Merge branch 'master' of https://github.com/highfidelity/hifi into getEntityPropertiesPerformance

Conflicts:
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.h
	libraries/script-engine/src/ScriptCache.cpp
	libraries/script-engine/src/ScriptCache.h
This commit is contained in:
Brad Hefta-Gaub 2015-09-16 17:16:57 -07:00
commit 6fac447b97
14 changed files with 70 additions and 67 deletions

View file

@ -1302,7 +1302,7 @@ void MyAvatar::initAnimGraph() {
// or run a local web-server
// python -m SimpleHTTPServer&
//auto graphUrl = QUrl("http://localhost:8000/avatar.json");
auto graphUrl = QUrl("https://gist.githubusercontent.com/hyperlogic/04a02c47eb56d8bfaebb/raw/5f2a4e268d35147c83d44881e268f83a6296e89b/ik-avatar-hands.json");
auto graphUrl = QUrl("https://gist.githubusercontent.com/hyperlogic/04a02c47eb56d8bfaebb/raw/72517b231f606b724c5169e02642e401f9af5a54/ik-avatar-hands.json");
_rig->initAnimGraph(graphUrl, _skeletonModel.getGeometry()->getFBXGeometry());
}

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@ -1,5 +1,5 @@
//
// AnimController.cpp
// AnimManipulator.cpp
//
// Created by Anthony J. Thibault on 9/8/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
@ -8,24 +8,25 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AnimController.h"
#include "AnimManipulator.h"
#include "AnimUtil.h"
#include "AnimationLogging.h"
AnimController::AnimController(const std::string& id, float alpha) :
AnimNode(AnimNode::Type::Controller, id),
AnimManipulator::AnimManipulator(const std::string& id, float alpha) :
AnimNode(AnimNode::Type::Manipulator, id),
_alpha(alpha) {
}
AnimController::~AnimController() {
AnimManipulator::~AnimManipulator() {
}
const AnimPoseVec& AnimController::evaluate(const AnimVariantMap& animVars, float dt, Triggers& triggersOut) {
const AnimPoseVec& AnimManipulator::evaluate(const AnimVariantMap& animVars, float dt, Triggers& triggersOut) {
return overlay(animVars, dt, triggersOut, _skeleton->getRelativeBindPoses());
}
const AnimPoseVec& AnimController::overlay(const AnimVariantMap& animVars, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
const AnimPoseVec& AnimManipulator::overlay(const AnimVariantMap& animVars, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
_alpha = animVars.lookup(_alphaVar, _alpha);
for (auto& jointVar : _jointVars) {
@ -33,52 +34,56 @@ const AnimPoseVec& AnimController::overlay(const AnimVariantMap& animVars, float
QString qJointName = QString::fromStdString(jointVar.jointName);
jointVar.jointIndex = _skeleton->nameToJointIndex(qJointName);
if (jointVar.jointIndex < 0) {
qCWarning(animation) << "AnimController could not find jointName" << qJointName << "in skeleton";
qCWarning(animation) << "AnimManipulator could not find jointName" << qJointName << "in skeleton";
}
jointVar.hasPerformedJointLookup = true;
}
if (jointVar.jointIndex >= 0) {
AnimPose defaultPose;
glm::quat absRot;
glm::quat parentAbsRot;
AnimPose defaultAbsPose;
AnimPose defaultRelPose;
AnimPose parentAbsPose = AnimPose::identity;
if (jointVar.jointIndex <= (int)underPoses.size()) {
// jointVar is an absolute rotation, if it is not set we will use the underPose as our default value
defaultPose = _skeleton->getAbsolutePose(jointVar.jointIndex, underPoses);
absRot = animVars.lookup(jointVar.var, defaultPose.rot);
defaultRelPose = underPoses[jointVar.jointIndex];
defaultAbsPose = _skeleton->getAbsolutePose(jointVar.jointIndex, underPoses);
defaultAbsPose.rot = animVars.lookup(jointVar.var, defaultAbsPose.rot);
// because jointVar is absolute, we must use an absolute parent frame to convert into a relative pose.
int parentIndex = _skeleton->getParentIndex(jointVar.jointIndex);
if (parentIndex >= 0) {
parentAbsRot = _skeleton->getAbsolutePose(parentIndex, underPoses).rot;
parentAbsPose = _skeleton->getAbsolutePose(parentIndex, underPoses);
}
} else {
// jointVar is an absolute rotation, if it is not set we will use the bindPose as our default value
defaultPose = _skeleton->getAbsoluteBindPose(jointVar.jointIndex);
absRot = animVars.lookup(jointVar.var, defaultPose.rot);
defaultRelPose = AnimPose::identity;
defaultAbsPose = _skeleton->getAbsoluteBindPose(jointVar.jointIndex);
defaultAbsPose.rot = animVars.lookup(jointVar.var, defaultAbsPose.rot);
// because jointVar is absolute, we must use an absolute parent frame to convert into a relative pose
// here we use the bind pose
int parentIndex = _skeleton->getParentIndex(jointVar.jointIndex);
if (parentIndex >= 0) {
parentAbsRot = _skeleton->getAbsoluteBindPose(parentIndex).rot;
parentAbsPose = _skeleton->getAbsoluteBindPose(parentIndex);
}
}
// convert from absolute to relative
glm::quat relRot = glm::inverse(parentAbsRot) * absRot;
_poses[jointVar.jointIndex] = AnimPose(defaultPose.scale, relRot, defaultPose.trans);
AnimPose relPose = parentAbsPose.inverse() * defaultAbsPose;
// blend with underPose
::blend(1, &defaultRelPose, &relPose, _alpha, &_poses[jointVar.jointIndex]);
}
}
return _poses;
}
void AnimController::setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) {
void AnimManipulator::setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) {
AnimNode::setSkeletonInternal(skeleton);
// invalidate all jointVar indices
@ -97,10 +102,10 @@ void AnimController::setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) {
}
// for AnimDebugDraw rendering
const AnimPoseVec& AnimController::getPosesInternal() const {
const AnimPoseVec& AnimManipulator::getPosesInternal() const {
return _poses;
}
void AnimController::addJointVar(const JointVar& jointVar) {
void AnimManipulator::addJointVar(const JointVar& jointVar) {
_jointVars.push_back(jointVar);
}

View file

@ -1,5 +1,5 @@
//
// AnimController.h
// AnimManipulator.h
//
// Created by Anthony J. Thibault on 9/8/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
@ -8,19 +8,19 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AnimController_h
#define hifi_AnimController_h
#ifndef hifi_AnimManipulator_h
#define hifi_AnimManipulator_h
#include "AnimNode.h"
// Allows procedural control over a set of joints.
class AnimController : public AnimNode {
class AnimManipulator : public AnimNode {
public:
friend class AnimTests;
AnimController(const std::string& id, float alpha);
virtual ~AnimController() override;
AnimManipulator(const std::string& id, float alpha);
virtual ~AnimManipulator() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, float dt, Triggers& triggersOut) override;
virtual const AnimPoseVec& overlay(const AnimVariantMap& animVars, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) override;
@ -50,9 +50,9 @@ protected:
std::vector<JointVar> _jointVars;
// no copies
AnimController(const AnimController&) = delete;
AnimController& operator=(const AnimController&) = delete;
AnimManipulator(const AnimManipulator&) = delete;
AnimManipulator& operator=(const AnimManipulator&) = delete;
};
#endif // hifi_AnimController_h
#endif // hifi_AnimManipulator_h

View file

@ -40,7 +40,7 @@ public:
BlendLinear,
Overlay,
StateMachine,
Controller,
Manipulator,
InverseKinematics,
NumTypes
};

View file

@ -20,7 +20,7 @@
#include "AnimOverlay.h"
#include "AnimNodeLoader.h"
#include "AnimStateMachine.h"
#include "AnimController.h"
#include "AnimManipulator.h"
#include "AnimInverseKinematics.h"
using NodeLoaderFunc = AnimNode::Pointer (*)(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
@ -31,7 +31,7 @@ static AnimNode::Pointer loadClipNode(const QJsonObject& jsonObj, const QString&
static AnimNode::Pointer loadBlendLinearNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadOverlayNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadStateMachineNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadControllerNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadManipulatorNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
// called after children have been loaded
@ -40,7 +40,7 @@ static bool processClipNode(AnimNode::Pointer node, const QJsonObject& jsonObj,
static bool processBlendLinearNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) { return true; }
static bool processOverlayNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) { return true; }
bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static bool processControllerNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) { return true; }
static bool processManipulatorNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) { return true; }
static bool processInverseKinematicsNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) { return true; }
static const char* animNodeTypeToString(AnimNode::Type type) {
@ -49,7 +49,7 @@ static const char* animNodeTypeToString(AnimNode::Type type) {
case AnimNode::Type::BlendLinear: return "blendLinear";
case AnimNode::Type::Overlay: return "overlay";
case AnimNode::Type::StateMachine: return "stateMachine";
case AnimNode::Type::Controller: return "controller";
case AnimNode::Type::Manipulator: return "manipulator";
case AnimNode::Type::InverseKinematics: return "inverseKinematics";
case AnimNode::Type::NumTypes: return nullptr;
};
@ -62,7 +62,7 @@ static NodeLoaderFunc animNodeTypeToLoaderFunc(AnimNode::Type type) {
case AnimNode::Type::BlendLinear: return loadBlendLinearNode;
case AnimNode::Type::Overlay: return loadOverlayNode;
case AnimNode::Type::StateMachine: return loadStateMachineNode;
case AnimNode::Type::Controller: return loadControllerNode;
case AnimNode::Type::Manipulator: return loadManipulatorNode;
case AnimNode::Type::InverseKinematics: return loadInverseKinematicsNode;
case AnimNode::Type::NumTypes: return nullptr;
};
@ -75,7 +75,7 @@ static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
case AnimNode::Type::BlendLinear: return processBlendLinearNode;
case AnimNode::Type::Overlay: return processOverlayNode;
case AnimNode::Type::StateMachine: return processStateMachineNode;
case AnimNode::Type::Controller: return processControllerNode;
case AnimNode::Type::Manipulator: return processManipulatorNode;
case AnimNode::Type::InverseKinematics: return processInverseKinematicsNode;
case AnimNode::Type::NumTypes: return nullptr;
};
@ -122,7 +122,7 @@ static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
static AnimNode::Type stringToEnum(const QString& str) {
// O(n), move to map when number of types becomes large.
const int NUM_TYPES = static_cast<int>(AnimNode::Type::NumTypes);
for (int i = 0; i < NUM_TYPES; i++ ) {
for (int i = 0; i < NUM_TYPES; i++) {
AnimNode::Type type = static_cast<AnimNode::Type>(i);
if (str == animNodeTypeToString(type)) {
return type;
@ -288,10 +288,10 @@ static AnimNode::Pointer loadStateMachineNode(const QJsonObject& jsonObj, const
return node;
}
static AnimNode::Pointer loadControllerNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
static AnimNode::Pointer loadManipulatorNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
auto node = std::make_shared<AnimController>(id.toStdString(), alpha);
auto node = std::make_shared<AnimManipulator>(id.toStdString(), alpha);
READ_OPTIONAL_STRING(alphaVar, jsonObj);
if (!alphaVar.isEmpty()) {
@ -315,7 +315,7 @@ static AnimNode::Pointer loadControllerNode(const QJsonObject& jsonObj, const QS
READ_STRING(var, jointObj, id, jsonUrl, nullptr);
READ_STRING(jointName, jointObj, id, jsonUrl, nullptr);
AnimController::JointVar jointVar(var.toStdString(), jointName.toStdString());
AnimManipulator::JointVar jointVar(var.toStdString(), jointName.toStdString());
node->addJointVar(jointVar);
};

View file

@ -173,8 +173,8 @@ void AnimOverlay::buildEmptyBoneSet() {
void AnimOverlay::buildLeftHandBoneSet() {
assert(_skeleton);
buildEmptyBoneSet();
int headJoint = _skeleton->nameToJointIndex("LeftHand");
for_each_child_joint(_skeleton, headJoint, [&](int i) {
int handJoint = _skeleton->nameToJointIndex("LeftHand");
for_each_child_joint(_skeleton, handJoint, [&](int i) {
_boneSetVec[i] = 1.0f;
});
}
@ -182,8 +182,8 @@ void AnimOverlay::buildLeftHandBoneSet() {
void AnimOverlay::buildRightHandBoneSet() {
assert(_skeleton);
buildEmptyBoneSet();
int headJoint = _skeleton->nameToJointIndex("RightHand");
for_each_child_joint(_skeleton, headJoint, [&](int i) {
int handJoint = _skeleton->nameToJointIndex("RightHand");
for_each_child_joint(_skeleton, handJoint, [&](int i) {
_boneSetVec[i] = 1.0f;
});
}

View file

@ -742,12 +742,10 @@ void Rig::inverseKinematics(int endIndex, glm::vec3 targetPosition, const glm::q
if (_enableAnimGraph && _animSkeleton) {
if (endIndex == _leftHandJointIndex) {
auto rootTrans = _animSkeleton->getAbsoluteBindPose(_rootJointIndex).trans;
_animVars.set("leftHandPosition", targetPosition + rootTrans);
_animVars.set("leftHandPosition", targetPosition);
_animVars.set("leftHandRotation", targetRotation);
} else if (endIndex == _rightHandJointIndex) {
auto rootTrans = _animSkeleton->getAbsoluteBindPose(_rootJointIndex).trans;
_animVars.set("rightHandPosition", targetPosition + rootTrans);
_animVars.set("rightHandPosition", targetPosition);
_animVars.set("rightHandRotation", targetRotation);
}
return;
@ -995,10 +993,9 @@ void Rig::updateNeckJoint(int index, const HeadParameters& params) {
glm::angleAxis(glm::radians(-params.localHeadPitch), X_AXIS));
_animVars.set("headRotation", realLocalHeadOrientation);
auto rootTrans = _animSkeleton->getAbsoluteBindPose(_rootJointIndex).trans;
// There's a theory that when not in hmd, we should _animVars.unset("headPosition").
// However, until that works well, let's always request head be positioned where requested by hmd, camera, or default.
_animVars.set("headPosition", params.localHeadPosition + rootTrans);
_animVars.set("headPosition", params.localHeadPosition);
} else if (!_enableAnimGraph) {
auto& state = _jointStates[index];

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@ -94,12 +94,12 @@ void EntityTreeRenderer::clear() {
}
void EntityTreeRenderer::reloadEntityScripts() {
_entitiesScriptEngine->unloadAllEntityScripts();
foreach(auto entity, _entitiesInScene) {
if (!entity->getScript().isEmpty()) {
_entitiesScriptEngine->loadEntityScript(entity->getEntityItemID(), entity->getScript(), true);
}
}
_entitiesScriptEngine->unloadAllEntityScripts();
foreach(auto entity, _entitiesInScene) {
if (!entity->getScript().isEmpty()) {
_entitiesScriptEngine->loadEntityScript(entity->getEntityItemID(), entity->getScript(), true);
}
}
}
void EntityTreeRenderer::init() {

View file

@ -62,9 +62,8 @@ public:
/// clears the tree
virtual void clear();
/// reloads the entity scripts, calling unload and preload
void reloadEntityScripts();
/// reloads the entity scripts, calling unload and preload
void reloadEntityScripts();
/// if a renderable entity item needs a model, we will allocate it for them
Q_INVOKABLE Model* allocateModel(const QString& url, const QString& collisionUrl);

View file

@ -373,7 +373,10 @@ void DeferredLightingEffect::render(RenderArgs* args) {
projMats[0] = monoProjMat;
deferredTransforms[0].projection = monoProjMat;
deferredTransforms[0].viewInverse = monoViewMat;
viewTransforms[0] = monoViewTransform;
deferredTransforms[0].stereoSide = 0.0f;
clipQuad[0] = glm::vec4(sMin, tMin, sWidth, tHeight);

View file

@ -31,7 +31,6 @@ void ScriptCache::clearCache() {
_scriptCache.clear();
}
QString ScriptCache::getScript(const QUrl& unnormalizedURL, ScriptUser* scriptUser, bool& isPending, bool reload) {
QUrl url = ResourceManager::normalizeURL(unnormalizedURL);
QString scriptContents;

View file

@ -28,7 +28,7 @@ class ScriptCache : public QObject, public Dependency {
SINGLETON_DEPENDENCY
public:
void clearCache();
void clearCache();
void getScriptContents(const QString& scriptOrURL, contentAvailableCallback contentAvailable, bool forceDownload = false);

View file

@ -405,7 +405,7 @@ void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::Func
QScriptValue setterFunction = newFunction(setter, 1);
QScriptValue getterFunction = newFunction(getter);
if (!parent.isNull()) {
if (!parent.isNull() && !parent.isEmpty()) {
QScriptValue object = globalObject().property(parent);
if (object.isValid()) {
object.setProperty(name, setterFunction, QScriptValue::PropertySetter);

View file

@ -33,7 +33,7 @@
"children": []
},
{
"id": "controllerOverlay",
"id": "manipulatorOverlay",
"type": "overlay",
"data": {
"alpha": 1.0,
@ -42,7 +42,7 @@
"children": [
{
"id": "spineLean",
"type": "controller",
"type": "manipulator",
"data": {
"alpha": 1.0,
"joints": [