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https://github.com/overte-org/overte.git
synced 2025-07-23 01:00:50 +02:00
Various editing bits.
This commit is contained in:
parent
eb3b66ef93
commit
70a0bd07ab
2 changed files with 191 additions and 461 deletions
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@ -119,10 +119,6 @@ Spanner* Spanner::paintHeight(const glm::vec3& position, float radius, float hei
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return this;
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}
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Spanner* Spanner::clearAndFetchHeight(const Box& bounds, SharedObjectPointer& heightfield) {
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return this;
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}
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Spanner* Spanner::setMaterial(const SharedObjectPointer& spanner, const SharedObjectPointer& material,
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const QColor& color) {
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return this;
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@ -1128,7 +1124,8 @@ static QByteArray encodeHeightfieldStack(int offsetX, int offsetY, int width, in
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*header++ = width;
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*header++ = height;
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foreach (const QByteArray& stack, contents) {
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quint16 entries = stack.size() / HeightfieldStack::ENTRY_BYTES;
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quint16 entries = stack.isEmpty() ? 0 : (stack.size() - HeightfieldStack::POSITION_BYTES) /
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HeightfieldStack::ENTRY_BYTES;
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inflated.append((const char*)&entries, sizeof(quint16));
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inflated.append(stack);
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}
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@ -1146,14 +1143,19 @@ static QVector<QByteArray> decodeHeightfieldStack(const QByteArray& encoded,
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const char* src = inflated.constData() + HEIGHTFIELD_DATA_HEADER_SIZE;
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QVector<QByteArray> contents(width * height);
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for (QByteArray* dest = contents.data(), *end = dest + contents.size(); dest != end; dest++) {
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int bytes = *(const quint16*)src * HeightfieldStack::ENTRY_BYTES;
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int entries = *(const quint16*)src;
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src += sizeof(quint16);
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*dest = QByteArray(src, bytes);
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src += bytes;
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if (entries > 0) {
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int bytes = HeightfieldStack::POSITION_BYTES + entries * HeightfieldStack::ENTRY_BYTES;
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*dest = QByteArray(src, bytes);
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src += bytes;
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}
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}
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return contents;
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}
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const int HeightfieldStack::POSITION_BYTES = sizeof(quint16);
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// RGBA color, material, Hermite values for X, Y, and Z
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const int HeightfieldStack::ENTRY_BYTES = 4 + 1 + 4 * 3;
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@ -1824,59 +1826,58 @@ HeightfieldNode* HeightfieldNode::paintMaterial(const glm::vec3& position, const
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return newNode;
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}
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void HeightfieldNode::getRangeAfterHeightPaint(const glm::vec3& position, const glm::vec3& radius,
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float height, int& minimum, int& maximum) const {
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if (position.x + radius.x < 0.0f || position.z + radius.z < 0.0f ||
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position.x - radius.x > 1.0f || position.z - radius.z > 1.0f) {
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return;
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}
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if (!isLeaf()) {
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for (int i = 0; i < CHILD_COUNT; i++) {
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_children[i]->getRangeAfterHeightPaint(position * glm::vec3(2.0f, 1.0f, 2.0f) -
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glm::vec3(i & X_MAXIMUM_FLAG ? 1.0f : 0.0f, 0.0f, i & Y_MAXIMUM_FLAG ? 1.0f : 0.0f),
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radius * glm::vec3(2.0f, 1.0f, 2.0f), height, minimum, maximum);
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}
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return;
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}
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void HeightfieldNode::getRangeAfterHeightPaint(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
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const glm::vec3& position, float radius, float height, float& minimum, float& maximum) const {
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if (!_height) {
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return;
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}
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int heightWidth = _height->getWidth();
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int heightHeight = _height->getContents().size() / heightWidth;
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QVector<quint16> contents = _height->getContents();
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int innerWidth = heightWidth - HeightfieldHeight::HEIGHT_EXTENSION;
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int innerHeight = heightHeight - HeightfieldHeight::HEIGHT_EXTENSION;
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int highestX = heightWidth - 1;
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int highestZ = heightHeight - 1;
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int innerHeightWidth = heightWidth - HeightfieldHeight::HEIGHT_EXTENSION;
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int innerHeightHeight = heightHeight - HeightfieldHeight::HEIGHT_EXTENSION;
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int highestHeightX = heightWidth - 1;
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int highestHeightZ = heightHeight - 1;
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glm::vec3 scale((float)innerWidth, 1.0f, (float)innerHeight);
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glm::vec3 center = position * scale;
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center.x += 1.0f;
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center.z += 1.0f;
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glm::vec3 inverseScale(innerHeightWidth / scale.x, numeric_limits<quint16>::max() / scale.y, innerHeightHeight / scale.z);
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glm::vec3 center = glm::inverse(rotation) * (position - translation) * inverseScale + glm::vec3(1.0f, 0.0f, 1.0f);
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glm::vec3 extents = radius * inverseScale;
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glm::vec3 extents = radius * scale;
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glm::vec3 start = glm::floor(center - extents);
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glm::vec3 end = glm::ceil(center + extents);
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if (center.x + extents.x < 0.0f || center.z + extents.z < 0.0f ||
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center.x - extents.x > highestHeightX || center.z - extents.z > highestHeightZ) {
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return;
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}
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if (!isLeaf()) {
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for (int i = 0; i < CHILD_COUNT; i++) {
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glm::vec3 nextScale = scale * glm::vec3(0.5f, 1.0f, 0.5f);
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_children[i]->getRangeAfterHeightPaint(translation +
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rotation * glm::vec3(i & X_MAXIMUM_FLAG ? nextScale.x : 0.0f, 0.0f,
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i & Y_MAXIMUM_FLAG ? nextScale.z : 0.0f), rotation,
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nextScale, position, radius, height, minimum, maximum);
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}
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return;
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}
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glm::vec3 start = glm::clamp(glm::floor(center - extents), glm::vec3(),
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glm::vec3((float)highestHeightX, 0.0f, (float)highestHeightZ));
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glm::vec3 end = glm::clamp(glm::ceil(center + extents), glm::vec3(),
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glm::vec3((float)highestHeightX, 0.0f, (float)highestHeightZ));
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// first see if we're going to exceed the range limits
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float z = qMax(start.z, 0.0f);
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float startX = qMax(start.x, 0.0f), endX = qMin(end.x, (float)highestX);
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quint16* lineDest = contents.data() + (int)z * heightWidth + (int)startX;
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const quint16* lineDest = _height->getContents().constData() + (int)start.z * heightWidth + (int)start.x;
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float squaredRadius = extents.x * extents.x;
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float squaredRadiusReciprocal = 1.0f / squaredRadius;
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float multiplierZ = extents.x / extents.z;
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for (float endZ = qMin(end.z, (float)highestZ); z <= endZ; z += 1.0f) {
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quint16* dest = lineDest;
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for (float x = startX; x <= endX; x += 1.0f, dest++) {
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float relativeHeight = height * numeric_limits<quint16>::max() / scale.y;
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for (float z = start.z; z <= end.z; z += 1.0f) {
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const quint16* dest = lineDest;
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for (float x = start.x; x <= end.x; x += 1.0f, dest++) {
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float dx = x - center.x, dz = (z - center.z) * multiplierZ;
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float distanceSquared = dx * dx + dz * dz;
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if (distanceSquared <= squaredRadius) {
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// height falls off towards edges
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int value = *dest;
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if (value != 0) {
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value += height * (squaredRadius - distanceSquared) * squaredRadiusReciprocal;
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minimum = qMin(minimum, value);
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maximum = qMax(maximum, value);
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value += relativeHeight * (squaredRadius - distanceSquared) * squaredRadiusReciprocal;
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minimum = qMin(minimum, (float)value);
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maximum = qMax(maximum, (float)value);
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}
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}
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}
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@ -1884,18 +1885,35 @@ void HeightfieldNode::getRangeAfterHeightPaint(const glm::vec3& position, const
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}
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}
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HeightfieldNode* HeightfieldNode::paintHeight(const glm::vec3& position, const glm::vec3& radius,
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float height, float normalizeScale, float normalizeOffset) {
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if ((position.x + radius.x < 0.0f || position.z + radius.z < 0.0f || position.x - radius.x > 1.0f ||
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position.z - radius.z > 1.0f) && normalizeScale == 1.0f && normalizeOffset == 0.0f) {
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HeightfieldNode* HeightfieldNode::paintHeight(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
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const glm::vec3& position, float radius, float height, float normalizeScale, float normalizeOffset) {
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if (!_height) {
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return this;
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}
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int heightWidth = _height->getWidth();
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int heightHeight = _height->getContents().size() / heightWidth;
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int innerHeightWidth = heightWidth - HeightfieldHeight::HEIGHT_EXTENSION;
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int innerHeightHeight = heightHeight - HeightfieldHeight::HEIGHT_EXTENSION;
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int highestHeightX = heightWidth - 1;
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int highestHeightZ = heightHeight - 1;
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glm::vec3 inverseScale(innerHeightWidth / scale.x, numeric_limits<quint16>::max() / scale.y, innerHeightHeight / scale.z);
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glm::vec3 center = glm::inverse(rotation) * (position - translation) * inverseScale + glm::vec3(1.0f, 0.0f, 1.0f);
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glm::vec3 extents = radius * inverseScale;
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bool intersects = (center.x + extents.x >= 0.0f && center.z + extents.z >= 0.0f &&
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center.x - extents.x <= highestHeightX && center.z - extents.z <= highestHeightZ);
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if (!intersects && normalizeScale == 1.0f && normalizeOffset == 0.0f) {
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return this;
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}
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if (!isLeaf()) {
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HeightfieldNode* newNode = this;
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for (int i = 0; i < CHILD_COUNT; i++) {
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HeightfieldNode* newChild = _children[i]->paintHeight(position * glm::vec3(2.0f, 1.0f, 2.0f) -
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glm::vec3(i & X_MAXIMUM_FLAG ? 1.0f : 0.0f, 0.0f, i & Y_MAXIMUM_FLAG ? 1.0f : 0.0f),
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radius * glm::vec3(2.0f, 1.0f, 2.0f), height, normalizeScale, normalizeOffset);
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glm::vec3 nextScale = scale * glm::vec3(0.5f, 1.0f, 0.5f);
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HeightfieldNode* newChild = _children[i]->paintHeight(translation +
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rotation * glm::vec3(i & X_MAXIMUM_FLAG ? nextScale.x : 0.0f, 0.0f,
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i & Y_MAXIMUM_FLAG ? nextScale.z : 0.0f), rotation,
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nextScale, position, radius, height, normalizeScale, normalizeOffset);
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if (_children[i] != newChild) {
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if (newNode == this) {
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newNode = new HeightfieldNode(*this);
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@ -1908,355 +1926,69 @@ HeightfieldNode* HeightfieldNode::paintHeight(const glm::vec3& position, const g
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}
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return newNode;
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}
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if (!_height) {
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return this;
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QVector<quint16> newHeightContents = _height->getContents();
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int stackWidth = innerHeightWidth + HeightfieldData::SHARED_EDGE;
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QVector<QByteArray> newStackContents;
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QVector<SharedObjectPointer> newStackMaterials;
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if (_stack) {
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stackWidth = _stack->getWidth();
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newStackContents = _stack->getContents();
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newStackMaterials = _stack->getMaterials();
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}
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int heightWidth = _height->getWidth();
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int heightHeight = _height->getContents().size() / heightWidth;
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QVector<quint16> contents = _height->getContents();
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int innerWidth = heightWidth - HeightfieldHeight::HEIGHT_EXTENSION;
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int innerHeight = heightHeight - HeightfieldHeight::HEIGHT_EXTENSION;
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int highestX = heightWidth - 1;
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int highestZ = heightHeight - 1;
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glm::vec3 scale((float)innerWidth, 1.0f, (float)innerHeight);
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glm::vec3 center = position * scale;
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center.x += 1.0f;
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center.z += 1.0f;
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glm::vec3 extents = radius * scale;
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glm::vec3 start = glm::floor(center - extents);
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glm::vec3 end = glm::ceil(center + extents);
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int innerStackWidth = stackWidth - HeightfieldData::SHARED_EDGE;
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// renormalize if necessary
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bool changed = false;
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if (normalizeScale != 1.0f || normalizeOffset != 0.0f) {
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changed = true;
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for (quint16* dest = contents.data(), *end = contents.data() + contents.size(); dest != end; dest++) {
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int value = *dest;
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if (value != 0) {
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*dest = (value + normalizeOffset) * normalizeScale;
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}
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}
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maybeRenormalize(scale, normalizeScale, normalizeOffset, innerStackWidth, newHeightContents, newStackContents);
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if (!intersects) {
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return new HeightfieldNode(HeightfieldHeightPointer(new HeightfieldHeight(heightWidth, newHeightContents)),
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_color, _material, HeightfieldStackPointer(new HeightfieldStack(stackWidth, newStackContents, newStackMaterials)));
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}
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// now apply the actual change
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float z = qMax(start.z, 0.0f);
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float startX = qMax(start.x, 0.0f), endX = qMin(end.x, (float)highestX);
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quint16* lineDest = contents.data() + (int)z * heightWidth + (int)startX;
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glm::vec3 start = glm::clamp(glm::floor(center - extents), glm::vec3(),
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glm::vec3((float)highestHeightX, 0.0f, (float)highestHeightZ));
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glm::vec3 end = glm::clamp(glm::ceil(center + extents), glm::vec3(),
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glm::vec3((float)highestHeightX, 0.0f, (float)highestHeightZ));
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quint16* lineDest = newHeightContents.data() + (int)start.z * heightWidth + (int)start.x;
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float squaredRadius = extents.x * extents.x;
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float squaredRadiusReciprocal = 1.0f / squaredRadius;
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float multiplierZ = extents.x / extents.z;
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for (float endZ = qMin(end.z, (float)highestZ); z <= endZ; z += 1.0f) {
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float relativeHeight = height * numeric_limits<quint16>::max() / scale.y;
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for (float z = start.z; z <= end.z; z += 1.0f) {
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quint16* dest = lineDest;
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for (float x = startX; x <= endX; x += 1.0f, dest++) {
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for (float x = start.x; x <= end.x; x += 1.0f, dest++) {
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float dx = x - center.x, dz = (z - center.z) * multiplierZ;
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float distanceSquared = dx * dx + dz * dz;
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if (distanceSquared <= squaredRadius) {
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// height falls off towards edges
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int value = *dest;
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if (value != 0) {
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*dest = value + height * (squaredRadius - distanceSquared) * squaredRadiusReciprocal;
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changed = true;
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*dest = value + relativeHeight * (squaredRadius - distanceSquared) * squaredRadiusReciprocal;
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}
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}
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}
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lineDest += heightWidth;
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}
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if (!changed) {
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return this;
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}
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HeightfieldNode* newNode = new HeightfieldNode(*this);
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newNode->setHeight(HeightfieldHeightPointer(new HeightfieldHeight(heightWidth, contents)));
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return newNode;
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return new HeightfieldNode(HeightfieldHeightPointer(new HeightfieldHeight(heightWidth, newHeightContents)),
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_color, _material, HeightfieldStackPointer(new HeightfieldStack(stackWidth, newStackContents, newStackMaterials)));
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}
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HeightfieldNode* HeightfieldNode::clearAndFetchHeight(const glm::vec3& translation, const glm::quat& rotation,
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const glm::vec3& scale, const Box& bounds, SharedObjectPointer& heightfield) {
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Box nodeBounds = glm::translate(translation) * glm::mat4_cast(rotation) * Box(glm::vec3(), scale);
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if (!nodeBounds.intersects(bounds)) {
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return this;
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}
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if (!isLeaf()) {
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HeightfieldNode* newNode = this;
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for (int i = 0; i < CHILD_COUNT; i++) {
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glm::vec3 nextScale = scale * glm::vec3(0.5f, 1.0f, 0.5f);
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HeightfieldNode* newChild = _children[i]->clearAndFetchHeight(translation +
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rotation * glm::vec3(i & X_MAXIMUM_FLAG ? nextScale.x : 0.0f, 0.0f,
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i & Y_MAXIMUM_FLAG ? nextScale.z : 0.0f), rotation,
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nextScale, bounds, heightfield);
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if (_children[i] != newChild) {
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if (newNode == this) {
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newNode = new HeightfieldNode(*this);
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}
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newNode->setChild(i, HeightfieldNodePointer(newChild));
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}
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}
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if (newNode != this) {
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newNode->mergeChildren();
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}
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return newNode;
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}
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if (!_height) {
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return this;
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}
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int heightWidth = _height->getWidth();
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int heightHeight = _height->getContents().size() / heightWidth;
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int innerHeightWidth = heightWidth - HeightfieldHeight::HEIGHT_EXTENSION;
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int innerHeightHeight = heightHeight - HeightfieldHeight::HEIGHT_EXTENSION;
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float heightIncrementX = scale.x / innerHeightWidth;
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float heightIncrementZ = scale.z / innerHeightHeight;
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int colorWidth = heightWidth;
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int colorHeight = heightHeight;
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if (_color) {
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colorWidth = _color->getWidth();
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colorHeight = _color->getContents().size() / (colorWidth * DataBlock::COLOR_BYTES);
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}
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int innerColorWidth = colorWidth - HeightfieldData::SHARED_EDGE;
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int innerColorHeight = colorHeight - HeightfieldData::SHARED_EDGE;
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float colorIncrementX = scale.x / innerColorWidth;
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float colorIncrementZ = scale.z / innerColorHeight;
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int materialWidth = colorWidth;
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int materialHeight = colorHeight;
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if (_material) {
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materialWidth = _material->getWidth();
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materialHeight = _material->getContents().size() / materialWidth;
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}
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int innerMaterialWidth = materialWidth - HeightfieldData::SHARED_EDGE;
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int innerMaterialHeight = materialHeight - HeightfieldData::SHARED_EDGE;
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float materialIncrementX = scale.x / innerMaterialWidth;
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float materialIncrementZ = scale.z / innerMaterialHeight;
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float largestIncrementX = qMax(heightIncrementX, qMax(colorIncrementX, materialIncrementX));
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float largestIncrementZ = qMax(heightIncrementZ, qMax(colorIncrementZ, materialIncrementZ));
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glm::vec3 minimum(glm::floor(bounds.minimum.x / largestIncrementX) * largestIncrementX, nodeBounds.minimum.y,
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glm::floor(bounds.minimum.z / largestIncrementZ) * largestIncrementZ);
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glm::vec3 maximum(glm::ceil(bounds.maximum.x / largestIncrementX) * largestIncrementX, nodeBounds.maximum.y,
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glm::ceil(bounds.maximum.z / largestIncrementZ) * largestIncrementZ);
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Box largestBounds(minimum, maximum);
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// enlarge the area to fetch
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minimum.x -= largestIncrementX;
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maximum.x += largestIncrementX;
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minimum.z -= largestIncrementZ;
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maximum.z += largestIncrementX;
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glm::mat4 baseTransform = glm::mat4_cast(glm::inverse(rotation)) * glm::translate(-translation);
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glm::vec3 inverseScale(innerHeightWidth / scale.x, 1.0f, innerHeightHeight / scale.z);
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glm::mat4 transform = glm::scale(inverseScale) * baseTransform;
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Box transformedBounds = transform * largestBounds;
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// make sure there are values to clear
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int startX = glm::clamp((int)glm::ceil(transformedBounds.minimum.x) + HeightfieldHeight::HEIGHT_BORDER,
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0, heightWidth - 1);
|
||||
int startZ = glm::clamp((int)glm::ceil(transformedBounds.minimum.z) + HeightfieldHeight::HEIGHT_BORDER,
|
||||
0, heightHeight - 1);
|
||||
int endX = glm::clamp((int)glm::floor(transformedBounds.maximum.x) + HeightfieldHeight::HEIGHT_BORDER, 0, heightWidth - 1);
|
||||
int endZ = glm::clamp((int)glm::floor(transformedBounds.maximum.z) + HeightfieldHeight::HEIGHT_BORDER,
|
||||
0, heightHeight - 1);
|
||||
const quint16* src = _height->getContents().constData() + startZ * heightWidth + startX;
|
||||
for (int z = startZ; z <= endZ; z++, src += heightWidth) {
|
||||
const quint16* lineSrc = src;
|
||||
for (int x = startX; x <= endX; x++) {
|
||||
if (*lineSrc++ != 0) {
|
||||
goto clearableBreak;
|
||||
}
|
||||
}
|
||||
}
|
||||
return this;
|
||||
clearableBreak:
|
||||
|
||||
int spannerHeightWidth = (int)((maximum.x - minimum.x) / heightIncrementX) + HeightfieldHeight::HEIGHT_EXTENSION;
|
||||
int spannerHeightHeight = (int)((maximum.z - minimum.z) / heightIncrementZ) + HeightfieldHeight::HEIGHT_EXTENSION;
|
||||
int spannerColorWidth = (int)((maximum.x - minimum.x) / colorIncrementX) + HeightfieldData::SHARED_EDGE;
|
||||
int spannerColorHeight = (int)((maximum.z - minimum.z) / colorIncrementZ) + HeightfieldData::SHARED_EDGE;
|
||||
int spannerMaterialWidth = (int)((maximum.x - minimum.x) / materialIncrementX) + HeightfieldData::SHARED_EDGE;
|
||||
int spannerMaterialHeight = (int)((maximum.z - minimum.z) / materialIncrementZ) + HeightfieldData::SHARED_EDGE;
|
||||
|
||||
// create heightfield if necessary
|
||||
Heightfield* spanner = static_cast<Heightfield*>(heightfield.data());
|
||||
if (!spanner) {
|
||||
heightfield = spanner = new Heightfield();
|
||||
spanner->setTranslation(minimum);
|
||||
spanner->setScale(maximum.x - minimum.x);
|
||||
spanner->setAspectY((maximum.y - minimum.y) / spanner->getScale());
|
||||
spanner->setAspectZ((maximum.z - minimum.z) / spanner->getScale());
|
||||
spanner->setHeight(HeightfieldHeightPointer(new HeightfieldHeight(spannerHeightWidth,
|
||||
QVector<quint16>(spannerHeightWidth * spannerHeightHeight))));
|
||||
spanner->setColor(HeightfieldColorPointer(new HeightfieldColor(spannerColorWidth,
|
||||
QByteArray(spannerColorWidth * spannerColorHeight * DataBlock::COLOR_BYTES, 0xFF))));
|
||||
spanner->setMaterial(HeightfieldMaterialPointer(new HeightfieldMaterial(spannerMaterialWidth,
|
||||
QByteArray(spannerMaterialWidth * spannerMaterialHeight, 0), QVector<SharedObjectPointer>())));
|
||||
}
|
||||
|
||||
// fetch the height
|
||||
glm::vec3 spannerInverseScale((spannerHeightWidth - HeightfieldHeight::HEIGHT_EXTENSION) / spanner->getScale(), 1.0f,
|
||||
(spannerHeightHeight - HeightfieldHeight::HEIGHT_EXTENSION) / (spanner->getScale() * spanner->getAspectZ()));
|
||||
glm::mat4 spannerBaseTransform = glm::translate(-spanner->getTranslation());
|
||||
glm::mat4 spannerTransform = glm::scale(spannerInverseScale) * spannerBaseTransform;
|
||||
Box spannerTransformedBounds = spannerTransform * nodeBounds;
|
||||
int spannerStartX = glm::clamp((int)glm::floor(spannerTransformedBounds.minimum.x) + HeightfieldHeight::HEIGHT_BORDER,
|
||||
0, spannerHeightWidth - 1);
|
||||
int spannerStartZ = glm::clamp((int)glm::floor(spannerTransformedBounds.minimum.z) + HeightfieldHeight::HEIGHT_BORDER,
|
||||
0, spannerHeightHeight - 1);
|
||||
int spannerEndX = glm::clamp((int)glm::ceil(spannerTransformedBounds.maximum.x) + HeightfieldHeight::HEIGHT_BORDER,
|
||||
0, spannerHeightWidth - 1);
|
||||
int spannerEndZ = glm::clamp((int)glm::ceil(spannerTransformedBounds.maximum.z) + HeightfieldHeight::HEIGHT_BORDER,
|
||||
0, spannerHeightHeight - 1);
|
||||
quint16* dest = spanner->getHeight()->getContents().data() + spannerStartZ * spannerHeightWidth + spannerStartX;
|
||||
glm::vec3 step = 1.0f / spannerInverseScale;
|
||||
glm::vec3 initialPosition = glm::inverse(rotation) * (glm::vec3(spannerStartX - HeightfieldHeight::HEIGHT_BORDER, 0,
|
||||
spannerStartZ - HeightfieldHeight::HEIGHT_BORDER) * step + spanner->getTranslation() - translation) / scale;
|
||||
glm::vec3 position = initialPosition;
|
||||
step = glm::inverse(rotation) * step / scale;
|
||||
float heightScale = numeric_limits<quint16>::max();
|
||||
for (int z = spannerStartZ; z <= spannerEndZ; z++, dest += spannerHeightWidth, position.z += step.z) {
|
||||
quint16* lineDest = dest;
|
||||
position.x = initialPosition.x;
|
||||
for (int x = spannerStartX; x <= spannerEndX; x++, lineDest++, position.x += step.x) {
|
||||
float height = getHeight(position) * heightScale;
|
||||
if (height > *lineDest) {
|
||||
*lineDest = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// and the color
|
||||
if (_color) {
|
||||
spannerInverseScale = glm::vec3((spannerColorWidth - HeightfieldData::SHARED_EDGE) / spanner->getScale(), 1.0f,
|
||||
(spannerColorHeight - HeightfieldData::SHARED_EDGE) / (spanner->getScale() * spanner->getAspectZ()));
|
||||
spannerTransform = glm::scale(spannerInverseScale) * spannerBaseTransform;
|
||||
spannerTransformedBounds = spannerTransform * nodeBounds;
|
||||
spannerStartX = glm::clamp((int)glm::floor(spannerTransformedBounds.minimum.x), 0, spannerColorWidth - 1);
|
||||
spannerStartZ = glm::clamp((int)glm::floor(spannerTransformedBounds.minimum.z), 0, spannerColorHeight - 1);
|
||||
spannerEndX = glm::clamp((int)glm::ceil(spannerTransformedBounds.maximum.x), 0, spannerColorWidth - 1);
|
||||
spannerEndZ = glm::clamp((int)glm::ceil(spannerTransformedBounds.maximum.z), 0, spannerColorHeight - 1);
|
||||
|
||||
char* dest = spanner->getColor()->getContents().data() +
|
||||
(spannerStartZ * spannerColorWidth + spannerStartX) * DataBlock::COLOR_BYTES;
|
||||
step = 1.0f / spannerInverseScale;
|
||||
initialPosition = glm::inverse(rotation) * (glm::vec3(spannerStartX, 0, spannerStartZ) * step +
|
||||
spanner->getTranslation() - translation) / scale;
|
||||
position = initialPosition;
|
||||
step = glm::inverse(rotation) * step / scale;
|
||||
for (int z = spannerStartZ; z <= spannerEndZ; z++, dest += spannerColorWidth * DataBlock::COLOR_BYTES,
|
||||
position.z += step.z) {
|
||||
char* lineDest = dest;
|
||||
position.x = initialPosition.x;
|
||||
for (int x = spannerStartX; x <= spannerEndX; x++, lineDest += DataBlock::COLOR_BYTES, position.x += step.x) {
|
||||
QRgb color = getColorAt(position);
|
||||
if (color != 0) {
|
||||
lineDest[0] = qRed(color);
|
||||
lineDest[1] = qGreen(color);
|
||||
lineDest[2] = qBlue(color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// and the material
|
||||
if (_material) {
|
||||
spannerInverseScale = glm::vec3((spannerMaterialWidth - HeightfieldData::SHARED_EDGE) / spanner->getScale(), 1.0f,
|
||||
(spannerMaterialHeight - HeightfieldData::SHARED_EDGE) / (spanner->getScale() * spanner->getAspectZ()));
|
||||
spannerTransform = glm::scale(spannerInverseScale) * spannerBaseTransform;
|
||||
spannerTransformedBounds = spannerTransform * nodeBounds;
|
||||
spannerStartX = glm::clamp((int)glm::floor(spannerTransformedBounds.minimum.x), 0, spannerMaterialWidth - 1);
|
||||
spannerStartZ = glm::clamp((int)glm::floor(spannerTransformedBounds.minimum.z), 0, spannerMaterialHeight - 1);
|
||||
spannerEndX = glm::clamp((int)glm::ceil(spannerTransformedBounds.maximum.x), 0, spannerMaterialWidth - 1);
|
||||
spannerEndZ = glm::clamp((int)glm::ceil(spannerTransformedBounds.maximum.z), 0, spannerMaterialHeight - 1);
|
||||
|
||||
char* dest = spanner->getMaterial()->getContents().data() + spannerStartZ * spannerMaterialWidth + spannerStartX;
|
||||
step = 1.0f / spannerInverseScale;
|
||||
initialPosition = glm::inverse(rotation) * (glm::vec3(spannerStartX, 0, spannerStartZ) * step +
|
||||
spanner->getTranslation() - translation) / scale;
|
||||
position = initialPosition;
|
||||
step = glm::inverse(rotation) * step / scale;
|
||||
QHash<int, int> materialMap;
|
||||
for (int z = spannerStartZ; z <= spannerEndZ; z++, dest += spannerMaterialWidth, position.z += step.z) {
|
||||
char* lineDest = dest;
|
||||
position.x = initialPosition.x;
|
||||
for (int x = spannerStartX; x <= spannerEndX; x++, lineDest++, position.x += step.x) {
|
||||
int material = getMaterialAt(position);
|
||||
if (material != -1) {
|
||||
if (material != 0) {
|
||||
int& mapping = materialMap[material];
|
||||
if (mapping == 0) {
|
||||
material = mapping = getMaterialIndex(_material->getMaterials().at(material - 1),
|
||||
spanner->getMaterial()->getMaterials(), spanner->getMaterial()->getContents());
|
||||
}
|
||||
}
|
||||
*lineDest = material;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clear the height
|
||||
QVector<quint16> newHeightContents = _height->getContents();
|
||||
dest = newHeightContents.data() + startZ * heightWidth + startX;
|
||||
for (int z = startZ; z <= endZ; z++, dest += heightWidth) {
|
||||
memset(dest, 0, (endX - startX + 1) * sizeof(quint16));
|
||||
}
|
||||
|
||||
HeightfieldNode* newNode = new HeightfieldNode();
|
||||
newNode->setHeight(HeightfieldHeightPointer(new HeightfieldHeight(heightWidth, newHeightContents)));
|
||||
|
||||
// and the color
|
||||
if (_color) {
|
||||
inverseScale = glm::vec3(innerColorWidth / scale.x, 1.0f, innerColorHeight / scale.z);
|
||||
transform = glm::scale(inverseScale) * baseTransform;
|
||||
transformedBounds = transform * largestBounds;
|
||||
startX = glm::clamp((int)glm::ceil(transformedBounds.minimum.x), 0, colorWidth - 1);
|
||||
startZ = glm::clamp((int)glm::ceil(transformedBounds.minimum.z), 0, colorHeight - 1);
|
||||
endX = glm::clamp((int)glm::floor(transformedBounds.maximum.x), 0, colorWidth - 1);
|
||||
endZ = glm::clamp((int)glm::floor(transformedBounds.maximum.z), 0, colorHeight - 1);
|
||||
QByteArray newColorContents = _color->getContents();
|
||||
char* dest = newColorContents.data() + (startZ * colorWidth + startX) * DataBlock::COLOR_BYTES;
|
||||
for (int z = startZ; z <= endZ; z++, dest += colorWidth * DataBlock::COLOR_BYTES) {
|
||||
memset(dest, 0, (endX - startX + 1) * DataBlock::COLOR_BYTES);
|
||||
}
|
||||
newNode->setColor(HeightfieldColorPointer(new HeightfieldColor(colorWidth, newColorContents)));
|
||||
}
|
||||
|
||||
// and the material
|
||||
if (_material) {
|
||||
inverseScale = glm::vec3(innerMaterialWidth / scale.x, 1.0f, innerMaterialHeight / scale.z);
|
||||
transform = glm::scale(inverseScale) * baseTransform;
|
||||
transformedBounds = transform * largestBounds;
|
||||
startX = glm::clamp((int)glm::ceil(transformedBounds.minimum.x), 0, materialWidth - 1);
|
||||
startZ = glm::clamp((int)glm::ceil(transformedBounds.minimum.z), 0, materialHeight - 1);
|
||||
endX = glm::clamp((int)glm::floor(transformedBounds.maximum.x), 0, materialWidth - 1);
|
||||
endZ = glm::clamp((int)glm::floor(transformedBounds.maximum.z), 0, materialHeight - 1);
|
||||
QByteArray newMaterialContents = _material->getContents();
|
||||
QVector<SharedObjectPointer> newMaterials = _material->getMaterials();
|
||||
char* dest = newMaterialContents.data() + startZ * materialWidth + startX;
|
||||
for (int z = startZ; z <= endZ; z++, dest += materialWidth) {
|
||||
memset(dest, 0, endX - startX + 1);
|
||||
}
|
||||
clearUnusedMaterials(newMaterials, newMaterialContents);
|
||||
newNode->setMaterial(HeightfieldMaterialPointer(new HeightfieldMaterial(
|
||||
materialWidth, newMaterialContents, newMaterials)));
|
||||
}
|
||||
|
||||
return newNode;
|
||||
}
|
||||
|
||||
void HeightfieldNode::getRangeAfterMaterialSet(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
|
||||
const Box& spannerBounds, int& minimum, int& maximum) const {
|
||||
void HeightfieldNode::getRangeAfterEdit(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
|
||||
const Box& editBounds, float& minimum, float& maximum) const {
|
||||
Box bounds = glm::translate(translation) * glm::mat4_cast(rotation) * Box(glm::vec3(), scale);
|
||||
if (!bounds.intersects(spannerBounds)) {
|
||||
if (!bounds.intersects(editBounds)) {
|
||||
return;
|
||||
}
|
||||
if (!isLeaf()) {
|
||||
for (int i = 0; i < CHILD_COUNT; i++) {
|
||||
glm::vec3 nextScale = scale * glm::vec3(0.5f, 1.0f, 0.5f);
|
||||
_children[i]->getRangeAfterMaterialSet(translation +
|
||||
_children[i]->getRangeAfterEdit(translation +
|
||||
rotation * glm::vec3(i & X_MAXIMUM_FLAG ? nextScale.x : 0.0f, 0.0f,
|
||||
i & Y_MAXIMUM_FLAG ? nextScale.z : 0.0f), rotation,
|
||||
nextScale, spannerBounds, minimum, maximum);
|
||||
nextScale, editBounds, minimum, maximum);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -2271,13 +2003,13 @@ void HeightfieldNode::getRangeAfterMaterialSet(const glm::vec3& translation, con
|
|||
glm::mat4 baseInverseTransform = glm::mat4_cast(glm::inverse(rotation)) * glm::translate(-translation);
|
||||
glm::vec3 inverseScale(innerHeightWidth / scale.x, numeric_limits<quint16>::max() / scale.y, innerHeightHeight / scale.z);
|
||||
glm::mat4 inverseTransform = glm::translate(glm::vec3(1.0f, 0.0f, 1.0f)) * glm::scale(inverseScale) * baseInverseTransform;
|
||||
Box transformedBounds = inverseTransform * spannerBounds;
|
||||
Box transformedBounds = inverseTransform * editBounds;
|
||||
|
||||
glm::vec3 start = glm::floor(transformedBounds.minimum);
|
||||
glm::vec3 end = glm::ceil(transformedBounds.maximum);
|
||||
|
||||
minimum = qMin(minimum, (int)start.y);
|
||||
maximum = qMax(maximum, (int)end.y);
|
||||
minimum = qMin(minimum, start.y);
|
||||
maximum = qMax(maximum, end.y);
|
||||
}
|
||||
|
||||
HeightfieldNode* HeightfieldNode::setMaterial(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
|
||||
|
@ -2319,19 +2051,28 @@ HeightfieldNode* HeightfieldNode::setMaterial(const glm::vec3& translation, cons
|
|||
int highestHeightZ = heightHeight - 1;
|
||||
QVector<quint16> newHeightContents = _height->getContents();
|
||||
|
||||
// renormalize if necessary
|
||||
if (normalizeScale != 1.0f || normalizeOffset != 0.0f) {
|
||||
for (quint16* dest = newHeightContents.data(), *end = newHeightContents.data() + newHeightContents.size();
|
||||
dest != end; dest++) {
|
||||
int value = *dest;
|
||||
if (value != 0) {
|
||||
*dest = (value + normalizeOffset) * normalizeScale;
|
||||
}
|
||||
}
|
||||
int stackWidth, stackHeight;
|
||||
QVector<QByteArray> newStackContents;
|
||||
QVector<SharedObjectPointer> newStackMaterials;
|
||||
if (_stack) {
|
||||
stackWidth = _stack->getWidth();
|
||||
stackHeight = _stack->getContents().size() / stackWidth;
|
||||
newStackContents = _stack->getContents();
|
||||
newStackMaterials = _stack->getMaterials();
|
||||
|
||||
} else {
|
||||
stackWidth = innerHeightWidth + HeightfieldData::SHARED_EDGE;
|
||||
stackHeight = innerHeightHeight + HeightfieldData::SHARED_EDGE;
|
||||
newStackContents = QVector<QByteArray>(stackWidth * stackHeight);
|
||||
}
|
||||
int innerStackWidth = stackWidth - HeightfieldData::SHARED_EDGE;
|
||||
int innerStackHeight = stackHeight - HeightfieldData::SHARED_EDGE;
|
||||
|
||||
// renormalize if necessary
|
||||
maybeRenormalize(scale, normalizeScale, normalizeOffset, innerStackWidth, newHeightContents, newStackContents);
|
||||
if (!intersects) {
|
||||
return new HeightfieldNode(HeightfieldHeightPointer(new HeightfieldHeight(heightWidth, newHeightContents)),
|
||||
_color, _material, _stack);
|
||||
_color, _material, HeightfieldStackPointer(new HeightfieldStack(stackWidth, newStackContents, newStackMaterials)));
|
||||
}
|
||||
|
||||
int colorWidth, colorHeight;
|
||||
|
@ -2366,23 +2107,6 @@ HeightfieldNode* HeightfieldNode::setMaterial(const glm::vec3& translation, cons
|
|||
int innerMaterialWidth = materialWidth - HeightfieldData::SHARED_EDGE;
|
||||
int innerMaterialHeight = materialHeight - HeightfieldData::SHARED_EDGE;
|
||||
|
||||
int stackWidth, stackHeight;
|
||||
QVector<QByteArray> newStackContents;
|
||||
QVector<SharedObjectPointer> newStackMaterials;
|
||||
if (_stack) {
|
||||
stackWidth = _stack->getWidth();
|
||||
stackHeight = _stack->getContents().size() / stackWidth;
|
||||
newStackContents = _stack->getContents();
|
||||
newStackMaterials = _stack->getMaterials();
|
||||
|
||||
} else {
|
||||
stackWidth = innerHeightWidth + HeightfieldData::SHARED_EDGE;
|
||||
stackHeight = innerHeightHeight + HeightfieldData::SHARED_EDGE;
|
||||
newStackContents = QVector<QByteArray>(stackWidth * stackHeight);
|
||||
}
|
||||
int innerStackWidth = stackWidth - HeightfieldData::SHARED_EDGE;
|
||||
int innerStackHeight = stackHeight - HeightfieldData::SHARED_EDGE;
|
||||
|
||||
glm::mat4 baseInverseTransform = glm::mat4_cast(glm::inverse(rotation)) * glm::translate(-translation);
|
||||
glm::vec3 inverseScale(innerHeightWidth / scale.x, numeric_limits<quint16>::max() / scale.y, innerHeightHeight / scale.z);
|
||||
glm::mat4 inverseTransform = glm::translate(glm::vec3(1.0f, 0.0f, 1.0f)) * glm::scale(inverseScale) * baseInverseTransform;
|
||||
|
@ -3035,6 +2759,29 @@ int HeightfieldNode::getMaterialAt(const glm::vec3& location) const {
|
|||
return src[(int)glm::round(relative.z) * width + (int)glm::round(relative.x)];
|
||||
}
|
||||
|
||||
void HeightfieldNode::maybeRenormalize(const glm::vec3& scale, float normalizeScale, float normalizeOffset,
|
||||
int innerStackWidth, QVector<quint16>& heightContents, QVector<QByteArray>& stackContents) {
|
||||
if (normalizeScale == 1.0f && normalizeOffset == 0.0f) {
|
||||
return;
|
||||
}
|
||||
for (quint16* dest = heightContents.data(), *end = dest + heightContents.size(); dest != end; dest++) {
|
||||
int value = *dest;
|
||||
if (value != 0) {
|
||||
*dest = (value + normalizeOffset) * normalizeScale;
|
||||
}
|
||||
}
|
||||
if (stackContents.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
int stackOffset = glm::round(scale.y * normalizeOffset * normalizeScale * innerStackWidth /
|
||||
(numeric_limits<quint16>::max() * scale.x));
|
||||
for (QByteArray* dest = stackContents.data(), *end = dest + stackContents.size(); dest != end; dest++) {
|
||||
if (!dest->isEmpty()) {
|
||||
*(quint16*)dest->data() += stackOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AbstractHeightfieldNodeRenderer::~AbstractHeightfieldNodeRenderer() {
|
||||
}
|
||||
|
||||
|
@ -3142,60 +2889,30 @@ Spanner* Heightfield::paintMaterial(const glm::vec3& position, float radius,
|
|||
|
||||
Spanner* Heightfield::paintHeight(const glm::vec3& position, float radius, float height) {
|
||||
// first see if we're going to exceed the range limits
|
||||
glm::vec3 inverseScale(1.0f / getScale(), 1.0f, 1.0f / (getScale() * _aspectZ));
|
||||
glm::vec3 relativePosition = glm::inverse(getRotation()) * (position - getTranslation()) * inverseScale;
|
||||
glm::vec3 relativeRadius = radius * inverseScale;
|
||||
int minimumValue = 1, maximumValue = numeric_limits<quint16>::max();
|
||||
_root->getRangeAfterHeightPaint(relativePosition, relativeRadius,
|
||||
height * numeric_limits<quint16>::max() / (getScale() * _aspectY), minimumValue, maximumValue);
|
||||
|
||||
// renormalize if necessary
|
||||
Heightfield* newHeightfield = static_cast<Heightfield*>(clone(true));
|
||||
float normalizeScale = 1.0f, normalizeOffset = 0.0f;
|
||||
if (minimumValue < 1 || maximumValue > numeric_limits<quint16>::max()) {
|
||||
normalizeScale = (numeric_limits<quint16>::max() - 1.0f) / (maximumValue - minimumValue);
|
||||
normalizeOffset = 1.0f - minimumValue;
|
||||
newHeightfield->setAspectY(_aspectY / normalizeScale);
|
||||
newHeightfield->setTranslation(getTranslation() - getRotation() *
|
||||
glm::vec3(0.0f, normalizeOffset * _aspectY * getScale() / (numeric_limits<quint16>::max() - 1), 0.0f));
|
||||
}
|
||||
float minimumValue = 1.0f, maximumValue = numeric_limits<quint16>::max();
|
||||
_root->getRangeAfterHeightPaint(getTranslation(), getRotation(), glm::vec3(getScale(), getScale() * _aspectY,
|
||||
getScale() * _aspectZ), position, radius, height, minimumValue, maximumValue);
|
||||
|
||||
// now apply the actual change
|
||||
newHeightfield->setRoot(HeightfieldNodePointer(_root->paintHeight(relativePosition, relativeRadius,
|
||||
height * numeric_limits<quint16>::max() / (getScale() * newHeightfield->getAspectY()),
|
||||
// normalize if necessary
|
||||
float normalizeScale, normalizeOffset;
|
||||
Heightfield* newHeightfield = prepareEdit(minimumValue, maximumValue, normalizeScale, normalizeOffset);
|
||||
newHeightfield->setRoot(HeightfieldNodePointer(_root->paintHeight(newHeightfield->getTranslation(), getRotation(),
|
||||
glm::vec3(getScale(), getScale() * newHeightfield->getAspectY(), getScale() * _aspectZ), position, radius, height,
|
||||
normalizeScale, normalizeOffset)));
|
||||
return newHeightfield;
|
||||
}
|
||||
|
||||
Spanner* Heightfield::clearAndFetchHeight(const Box& bounds, SharedObjectPointer& heightfield) {
|
||||
HeightfieldNode* newRoot = _root->clearAndFetchHeight(getTranslation(), getRotation(),
|
||||
glm::vec3(getScale(), getScale() * _aspectY, getScale() * _aspectZ), bounds, heightfield);
|
||||
if (_root == newRoot) {
|
||||
return this;
|
||||
}
|
||||
Heightfield* newHeightfield = static_cast<Heightfield*>(clone(true));
|
||||
newHeightfield->setRoot(HeightfieldNodePointer(newRoot));
|
||||
return newHeightfield;
|
||||
}
|
||||
|
||||
Spanner* Heightfield::setMaterial(const SharedObjectPointer& spanner, const SharedObjectPointer& material,
|
||||
const QColor& color) {
|
||||
// first see if we're going to exceed the range limits
|
||||
Spanner* spannerData = static_cast<Spanner*>(spanner.data());
|
||||
int minimumValue = 1, maximumValue = numeric_limits<quint16>::max();
|
||||
_root->getRangeAfterMaterialSet(getTranslation(), getRotation(), glm::vec3(getScale(), getScale() * _aspectY,
|
||||
float minimumValue = 1.0f, maximumValue = numeric_limits<quint16>::max();
|
||||
_root->getRangeAfterEdit(getTranslation(), getRotation(), glm::vec3(getScale(), getScale() * _aspectY,
|
||||
getScale() * _aspectZ), spannerData->getBounds(), minimumValue, maximumValue);
|
||||
|
||||
// renormalize if necessary
|
||||
Heightfield* newHeightfield = static_cast<Heightfield*>(clone(true));
|
||||
float normalizeScale = 1.0f, normalizeOffset = 0.0f;
|
||||
if (minimumValue < 1 || maximumValue > numeric_limits<quint16>::max()) {
|
||||
normalizeScale = (numeric_limits<quint16>::max() - 1.0f) / (maximumValue - minimumValue);
|
||||
normalizeOffset = 1.0f - minimumValue;
|
||||
newHeightfield->setAspectY(_aspectY / normalizeScale);
|
||||
newHeightfield->setTranslation(getTranslation() - getRotation() *
|
||||
glm::vec3(0.0f, normalizeOffset * _aspectY * getScale() / (numeric_limits<quint16>::max() - 1), 0.0f));
|
||||
}
|
||||
|
||||
// normalize if necessary
|
||||
float normalizeScale, normalizeOffset;
|
||||
Heightfield* newHeightfield = prepareEdit(minimumValue, maximumValue, normalizeScale, normalizeOffset);
|
||||
newHeightfield->setRoot(HeightfieldNodePointer(_root->setMaterial(newHeightfield->getTranslation(), getRotation(),
|
||||
glm::vec3(getScale(), getScale() * newHeightfield->getAspectY(), getScale() * _aspectZ), spannerData,
|
||||
material, color, normalizeScale, normalizeOffset)));
|
||||
|
@ -3637,3 +3354,20 @@ void Heightfield::updateRoot() {
|
|||
}
|
||||
setRoot(root);
|
||||
}
|
||||
|
||||
Heightfield* Heightfield::prepareEdit(float minimumValue, float maximumValue, float& normalizeScale, float& normalizeOffset) {
|
||||
// renormalize if necessary
|
||||
Heightfield* newHeightfield = static_cast<Heightfield*>(clone(true));
|
||||
if (minimumValue < 1.0f || maximumValue > numeric_limits<quint16>::max()) {
|
||||
normalizeScale = (numeric_limits<quint16>::max() - 1.0f) / (maximumValue - minimumValue);
|
||||
normalizeOffset = 1.0f - minimumValue;
|
||||
newHeightfield->setAspectY(_aspectY / normalizeScale);
|
||||
newHeightfield->setTranslation(getTranslation() - getRotation() *
|
||||
glm::vec3(0.0f, normalizeOffset * _aspectY * getScale() / (numeric_limits<quint16>::max() - 1), 0.0f));
|
||||
} else {
|
||||
normalizeScale = 1.0f;
|
||||
normalizeOffset = 0.0f;
|
||||
}
|
||||
return newHeightfield;
|
||||
}
|
||||
|
||||
|
|
|
@ -81,11 +81,6 @@ public:
|
|||
/// \return the modified spanner, or this if no modification was performed
|
||||
virtual Spanner* paintHeight(const glm::vec3& position, float radius, float height);
|
||||
|
||||
/// Attempts to clear and fetch part of the spanner's height.
|
||||
/// \param heightfield the heightfield to populate
|
||||
/// \return the modified spanner, or this if no modification was performed
|
||||
virtual Spanner* clearAndFetchHeight(const Box& bounds, SharedObjectPointer& heightfield);
|
||||
|
||||
/// Attempts to "sculpt" with the supplied spanner.
|
||||
/// \return the modified spanner, or this if no modification was performed
|
||||
virtual Spanner* setMaterial(const SharedObjectPointer& spanner, const SharedObjectPointer& material,
|
||||
|
@ -478,6 +473,7 @@ typedef QExplicitlySharedDataPointer<HeightfieldStack> HeightfieldStackPointer;
|
|||
class HeightfieldStack : public HeightfieldData {
|
||||
public:
|
||||
|
||||
static const int POSITION_BYTES;
|
||||
static const int ENTRY_BYTES;
|
||||
|
||||
HeightfieldStack(int width, const QVector<QByteArray>& contents, const QVector<SharedObjectPointer>& materials);
|
||||
|
@ -576,18 +572,15 @@ public:
|
|||
HeightfieldNode* paintMaterial(const glm::vec3& position, const glm::vec3& radius, const SharedObjectPointer& material,
|
||||
const QColor& color);
|
||||
|
||||
void getRangeAfterHeightPaint(const glm::vec3& position, const glm::vec3& radius,
|
||||
float height, int& minimum, int& maximum) const;
|
||||
void getRangeAfterHeightPaint(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
|
||||
const glm::vec3& position, float radius, float height, float& minimum, float& maximum) const;
|
||||
|
||||
HeightfieldNode* paintHeight(const glm::vec3& position, const glm::vec3& radius, float height,
|
||||
float normalizeScale, float normalizeOffset);
|
||||
|
||||
HeightfieldNode* clearAndFetchHeight(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
|
||||
const Box& bounds, SharedObjectPointer& heightfield);
|
||||
HeightfieldNode* paintHeight(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
|
||||
const glm::vec3& position, float radius, float height, float normalizeScale, float normalizeOffset);
|
||||
|
||||
void getRangeAfterMaterialSet(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
|
||||
const Box& spannerBounds, int& minimum, int& maximum) const;
|
||||
|
||||
void getRangeAfterEdit(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
|
||||
const Box& editBounds, float& minimum, float& maximum) const;
|
||||
|
||||
HeightfieldNode* setMaterial(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale,
|
||||
Spanner* spanner, const SharedObjectPointer& material, const QColor& color,
|
||||
float normalizeScale, float normalizeOffset);
|
||||
|
@ -614,6 +607,9 @@ private:
|
|||
QRgb getColorAt(const glm::vec3& location) const;
|
||||
int getMaterialAt(const glm::vec3& location) const;
|
||||
|
||||
void maybeRenormalize(const glm::vec3& scale, float normalizeScale, float normalizeOffset, int innerStackWidth,
|
||||
QVector<quint16>& heightContents, QVector<QByteArray>& stackContents);
|
||||
|
||||
HeightfieldHeightPointer _height;
|
||||
HeightfieldColorPointer _color;
|
||||
HeightfieldMaterialPointer _material;
|
||||
|
@ -683,8 +679,6 @@ public:
|
|||
|
||||
virtual Spanner* paintHeight(const glm::vec3& position, float radius, float height);
|
||||
|
||||
virtual Spanner* clearAndFetchHeight(const Box& bounds, SharedObjectPointer& heightfield);
|
||||
|
||||
virtual Spanner* setMaterial(const SharedObjectPointer& spanner, const SharedObjectPointer& material,
|
||||
const QColor& color);
|
||||
|
||||
|
@ -724,6 +718,8 @@ private slots:
|
|||
|
||||
private:
|
||||
|
||||
Heightfield* prepareEdit(float minimumValue, float maximumValue, float& normalizeScale, float& normalizeOffset);
|
||||
|
||||
float _aspectY;
|
||||
float _aspectZ;
|
||||
|
||||
|
|
Loading…
Reference in a new issue