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Merge pull request #16556 from ctrlaltdavid/DOC-235
DOC-235: DriveKeys JSDoc
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commit
6f44373141
2 changed files with 64 additions and 31 deletions
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@ -436,38 +436,72 @@ class MyAvatar : public Avatar {
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const bool DEFAULT_STRAFE_ENABLED = true;
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const bool DEFAULT_STRAFE_ENABLED = true;
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public:
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public:
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/**jsdoc
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* The <code>DriveKeys</code> API provides constant numeric values that represent different logical keys that drive your
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* avatar and camera.
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*
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* @namespace DriveKeys
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*
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* @hifi-interface
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* @hifi-client-entity
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* @hifi-avatar
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*
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* @property {number} TRANSLATE_X - Move the user's avatar in the direction of its x-axis, if the camera isn't in
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* independent or mirror modes.
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* @property {number} TRANSLATE_Y - Move the user's avatar in the direction of its y-axis, if the camera isn't in
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* independent or mirror modes.
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* @property {number} TRANSLATE_Z - Move the user's avatar in the direction of its z-axis, if the camera isn't in
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* independent or mirror modes.
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* @property {number} YAW - Rotate the user's avatar about its y-axis at a rate proportional to the control value, if the
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* camera isn't in independent or mirror modes.
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* @property {number} STEP_TRANSLATE_X - No action.
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* @property {number} STEP_TRANSLATE_Y - No action.
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* @property {number} STEP_TRANSLATE_Z - No action.
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* @property {number} STEP_YAW - Rotate the user's avatar about its y-axis in a step increment, if the camera isn't in
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* independent or mirror modes.
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* @property {number} PITCH - Rotate the user's avatar head and attached camera about its negative x-axis (i.e., positive
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* values pitch down) at a rate proportional to the control value, if the camera isn't in HMD, independent, or mirror
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* modes.
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* @property {number} ZOOM - Zoom the camera in or out.
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* @property {number} DELTA_YAW - Rotate the user's avatar about its y-axis by an amount proportional to the control value,
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* if the camera isn't in independent or mirror modes.
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* @property {number} DELTA_PITCH - Rotate the user's avatar head and attached camera about its negative x-axis (i.e.,
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* positive values pitch down) by an amount proportional to the control value, if the camera isn't in HMD, independent,
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* or mirror modes.
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*/
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/**jsdoc
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/**jsdoc
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* <p>Logical keys that drive your avatar and camera.</p>
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* <p>Logical keys that drive your avatar and camera.</p>
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* <table>
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* <table>
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* <thead>
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* <thead>
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* <tr><th>Value</th><th>Name</th><th>Description</th></tr>
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* <tr><th>Value</th><th>Description</th></tr>
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* </thead>
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* </thead>
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* <tbody>
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* <tbody>
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* <tr><td><code>0</code></td><td>TRANSLATE_X</td><td>Move the user's avatar in the direction of its x-axis, if the
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* <tr><td><code>{@link DriveKeys|DriveKeys.TRANSLATE_X}</code></td><td>Move the user's avatar in the direction of its
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* camera isn't in independent or mirror modes.</td></tr>
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* x-axis, if the camera isn't in independent or mirror modes.</td></tr>
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* <tr><td><code>1</code></td><td>TRANSLATE_Y</td><td>Move the user's avatar in the direction of its y-axis, if the
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* <tr><td><code>{@link DriveKeys|DriveKeys.TRANSLATE_Y}</code></td><td>Move the user's avatar in the direction of its
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* camera isn't in independent or mirror modes.</td></tr>
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* -axis, if the camera isn't in independent or mirror modes.</td></tr>
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* <tr><td><code>2</code></td><td>TRANSLATE_Z</td><td>Move the user's avatar in the direction of its z-axis, if the
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* <tr><td><code>{@link DriveKeys|DriveKeys.TRANSLATE_Z}</code></td><td>Move the user's avatar in the direction of its
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* camera isn't in independent or mirror modes</td></tr>
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* z-axis, if the camera isn't in independent or mirror modes.</td></tr>
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* <tr><td><code>3</code></td><td>YAW</td><td>Rotate the user's avatar about its y-axis at a rate proportional to the
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* <tr><td><code>{@link DriveKeys|DriveKeys.YAW}</code></td><td>Rotate the user's avatar about its y-axis at a rate
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* control value, if the camera isn't in independent or mirror modes.</td></tr>
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* proportional to the control value, if the camera isn't in independent or mirror modes.</td></tr>
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* <tr><td><code>4</code></td><td>STEP_TRANSLATE_X</td><td>No action.</td></tr>
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* <tr><td><code>{@link DriveKeys|DriveKeys.STEP_TRANSLATE_X}</code></td><td>No action.</td></tr>
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* <tr><td><code>5</code></td><td>STEP_TRANSLATE_Y</td><td>No action.</td></tr>
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* <tr><td><code>{@link DriveKeys|DriveKeys.STEP_TRANSLATE_Y}</code></td><td>No action.</td></tr>
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* <tr><td><code>6</code></td><td>STEP_TRANSLATE_Z</td><td>No action.</td></tr>
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* <tr><td><code>{@link DriveKeys|DriveKeys.STEP_TRANSLATE_Z}</code></td><td>No action.</td></tr>
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* <tr><td><code>7</code></td><td>STEP_YAW</td><td>Rotate the user's avatar about its y-axis in a step increment, if
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* <tr><td><code>{@link DriveKeys|DriveKeys.STEP_YAW}</code></td><td>Rotate the user's avatar about its y-axis in a
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* the camera isn't in independent or mirror modes.</td></tr>
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* step increment, if the camera isn't in independent or mirror modes.</td></tr>
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* <tr><td><code>8</code></td><td>PITCH</td><td>Rotate the user's avatar head and attached camera about its negative
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* <tr><td><code>{@link DriveKeys|DriveKeys.PITCH}</code></td><td>Rotate the user's avatar head and attached camera
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* x-axis (i.e., positive values pitch down) at a rate proportional to the control value, if the camera isn't in HMD,
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* about its negative x-axis (i.e., positive values pitch down) at a rate proportional to the control value, if the
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* independent, or mirror modes.</td></tr>
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* camera isn't in HMD, independent, or mirror modes.</td></tr>
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* <tr><td><code>9</code></td><td>ZOOM</td><td>Zoom the camera in or out.</td></tr>
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* <tr><td><code>{@link DriveKeys|DriveKeys.ZOOM}</code></td><td>Zoom the camera in or out.</td></tr>
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* <tr><td><code>10</code></td><td>DELTA_YAW</td><td>Rotate the user's avatar about its y-axis by an amount proportional
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* <tr><td><code>{@link DriveKeys|DriveKeys.DELTA_YAW}</code></td><td>Rotate the user's avatar about its y-axis by an
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* to the control value, if the camera isn't in independent or mirror modes.</td></tr>
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* amount proportional to the control value, if the camera isn't in independent or mirror modes.</td></tr>
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* <tr><td><code>11</code></td><td>DELTA_PITCH</td><td>Rotate the user's avatar head and attached camera about its
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* <tr><td><code>{@link DriveKeys|DriveKeys.DELTA_PITCH}</code></td><td>Rotate the user's avatar head and attached
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* negative x-axis (i.e., positive values pitch down) by an amount proportional to the control value, if the camera
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* camera about its negative x-axis (i.e., positive values pitch down) by an amount proportional to the control
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* isn't in HMD, independent, or mirror modes.</td></tr>
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* value, if the camera isn't in HMD, independent, or mirror modes.</td></tr>
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* </tbody>
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* </tbody>
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* </table>
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* </table>
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* @typedef {number} MyAvatar.DriveKeys
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* @typedef {number} DriveKey
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*/
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*/
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enum DriveKeys {
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enum DriveKeys {
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TRANSLATE_X = 0,
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TRANSLATE_X = 0,
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@ -1019,7 +1053,7 @@ public:
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/**jsdoc
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/**jsdoc
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* Gets the value of a drive key, regardless of whether it is disabled.
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* Gets the value of a drive key, regardless of whether it is disabled.
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* @function MyAvatar.getRawDriveKey
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* @function MyAvatar.getRawDriveKey
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* @param {MyAvatar.DriveKeys} key - The drive key.
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* @param {DriveKey} key - The drive key.
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* @returns {number} The value of the drive key.
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* @returns {number} The value of the drive key.
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*/
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*/
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Q_INVOKABLE float getRawDriveKey(DriveKeys key) const;
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Q_INVOKABLE float getRawDriveKey(DriveKeys key) const;
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@ -1029,11 +1063,10 @@ public:
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/**jsdoc
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/**jsdoc
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* Disables the action associated with a drive key.
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* Disables the action associated with a drive key.
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* @function MyAvatar.disableDriveKey
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* @function MyAvatar.disableDriveKey
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* @param {MyAvatar.DriveKeys} key - The drive key to disable.
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* @param {DriveKey} key - The drive key to disable.
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* @example <caption>Disable rotating your avatar using the keyboard for a couple of seconds.</caption>
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* @example <caption>Disable rotating your avatar using the keyboard for a couple of seconds.</caption>
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* var YAW = 3;
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* print("Disable");
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* print("Disable");
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* MyAvatar.disableDriveKey(YAW);
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* MyAvatar.disableDriveKey(DriveKeys.YAW);
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* Script.setTimeout(function () {
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* Script.setTimeout(function () {
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* print("Enable");
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* print("Enable");
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* MyAvatar.enableDriveKey(YAW);
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* MyAvatar.enableDriveKey(YAW);
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@ -1045,14 +1078,14 @@ public:
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* Enables the action associated with a drive key. The action may have been disabled with
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* Enables the action associated with a drive key. The action may have been disabled with
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* {@link MyAvatar.disableDriveKey|disableDriveKey}.
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* {@link MyAvatar.disableDriveKey|disableDriveKey}.
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* @function MyAvatar.enableDriveKey
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* @function MyAvatar.enableDriveKey
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* @param {MyAvatar.DriveKeys} key - The drive key to enable.
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* @param {DriveKey} key - The drive key to enable.
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*/
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*/
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Q_INVOKABLE void enableDriveKey(DriveKeys key);
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Q_INVOKABLE void enableDriveKey(DriveKeys key);
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/**jsdoc
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/**jsdoc
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* Checks whether a drive key is disabled.
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* Checks whether a drive key is disabled.
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* @function MyAvatar.isDriveKeyDisabled
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* @function MyAvatar.isDriveKeyDisabled
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* @param {DriveKeys} key - The drive key to check.
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* @param {DriveKey} key - The drive key to check.
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* @returns {boolean} <code>true</code> if the drive key is disabled, <code>false</code> if it isn't.
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* @returns {boolean} <code>true</code> if the drive key is disabled, <code>false</code> if it isn't.
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*/
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*/
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Q_INVOKABLE bool isDriveKeyDisabled(DriveKeys key) const;
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Q_INVOKABLE bool isDriveKeyDisabled(DriveKeys key) const;
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@ -93,7 +93,7 @@ public:
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* collisions.
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* collisions.
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*/
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*/
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/**jsdoc
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/**jsdoc
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* <p>A type of pick.</p>
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* <p>A type of pick.</p>
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* <table>
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* <table>
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* <thead>
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* <thead>
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