mirror of
https://github.com/overte-org/overte.git
synced 2025-08-06 18:50:00 +02:00
commit
6e79fbdbdd
9 changed files with 253 additions and 15 deletions
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@ -752,7 +752,16 @@ function Tooltip() {
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text += "ID: " + properties.id + "\n"
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text += "ID: " + properties.id + "\n"
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text += "model url: " + properties.modelURL + "\n"
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text += "model url: " + properties.modelURL + "\n"
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text += "animation url: " + properties.animationURL + "\n"
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text += "animation url: " + properties.animationURL + "\n"
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if (properties.sittingPoints.length > 0) {
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text += properties.sittingPoints.length + " sitting points: "
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for (var i = 0; i < properties.sittingPoints.length; ++i) {
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text += properties.sittingPoints[i].name + " "
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}
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} else {
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text += "No sitting points"
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}
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Overlays.editOverlay(this.textOverlay, { text: text });
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Overlays.editOverlay(this.textOverlay, { text: text });
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}
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}
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200
examples/sit.js
200
examples/sit.js
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@ -38,9 +38,15 @@ var standUpButton = Overlays.addOverlay("image", {
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var passedTime = 0.0;
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var passedTime = 0.0;
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var startPosition = null;
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var startPosition = null;
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var startRotation = null;
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var animationLenght = 2.0;
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var animationLenght = 2.0;
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var sitting = false;
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var avatarOldPosition = { x: 0, y: 0, z: 0 };
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var sitting = false;
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var seat = new Object();
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var hiddingSeats = false;
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// This is the pose we would like to end up
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// This is the pose we would like to end up
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var pose = [
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var pose = [
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@ -83,7 +89,7 @@ var sittingDownAnimation = function(deltaTime) {
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}
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}
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}
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}
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var standingUpAnimation = function(deltaTime){
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var standingUpAnimation = function(deltaTime) {
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passedTime += deltaTime;
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passedTime += deltaTime;
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var factor = 1 - passedTime/animationLenght;
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var factor = 1 - passedTime/animationLenght;
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@ -97,6 +103,24 @@ var standingUpAnimation = function(deltaTime){
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}
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}
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}
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}
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var goToSeatAnimation = function(deltaTime) {
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passedTime += deltaTime;
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var factor = passedTime/animationLenght;
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if (passedTime <= animationLenght) {
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var targetPosition = Vec3.sum(seat.position, { x: 0.3, y: 0.5, z: 0 });
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MyAvatar.position = Vec3.sum(Vec3.multiply(startPosition, 1 - factor), Vec3.multiply(targetPosition, factor));
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} else if (passedTime <= 2 * animationLenght) {
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Quat.print("MyAvatar: ", MyAvatar.orientation);
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Quat.print("Seat: ", seat.rotation);
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MyAvatar.orientation = Quat.mix(startRotation, seat.rotation, factor - 1);
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} else {
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Script.update.disconnect(goToSeatAnimation);
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sitDown();
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showIndicators(false);
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}
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}
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function sitDown() {
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function sitDown() {
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sitting = true;
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sitting = true;
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passedTime = 0.0;
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passedTime = 0.0;
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@ -124,15 +148,104 @@ function standUp() {
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Overlays.editOverlay(sitDownButton, { visible: true });
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Overlays.editOverlay(sitDownButton, { visible: true });
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}
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}
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Controller.mousePressEvent.connect(function(event){
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var models = new Object();
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function SeatIndicator(modelProperties, seatIndex) {
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this.position = Vec3.sum(modelProperties.position,
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Vec3.multiply(Vec3.multiplyQbyV(modelProperties.modelRotation,
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modelProperties.sittingPoints[seatIndex].position),
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modelProperties.radius));
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this.orientation = Quat.multiply(modelProperties.modelRotation,
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modelProperties.sittingPoints[seatIndex].rotation);
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this.scale = MyAvatar.scale / 12;
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this.sphere = Overlays.addOverlay("sphere", {
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position: this.position,
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size: this.scale,
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solid: true,
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color: { red: 0, green: 0, blue: 255 },
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alpha: 1,
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visible: true
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});
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this.show = function(doShow) {
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Overlays.editOverlay(this.sphere, { visible: doShow });
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}
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this.update = function() {
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Overlays.editOverlay(this.sphere, {
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position: this.position,
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size: this.scale
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});
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}
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this.cleanup = function() {
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Overlays.deleteOverlay(this.sphere);
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}
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}
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Controller.mousePressEvent.connect(function(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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if (clickedOverlay == sitDownButton) {
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if (clickedOverlay == sitDownButton) {
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sitDown();
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sitDown();
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} else if (clickedOverlay == standUpButton) {
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} else if (clickedOverlay == standUpButton) {
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standUp();
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standUp();
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}
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} else {
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var pickRay = Camera.computePickRay(event.x, event.y);
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var clickedOnSeat = false;
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for (index in models) {
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var model = models[index];
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for (var i = 0; i < model.properties.sittingPoints.length; ++i) {
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if (raySphereIntersection(pickRay.origin,
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pickRay.direction,
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model.properties.sittingPoints[i].indicator.position,
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model.properties.sittingPoints[i].indicator.scale / 2)) {
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clickedOnSeat = true;
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seat.position = model.properties.sittingPoints[i].indicator.position;
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seat.rotation = model.properties.sittingPoints[i].indicator.orientation;
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}
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}
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}
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if (clickedOnSeat) {
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passedTime = 0.0;
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startPosition = MyAvatar.position;
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startRotation = MyAvatar.orientation;
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try{ Script.update.disconnect(standingUpAnimation); } catch(e){}
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try{ Script.update.disconnect(sittingDownAnimation); } catch(e){}
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Script.update.connect(goToSeatAnimation);
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}
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return;
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var intersection = Models.findRayIntersection(pickRay);
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if (intersection.accurate && intersection.intersects && false) {
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var properties = intersection.modelProperties;
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print("Intersecting with model, let's check for seats.");
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if (properties.sittingPoints.length > 0) {
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print("Available seats, going to the first one: " + properties.sittingPoints[0].name);
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seat.position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.modelRotation, properties.sittingPoints[0].position));
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Vec3.print("Seat position: ", seat.position);
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seat.rotation = Quat.multiply(properties.modelRotation, properties.sittingPoints[0].rotation);
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Quat.print("Seat rotation: ", seat.rotation);
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passedTime = 0.0;
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startPosition = MyAvatar.position;
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startRotation = MyAvatar.orientation;
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try{ Script.update.disconnect(standingUpAnimation); } catch(e){}
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try{ Script.update.disconnect(sittingDownAnimation); } catch(e){}
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Script.update.connect(goToSeatAnimation);
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} else {
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print ("Sorry, no seats here.");
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}
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}
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}
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})
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})
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function update(deltaTime){
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function update(deltaTime){
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@ -143,7 +256,76 @@ function update(deltaTime){
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var newY = (windowDimensions.y - buttonHeight) / 2 ;
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var newY = (windowDimensions.y - buttonHeight) / 2 ;
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Overlays.editOverlay( standUpButton, {x: newX, y: newY} );
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Overlays.editOverlay( standUpButton, {x: newX, y: newY} );
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Overlays.editOverlay( sitDownButton, {x: newX, y: newY} );
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Overlays.editOverlay( sitDownButton, {x: newX, y: newY} );
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}
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}
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if (MyAvatar.position.x != avatarOldPosition.x &&
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MyAvatar.position.y != avatarOldPosition.y &&
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MyAvatar.position.z != avatarOldPosition.z) {
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avatarOldPosition = MyAvatar.position;
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var SEARCH_RADIUS = 5;
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var foundModels = Models.findModels(MyAvatar.position, SEARCH_RADIUS);
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// Let's remove indicator that got out of radius
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for (model in models) {
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if (Vec3.distance(models[model].properties.position, MyAvatar.position) > SEARCH_RADIUS) {
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removeIndicators(models[model]);
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}
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}
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// Let's add indicators to new seats in radius
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for (var i = 0; i < foundModels.length; ++i) {
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var model = foundModels[i];
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if (typeof(models[model.id]) == "undefined") {
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addIndicators(model);
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}
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}
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if (hiddingSeats && passedTime >= animationLenght) {
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showIndicators(true);
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}
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}
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}
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function addIndicators(modelID) {
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modelID.properties = Models.getModelProperties(modelID);
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if (modelID.properties.sittingPoints.length > 0) {
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for (var i = 0; i < modelID.properties.sittingPoints.length; ++i) {
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modelID.properties.sittingPoints[i].indicator = new SeatIndicator(modelID.properties, i);
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}
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models[modelID.id] = modelID;
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} else {
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Models.editModel(modelID, { glowLevel: 0.0 });
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}
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}
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function removeIndicators(modelID) {
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for (var i = 0; i < modelID.properties.sittingPoints.length; ++i) {
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modelID.properties.sittingPoints[i].indicator.cleanup();
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}
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delete models[modelID.id];
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}
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function showIndicators(doShow) {
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for (model in models) {
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var modelID = models[model];
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for (var i = 0; i < modelID.properties.sittingPoints.length; ++i) {
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modelID.properties.sittingPoints[i].indicator.show(doShow);
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}
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}
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hiddingSeats = !doShow;
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}
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function raySphereIntersection(origin, direction, center, radius) {
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var A = origin;
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var B = Vec3.normalize(direction);
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var P = center;
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var x = Vec3.dot(Vec3.subtract(P, A), B);
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var X = Vec3.sum(A, Vec3.multiply(B, x));
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var d = Vec3.length(Vec3.subtract(P, X));
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return (x > 0 && d <= radius);
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}
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}
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function keyPressEvent(event) {
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function keyPressEvent(event) {
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@ -161,11 +343,15 @@ Script.update.connect(update);
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Controller.keyPressEvent.connect(keyPressEvent);
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Controller.keyPressEvent.connect(keyPressEvent);
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Script.scriptEnding.connect(function() {
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Script.scriptEnding.connect(function() {
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for (var i = 0; i < pose.length; i++){
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for (var i = 0; i < pose.length; i++){
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MyAvatar.clearJointData(pose[i].joint);
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MyAvatar.clearJointData(pose[i].joint);
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}
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}
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Overlays.deleteOverlay(sitDownButton);
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Overlays.deleteOverlay(sitDownButton);
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Overlays.deleteOverlay(standUpButton);
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Overlays.deleteOverlay(standUpButton);
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for (model in models){
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for (var i = 0; i < models[model].properties.sittingPoints.length; ++i) {
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models[model].properties.sittingPoints[i].indicator.cleanup();
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}
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}
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});
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});
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@ -1897,7 +1897,20 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
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}
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}
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geometry.attachments.append(attachment);
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geometry.attachments.append(attachment);
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}
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}
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// Add sitting points
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QVariantHash sittingPoints = mapping.value("sit").toHash();
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for (QVariantHash::const_iterator it = sittingPoints.constBegin(); it != sittingPoints.constEnd(); it++) {
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SittingPoint sittingPoint;
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sittingPoint.name = it.key();
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QVariantList properties = it->toList();
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sittingPoint.position = parseVec3(properties.at(0).toString());
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sittingPoint.rotation = glm::quat(glm::radians(parseVec3(properties.at(1).toString())));
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geometry.sittingPoints.append(sittingPoint);
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}
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return geometry;
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return geometry;
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}
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}
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@ -182,6 +182,14 @@ public:
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glm::vec3 scale;
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glm::vec3 scale;
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};
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};
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/// A point where an avatar can sit
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class SittingPoint {
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public:
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QString name;
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glm::vec3 position; // relative postion
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glm::quat rotation; // relative orientation
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};
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/// A set of meshes extracted from an FBX document.
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/// A set of meshes extracted from an FBX document.
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class FBXGeometry {
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class FBXGeometry {
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public:
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public:
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@ -209,6 +217,8 @@ public:
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glm::vec3 palmDirection;
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glm::vec3 palmDirection;
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QVector<SittingPoint> sittingPoints;
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glm::vec3 neckPivot;
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glm::vec3 neckPivot;
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Extents bindExtents;
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Extents bindExtents;
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@ -886,7 +886,19 @@ QScriptValue ModelItemProperties::copyToScriptValue(QScriptEngine* engine) const
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properties.setProperty("shouldDie", _shouldDie);
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properties.setProperty("shouldDie", _shouldDie);
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properties.setProperty("modelURL", _modelURL);
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properties.setProperty("modelURL", _modelURL);
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QScriptValue sittingPoints = engine->newObject();
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for (int i = 0; i < _sittingPoints.size(); ++i) {
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QScriptValue sittingPoint = engine->newObject();
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sittingPoint.setProperty("name", _sittingPoints[i].name);
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sittingPoint.setProperty("position", vec3toScriptValue(engine, _sittingPoints[i].position));
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sittingPoint.setProperty("rotation", quatToScriptValue(engine, _sittingPoints[i].rotation));
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sittingPoints.setProperty(i, sittingPoint);
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}
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sittingPoints.setProperty("length", _sittingPoints.size());
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properties.setProperty("sittingPoints", sittingPoints);
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QScriptValue modelRotation = quatToScriptValue(engine, _modelRotation);
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QScriptValue modelRotation = quatToScriptValue(engine, _modelRotation);
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properties.setProperty("modelRotation", modelRotation);
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properties.setProperty("modelRotation", modelRotation);
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@ -971,7 +983,7 @@ void ModelItemProperties::copyFromScriptValue(const QScriptValue &object) {
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_modelURLChanged = true;
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_modelURLChanged = true;
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}
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}
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}
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}
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QScriptValue modelRotation = object.property("modelRotation");
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QScriptValue modelRotation = object.property("modelRotation");
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if (modelRotation.isValid()) {
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if (modelRotation.isValid()) {
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QScriptValue x = modelRotation.property("x");
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QScriptValue x = modelRotation.property("x");
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@ -1125,6 +1137,7 @@ void ModelItemProperties::copyFromModelItem(const ModelItem& modelItem) {
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_animationFrameIndex = modelItem.getAnimationFrameIndex();
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_animationFrameIndex = modelItem.getAnimationFrameIndex();
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_animationFPS = modelItem.getAnimationFPS();
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_animationFPS = modelItem.getAnimationFPS();
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_glowLevel = modelItem.getGlowLevel();
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_glowLevel = modelItem.getGlowLevel();
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_sittingPoints = modelItem.getSittingPoints();
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|
||||||
_id = modelItem.getID();
|
_id = modelItem.getID();
|
||||||
_idSet = true;
|
_idSet = true;
|
||||||
|
|
|
@ -23,6 +23,7 @@
|
||||||
#include <CollisionInfo.h>
|
#include <CollisionInfo.h>
|
||||||
#include <SharedUtil.h>
|
#include <SharedUtil.h>
|
||||||
#include <OctreePacketData.h>
|
#include <OctreePacketData.h>
|
||||||
|
#include <FBXReader.h>
|
||||||
|
|
||||||
|
|
||||||
class ModelItem;
|
class ModelItem;
|
||||||
|
@ -124,7 +125,8 @@ private:
|
||||||
float _animationFrameIndex;
|
float _animationFrameIndex;
|
||||||
float _animationFPS;
|
float _animationFPS;
|
||||||
float _glowLevel;
|
float _glowLevel;
|
||||||
|
QVector<SittingPoint> _sittingPoints;
|
||||||
|
|
||||||
uint32_t _id;
|
uint32_t _id;
|
||||||
bool _idSet;
|
bool _idSet;
|
||||||
quint64 _lastEdited;
|
quint64 _lastEdited;
|
||||||
|
@ -213,6 +215,7 @@ public:
|
||||||
bool hasAnimation() const { return !_animationURL.isEmpty(); }
|
bool hasAnimation() const { return !_animationURL.isEmpty(); }
|
||||||
const QString& getAnimationURL() const { return _animationURL; }
|
const QString& getAnimationURL() const { return _animationURL; }
|
||||||
float getGlowLevel() const { return _glowLevel; }
|
float getGlowLevel() const { return _glowLevel; }
|
||||||
|
QVector<SittingPoint> getSittingPoints() const { return _sittingPoints; }
|
||||||
|
|
||||||
ModelItemID getModelItemID() const { return ModelItemID(getID(), getCreatorTokenID(), getID() != UNKNOWN_MODEL_ID); }
|
ModelItemID getModelItemID() const { return ModelItemID(getID(), getCreatorTokenID(), getID() != UNKNOWN_MODEL_ID); }
|
||||||
ModelItemProperties getProperties() const;
|
ModelItemProperties getProperties() const;
|
||||||
|
@ -256,6 +259,7 @@ public:
|
||||||
void setAnimationIsPlaying(bool value) { _animationIsPlaying = value; }
|
void setAnimationIsPlaying(bool value) { _animationIsPlaying = value; }
|
||||||
void setAnimationFPS(float value) { _animationFPS = value; }
|
void setAnimationFPS(float value) { _animationFPS = value; }
|
||||||
void setGlowLevel(float glowLevel) { _glowLevel = glowLevel; }
|
void setGlowLevel(float glowLevel) { _glowLevel = glowLevel; }
|
||||||
|
void setSittingPoints(QVector<SittingPoint> sittingPoints) { _sittingPoints = sittingPoints; }
|
||||||
|
|
||||||
void setProperties(const ModelItemProperties& properties);
|
void setProperties(const ModelItemProperties& properties);
|
||||||
|
|
||||||
|
@ -302,6 +306,8 @@ protected:
|
||||||
QString _modelURL;
|
QString _modelURL;
|
||||||
glm::quat _modelRotation;
|
glm::quat _modelRotation;
|
||||||
|
|
||||||
|
QVector<SittingPoint> _sittingPoints;
|
||||||
|
|
||||||
float _glowLevel;
|
float _glowLevel;
|
||||||
|
|
||||||
uint32_t _creatorTokenID;
|
uint32_t _creatorTokenID;
|
||||||
|
|
|
@ -117,7 +117,7 @@ void ModelTree::storeModel(const ModelItem& model, const SharedNodePointer& send
|
||||||
// if we didn't find it in the tree, then store it...
|
// if we didn't find it in the tree, then store it...
|
||||||
if (!theOperator.wasFound()) {
|
if (!theOperator.wasFound()) {
|
||||||
AACube modelCube = model.getAACube();
|
AACube modelCube = model.getAACube();
|
||||||
ModelTreeElement* element = (ModelTreeElement*)getOrCreateChildElementContaining(model.getAACube());
|
ModelTreeElement* element = static_cast<ModelTreeElement*>(getOrCreateChildElementContaining(model.getAACube()));
|
||||||
element->storeModel(model);
|
element->storeModel(model);
|
||||||
|
|
||||||
// In the case where we stored it, we also need to mark the entire "path" down to the model as
|
// In the case where we stored it, we also need to mark the entire "path" down to the model as
|
||||||
|
|
|
@ -330,6 +330,9 @@ bool ModelTreeElement::updateModel(const ModelItemID& modelID, const ModelItemPr
|
||||||
}
|
}
|
||||||
if (found) {
|
if (found) {
|
||||||
thisModel.setProperties(properties);
|
thisModel.setProperties(properties);
|
||||||
|
if (_myTree->getGeometryForModel(thisModel)) {
|
||||||
|
thisModel.setSittingPoints(_myTree->getGeometryForModel(thisModel)->sittingPoints);
|
||||||
|
}
|
||||||
markWithChangedTime(); // mark our element as changed..
|
markWithChangedTime(); // mark our element as changed..
|
||||||
const bool wantDebug = false;
|
const bool wantDebug = false;
|
||||||
if (wantDebug) {
|
if (wantDebug) {
|
||||||
|
|
|
@ -160,10 +160,8 @@ ModelItemID ModelsScriptingInterface::findClosestModel(const glm::vec3& center,
|
||||||
QVector<ModelItemID> ModelsScriptingInterface::findModels(const glm::vec3& center, float radius) const {
|
QVector<ModelItemID> ModelsScriptingInterface::findModels(const glm::vec3& center, float radius) const {
|
||||||
QVector<ModelItemID> result;
|
QVector<ModelItemID> result;
|
||||||
if (_modelTree) {
|
if (_modelTree) {
|
||||||
_modelTree->lockForRead();
|
|
||||||
QVector<const ModelItem*> models;
|
QVector<const ModelItem*> models;
|
||||||
_modelTree->findModels(center/(float)TREE_SCALE, radius/(float)TREE_SCALE, models);
|
_modelTree->findModels(center/(float)TREE_SCALE, radius/(float)TREE_SCALE, models);
|
||||||
_modelTree->unlock();
|
|
||||||
|
|
||||||
foreach (const ModelItem* model, models) {
|
foreach (const ModelItem* model, models) {
|
||||||
ModelItemID thisModelItemID(model->getID(), UNKNOWN_MODEL_TOKEN, true);
|
ModelItemID thisModelItemID(model->getID(), UNKNOWN_MODEL_TOKEN, true);
|
||||||
|
|
Loading…
Reference in a new issue