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https://github.com/overte-org/overte.git
synced 2025-04-19 12:23:24 +02:00
make local voxel cache properly switch to different cache file when switching domains
This commit is contained in:
parent
c181d0a849
commit
6e95c52444
6 changed files with 65 additions and 27 deletions
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@ -86,7 +86,7 @@ const float MIRROR_FULLSCREEN_DISTANCE = 0.35f;
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const float MIRROR_REARVIEW_DISTANCE = 0.65f;
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const float MIRROR_REARVIEW_BODY_DISTANCE = 2.3f;
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const char* LOCAL_VOXEL_CACHE = "/Users/brad/local_voxel_cache.svo";
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//const char* LOCAL_VOXEL_CACHE = "/Users/brad/local_voxel_cache.svo";
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void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString &message) {
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@ -181,7 +181,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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nodeList->addHook(&_voxels);
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nodeList->addHook(this);
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nodeList->addDomainListener(this);
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nodeList->addDomainListener(&_voxels);
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// network receive thread and voxel parsing thread are both controlled by the --nonblocking command line
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_enableProcessVoxelsThread = _enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking");
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@ -254,13 +253,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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// Set the sixense filtering
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_sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense));
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_persistThread = new OctreePersistThread(_voxels.getTree(), LOCAL_VOXEL_CACHE);
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if (_persistThread) {
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_voxels.beginLoadingLocalVoxelCache(); // while local voxels are importing, don't do individual node VBO updates
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connect(_persistThread, SIGNAL(loadCompleted()), &_voxels, SLOT(localVoxelCacheLoaded()));
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_persistThread->initialize(true);
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}
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}
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Application::~Application() {
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@ -1950,6 +1942,9 @@ void Application::init() {
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connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView()));
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connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView()));
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connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors()));
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updateLocalOctreeCache(true);
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}
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void Application::closeMirrorView() {
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@ -4215,6 +4210,10 @@ void Application::domainChanged(QString domain) {
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_voxelServerJurisdictions.clear();
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_octreeServerSceneStats.clear();
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_particleServerJurisdictions.clear();
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// reset our persist thread
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qDebug() << "domainChanged()... domain=" << domain << " swapping persist cache\n";
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updateLocalOctreeCache();
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}
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void Application::nodeAdded(Node* node) {
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@ -4554,4 +4553,43 @@ void Application::toggleLogDialog() {
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void Application::initAvatarAndViewFrustum() {
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updateAvatar(0.f);
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}
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QString Application::getLocalVoxelCacheFileName() {
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QString fileName = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
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QDir logDir(fileName);
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if (!logDir.exists(fileName)) {
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logDir.mkdir(fileName);
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}
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fileName.append(QString("/hifi.voxelscache."));
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fileName.append(_profile.getLastDomain());
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fileName.append(QString(".svo"));
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return fileName;
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}
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void Application::updateLocalOctreeCache(bool firstTime) {
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// only do this if we've already got a persistThread or we're told this is the first time
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if (firstTime || _persistThread) {
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if (_persistThread) {
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_persistThread->terminate();
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_persistThread = NULL;
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}
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QString localVoxelCacheFileName = getLocalVoxelCacheFileName();
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const int LOCAL_CACHE_PERSIST_INTERVAL = 1000 * 10; // every 10 seconds
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_persistThread = new OctreePersistThread(_voxels.getTree(),
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localVoxelCacheFileName.toLocal8Bit().constData(),LOCAL_CACHE_PERSIST_INTERVAL);
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qDebug() << "updateLocalOctreeCache()... localVoxelCacheFileName=" << localVoxelCacheFileName << "\n";
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if (_persistThread) {
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_voxels.beginLoadingLocalVoxelCache(); // while local voxels are importing, don't do individual node VBO updates
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connect(_persistThread, SIGNAL(loadCompleted()), &_voxels, SLOT(localVoxelCacheLoaded()));
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_persistThread->initialize(true);
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}
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}
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}
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@ -515,6 +515,9 @@ private:
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FileLogger* _logger;
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OctreePersistThread* _persistThread;
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QString getLocalVoxelCacheFileName();
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void updateLocalOctreeCache(bool firstTime = false);
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};
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#endif /* defined(__interface__Application__) */
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@ -117,7 +117,6 @@ void VoxelSystem::elementDeleted(OctreeElement* element) {
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VoxelTreeElement* voxel = (VoxelTreeElement*)element;
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if (voxel->getVoxelSystem() == this) {
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if (_voxelsInWriteArrays != 0) {
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qDebug() << "elementDeleted()... about to call forceRemoveNodeFromArrays()\n";
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forceRemoveNodeFromArrays(voxel);
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} else {
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if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
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@ -706,6 +705,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
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bool extraDebugging = Application::getInstance()->getLogger()->extraDebugging();
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if (extraDebugging) {
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qDebug("setupNewVoxelsForDrawing()... _voxelsUpdated=%lu...\n",_voxelsUpdated);
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_viewFrustum->printDebugDetails();
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}
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}
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@ -2712,11 +2712,6 @@ void VoxelSystem::nodeKilled(Node* node) {
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}
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}
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void VoxelSystem::domainChanged(QString domain) {
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killLocalVoxels();
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}
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unsigned long VoxelSystem::getFreeMemoryGPU() {
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// We can't ask all GPUs how much memory they have in use, but we can ask them about how much is free.
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// So, we can record the free memory before we create our VBOs and the free memory after, and get a basic
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@ -2787,7 +2782,9 @@ void VoxelSystem::localVoxelCacheLoaded() {
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// Make sure that the application has properly set up the view frustum for our loaded state
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Application::getInstance()->initAvatarAndViewFrustum();
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_tree->setDirtyBit();
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_tree->setDirtyBit(); // make sure the tree thinks it's dirty
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_setupNewVoxelsForDrawingLastFinished = 0; // don't allow the setupNewVoxelsForDrawing() shortcuts
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_writeRenderFullVBO = true; // this will disable individual node updates, was reset by killLocalVoxels()
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setupNewVoxelsForDrawing();
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_inhideOutOfView = false; // reenable hideOutOfView behavior
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}
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@ -2796,6 +2793,8 @@ void VoxelSystem::beginLoadingLocalVoxelCache() {
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qDebug() << "beginLoadingLocalVoxelCache()\n";
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_writeRenderFullVBO = true; // this will disable individual node updates
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_inhideOutOfView = true; // this will disable hidOutOfView which we want to do until local cache is loaded
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killLocalVoxels();
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qDebug() << "DONE beginLoadingLocalVoxelCache()\n";
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}
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@ -38,7 +38,7 @@ struct VoxelShaderVBOData
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class VoxelSystem : public NodeData, public OctreeElementDeleteHook, public OctreeElementUpdateHook,
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public NodeListHook, public DomainChangeListener {
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public NodeListHook {
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Q_OBJECT
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friend class VoxelHideShowThread;
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@ -114,7 +114,6 @@ public:
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virtual void elementUpdated(OctreeElement* element);
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virtual void nodeAdded(Node* node);
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virtual void nodeKilled(Node* node);
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virtual void domainChanged(QString domain);
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bool treeIsBusy() const { return _treeIsBusy; }
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@ -14,7 +14,7 @@
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#include "OctreePersistThread.h"
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OctreePersistThread::OctreePersistThread(Octree* tree, const char* filename, int persistInterval) :
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OctreePersistThread::OctreePersistThread(Octree* tree, const QString& filename, int persistInterval) :
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_tree(tree),
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_filename(filename),
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_persistInterval(persistInterval),
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@ -26,14 +26,14 @@ bool OctreePersistThread::process() {
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if (!_initialLoadComplete) {
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uint64_t loadStarted = usecTimestampNow();
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qDebug("loading Octrees from file: %s...\n", _filename);
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qDebug() << "loading Octrees from file: " << _filename << "...\n";
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bool persistantFileRead;
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_tree->lockForWrite();
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{
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PerformanceWarning warn(true, "Loading Octree File", true);
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persistantFileRead = _tree->readFromSVOFile(_filename);
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persistantFileRead = _tree->readFromSVOFile(_filename.toLocal8Bit().constData());
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}
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_tree->unlock();
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@ -60,9 +60,7 @@ bool OctreePersistThread::process() {
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_initialLoadComplete = true;
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_lastCheck = usecTimestampNow(); // we just loaded, no need to save again
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qDebug() << "about to emit loadCompleted();\n";
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emit loadCompleted();
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qDebug() << "after emit loadCompleted();\n";
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}
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if (isStillRunning()) {
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@ -83,8 +81,8 @@ qDebug() << "after emit loadCompleted();\n";
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// check the dirty bit and persist here...
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_lastCheck = usecTimestampNow();
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if (_tree->isDirty()) {
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qDebug("saving Octrees to file %s...\n",_filename);
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_tree->writeToSVOFile(_filename);
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qDebug() << "saving Octrees to file " << _filename << "...\n";
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_tree->writeToSVOFile(_filename.toLocal8Bit().constData());
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_tree->clearDirtyBit(); // tree is clean after saving
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qDebug("DONE saving Octrees to file...\n");
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}
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@ -11,6 +11,7 @@
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#ifndef __Octree_server__OctreePersistThread__
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#define __Octree_server__OctreePersistThread__
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#include <QString>
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#include <GenericThread.h>
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#include "Octree.h"
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@ -20,7 +21,7 @@ class OctreePersistThread : public GenericThread {
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public:
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static const int DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
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OctreePersistThread(Octree* tree, const char* filename, int persistInterval = DEFAULT_PERSIST_INTERVAL);
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OctreePersistThread(Octree* tree, const QString& filename, int persistInterval = DEFAULT_PERSIST_INTERVAL);
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bool isInitialLoadComplete() const { return _initialLoadComplete; }
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@ -35,7 +36,7 @@ protected:
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virtual bool process();
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private:
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Octree* _tree;
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const char* _filename;
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QString _filename;
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int _persistInterval;
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bool _initialLoadComplete;
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