make local voxel cache properly switch to different cache file when switching domains

This commit is contained in:
Brad Hefta-Gaub 2014-01-09 14:51:04 -08:00
parent c181d0a849
commit 6e95c52444
6 changed files with 65 additions and 27 deletions

View file

@ -86,7 +86,7 @@ const float MIRROR_FULLSCREEN_DISTANCE = 0.35f;
const float MIRROR_REARVIEW_DISTANCE = 0.65f;
const float MIRROR_REARVIEW_BODY_DISTANCE = 2.3f;
const char* LOCAL_VOXEL_CACHE = "/Users/brad/local_voxel_cache.svo";
//const char* LOCAL_VOXEL_CACHE = "/Users/brad/local_voxel_cache.svo";
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString &message) {
@ -181,7 +181,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
nodeList->addHook(&_voxels);
nodeList->addHook(this);
nodeList->addDomainListener(this);
nodeList->addDomainListener(&_voxels);
// network receive thread and voxel parsing thread are both controlled by the --nonblocking command line
_enableProcessVoxelsThread = _enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking");
@ -254,13 +253,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
// Set the sixense filtering
_sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense));
_persistThread = new OctreePersistThread(_voxels.getTree(), LOCAL_VOXEL_CACHE);
if (_persistThread) {
_voxels.beginLoadingLocalVoxelCache(); // while local voxels are importing, don't do individual node VBO updates
connect(_persistThread, SIGNAL(loadCompleted()), &_voxels, SLOT(localVoxelCacheLoaded()));
_persistThread->initialize(true);
}
}
Application::~Application() {
@ -1950,6 +1942,9 @@ void Application::init() {
connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView()));
connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView()));
connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors()));
updateLocalOctreeCache(true);
}
void Application::closeMirrorView() {
@ -4215,6 +4210,10 @@ void Application::domainChanged(QString domain) {
_voxelServerJurisdictions.clear();
_octreeServerSceneStats.clear();
_particleServerJurisdictions.clear();
// reset our persist thread
qDebug() << "domainChanged()... domain=" << domain << " swapping persist cache\n";
updateLocalOctreeCache();
}
void Application::nodeAdded(Node* node) {
@ -4554,4 +4553,43 @@ void Application::toggleLogDialog() {
void Application::initAvatarAndViewFrustum() {
updateAvatar(0.f);
}
QString Application::getLocalVoxelCacheFileName() {
QString fileName = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
QDir logDir(fileName);
if (!logDir.exists(fileName)) {
logDir.mkdir(fileName);
}
fileName.append(QString("/hifi.voxelscache."));
fileName.append(_profile.getLastDomain());
fileName.append(QString(".svo"));
return fileName;
}
void Application::updateLocalOctreeCache(bool firstTime) {
// only do this if we've already got a persistThread or we're told this is the first time
if (firstTime || _persistThread) {
if (_persistThread) {
_persistThread->terminate();
_persistThread = NULL;
}
QString localVoxelCacheFileName = getLocalVoxelCacheFileName();
const int LOCAL_CACHE_PERSIST_INTERVAL = 1000 * 10; // every 10 seconds
_persistThread = new OctreePersistThread(_voxels.getTree(),
localVoxelCacheFileName.toLocal8Bit().constData(),LOCAL_CACHE_PERSIST_INTERVAL);
qDebug() << "updateLocalOctreeCache()... localVoxelCacheFileName=" << localVoxelCacheFileName << "\n";
if (_persistThread) {
_voxels.beginLoadingLocalVoxelCache(); // while local voxels are importing, don't do individual node VBO updates
connect(_persistThread, SIGNAL(loadCompleted()), &_voxels, SLOT(localVoxelCacheLoaded()));
_persistThread->initialize(true);
}
}
}

View file

@ -515,6 +515,9 @@ private:
FileLogger* _logger;
OctreePersistThread* _persistThread;
QString getLocalVoxelCacheFileName();
void updateLocalOctreeCache(bool firstTime = false);
};
#endif /* defined(__interface__Application__) */

View file

@ -117,7 +117,6 @@ void VoxelSystem::elementDeleted(OctreeElement* element) {
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
if (voxel->getVoxelSystem() == this) {
if (_voxelsInWriteArrays != 0) {
qDebug() << "elementDeleted()... about to call forceRemoveNodeFromArrays()\n";
forceRemoveNodeFromArrays(voxel);
} else {
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
@ -706,6 +705,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
bool extraDebugging = Application::getInstance()->getLogger()->extraDebugging();
if (extraDebugging) {
qDebug("setupNewVoxelsForDrawing()... _voxelsUpdated=%lu...\n",_voxelsUpdated);
_viewFrustum->printDebugDetails();
}
}
@ -2712,11 +2712,6 @@ void VoxelSystem::nodeKilled(Node* node) {
}
}
void VoxelSystem::domainChanged(QString domain) {
killLocalVoxels();
}
unsigned long VoxelSystem::getFreeMemoryGPU() {
// We can't ask all GPUs how much memory they have in use, but we can ask them about how much is free.
// So, we can record the free memory before we create our VBOs and the free memory after, and get a basic
@ -2787,7 +2782,9 @@ void VoxelSystem::localVoxelCacheLoaded() {
// Make sure that the application has properly set up the view frustum for our loaded state
Application::getInstance()->initAvatarAndViewFrustum();
_tree->setDirtyBit();
_tree->setDirtyBit(); // make sure the tree thinks it's dirty
_setupNewVoxelsForDrawingLastFinished = 0; // don't allow the setupNewVoxelsForDrawing() shortcuts
_writeRenderFullVBO = true; // this will disable individual node updates, was reset by killLocalVoxels()
setupNewVoxelsForDrawing();
_inhideOutOfView = false; // reenable hideOutOfView behavior
}
@ -2796,6 +2793,8 @@ void VoxelSystem::beginLoadingLocalVoxelCache() {
qDebug() << "beginLoadingLocalVoxelCache()\n";
_writeRenderFullVBO = true; // this will disable individual node updates
_inhideOutOfView = true; // this will disable hidOutOfView which we want to do until local cache is loaded
killLocalVoxels();
qDebug() << "DONE beginLoadingLocalVoxelCache()\n";
}

View file

@ -38,7 +38,7 @@ struct VoxelShaderVBOData
class VoxelSystem : public NodeData, public OctreeElementDeleteHook, public OctreeElementUpdateHook,
public NodeListHook, public DomainChangeListener {
public NodeListHook {
Q_OBJECT
friend class VoxelHideShowThread;
@ -114,7 +114,6 @@ public:
virtual void elementUpdated(OctreeElement* element);
virtual void nodeAdded(Node* node);
virtual void nodeKilled(Node* node);
virtual void domainChanged(QString domain);
bool treeIsBusy() const { return _treeIsBusy; }

View file

@ -14,7 +14,7 @@
#include "OctreePersistThread.h"
OctreePersistThread::OctreePersistThread(Octree* tree, const char* filename, int persistInterval) :
OctreePersistThread::OctreePersistThread(Octree* tree, const QString& filename, int persistInterval) :
_tree(tree),
_filename(filename),
_persistInterval(persistInterval),
@ -26,14 +26,14 @@ bool OctreePersistThread::process() {
if (!_initialLoadComplete) {
uint64_t loadStarted = usecTimestampNow();
qDebug("loading Octrees from file: %s...\n", _filename);
qDebug() << "loading Octrees from file: " << _filename << "...\n";
bool persistantFileRead;
_tree->lockForWrite();
{
PerformanceWarning warn(true, "Loading Octree File", true);
persistantFileRead = _tree->readFromSVOFile(_filename);
persistantFileRead = _tree->readFromSVOFile(_filename.toLocal8Bit().constData());
}
_tree->unlock();
@ -60,9 +60,7 @@ bool OctreePersistThread::process() {
_initialLoadComplete = true;
_lastCheck = usecTimestampNow(); // we just loaded, no need to save again
qDebug() << "about to emit loadCompleted();\n";
emit loadCompleted();
qDebug() << "after emit loadCompleted();\n";
}
if (isStillRunning()) {
@ -83,8 +81,8 @@ qDebug() << "after emit loadCompleted();\n";
// check the dirty bit and persist here...
_lastCheck = usecTimestampNow();
if (_tree->isDirty()) {
qDebug("saving Octrees to file %s...\n",_filename);
_tree->writeToSVOFile(_filename);
qDebug() << "saving Octrees to file " << _filename << "...\n";
_tree->writeToSVOFile(_filename.toLocal8Bit().constData());
_tree->clearDirtyBit(); // tree is clean after saving
qDebug("DONE saving Octrees to file...\n");
}

View file

@ -11,6 +11,7 @@
#ifndef __Octree_server__OctreePersistThread__
#define __Octree_server__OctreePersistThread__
#include <QString>
#include <GenericThread.h>
#include "Octree.h"
@ -20,7 +21,7 @@ class OctreePersistThread : public GenericThread {
public:
static const int DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
OctreePersistThread(Octree* tree, const char* filename, int persistInterval = DEFAULT_PERSIST_INTERVAL);
OctreePersistThread(Octree* tree, const QString& filename, int persistInterval = DEFAULT_PERSIST_INTERVAL);
bool isInitialLoadComplete() const { return _initialLoadComplete; }
@ -35,7 +36,7 @@ protected:
virtual bool process();
private:
Octree* _tree;
const char* _filename;
QString _filename;
int _persistInterval;
bool _initialLoadComplete;