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remove avatar data read and write to file
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@ -151,10 +151,6 @@ public:
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// Get the position/rotation of a single body ball
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void getBodyBallTransform(AvatarJointID jointID, glm::vec3& position, glm::quat& rotation) const;
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//read/write avatar data
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void writeAvatarDataToFile();
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void readAvatarDataFromFile();
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static void renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2, float radius1, float radius2);
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