Merge pull request #757 from PhilipRosedale/Remove-body

Render world lines out to 128M, fix crash bug with delete voxel
This commit is contained in:
Philip Rosedale 2013-08-02 16:14:17 -07:00
commit 6f42bfbba0
4 changed files with 48 additions and 28 deletions

View file

@ -859,7 +859,7 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
const bool MAKE_SOUND_ON_VOXEL_HOVER = false;
const bool MAKE_SOUND_ON_VOXEL_CLICK = true;
const float HOVER_VOXEL_FREQUENCY = 14080.f;
const float HOVER_VOXEL_FREQUENCY = 7040.f;
const float HOVER_VOXEL_DECAY = 0.999f;
void Application::mousePressEvent(QMouseEvent* event) {
@ -2173,15 +2173,21 @@ void Application::update(float deltaTime) {
// If we have clicked on a voxel, update it's color
if (_isHoverVoxelSounding) {
VoxelNode* hoveredNode = _voxels.getVoxelAt(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s);
float bright = _audio.getCollisionSoundMagnitude();
nodeColor clickColor = { 255 * bright + _hoverVoxelOriginalColor[0] * (1.f - bright),
_hoverVoxelOriginalColor[1] * (1.f - bright),
_hoverVoxelOriginalColor[2] * (1.f - bright), 1 };
hoveredNode->setColor(clickColor);
if (bright < 0.01f) {
hoveredNode->setColor(_hoverVoxelOriginalColor);
if (hoveredNode) {
float bright = _audio.getCollisionSoundMagnitude();
nodeColor clickColor = { 255 * bright + _hoverVoxelOriginalColor[0] * (1.f - bright),
_hoverVoxelOriginalColor[1] * (1.f - bright),
_hoverVoxelOriginalColor[2] * (1.f - bright), 1 };
hoveredNode->setColor(clickColor);
if (bright < 0.01f) {
hoveredNode->setColor(_hoverVoxelOriginalColor);
_isHoverVoxelSounding = false;
}
} else {
// Voxel is not found, clear all
_isHoverVoxelSounding = false;
}
_isHoverVoxel = false;
}
} else {
// Check for a new hover voxel
glm::vec4 oldVoxel(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s);
@ -2862,7 +2868,7 @@ void Application::displaySide(Camera& whichCamera) {
}
// Render the world box
if (!_lookingInMirror->isChecked() && _renderStatsOn->isChecked()) { render_world_box(); }
if (!_lookingInMirror->isChecked() && _renderStatsOn->isChecked()) { renderWorldBox(); }
// brad's frustum for debugging
if (_frustumOn->isChecked()) renderViewFrustum(_viewFrustum);

View file

@ -223,39 +223,54 @@ void noiseTest(int w, int h) {
glEnd();
}
void render_world_box() {
// Show edge of world
void renderWorldBox() {
// Show edge of world
float red[] = {1, 0, 0};
float green[] = {0, 1, 0};
float blue[] = {0, 0, 1};
float gray[] = {0.5, 0.5, 0.5};
glDisable(GL_LIGHTING);
glColor4f(1.0, 1.0, 1.0, 1.0);
glLineWidth(1.0);
glBegin(GL_LINES);
glColor3f(1, 0, 0);
glColor3fv(red);
glVertex3f(0, 0, 0);
glVertex3f(WORLD_SIZE, 0, 0);
glColor3f(0, 1, 0);
glVertex3f(TREE_SCALE, 0, 0);
glColor3fv(green);
glVertex3f(0, 0, 0);
glVertex3f(0, WORLD_SIZE, 0);
glColor3f(0, 0, 1);
glVertex3f(0, TREE_SCALE, 0);
glColor3fv(blue);
glVertex3f(0, 0, 0);
glVertex3f(0, 0, WORLD_SIZE);
glVertex3f(0, 0, TREE_SCALE);
glColor3fv(gray);
glVertex3f(0, 0, TREE_SCALE);
glVertex3f(TREE_SCALE, 0, TREE_SCALE);
glVertex3f(TREE_SCALE, 0, TREE_SCALE);
glVertex3f(TREE_SCALE, 0, 0);
glEnd();
// Draw little marker dots along the axis
// Draw marker dots at very end
glEnable(GL_LIGHTING);
glPushMatrix();
glTranslatef(WORLD_SIZE, 0, 0);
glColor3f(1, 0, 0);
glTranslatef(TREE_SCALE, 0, 0);
glColor3fv(red);
glutSolidSphere(0.125, 10, 10);
glPopMatrix();
glPushMatrix();
glTranslatef(0, WORLD_SIZE, 0);
glColor3f(0, 1, 0);
glTranslatef(0, TREE_SCALE, 0);
glColor3fv(green);
glutSolidSphere(0.125, 10, 10);
glPopMatrix();
glPushMatrix();
glTranslatef(0, 0, WORLD_SIZE);
glColor3f(0, 0, 1);
glTranslatef(0, 0, TREE_SCALE);
glColor3fv(blue);
glutSolidSphere(0.125, 10, 10);
glPopMatrix();
glPushMatrix();
glColor3fv(gray);
glTranslatef(TREE_SCALE, 0, TREE_SCALE);
glutSolidSphere(0.125, 10, 10);
glPopMatrix();
}
double diffclock(timeval *clock1,timeval *clock2)

View file

@ -33,7 +33,7 @@ float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float
float randFloat();
const glm::vec3 randVector();
void render_world_box();
void renderWorldBox();
int widthText(float scale, int mono, char const* string);
float widthChar(float scale, int mono, char ch);
void drawtext(int x, int y, float scale, float rotate, float thick, int mono,

View file

@ -12,7 +12,6 @@
#define __interface__world__
const float WORLD_SIZE = 10.0;
#define PIf 3.14159265f
const float GRAVITY_EARTH = 9.80665f;