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adjust how the decision to send action changes over the wire is made
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parent
d7be1699a7
commit
6f83f32ecc
2 changed files with 17 additions and 27 deletions
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@ -87,15 +87,11 @@ void EntityMotionState::updateServerPhysicsVariables(const QUuid& sessionID) {
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}
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}
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_serverActionData = _entity->getActionData();
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_serverActionData = _entity->getActionData();
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if (!_serverShouldSuppressLocationEdits) {
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_serverPosition = _entity->getPosition();
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_serverPosition = _entity->getPosition();
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_serverRotation = _entity->getRotation();
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_serverRotation = _entity->getRotation();
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_serverVelocity = _entity->getVelocity();
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_serverVelocity = _entity->getVelocity();
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_serverAngularVelocity = _entity->getAngularVelocity();
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_serverAngularVelocity = _entity->getAngularVelocity();
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_serverAcceleration = _entity->getAcceleration();
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_serverAcceleration = _entity->getAcceleration();
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}
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_serverShouldSuppressLocationEdits = _entity->shouldSuppressLocationEdits();
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}
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}
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// virtual
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// virtual
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@ -262,7 +258,6 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
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_serverAngularVelocity = bulletToGLM(_body->getAngularVelocity());
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_serverAngularVelocity = bulletToGLM(_body->getAngularVelocity());
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_lastStep = simulationStep;
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_lastStep = simulationStep;
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_serverActionData = _entity->getActionData();
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_serverActionData = _entity->getActionData();
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_serverShouldSuppressLocationEdits = _entity->shouldSuppressLocationEdits();
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_sentInactive = true;
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_sentInactive = true;
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return false;
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return false;
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}
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}
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@ -448,24 +443,20 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
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EntityItemProperties properties;
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EntityItemProperties properties;
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// remember properties for local server prediction
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_serverPosition = _entity->getPosition();
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_serverRotation = _entity->getRotation();
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_serverVelocity = _entity->getVelocity();
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_serverAcceleration = _entity->getAcceleration();
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_serverAngularVelocity = _entity->getAngularVelocity();
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_serverActionData = _entity->getActionData();
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// explicitly set the properties that changed so that they will be packed
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// explicitly set the properties that changed so that they will be packed
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if (!_serverShouldSuppressLocationEdits) {
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properties.setPosition(_serverPosition);
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// remember properties for local server prediction
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properties.setRotation(_serverRotation);
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_serverPosition = _entity->getPosition();
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properties.setVelocity(_serverVelocity);
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_serverRotation = _entity->getRotation();
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properties.setAcceleration(_serverAcceleration);
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_serverVelocity = _entity->getVelocity();
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properties.setAngularVelocity(_serverAngularVelocity);
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_serverAcceleration = _entity->getAcceleration();
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_serverAngularVelocity = _entity->getAngularVelocity();
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properties.setPosition(_serverPosition);
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properties.setRotation(_serverRotation);
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properties.setVelocity(_serverVelocity);
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properties.setAcceleration(_serverAcceleration);
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properties.setAngularVelocity(_serverAngularVelocity);
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}
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_serverShouldSuppressLocationEdits = _entity->shouldSuppressLocationEdits();
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_serverActionData = _entity->getActionData();
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properties.setActionData(_serverActionData);
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properties.setActionData(_serverActionData);
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// set the LastEdited of the properties but NOT the entity itself
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// set the LastEdited of the properties but NOT the entity itself
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@ -110,7 +110,6 @@ protected:
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glm::vec3 _serverGravity;
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glm::vec3 _serverGravity;
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glm::vec3 _serverAcceleration;
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glm::vec3 _serverAcceleration;
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QByteArray _serverActionData;
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QByteArray _serverActionData;
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bool _serverShouldSuppressLocationEdits = false;
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uint32_t _lastMeasureStep;
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uint32_t _lastMeasureStep;
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glm::vec3 _lastVelocity;
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glm::vec3 _lastVelocity;
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