coding-standard / code-review

This commit is contained in:
Seth Alves 2015-06-30 19:28:22 -07:00
parent f4bbbcbec7
commit 6e7973f5b9
3 changed files with 20 additions and 20 deletions

View file

@ -52,7 +52,7 @@ script or when receiving information via an EntityTree data-stream (either over
svo file). svo file).
In the interface, if an EntityItem has actions, this EntityItem will have pointers to ObjectAction In the interface, if an EntityItem has actions, this EntityItem will have pointers to ObjectAction
subclass (like ObjectActionSpring) instantiations. Code in the entities library affects an action object subclass (like ObjectActionSpring) instantiations. Code in the entities library affects an action-object
via the EntityActionInterface (which knows nothing about bullet). When the ObjectAction subclass via the EntityActionInterface (which knows nothing about bullet). When the ObjectAction subclass
instance is created, it is registered as an action with bullet. Bullet will call into code in this instance is created, it is registered as an action with bullet. Bullet will call into code in this
instance with the btActionInterface every physics-simulation step. instance with the btActionInterface every physics-simulation step.
@ -254,8 +254,8 @@ QDataStream& operator<<(QDataStream& stream, const EntityActionType& entityActio
QDataStream& operator>>(QDataStream& stream, EntityActionType& entityActionType) QDataStream& operator>>(QDataStream& stream, EntityActionType& entityActionType)
{ {
quint16 v; quint16 actionTypeAsInt;
stream >> v; stream >> actionTypeAsInt;
entityActionType = (EntityActionType)v; entityActionType = (EntityActionType)actionTypeAsInt;
return stream; return stream;
} }

View file

@ -207,8 +207,8 @@ QVariantMap ObjectActionSpring::getArguments() {
} }
QByteArray ObjectActionSpring::serialize() { QByteArray ObjectActionSpring::serialize() {
QByteArray ba; QByteArray serializedActionArguments;
QDataStream dataStream(&ba, QIODevice::WriteOnly); QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
dataStream << getType(); dataStream << getType();
dataStream << getID(); dataStream << getID();
@ -222,7 +222,7 @@ QByteArray ObjectActionSpring::serialize() {
dataStream << _angularTimeScale; dataStream << _angularTimeScale;
dataStream << _rotationalTargetSet; dataStream << _rotationalTargetSet;
return ba; return serializedActionArguments;
} }
void ObjectActionSpring::deserialize(QByteArray serializedArguments) { void ObjectActionSpring::deserialize(QByteArray serializedArguments) {

View file

@ -24,21 +24,21 @@ QVariantList rgbColorToQList(rgbColor& v) {
return QVariantList() << (int)(v[0]) << (int)(v[1]) << (int)(v[2]); return QVariantList() << (int)(v[0]) << (int)(v[1]) << (int)(v[2]);
} }
QVariantMap glmToQMap(const glm::vec3& g) { QVariantMap glmToQMap(const glm::vec3& glmVector) {
QVariantMap p; QVariantMap vectorAsVariantMap;
p["x"] = g.x; vectorAsVariantMap["x"] = glmVector.x;
p["y"] = g.y; vectorAsVariantMap["y"] = glmVector.y;
p["z"] = g.z; vectorAsVariantMap["z"] = glmVector.z;
return p; return vectorAsVariantMap;
} }
QVariantMap glmToQMap(const glm::quat& g) { QVariantMap glmToQMap(const glm::quat& glmQuat) {
QVariantMap q; QVariantMap quatAsVariantMap;
q["x"] = g.x; quatAsVariantMap["x"] = glmQuat.x;
q["y"] = g.y; quatAsVariantMap["y"] = glmQuat.y;
q["z"] = g.z; quatAsVariantMap["z"] = glmQuat.z;
q["w"] = g.w; quatAsVariantMap["w"] = glmQuat.w;
return q; return quatAsVariantMap;
} }