been transferred to the GPU, but is awaiting
|
||||
// any post transfer operations that may need to occur on the
|
||||
// primary rendering thread
|
||||
Transferred,
|
||||
};
|
||||
|
||||
void setSyncState(SyncState syncState) { _syncState = syncState; }
|
||||
SyncState getSyncState() const { return _syncState; }
|
||||
|
||||
// Is the storage out of date relative to the gpu texture?
|
||||
bool isInvalid() const;
|
||||
|
||||
// Is the content out of date relative to the gpu texture?
|
||||
bool isOutdated() const;
|
||||
|
||||
// Is the texture in a state where it can be rendered with no work?
|
||||
bool isReady() const;
|
||||
|
||||
// Move the image bits from the CPU to the GPU
|
||||
void transfer() const;
|
||||
|
||||
// Execute any post-move operations that must occur only on the main thread
|
||||
void postTransfer();
|
||||
|
||||
static const size_t CUBE_NUM_FACES = 6;
|
||||
static const GLenum CUBE_FACE_LAYOUT[6];
|
||||
|
||||
private:
|
||||
|
||||
void setSize(GLuint size);
|
||||
void setVirtualSize(GLuint size);
|
||||
|
||||
GLuint _size; // true size as reported by the gl api
|
||||
GLuint _virtualSize; // theorical size as expected
|
||||
|
||||
void transferMip(GLenum target, const Texture::PixelsPointer& mip) const;
|
||||
|
||||
// The owning texture
|
||||
const Texture& _gpuTexture;
|
||||
std::atomic<SyncState> _syncState { SyncState::Idle };
|
||||
};
|
||||
static GLTexture* syncGPUObject(const Texture& texture);
|
||||
static GLTexture* syncGPUObject(const TexturePointer& texture);
|
||||
static GLuint getTextureID(const TexturePointer& texture, bool sync = true);
|
||||
|
||||
// very specific for now
|
||||
static void syncSampler(const Sampler& sampler, Texture::Type type, GLTexture* object);
|
||||
static void syncSampler(const Sampler& sampler, Texture::Type type, const GLTexture* object);
|
||||
|
||||
class GLShader : public GPUObject {
|
||||
public:
|
||||
|
@ -247,6 +289,11 @@ protected:
|
|||
void renderPassTransfer(Batch& batch);
|
||||
void renderPassDraw(Batch& batch);
|
||||
|
||||
void initTextureTransferHelper();
|
||||
static void transferGPUObject(const TexturePointer& texture);
|
||||
|
||||
static std::shared_ptr<GLTextureTransferHelper> _textureTransferHelper;
|
||||
|
||||
// Draw Stage
|
||||
void do_draw(Batch& batch, size_t paramOffset);
|
||||
void do_drawIndexed(Batch& batch, size_t paramOffset);
|
||||
|
@ -490,6 +537,7 @@ protected:
|
|||
|
||||
typedef void (GLBackend::*CommandCall)(Batch&, size_t);
|
||||
static CommandCall _commandCalls[Batch::NUM_COMMANDS];
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
|
|
@ -83,7 +83,7 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
|
|||
for (auto& b : framebuffer.getRenderBuffers()) {
|
||||
surface = b._texture;
|
||||
if (surface) {
|
||||
gltexture = GLBackend::syncGPUObject(*surface);
|
||||
gltexture = GLBackend::syncGPUObject(surface);
|
||||
} else {
|
||||
gltexture = nullptr;
|
||||
}
|
||||
|
@ -123,7 +123,7 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
|
|||
if (framebuffer.getDepthStamp() != object->_depthStamp) {
|
||||
auto surface = framebuffer.getDepthStencilBuffer();
|
||||
if (framebuffer.hasDepthStencil() && surface) {
|
||||
gltexture = GLBackend::syncGPUObject(*surface);
|
||||
gltexture = GLBackend::syncGPUObject(surface);
|
||||
}
|
||||
|
||||
if (gltexture) {
|
||||
|
|
|
@ -255,7 +255,7 @@ void GLBackend::do_setResourceTexture(Batch& batch, size_t paramOffset) {
|
|||
_stats._RSNumTextureBounded++;
|
||||
|
||||
// Always make sure the GLObject is in sync
|
||||
GLTexture* object = GLBackend::syncGPUObject(*resourceTexture);
|
||||
GLTexture* object = GLBackend::syncGPUObject(resourceTexture);
|
||||
if (object) {
|
||||
GLuint to = object->_texture;
|
||||
GLuint target = object->_target;
|
||||
|
|
|
@ -51,7 +51,9 @@ public:
|
|||
GLenum format;
|
||||
GLenum type;
|
||||
|
||||
|
||||
static GLTexelFormat evalGLTexelFormat(const gpu::Element& dstFormat) {
|
||||
return evalGLTexelFormat(dstFormat, dstFormat);
|
||||
}
|
||||
static GLTexelFormat evalGLTexelFormat(const gpu::Element& dstFormat, const gpu::Element& srcFormat);
|
||||
};
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
switch (dstFormat.getSemantic()) {
|
||||
case gpu::RGB:
|
||||
case gpu::RGBA:
|
||||
texel.internalFormat = GL_RED;
|
||||
texel.internalFormat = GL_R8;
|
||||
break;
|
||||
|
||||
case gpu::COMPRESSED_R:
|
||||
|
@ -30,7 +30,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
break;
|
||||
|
||||
case gpu::DEPTH:
|
||||
texel.internalFormat = GL_DEPTH_COMPONENT;
|
||||
texel.internalFormat = GL_DEPTH_COMPONENT32;
|
||||
break;
|
||||
case gpu::DEPTH_STENCIL:
|
||||
texel.type = GL_UNSIGNED_INT_24_8;
|
||||
|
@ -50,7 +50,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
switch (dstFormat.getSemantic()) {
|
||||
case gpu::RGB:
|
||||
case gpu::RGBA:
|
||||
texel.internalFormat = GL_RG;
|
||||
texel.internalFormat = GL_RG8;
|
||||
break;
|
||||
default:
|
||||
qCDebug(gpulogging) << "Unknown combination of texel format";
|
||||
|
@ -67,7 +67,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
switch (dstFormat.getSemantic()) {
|
||||
case gpu::RGB:
|
||||
case gpu::RGBA:
|
||||
texel.internalFormat = GL_RGB;
|
||||
texel.internalFormat = GL_RGB8;
|
||||
break;
|
||||
case gpu::COMPRESSED_RGB:
|
||||
texel.internalFormat = GL_COMPRESSED_RGB;
|
||||
|
@ -101,16 +101,16 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
|
||||
switch (dstFormat.getSemantic()) {
|
||||
case gpu::RGB:
|
||||
texel.internalFormat = GL_RGB;
|
||||
texel.internalFormat = GL_RGB8;
|
||||
break;
|
||||
case gpu::RGBA:
|
||||
texel.internalFormat = GL_RGBA;
|
||||
texel.internalFormat = GL_RGBA8;
|
||||
break;
|
||||
case gpu::SRGB:
|
||||
texel.internalFormat = GL_SRGB;
|
||||
texel.internalFormat = GL_SRGB8;
|
||||
break;
|
||||
case gpu::SRGBA:
|
||||
texel.internalFormat = GL_SRGB_ALPHA;
|
||||
texel.internalFormat = GL_SRGB8_ALPHA8;
|
||||
break;
|
||||
|
||||
case gpu::COMPRESSED_RGBA:
|
||||
|
@ -148,7 +148,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
}
|
||||
return texel;
|
||||
} else {
|
||||
GLTexelFormat texel = { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE };
|
||||
GLTexelFormat texel = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
|
||||
|
||||
switch (dstFormat.getDimension()) {
|
||||
case gpu::SCALAR: {
|
||||
|
@ -171,11 +171,11 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
break;
|
||||
}
|
||||
case gpu::NUINT32: {
|
||||
texel.internalFormat = GL_RED;
|
||||
texel.internalFormat = GL_R8;
|
||||
break;
|
||||
}
|
||||
case gpu::NINT32: {
|
||||
texel.internalFormat = GL_RED_SNORM;
|
||||
texel.internalFormat = GL_R8_SNORM;
|
||||
break;
|
||||
}
|
||||
case gpu::FLOAT: {
|
||||
|
@ -212,7 +212,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
}
|
||||
case gpu::NUINT8: {
|
||||
if ((dstFormat.getSemantic() == gpu::SRGB || dstFormat.getSemantic() == gpu::SRGBA)) {
|
||||
texel.internalFormat = GL_SLUMINANCE;
|
||||
texel.internalFormat = GL_SLUMINANCE8;
|
||||
} else {
|
||||
texel.internalFormat = GL_R8;
|
||||
}
|
||||
|
@ -237,7 +237,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
|
||||
case gpu::DEPTH:
|
||||
texel.format = GL_DEPTH_COMPONENT; // It's depth component to load it
|
||||
texel.internalFormat = GL_DEPTH_COMPONENT;
|
||||
texel.internalFormat = GL_DEPTH_COMPONENT32;
|
||||
switch (dstFormat.getType()) {
|
||||
case gpu::UINT32:
|
||||
case gpu::INT32:
|
||||
|
@ -289,7 +289,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
switch (dstFormat.getSemantic()) {
|
||||
case gpu::RGB:
|
||||
case gpu::RGBA:
|
||||
texel.internalFormat = GL_RG;
|
||||
texel.internalFormat = GL_RG8;
|
||||
break;
|
||||
default:
|
||||
qCDebug(gpulogging) << "Unknown combination of texel format";
|
||||
|
@ -306,11 +306,11 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
switch (dstFormat.getSemantic()) {
|
||||
case gpu::RGB:
|
||||
case gpu::RGBA:
|
||||
texel.internalFormat = GL_RGB;
|
||||
texel.internalFormat = GL_RGB8;
|
||||
break;
|
||||
case gpu::SRGB:
|
||||
case gpu::SRGBA:
|
||||
texel.internalFormat = GL_SRGB; // standard 2.2 gamma correction color
|
||||
texel.internalFormat = GL_SRGB8; // standard 2.2 gamma correction color
|
||||
break;
|
||||
default:
|
||||
qCDebug(gpulogging) << "Unknown combination of texel format";
|
||||
|
@ -324,10 +324,10 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
|
||||
switch (dstFormat.getSemantic()) {
|
||||
case gpu::RGB:
|
||||
texel.internalFormat = GL_RGB;
|
||||
texel.internalFormat = GL_RGB8;
|
||||
break;
|
||||
case gpu::RGBA:
|
||||
texel.internalFormat = GL_RGBA;
|
||||
texel.internalFormat = GL_RGBA8;
|
||||
switch (dstFormat.getType()) {
|
||||
case gpu::UINT32:
|
||||
texel.format = GL_RGBA_INTEGER;
|
||||
|
@ -383,10 +383,10 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
}
|
||||
break;
|
||||
case gpu::SRGB:
|
||||
texel.internalFormat = GL_SRGB;
|
||||
texel.internalFormat = GL_SRGB8;
|
||||
break;
|
||||
case gpu::SRGBA:
|
||||
texel.internalFormat = GL_SRGB_ALPHA; // standard 2.2 gamma correction color
|
||||
texel.internalFormat = GL_SRGB8_ALPHA8; // standard 2.2 gamma correction color
|
||||
break;
|
||||
default:
|
||||
qCDebug(gpulogging) << "Unknown combination of texel format";
|
||||
|
|
|
@ -9,19 +9,83 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "GPULogging.h"
|
||||
|
||||
#include <QtCore/QThread>
|
||||
|
||||
#include "GLBackendShared.h"
|
||||
#include "GLBackendTextureTransfer.h"
|
||||
|
||||
using namespace gpu;
|
||||
|
||||
GLBackend::GLTexture::GLTexture() :
|
||||
_storageStamp(0),
|
||||
_contentStamp(0),
|
||||
_texture(0),
|
||||
_target(GL_TEXTURE_2D),
|
||||
GLenum gpuToGLTextureType(const Texture& texture) {
|
||||
switch (texture.getType()) {
|
||||
case Texture::TEX_2D:
|
||||
return GL_TEXTURE_2D;
|
||||
break;
|
||||
|
||||
case Texture::TEX_CUBE:
|
||||
return GL_TEXTURE_CUBE_MAP;
|
||||
break;
|
||||
|
||||
default:
|
||||
qFatal("Unsupported texture type");
|
||||
}
|
||||
Q_UNREACHABLE();
|
||||
return GL_TEXTURE_2D;
|
||||
}
|
||||
|
||||
GLuint allocateSingleTexture() {
|
||||
GLuint result;
|
||||
glGenTextures(1, &result);
|
||||
return result;
|
||||
}
|
||||
|
||||
const GLenum GLBackend::GLTexture::CUBE_FACE_LAYOUT[6] = {
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
||||
};
|
||||
|
||||
// Create the texture and allocate storage
|
||||
GLBackend::GLTexture::GLTexture(const Texture& texture) :
|
||||
_storageStamp(texture.getStamp()),
|
||||
_texture(allocateSingleTexture()),
|
||||
_target(gpuToGLTextureType(texture)),
|
||||
_size(0),
|
||||
_virtualSize(0)
|
||||
_virtualSize(0),
|
||||
_gpuTexture(texture)
|
||||
{
|
||||
Backend::incrementTextureGPUCount();
|
||||
Backend::updateTextureGPUMemoryUsage(0, _size);
|
||||
Backend::setGPUObject(texture, this);
|
||||
|
||||
GLsizei width = texture.getWidth();
|
||||
GLsizei height = texture.getHeight();
|
||||
GLsizei levels = 1;
|
||||
if (texture.maxMip() > 0) {
|
||||
if (texture.isAutogenerateMips()) {
|
||||
while ((width | height) >> levels) {
|
||||
++levels;
|
||||
}
|
||||
}
|
||||
levels = std::max(1, std::min(texture.maxMip() + 1, levels));
|
||||
}
|
||||
|
||||
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat());
|
||||
withPreservedTexture(_target, [&] {
|
||||
glBindTexture(_target, _texture);
|
||||
(void)CHECK_GL_ERROR();
|
||||
// GO through the process of allocating the correct storage
|
||||
if (GLEW_VERSION_4_2) {
|
||||
glTexStorage2D(_target, levels, texelFormat.internalFormat, width, height);
|
||||
} else {
|
||||
glTexImage2D(_target, 0, texelFormat.internalFormat, width, height, 0, texelFormat.format, texelFormat.type, 0);
|
||||
}
|
||||
(void)CHECK_GL_ERROR();
|
||||
syncSampler(texture.getSampler(), texture.getType(), this);
|
||||
(void)CHECK_GL_ERROR();
|
||||
updateSize((GLuint)texture.evalTotalSize());
|
||||
});
|
||||
}
|
||||
|
||||
GLBackend::GLTexture::~GLTexture() {
|
||||
|
@ -33,6 +97,10 @@ GLBackend::GLTexture::~GLTexture() {
|
|||
Backend::decrementTextureGPUCount();
|
||||
}
|
||||
|
||||
bool GLBackend::GLTexture::isInvalid() const {
|
||||
return _storageStamp < _gpuTexture.getStamp();
|
||||
}
|
||||
|
||||
void GLBackend::GLTexture::setSize(GLuint size) {
|
||||
Backend::updateTextureGPUMemoryUsage(_size, size);
|
||||
_size = size;
|
||||
|
@ -68,195 +136,143 @@ void GLBackend::GLTexture::updateSize(GLuint virtualSize) {
|
|||
}
|
||||
}
|
||||
|
||||
GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) {
|
||||
GLTexture* object = Backend::getGPUObject<GLBackend::GLTexture>(texture);
|
||||
|
||||
// If GPU object already created and in sync
|
||||
bool needUpdate = false;
|
||||
if (object && (object->_storageStamp == texture.getStamp())) {
|
||||
// If gpu object info is in sync with sysmem version
|
||||
if (object->_contentStamp >= texture.getDataStamp()) {
|
||||
// Then all good, GPU object is ready to be used
|
||||
return object;
|
||||
} else {
|
||||
// Need to update the content of the GPU object from the source sysmem of the texture
|
||||
needUpdate = true;
|
||||
}
|
||||
} else if (!texture.isDefined()) {
|
||||
bool GLBackend::GLTexture::isOutdated() const {
|
||||
return _contentStamp < _gpuTexture.getDataStamp();
|
||||
}
|
||||
|
||||
bool GLBackend::GLTexture::isReady() const {
|
||||
// If we have an invalid texture, we're never ready
|
||||
if (isInvalid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If we're out of date, but the transfer is in progress, report ready
|
||||
// as a special case
|
||||
auto syncState = _syncState.load();
|
||||
|
||||
if (isOutdated()) {
|
||||
return Pending == syncState;
|
||||
}
|
||||
|
||||
return Idle == syncState;
|
||||
}
|
||||
|
||||
|
||||
// Move content bits from the CPU to the GPU for a given mip / face
|
||||
void GLBackend::GLTexture::transferMip(GLenum target, const Texture::PixelsPointer& mip) const {
|
||||
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuTexture.getTexelFormat(), mip->getFormat());
|
||||
|
||||
glTexSubImage2D(target, 0, 0, 0, _gpuTexture.getWidth(), _gpuTexture.getHeight(), texelFormat.format, texelFormat.type, mip->readData());
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
|
||||
// Move content bits from the CPU to the GPU
|
||||
void GLBackend::GLTexture::transfer() const {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
qDebug() << "Transferring texture: " << _texture;
|
||||
// Need to update the content of the GPU object from the source sysmem of the texture
|
||||
if (_contentStamp >= _gpuTexture.getDataStamp()) {
|
||||
return;
|
||||
}
|
||||
|
||||
glBindTexture(_target, _texture);
|
||||
// GO through the process of allocating the correct storage and/or update the content
|
||||
switch (_gpuTexture.getType()) {
|
||||
case Texture::TEX_2D:
|
||||
if (_gpuTexture.isStoredMipFaceAvailable(0)) {
|
||||
transferMip(GL_TEXTURE_2D, _gpuTexture.accessStoredMipFace(0));
|
||||
}
|
||||
break;
|
||||
|
||||
case Texture::TEX_CUBE:
|
||||
// transfer pixels from each faces
|
||||
for (uint8_t f = 0; f < CUBE_NUM_FACES; f++) {
|
||||
if (_gpuTexture.isStoredMipFaceAvailable(0, f)) {
|
||||
transferMip(CUBE_FACE_LAYOUT[f], _gpuTexture.accessStoredMipFace(0, f));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
qCWarning(gpulogging) << __FUNCTION__ << " case for Texture Type " << _gpuTexture.getType() << " not supported";
|
||||
break;
|
||||
}
|
||||
|
||||
if (_gpuTexture.isAutogenerateMips()) {
|
||||
glGenerateMipmap(_target);
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
}
|
||||
|
||||
// Do any post-transfer operations that might be required on the main context / rendering thread
|
||||
void GLBackend::GLTexture::postTransfer() {
|
||||
setSyncState(GLTexture::Idle);
|
||||
// At this point the mip pixels have been loaded, we can notify the gpu texture to abandon it's memory
|
||||
switch (_gpuTexture.getType()) {
|
||||
case Texture::TEX_2D:
|
||||
_gpuTexture.notifyMipFaceGPULoaded(0, 0);
|
||||
break;
|
||||
|
||||
case Texture::TEX_CUBE:
|
||||
for (uint8_t f = 0; f < CUBE_NUM_FACES; ++f) {
|
||||
_gpuTexture.notifyMipFaceGPULoaded(0, f);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
qCWarning(gpulogging) << __FUNCTION__ << " case for Texture Type " << _gpuTexture.getType() << " not supported";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GLBackend::GLTexture* GLBackend::syncGPUObject(const TexturePointer& texturePointer) {
|
||||
const Texture& texture = *texturePointer;
|
||||
if (!texture.isDefined()) {
|
||||
// NO texture definition yet so let's avoid thinking
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// If the object hasn't been created, or the object definition is out of date, drop and re-create
|
||||
GLTexture* object = Backend::getGPUObject<GLBackend::GLTexture>(texture);
|
||||
if (object && object->isReady()) {
|
||||
return object;
|
||||
}
|
||||
|
||||
// Object isn't ready, check what we need to do...
|
||||
|
||||
// Create the texture if need be (force re-creation if the storage stamp changes
|
||||
// for easier use of immutable storage)
|
||||
if (!object || object->isInvalid()) {
|
||||
// This automatically destroys the old texture
|
||||
object = new GLTexture(texture);
|
||||
}
|
||||
|
||||
// need to have a gpu object?
|
||||
if (!object) {
|
||||
object = new GLTexture();
|
||||
glGenTextures(1, &object->_texture);
|
||||
(void) CHECK_GL_ERROR();
|
||||
Backend::setGPUObject(texture, object);
|
||||
if (texture.getNumSlices() != 1) {
|
||||
return object;
|
||||
}
|
||||
|
||||
// GO through the process of allocating the correct storage and/or update the content
|
||||
switch (texture.getType()) {
|
||||
case Texture::TEX_2D: {
|
||||
if (texture.getNumSlices() == 1) {
|
||||
GLint boundTex = -1;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTex);
|
||||
glBindTexture(GL_TEXTURE_2D, object->_texture);
|
||||
|
||||
if (needUpdate) {
|
||||
if (texture.isStoredMipFaceAvailable(0)) {
|
||||
Texture::PixelsPointer mip = texture.accessStoredMipFace(0);
|
||||
const GLvoid* bytes = mip->readData();
|
||||
Element srcFormat = mip->getFormat();
|
||||
|
||||
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, object->_texture);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
||||
texelFormat.internalFormat, texture.getWidth(), texture.getHeight(), 0,
|
||||
texelFormat.format, texelFormat.type, bytes);
|
||||
|
||||
if (texture.isAutogenerateMips()) {
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
|
||||
object->_target = GL_TEXTURE_2D;
|
||||
|
||||
syncSampler(texture.getSampler(), texture.getType(), object);
|
||||
|
||||
// At this point the mip piels have been loaded, we can notify
|
||||
texture.notifyMipFaceGPULoaded(0, 0);
|
||||
|
||||
object->_contentStamp = texture.getDataStamp();
|
||||
object->updateSize((GLuint)texture.evalTotalSize());
|
||||
}
|
||||
} else {
|
||||
const GLvoid* bytes = 0;
|
||||
Element srcFormat = texture.getTexelFormat();
|
||||
if (texture.isStoredMipFaceAvailable(0)) {
|
||||
Texture::PixelsPointer mip = texture.accessStoredMipFace(0);
|
||||
|
||||
bytes = mip->readData();
|
||||
srcFormat = mip->getFormat();
|
||||
|
||||
object->_contentStamp = texture.getDataStamp();
|
||||
}
|
||||
|
||||
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,
|
||||
texelFormat.internalFormat, texture.getWidth(), texture.getHeight(), 0,
|
||||
texelFormat.format, texelFormat.type, bytes);
|
||||
|
||||
if (bytes && texture.isAutogenerateMips()) {
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
object->_target = GL_TEXTURE_2D;
|
||||
|
||||
syncSampler(texture.getSampler(), texture.getType(), object);
|
||||
|
||||
// At this point the mip pixels have been loaded, we can notify
|
||||
texture.notifyMipFaceGPULoaded(0, 0);
|
||||
|
||||
object->_storageStamp = texture.getStamp();
|
||||
object->_contentStamp = texture.getDataStamp();
|
||||
object->updateSize((GLuint)texture.evalTotalSize());
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, boundTex);
|
||||
}
|
||||
break;
|
||||
// Object might be outdated, if so, start the transfer
|
||||
// (outdated objects that are already in transfer will have reported 'true' for ready()
|
||||
if (object->isOutdated()) {
|
||||
Backend::incrementTextureGPUTransferCount();
|
||||
_textureTransferHelper->transferTexture(texturePointer);
|
||||
}
|
||||
case Texture::TEX_CUBE: {
|
||||
if (texture.getNumSlices() == 1) {
|
||||
GLint boundTex = -1;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &boundTex);
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, object->_texture);
|
||||
const int NUM_FACES = 6;
|
||||
const GLenum FACE_LAYOUT[] = {
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
|
||||
if (needUpdate) {
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, object->_texture);
|
||||
|
||||
// transfer pixels from each faces
|
||||
for (int f = 0; f < NUM_FACES; f++) {
|
||||
if (texture.isStoredMipFaceAvailable(0, f)) {
|
||||
Texture::PixelsPointer mipFace = texture.accessStoredMipFace(0, f);
|
||||
Element srcFormat = mipFace->getFormat();
|
||||
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
|
||||
|
||||
glTexSubImage2D(FACE_LAYOUT[f], 0, texelFormat.internalFormat, texture.getWidth(), texture.getWidth(), 0,
|
||||
texelFormat.format, texelFormat.type, (GLvoid*) (mipFace->readData()));
|
||||
|
||||
// At this point the mip pixels have been loaded, we can notify
|
||||
texture.notifyMipFaceGPULoaded(0, f);
|
||||
}
|
||||
}
|
||||
|
||||
if (texture.isAutogenerateMips()) {
|
||||
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
|
||||
object->_target = GL_TEXTURE_CUBE_MAP;
|
||||
|
||||
syncSampler(texture.getSampler(), texture.getType(), object);
|
||||
|
||||
object->_contentStamp = texture.getDataStamp();
|
||||
|
||||
object->updateSize((GLuint)texture.evalTotalSize());
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, object->_texture);
|
||||
|
||||
// transfer pixels from each faces
|
||||
for (int f = 0; f < NUM_FACES; f++) {
|
||||
if (texture.isStoredMipFaceAvailable(0, f)) {
|
||||
Texture::PixelsPointer mipFace = texture.accessStoredMipFace(0, f);
|
||||
Element srcFormat = mipFace->getFormat();
|
||||
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
|
||||
|
||||
glTexImage2D(FACE_LAYOUT[f], 0, texelFormat.internalFormat, texture.getWidth(), texture.getWidth(), 0,
|
||||
texelFormat.format, texelFormat.type, (GLvoid*) (mipFace->readData()));
|
||||
|
||||
// At this point the mip pixels have been loaded, we can notify
|
||||
texture.notifyMipFaceGPULoaded(0, f);
|
||||
}
|
||||
}
|
||||
|
||||
if (texture.isAutogenerateMips()) {
|
||||
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
} else {
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
object->_target = GL_TEXTURE_CUBE_MAP;
|
||||
|
||||
syncSampler(texture.getSampler(), texture.getType(), object);
|
||||
|
||||
object->_storageStamp = texture.getStamp();
|
||||
object->_contentStamp = texture.getDataStamp();
|
||||
object->updateSize((GLuint)texture.evalTotalSize());
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, boundTex);
|
||||
}
|
||||
break;
|
||||
if (GLTexture::Transferred == object->getSyncState()) {
|
||||
Backend::decrementTextureGPUTransferCount();
|
||||
object->postTransfer();
|
||||
}
|
||||
default:
|
||||
qCDebug(gpulogging) << "GLBackend::syncGPUObject(const Texture&) case for Texture Type " << texture.getType() << " not supported";
|
||||
}
|
||||
(void) CHECK_GL_ERROR();
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
std::shared_ptr<GLTextureTransferHelper> GLBackend::_textureTransferHelper;
|
||||
|
||||
void GLBackend::initTextureTransferHelper() {
|
||||
_textureTransferHelper = std::make_shared<GLTextureTransferHelper>();
|
||||
}
|
||||
|
||||
GLuint GLBackend::getTextureID(const TexturePointer& texture, bool sync) {
|
||||
if (!texture) {
|
||||
|
@ -264,7 +280,7 @@ GLuint GLBackend::getTextureID(const TexturePointer& texture, bool sync) {
|
|||
}
|
||||
GLTexture* object { nullptr };
|
||||
if (sync) {
|
||||
object = GLBackend::syncGPUObject(*texture);
|
||||
object = GLBackend::syncGPUObject(texture);
|
||||
} else {
|
||||
object = Backend::getGPUObject<GLBackend::GLTexture>(*texture);
|
||||
}
|
||||
|
@ -275,38 +291,37 @@ GLuint GLBackend::getTextureID(const TexturePointer& texture, bool sync) {
|
|||
}
|
||||
}
|
||||
|
||||
void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, GLTexture* object) {
|
||||
void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GLTexture* object) {
|
||||
if (!object) return;
|
||||
if (!object->_texture) return;
|
||||
|
||||
class GLFilterMode {
|
||||
public:
|
||||
GLint minFilter;
|
||||
GLint magFilter;
|
||||
};
|
||||
static const GLFilterMode filterModes[] = {
|
||||
{GL_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_POINT,
|
||||
{GL_NEAREST, GL_LINEAR}, //FILTER_MIN_POINT_MAG_LINEAR,
|
||||
{GL_LINEAR, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_POINT,
|
||||
{GL_LINEAR, GL_LINEAR}, //FILTER_MIN_MAG_LINEAR,
|
||||
|
||||
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_MIP_POINT,
|
||||
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_MIP_POINT,
|
||||
{GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, //FILTER_MIN_MAG_POINT_MIP_LINEAR,
|
||||
{GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR}, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
|
||||
{GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR}, //FILTER_MIN_POINT_MAG_MIP_LINEAR,
|
||||
{GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_MIP_POINT,
|
||||
{GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
|
||||
{GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, //FILTER_MIN_MAG_LINEAR_MIP_POINT,
|
||||
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}, //FILTER_MIN_MAG_MIP_LINEAR,
|
||||
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} //FILTER_ANISOTROPIC,
|
||||
static const GLFilterMode filterModes[] = {
|
||||
{ GL_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_POINT,
|
||||
{ GL_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR,
|
||||
{ GL_LINEAR, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_POINT,
|
||||
{ GL_LINEAR, GL_LINEAR }, //FILTER_MIN_MAG_LINEAR,
|
||||
|
||||
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT,
|
||||
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT,
|
||||
{ GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST }, //FILTER_MIN_MAG_POINT_MIP_LINEAR,
|
||||
{ GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
|
||||
{ GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR }, //FILTER_MIN_POINT_MAG_MIP_LINEAR,
|
||||
{ GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_MIP_POINT,
|
||||
{ GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
|
||||
{ GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR }, //FILTER_MIN_MAG_LINEAR_MIP_POINT,
|
||||
{ GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR }, //FILTER_MIN_MAG_MIP_LINEAR,
|
||||
{ GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR } //FILTER_ANISOTROPIC,
|
||||
};
|
||||
|
||||
auto fm = filterModes[sampler.getFilter()];
|
||||
glTexParameteri(object->_target, GL_TEXTURE_MIN_FILTER, fm.minFilter);
|
||||
glTexParameteri(object->_target, GL_TEXTURE_MAG_FILTER, fm.magFilter);
|
||||
|
||||
static const GLenum comparisonFuncs[] = {
|
||||
static const GLenum comparisonFuncs[] = {
|
||||
GL_NEVER,
|
||||
GL_LESS,
|
||||
GL_EQUAL,
|
||||
|
@ -323,7 +338,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, GLTextur
|
|||
glTexParameteri(object->_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
||||
}
|
||||
|
||||
static const GLenum wrapModes[] = {
|
||||
static const GLenum wrapModes[] = {
|
||||
GL_REPEAT, // WRAP_REPEAT,
|
||||
GL_MIRRORED_REPEAT, // WRAP_MIRROR,
|
||||
GL_CLAMP_TO_EDGE, // WRAP_CLAMP,
|
||||
|
@ -334,23 +349,20 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, GLTextur
|
|||
glTexParameteri(object->_target, GL_TEXTURE_WRAP_T, wrapModes[sampler.getWrapModeV()]);
|
||||
glTexParameteri(object->_target, GL_TEXTURE_WRAP_R, wrapModes[sampler.getWrapModeW()]);
|
||||
|
||||
glTexParameterfv(object->_target, GL_TEXTURE_BORDER_COLOR, (const float*) &sampler.getBorderColor());
|
||||
glTexParameterfv(object->_target, GL_TEXTURE_BORDER_COLOR, (const float*)&sampler.getBorderColor());
|
||||
glTexParameteri(object->_target, GL_TEXTURE_BASE_LEVEL, sampler.getMipOffset());
|
||||
glTexParameterf(object->_target, GL_TEXTURE_MIN_LOD, (float) sampler.getMinMip());
|
||||
glTexParameterf(object->_target, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
|
||||
glTexParameterf(object->_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
|
||||
glTexParameterf(object->_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLBackend::do_generateTextureMips(Batch& batch, size_t paramOffset) {
|
||||
TexturePointer resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
|
||||
if (!resourceTexture) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLTexture* object = GLBackend::syncGPUObject(*resourceTexture);
|
||||
GLTexture* object = GLBackend::syncGPUObject(resourceTexture);
|
||||
if (!object) {
|
||||
return;
|
||||
}
|
||||
|
@ -365,7 +377,7 @@ void GLBackend::do_generateTextureMips(Batch& batch, size_t paramOffset) {
|
|||
|
||||
if (freeSlot < 0) {
|
||||
// If had to use slot 0 then restore state
|
||||
GLTexture* boundObject = GLBackend::syncGPUObject(*_resource._textures[0]);
|
||||
GLTexture* boundObject = GLBackend::syncGPUObject(_resource._textures[0]);
|
||||
if (boundObject) {
|
||||
glBindTexture(boundObject->_target, boundObject->_texture);
|
||||
}
|
||||
|
|
76
libraries/gpu/src/gpu/GLBackendTextureTransfer.cpp
Normal file
76
libraries/gpu/src/gpu/GLBackendTextureTransfer.cpp
Normal file
|
@ -0,0 +1,76 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/04/03
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "GLBackendTextureTransfer.h"
|
||||
|
||||
#include "GLBackendShared.h"
|
||||
|
||||
#ifdef THREADED_TEXTURE_TRANSFER
|
||||
|
||||
#include <gl/OffscreenGLCanvas.h>
|
||||
#include <gl/QOpenGLContextWrapper.h>
|
||||
|
||||
#endif
|
||||
|
||||
using namespace gpu;
|
||||
|
||||
GLTextureTransferHelper::GLTextureTransferHelper() {
|
||||
#ifdef THREADED_TEXTURE_TRANSFER
|
||||
_canvas = std::make_shared<OffscreenGLCanvas>();
|
||||
_canvas->create(QOpenGLContextWrapper::currentContext());
|
||||
if (!_canvas->makeCurrent()) {
|
||||
qFatal("Unable to create texture transfer context");
|
||||
}
|
||||
_canvas->doneCurrent();
|
||||
initialize(true, QThread::LowPriority);
|
||||
_canvas->moveToThreadWithContext(_thread);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLTextureTransferHelper::transferTexture(const gpu::TexturePointer& texturePointer) {
|
||||
GLBackend::GLTexture* object = Backend::getGPUObject<GLBackend::GLTexture>(*texturePointer);
|
||||
#ifdef THREADED_TEXTURE_TRANSFER
|
||||
TextureTransferPackage package { texturePointer, glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0) };
|
||||
glFlush();
|
||||
object->setSyncState(GLBackend::GLTexture::Pending);
|
||||
queueItem(package);
|
||||
#else
|
||||
object->transfer();
|
||||
object->setSyncState(GLBackend::GLTexture::Transferred);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLTextureTransferHelper::setup() {
|
||||
#ifdef THREADED_TEXTURE_TRANSFER
|
||||
_canvas->makeCurrent();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GLTextureTransferHelper::processQueueItems(const Queue& messages) {
|
||||
for (auto package : messages) {
|
||||
glWaitSync(package.fence, 0, GL_TIMEOUT_IGNORED);
|
||||
glDeleteSync(package.fence);
|
||||
TexturePointer texturePointer = package.texture.lock();
|
||||
// Texture no longer exists, move on to the next
|
||||
if (!texturePointer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
GLBackend::GLTexture* object = Backend::getGPUObject<GLBackend::GLTexture>(*texturePointer);
|
||||
object->transfer();
|
||||
|
||||
|
||||
glBindTexture(object->_target, 0);
|
||||
auto writeSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glClientWaitSync(writeSync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
|
||||
glDeleteSync(writeSync);
|
||||
object->_contentStamp = texturePointer->getDataStamp();
|
||||
object->setSyncState(GLBackend::GLTexture::Transferred);
|
||||
}
|
||||
return true;
|
||||
}
|
61
libraries/gpu/src/gpu/GLBackendTextureTransfer.h
Normal file
61
libraries/gpu/src/gpu/GLBackendTextureTransfer.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/04/03
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <GenericQueueThread.h>
|
||||
#include "GLBackendShared.h"
|
||||
|
||||
#define THREADED_TEXTURE_TRANSFER
|
||||
|
||||
class OffscreenGLCanvas;
|
||||
|
||||
namespace gpu {
|
||||
|
||||
struct TextureTransferPackage {
|
||||
std::weak_ptr<Texture> texture;
|
||||
GLsync fence;
|
||||
};
|
||||
|
||||
class GLTextureTransferHelper : public GenericQueueThread<TextureTransferPackage> {
|
||||
public:
|
||||
GLTextureTransferHelper();
|
||||
void transferTexture(const gpu::TexturePointer& texturePointer);
|
||||
void postTransfer(const gpu::TexturePointer& texturePointer);
|
||||
|
||||
protected:
|
||||
void setup() override;
|
||||
bool processQueueItems(const Queue& messages) override;
|
||||
void transferTextureSynchronous(const gpu::Texture& texture);
|
||||
|
||||
private:
|
||||
std::shared_ptr<OffscreenGLCanvas> _canvas;
|
||||
};
|
||||
|
||||
template <typename F>
|
||||
void withPreservedTexture(GLenum target, F f) {
|
||||
GLint boundTex = -1;
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D:
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTex);
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &boundTex);
|
||||
break;
|
||||
|
||||
default:
|
||||
qFatal("Unsupported texture type");
|
||||
}
|
||||
(void)CHECK_GL_ERROR();
|
||||
|
||||
f();
|
||||
|
||||
glBindTexture(target, boundTex);
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
|
||||
}
|
|
@ -52,6 +52,10 @@ Texture::Size Texture::getTextureGPUVirtualMemoryUsage() {
|
|||
return Context::getTextureGPUVirtualMemoryUsage();
|
||||
}
|
||||
|
||||
uint32_t Texture::getTextureGPUTransferCount() {
|
||||
return Context::getTextureGPUTransferCount();
|
||||
}
|
||||
|
||||
uint8 Texture::NUM_FACES_PER_TYPE[NUM_TYPES] = { 1, 1, 1, 6 };
|
||||
|
||||
Texture::Pixels::Pixels(const Element& format, Size size, const Byte* bytes) :
|
||||
|
|
|
@ -147,6 +147,7 @@ public:
|
|||
static uint32_t getTextureGPUCount();
|
||||
static Size getTextureGPUMemoryUsage();
|
||||
static Size getTextureGPUVirtualMemoryUsage();
|
||||
static uint32_t getTextureGPUTransferCount();
|
||||
|
||||
class Usage {
|
||||
public:
|
||||
|
|
|
@ -13,20 +13,22 @@
|
|||
|
||||
#include <mutex>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/random.hpp>
|
||||
|
||||
#include <QNetworkReply>
|
||||
#include <QPainter>
|
||||
#include <QRunnable>
|
||||
#include <QThreadPool>
|
||||
#include <qimagereader.h>
|
||||
#include <QImageReader>
|
||||
|
||||
#include <shared/NsightHelpers.h>
|
||||
#include <PathUtils.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/random.hpp>
|
||||
|
||||
#include <gpu/Batch.h>
|
||||
|
||||
#include <shared/NsightHelpers.h>
|
||||
|
||||
#include <Finally.h>
|
||||
#include <PathUtils.h>
|
||||
|
||||
#include "ModelNetworkingLogging.h"
|
||||
|
||||
TextureCache::TextureCache() {
|
||||
|
@ -198,7 +200,7 @@ NetworkTexture::NetworkTexture(const QUrl& url, const TextureLoaderFunc& texture
|
|||
{
|
||||
_textureLoader = textureLoader;
|
||||
}
|
||||
|
||||
|
||||
NetworkTexture::TextureLoaderFunc NetworkTexture::getTextureLoader() const {
|
||||
switch (_type) {
|
||||
case ALBEDO_TEXTURE: {
|
||||
|
@ -253,14 +255,14 @@ NetworkTexture::TextureLoaderFunc NetworkTexture::getTextureLoader() const {
|
|||
class ImageReader : public QRunnable {
|
||||
public:
|
||||
|
||||
ImageReader(const QWeakPointer<Resource>& texture, const QByteArray& data, const QUrl& url = QUrl());
|
||||
ImageReader(const QWeakPointer<Resource>& resource, const QByteArray& data, const QUrl& url = QUrl());
|
||||
|
||||
virtual void run();
|
||||
|
||||
private:
|
||||
static void listSupportedImageFormats();
|
||||
|
||||
QWeakPointer<Resource> _texture;
|
||||
QWeakPointer<Resource> _resource;
|
||||
QUrl _url;
|
||||
QByteArray _content;
|
||||
};
|
||||
|
@ -274,9 +276,9 @@ void NetworkTexture::loadContent(const QByteArray& content) {
|
|||
QThreadPool::globalInstance()->start(new ImageReader(_self, content, _url));
|
||||
}
|
||||
|
||||
ImageReader::ImageReader(const QWeakPointer<Resource>& texture, const QByteArray& data,
|
||||
ImageReader::ImageReader(const QWeakPointer<Resource>& resource, const QByteArray& data,
|
||||
const QUrl& url) :
|
||||
_texture(texture),
|
||||
_resource(resource),
|
||||
_url(url),
|
||||
_content(data)
|
||||
{
|
||||
|
@ -297,26 +299,28 @@ void ImageReader::run() {
|
|||
originalPriority = QThread::NormalPriority;
|
||||
}
|
||||
QThread::currentThread()->setPriority(QThread::LowPriority);
|
||||
Finally restorePriority([originalPriority]{
|
||||
QThread::currentThread()->setPriority(originalPriority);
|
||||
});
|
||||
|
||||
auto texture = _texture.toStrongRef();
|
||||
if (!texture) {
|
||||
qCWarning(modelnetworking) << "Could not get strong ref";
|
||||
if (!_resource.data()) {
|
||||
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref";
|
||||
return;
|
||||
}
|
||||
|
||||
listSupportedImageFormats();
|
||||
|
||||
// try to help the QImage loader by extracting the image file format from the url filename ext
|
||||
// Some tga are not created properly for example without it
|
||||
// Help the QImage loader by extracting the image file format from the url filename ext.
|
||||
// Some tga are not created properly without it.
|
||||
auto filename = _url.fileName().toStdString();
|
||||
auto filenameExtension = filename.substr(filename.find_last_of('.') + 1);
|
||||
QImage image = QImage::fromData(_content, filenameExtension.c_str());
|
||||
|
||||
// Note that QImage.format is the pixel format which is different from the "format" of the image file...
|
||||
auto imageFormat = image.format();
|
||||
auto imageFormat = image.format();
|
||||
int originalWidth = image.width();
|
||||
int originalHeight = image.height();
|
||||
|
||||
|
||||
if (originalWidth == 0 || originalHeight == 0 || imageFormat == QImage::Format_Invalid) {
|
||||
if (filenameExtension.empty()) {
|
||||
qCDebug(modelnetworking) << "QImage failed to create from content, no file extension:" << _url;
|
||||
|
@ -326,26 +330,40 @@ void ImageReader::run() {
|
|||
return;
|
||||
}
|
||||
|
||||
gpu::Texture* theTexture = nullptr;
|
||||
auto ntex = texture.dynamicCast<NetworkTexture>();
|
||||
if (ntex) {
|
||||
gpu::Texture* texture = nullptr;
|
||||
{
|
||||
// Double-check the resource still exists between long operations.
|
||||
auto resource = _resource.toStrongRef();
|
||||
if (!resource) {
|
||||
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref";
|
||||
return;
|
||||
}
|
||||
|
||||
auto url = _url.toString().toStdString();
|
||||
|
||||
PROFILE_RANGE_EX(__FUNCTION__"::textureLoader", 0xffffff00, nullptr);
|
||||
theTexture = ntex->getTextureLoader()(image, _url.toString().toStdString());
|
||||
texture = resource.dynamicCast<NetworkTexture>()->getTextureLoader()(image, url);
|
||||
}
|
||||
|
||||
QMetaObject::invokeMethod(texture.data(), "setImage",
|
||||
Q_ARG(void*, theTexture),
|
||||
Q_ARG(int, originalWidth), Q_ARG(int, originalHeight));
|
||||
QThread::currentThread()->setPriority(originalPriority);
|
||||
// Ensure the resource has not been deleted, and won't be while invokeMethod is in flight.
|
||||
auto resource = _resource.toStrongRef();
|
||||
if (!resource) {
|
||||
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref";
|
||||
delete texture;
|
||||
} else {
|
||||
QMetaObject::invokeMethod(resource.data(), "setImage", Qt::BlockingQueuedConnection,
|
||||
Q_ARG(void*, texture),
|
||||
Q_ARG(int, originalWidth), Q_ARG(int, originalHeight));
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkTexture::setImage(void* voidTexture, int originalWidth,
|
||||
int originalHeight) {
|
||||
_originalWidth = originalWidth;
|
||||
_originalHeight = originalHeight;
|
||||
|
||||
|
||||
gpu::Texture* texture = static_cast<gpu::Texture*>(voidTexture);
|
||||
|
||||
|
||||
// Passing ownership
|
||||
_textureSource->resetTexture(texture);
|
||||
auto gpuTexture = _textureSource->getGPUTexture();
|
||||
|
|
|
@ -336,6 +336,7 @@ void NodeList::sendDomainServerCheckIn() {
|
|||
if (_numNoReplyDomainCheckIns >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
|
||||
// we haven't heard back from DS in MAX_SILENT_DOMAIN_SERVER_CHECK_INS
|
||||
// so emit our signal that says that
|
||||
qDebug() << "Limit of silent domain checkins reached";
|
||||
emit limitOfSilentDomainCheckInsReached();
|
||||
}
|
||||
|
||||
|
|
|
@ -384,9 +384,10 @@ int Octree::readElementData(OctreeElementPointer destinationElement, const unsig
|
|||
// check the exists mask to see if we have a child to traverse into
|
||||
|
||||
if (oneAtBit(childInBufferMask, childIndex)) {
|
||||
if (!destinationElement->getChildAtIndex(childIndex)) {
|
||||
auto childAt = destinationElement->getChildAtIndex(childIndex);
|
||||
if (!childAt) {
|
||||
// add a child at that index, if it doesn't exist
|
||||
destinationElement->addChildAtIndex(childIndex);
|
||||
childAt = destinationElement->addChildAtIndex(childIndex);
|
||||
bool nodeIsDirty = destinationElement->isDirty();
|
||||
if (nodeIsDirty) {
|
||||
_isDirty = true;
|
||||
|
@ -394,8 +395,7 @@ int Octree::readElementData(OctreeElementPointer destinationElement, const unsig
|
|||
}
|
||||
|
||||
// tell the child to read the subsequent data
|
||||
int lowerLevelBytes = readElementData(destinationElement->getChildAtIndex(childIndex),
|
||||
nodeData + bytesRead, bytesLeftToRead, args);
|
||||
int lowerLevelBytes = readElementData(childAt, nodeData + bytesRead, bytesLeftToRead, args);
|
||||
|
||||
bytesRead += lowerLevelBytes;
|
||||
bytesLeftToRead -= lowerLevelBytes;
|
||||
|
|
|
@ -33,6 +33,7 @@ void EngineStats::run(const SceneContextPointer& sceneContext, const RenderConte
|
|||
config->textureCPUMemoryUsage = gpu::Texture::getTextureCPUMemoryUsage();
|
||||
config->textureGPUMemoryUsage = gpu::Texture::getTextureGPUMemoryUsage();
|
||||
config->textureGPUVirtualMemoryUsage = gpu::Texture::getTextureGPUVirtualMemoryUsage();
|
||||
config->textureGPUTransferCount = gpu::Texture::getTextureGPUTransferCount();
|
||||
|
||||
gpu::ContextStats gpuStats(_gpuStats);
|
||||
renderContext->args->_context->getStats(_gpuStats);
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace render {
|
|||
Q_PROPERTY(qint64 textureCPUMemoryUsage MEMBER textureCPUMemoryUsage NOTIFY dirty)
|
||||
Q_PROPERTY(qint64 textureGPUMemoryUsage MEMBER textureGPUMemoryUsage NOTIFY dirty)
|
||||
Q_PROPERTY(qint64 textureGPUVirtualMemoryUsage MEMBER textureGPUVirtualMemoryUsage NOTIFY dirty)
|
||||
Q_PROPERTY(quint32 textureGPUTransferCount MEMBER textureGPUTransferCount NOTIFY dirty)
|
||||
|
||||
Q_PROPERTY(quint32 frameAPIDrawcallCount MEMBER frameAPIDrawcallCount NOTIFY dirty)
|
||||
Q_PROPERTY(quint32 frameDrawcallCount MEMBER frameDrawcallCount NOTIFY dirty)
|
||||
|
@ -59,6 +60,7 @@ namespace render {
|
|||
qint64 textureCPUMemoryUsage{ 0 };
|
||||
qint64 textureGPUMemoryUsage{ 0 };
|
||||
qint64 textureGPUVirtualMemoryUsage{ 0 };
|
||||
quint32 textureGPUTransferCount{ 0 };
|
||||
|
||||
quint32 frameAPIDrawcallCount{ 0 };
|
||||
quint32 frameDrawcallCount{ 0 };
|
||||
|
|
|
@ -46,6 +46,8 @@ void GenericThread::initialize(bool isThreaded, QThread::Priority priority) {
|
|||
_thread->start();
|
||||
|
||||
_thread->setPriority(priority);
|
||||
} else {
|
||||
setup();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -60,10 +62,16 @@ void GenericThread::terminate() {
|
|||
_thread->deleteLater();
|
||||
_thread = NULL;
|
||||
}
|
||||
} else {
|
||||
shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
void GenericThread::threadRoutine() {
|
||||
if (_isThreaded) {
|
||||
setup();
|
||||
}
|
||||
|
||||
while (!_stopThread) {
|
||||
|
||||
// override this function to do whatever your class actually does, return false to exit thread early
|
||||
|
@ -78,8 +86,13 @@ void GenericThread::threadRoutine() {
|
|||
}
|
||||
}
|
||||
|
||||
// If we were on a thread, then quit our thread
|
||||
if (_isThreaded && _thread) {
|
||||
_thread->quit();
|
||||
if (_isThreaded) {
|
||||
shutdown();
|
||||
|
||||
// If we were on a thread, then quit our thread
|
||||
if (_thread) {
|
||||
_thread->quit();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -33,9 +33,6 @@ public:
|
|||
/// Call to stop the thread
|
||||
void terminate();
|
||||
|
||||
/// Override this function to do whatever your class actually does, return false to exit thread early.
|
||||
virtual bool process() = 0;
|
||||
|
||||
virtual void terminating() { }; // lets your subclass know we're terminating, and it should respond appropriately
|
||||
|
||||
bool isThreaded() const { return _isThreaded; }
|
||||
|
@ -48,6 +45,10 @@ signals:
|
|||
void finished();
|
||||
|
||||
protected:
|
||||
/// Override this function to do whatever your class actually does, return false to exit thread early.
|
||||
virtual bool process() = 0;
|
||||
virtual void setup() {};
|
||||
virtual void shutdown() {};
|
||||
|
||||
/// Locks all the resources of the thread.
|
||||
void lock() { _mutex.lock(); }
|
||||
|
|
Loading…
Reference in a new issue