minimize diff

This commit is contained in:
Dante Ruiz 2018-03-06 14:19:26 -08:00
parent fe363e7f2a
commit 6fefd1355a

View file

@ -2818,7 +2818,7 @@ void Application::updateCamera(RenderArgs& renderArgs, float deltaTime) {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getModelScale(), 0)
+ (myAvatar->getWorldOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
glm::vec3(0.0f, 0.0f, -1.0f) * myAvatar->getBoomLength() * _scaleMirror);
glm::vec3(0.0f, 0.0f, -1.0f) * myAvatar->getBoomLength() * _scaleMirror);
}
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
}