From 702e83ba6a8a9d6db90eb4c40caf81caa1a005c4 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 21 Jun 2016 14:03:21 -0700 Subject: [PATCH] prevent incompatible entity properties combos --- libraries/entities/src/EntityItem.cpp | 50 ++++++++++++++++++--------- 1 file changed, 34 insertions(+), 16 deletions(-) diff --git a/libraries/entities/src/EntityItem.cpp b/libraries/entities/src/EntityItem.cpp index 64b6a2c655..2abb9f12e2 100644 --- a/libraries/entities/src/EntityItem.cpp +++ b/libraries/entities/src/EntityItem.cpp @@ -1602,14 +1602,20 @@ void EntityItem::updateMass(float mass) { void EntityItem::updateVelocity(const glm::vec3& value) { glm::vec3 velocity = getLocalVelocity(); if (velocity != value) { - const float MIN_LINEAR_SPEED = 0.001f; - if (glm::length(value) < MIN_LINEAR_SPEED) { - velocity = ENTITY_ITEM_ZERO_VEC3; + if (getShapeType() == SHAPE_TYPE_STATIC_MESH) { + if (velocity != Vectors::ZERO) { + setLocalVelocity(Vectors::ZERO); + } } else { - velocity = value; + const float MIN_LINEAR_SPEED = 0.001f; + if (glm::length(value) < MIN_LINEAR_SPEED) { + velocity = ENTITY_ITEM_ZERO_VEC3; + } else { + velocity = value; + } + setLocalVelocity(velocity); + _dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY; } - setLocalVelocity(velocity); - _dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY; } } @@ -1630,22 +1636,30 @@ void EntityItem::updateDamping(float value) { void EntityItem::updateGravity(const glm::vec3& value) { if (_gravity != value) { - _gravity = value; - _dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY; + if (getShapeType() == SHAPE_TYPE_STATIC_MESH) { + _gravity = Vectors::ZERO; + } else { + _gravity = value; + _dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY; + } } } void EntityItem::updateAngularVelocity(const glm::vec3& value) { glm::vec3 angularVelocity = getLocalAngularVelocity(); if (angularVelocity != value) { - const float MIN_ANGULAR_SPEED = 0.0002f; - if (glm::length(value) < MIN_ANGULAR_SPEED) { - angularVelocity = ENTITY_ITEM_ZERO_VEC3; + if (getShapeType() == SHAPE_TYPE_STATIC_MESH) { + setLocalAngularVelocity(Vectors::ZERO); } else { - angularVelocity = value; + const float MIN_ANGULAR_SPEED = 0.0002f; + if (glm::length(value) < MIN_ANGULAR_SPEED) { + angularVelocity = ENTITY_ITEM_ZERO_VEC3; + } else { + angularVelocity = value; + } + setLocalAngularVelocity(angularVelocity); + _dirtyFlags |= Simulation::DIRTY_ANGULAR_VELOCITY; } - setLocalAngularVelocity(angularVelocity); - _dirtyFlags |= Simulation::DIRTY_ANGULAR_VELOCITY; } } @@ -1680,8 +1694,12 @@ void EntityItem::updateCollisionMask(uint8_t value) { void EntityItem::updateDynamic(bool value) { if (_dynamic != value) { - _dynamic = value; - _dirtyFlags |= Simulation::DIRTY_MOTION_TYPE; + if (getShapeType() == SHAPE_TYPE_STATIC_MESH) { + _dynamic = false; + } else { + _dynamic = value; + _dirtyFlags |= Simulation::DIRTY_MOTION_TYPE; + } } }