mirror of
https://github.com/overte-org/overte.git
synced 2025-04-19 15:43:50 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars
This commit is contained in:
commit
6e4d0043c9
20 changed files with 535 additions and 74 deletions
|
@ -74,8 +74,8 @@ var MSEC_PER_SEC = 1000.0;
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// these control how long an abandoned pointer line will hang around
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var LIFETIME = 10;
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var ACTION_LIFETIME = 15; // seconds
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var ACTION_LIFETIME_REFRESH = 5;
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var ACTION_TTL = 15; // seconds
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var ACTION_TTL_REFRESH = 5;
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var PICKS_PER_SECOND_PER_HAND = 5;
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var MSECS_PER_SEC = 1000.0;
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@ -422,12 +422,12 @@ function MyController(hand, triggerAction) {
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targetRotation: this.currentObjectRotation,
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angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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tag: getTag(),
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lifetime: ACTION_LIFETIME
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ttl: ACTION_TTL
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});
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if (this.actionID === NULL_ACTION_ID) {
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this.actionID = null;
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}
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this.actionTimeout = now + (ACTION_LIFETIME * MSEC_PER_SEC);
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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if (this.actionID !== null) {
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this.setState(STATE_CONTINUE_DISTANCE_HOLDING);
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@ -524,9 +524,9 @@ function MyController(hand, triggerAction) {
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linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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targetRotation: this.currentObjectRotation,
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angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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lifetime: ACTION_LIFETIME
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ttl: ACTION_TTL
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});
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this.actionTimeout = now + (ACTION_LIFETIME * MSEC_PER_SEC);
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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};
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this.nearGrabbing = function() {
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@ -579,12 +579,12 @@ function MyController(hand, triggerAction) {
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: this.offsetPosition,
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relativeRotation: this.offsetRotation,
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lifetime: ACTION_LIFETIME
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ttl: ACTION_TTL
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});
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if (this.actionID === NULL_ACTION_ID) {
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this.actionID = null;
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} else {
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this.actionTimeout = now + (ACTION_LIFETIME * MSEC_PER_SEC);
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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this.setState(STATE_CONTINUE_NEAR_GRABBING);
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if (this.hand === RIGHT_HAND) {
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Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
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@ -624,16 +624,16 @@ function MyController(hand, triggerAction) {
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this.currentObjectTime = now;
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Entities.callEntityMethod(this.grabbedEntity, "continueNearGrab");
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if (this.actionTimeout - now < ACTION_LIFETIME_REFRESH * MSEC_PER_SEC) {
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// if less than a 5 seconds left, refresh the actions lifetime
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if (this.actionTimeout - now < ACTION_TTL_REFRESH * MSEC_PER_SEC) {
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// if less than a 5 seconds left, refresh the actions ttl
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Entities.updateAction(this.grabbedEntity, this.actionID, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: this.offsetPosition,
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relativeRotation: this.offsetRotation,
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lifetime: ACTION_LIFETIME
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ttl: ACTION_TTL
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});
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this.actionTimeout = now + (ACTION_LIFETIME * MSEC_PER_SEC);
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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}
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};
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@ -47,7 +47,7 @@ var IDENTITY_QUAT = {
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z: 0,
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w: 0
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};
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var ACTION_LIFETIME = 10; // seconds
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var ACTION_TTL = 10; // seconds
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function getTag() {
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return "grab-" + MyAvatar.sessionUUID;
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@ -403,7 +403,7 @@ Grabber.prototype.moveEvent = function(event) {
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var actionArgs = {
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tag: getTag(),
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lifetime: ACTION_LIFETIME
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ttl: ACTION_TTL
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};
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if (this.mode === "rotate") {
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@ -424,7 +424,7 @@ Grabber.prototype.moveEvent = function(event) {
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targetRotation: this.lastRotation,
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angularTimeScale: 0.1,
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tag: getTag(),
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lifetime: ACTION_LIFETIME
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ttl: ACTION_TTL
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};
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} else {
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@ -459,7 +459,7 @@ Grabber.prototype.moveEvent = function(event) {
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targetPosition: this.targetPosition,
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linearTimeScale: 0.1,
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tag: getTag(),
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lifetime: ACTION_LIFETIME
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ttl: ACTION_TTL
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};
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@ -65,7 +65,7 @@ var soundMap = [{
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y: 495.60,
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z: 502.08
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},
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volume: 0.25,
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volume: 0.03,
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loop: true
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}
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}, {
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@ -73,14 +73,27 @@ var soundMap = [{
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url: "http://hifi-public.s3.amazonaws.com/ryan/dogs_barking_1.L.wav",
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audioOptions: {
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position: {
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x: 551.61,
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x: 523,
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y: 494.88,
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z: 502.00
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z: 469
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},
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volume: 0.15,
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volume: 0.05,
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loop: false
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},
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playAtInterval: 60 * 1000
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}, {
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name: 'arcade game',
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url: "http://hifi-public.s3.amazonaws.com/ryan/ARCADE_GAMES_VID.L.L.wav",
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audioOptions: {
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position: {
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x: 543.77,
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y: 495.07,
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z: 502.25
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},
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volume: 0.01,
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loop: false,
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},
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playAtInterval: 90 * 1000
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}];
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function loadSounds() {
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@ -66,7 +66,8 @@ EntityActionPointer InterfaceActionFactory::factoryBA(EntityItemPointer ownerEnt
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if (action) {
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action->deserialize(data);
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if (action->lifetimeIsOver()) {
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qDebug() << "InterfaceActionFactory::factoryBA lifetimeIsOver during action creation";
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qDebug() << "InterfaceActionFactory::factoryBA lifetimeIsOver during action creation --"
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<< action->getExpires() << "<" << usecTimestampNow();
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return nullptr;
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}
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}
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@ -454,7 +454,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
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*/
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bool renderBounding = Menu::getInstance()->isOptionChecked(MenuOption::RenderBoundingCollisionShapes);
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if (renderBounding && shouldRenderHead(renderArgs)) {
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if (renderBounding && shouldRenderHead(renderArgs) && _skeletonModel.isRenderable()) {
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_skeletonModel.renderBoundingCollisionShapes(*renderArgs->_batch, 0.7f);
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}
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@ -243,7 +243,7 @@ QByteArray AvatarActionHold::serialize() const {
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dataStream << _linearTimeScale;
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dataStream << _hand;
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dataStream << _expires + getEntityServerClockSkew();
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dataStream << localTimeToServerTime(_expires);
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dataStream << _tag;
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dataStream << _kinematic;
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dataStream << _kinematicSetVelocity;
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@ -277,8 +277,10 @@ void AvatarActionHold::deserialize(QByteArray serializedArguments) {
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_angularTimeScale = _linearTimeScale;
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dataStream >> _hand;
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dataStream >> _expires;
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_expires -= getEntityServerClockSkew();
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quint64 serverExpires;
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dataStream >> serverExpires;
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_expires = serverTimeToLocalTime(serverExpires);
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dataStream >> _tag;
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dataStream >> _kinematic;
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dataStream >> _kinematicSetVelocity;
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@ -77,7 +77,10 @@ AvatarManager::AvatarManager(QObject* parent) :
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void AvatarManager::init() {
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_myAvatar->init();
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_avatarHash.insert(MY_AVATAR_KEY, _myAvatar);
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{
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QWriteLocker locker(&_hashLock);
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_avatarHash.insert(MY_AVATAR_KEY, _myAvatar);
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}
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connect(DependencyManager::get<SceneScriptingInterface>().data(), &SceneScriptingInterface::shouldRenderAvatarsChanged, this, &AvatarManager::updateAvatarRenderStatus, Qt::QueuedConnection);
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@ -127,6 +130,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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} else if (avatar->shouldDie()) {
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removeAvatarMotionState(avatar);
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_avatarFades.push_back(avatarIterator.value());
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QWriteLocker locker(&_hashLock);
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avatarIterator = _avatarHash.erase(avatarIterator);
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} else {
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avatar->startUpdate();
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@ -202,6 +206,7 @@ void AvatarManager::removeAvatar(const QUuid& sessionUUID) {
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if (avatar != _myAvatar && avatar->isInitialized()) {
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removeAvatarMotionState(avatar);
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_avatarFades.push_back(avatarIterator.value());
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QWriteLocker locker(&_hashLock);
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_avatarHash.erase(avatarIterator);
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}
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}
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@ -218,6 +223,7 @@ void AvatarManager::clearOtherAvatars() {
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} else {
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removeAvatarMotionState(avatar);
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_avatarFades.push_back(avatarIterator.value());
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QWriteLocker locker(&_hashLock);
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avatarIterator = _avatarHash.erase(avatarIterator);
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}
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}
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@ -349,5 +355,6 @@ AvatarSharedPointer AvatarManager::getAvatarBySessionID(const QUuid& sessionID)
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if (sessionID == _myAvatar->getSessionUUID()) {
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return std::static_pointer_cast<Avatar>(_myAvatar);
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}
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return getAvatarHash()[sessionID];
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QReadLocker locker(&_hashLock);
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return _avatarHash[sessionID];
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}
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@ -208,6 +208,11 @@ void MyAvatar::update(float deltaTime) {
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setPosition(_goToPosition);
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setOrientation(_goToOrientation);
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_goToPending = false;
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// updateFromHMDSensorMatrix (called from paintGL) expects that the sensorToWorldMatrix is updated for any position changes
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// that happen between render and Application::update (which calls updateSensorToWorldMatrix to do so).
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// However, render/MyAvatar::update/Application::update don't always match (e.g., when using the separate avatar update thread),
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// so we update now. It's ok if it updates again in the normal way.
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updateSensorToWorldMatrix();
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}
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if (_referential) {
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@ -1020,7 +1025,11 @@ void MyAvatar::updateLookAtTargetAvatar() {
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const float KEEP_LOOKING_AT_CURRENT_ANGLE_FACTOR = 1.3f;
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const float GREATEST_LOOKING_AT_DISTANCE = 10.0f;
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foreach (const AvatarSharedPointer& avatarPointer, DependencyManager::get<AvatarManager>()->getAvatarHash()) {
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AvatarHash hash;
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DependencyManager::get<AvatarManager>()->withAvatarHash([&] (const AvatarHash& locked) {
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hash = locked; // make a shallow copy and operate on that, to minimize lock time
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});
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foreach (const AvatarSharedPointer& avatarPointer, hash) {
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auto avatar = static_pointer_cast<Avatar>(avatarPointer);
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bool isCurrentTarget = avatar->getIsLookAtTarget();
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float distanceTo = glm::length(avatar->getHead()->getEyePosition() - cameraPosition);
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|
@ -1052,7 +1061,6 @@ void MyAvatar::updateLookAtTargetAvatar() {
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glm::vec3 humanLeftEye = humanSystem->getPosition() + (humanSystem->getOrientation() * leftEyeHeadLocal);
|
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glm::vec3 humanRightEye = humanSystem->getPosition() + (humanSystem->getOrientation() * rightEyeHeadLocal);
|
||||
|
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|
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// First find out where (in world space) the person is looking relative to that bridge-of-the-avatar point.
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// (We will be adding that offset to the camera position, after making some other adjustments.)
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glm::vec3 gazeOffset = lookAtPosition - getHead()->getEyePosition();
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|
@ -1064,14 +1072,14 @@ void MyAvatar::updateLookAtTargetAvatar() {
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|
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// If the camera is also not oriented with the head, adjust by getting the offset in head-space...
|
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/* Not needed (i.e., code is a no-op), but I'm leaving the example code here in case something like this is needed someday.
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glm::quat avatarHeadOrientation = getHead()->getOrientation();
|
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glm::vec3 gazeOffsetLocalToHead = glm::inverse(avatarHeadOrientation) * gazeOffset;
|
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// ... and treat that as though it were in camera space, bringing it back to world space.
|
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// But camera is fudged to make the picture feel like the avatar's orientation.
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glm::quat humanOrientation = humanSystem->getOrientation(); // or just avatar getOrienation() ?
|
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gazeOffset = humanOrientation * gazeOffsetLocalToHead;
|
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glm::vec3 corrected = humanSystem->getPosition() + gazeOffset;
|
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*/
|
||||
glm::quat avatarHeadOrientation = getHead()->getOrientation();
|
||||
glm::vec3 gazeOffsetLocalToHead = glm::inverse(avatarHeadOrientation) * gazeOffset;
|
||||
// ... and treat that as though it were in camera space, bringing it back to world space.
|
||||
// But camera is fudged to make the picture feel like the avatar's orientation.
|
||||
glm::quat humanOrientation = humanSystem->getOrientation(); // or just avatar getOrienation() ?
|
||||
gazeOffset = humanOrientation * gazeOffsetLocalToHead;
|
||||
glm::vec3 corrected = humanSystem->getPosition() + gazeOffset;
|
||||
*/
|
||||
|
||||
// And now we can finally add that offset to the camera.
|
||||
glm::vec3 corrected = qApp->getViewFrustum()->getPosition() + gazeOffset;
|
||||
|
|
|
@ -22,7 +22,12 @@ AvatarHashMap::AvatarHashMap() {
|
|||
connect(DependencyManager::get<NodeList>().data(), &NodeList::uuidChanged, this, &AvatarHashMap::sessionUUIDChanged);
|
||||
}
|
||||
|
||||
void AvatarHashMap::withAvatarHash(std::function<void(const AvatarHash& hash)> callback) {
|
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QReadLocker locker(&_hashLock);
|
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callback(_avatarHash);
|
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}
|
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bool AvatarHashMap::isAvatarInRange(const glm::vec3& position, const float range) {
|
||||
QReadLocker locker(&_hashLock);
|
||||
foreach(const AvatarSharedPointer& sharedAvatar, _avatarHash) {
|
||||
glm::vec3 avatarPosition = sharedAvatar->getPosition();
|
||||
float distance = glm::distance(avatarPosition, position);
|
||||
|
@ -43,6 +48,7 @@ AvatarSharedPointer AvatarHashMap::addAvatar(const QUuid& sessionUUID, const QWe
|
|||
AvatarSharedPointer avatar = newSharedAvatar();
|
||||
avatar->setSessionUUID(sessionUUID);
|
||||
avatar->setOwningAvatarMixer(mixerWeakPointer);
|
||||
QWriteLocker locker(&_hashLock);
|
||||
_avatarHash.insert(sessionUUID, avatar);
|
||||
|
||||
return avatar;
|
||||
|
@ -134,6 +140,7 @@ void AvatarHashMap::processKillAvatar(QSharedPointer<NLPacket> packet, SharedNod
|
|||
}
|
||||
|
||||
void AvatarHashMap::removeAvatar(const QUuid& sessionUUID) {
|
||||
QWriteLocker locker(&_hashLock);
|
||||
_avatarHash.remove(sessionUUID);
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include <QtCore/QSharedPointer>
|
||||
#include <QtCore/QUuid>
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
|
@ -30,7 +31,7 @@ class AvatarHashMap : public QObject, public Dependency {
|
|||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
const AvatarHash& getAvatarHash() { return _avatarHash; }
|
||||
void withAvatarHash(std::function<void(const AvatarHash& hash)>);
|
||||
int size() { return _avatarHash.size(); }
|
||||
|
||||
public slots:
|
||||
|
@ -52,6 +53,9 @@ protected:
|
|||
virtual void removeAvatar(const QUuid& sessionUUID);
|
||||
|
||||
AvatarHash _avatarHash;
|
||||
// "Case-based safety": Most access to the _avatarHash is on the same thread. Write access is protected by a write-lock.
|
||||
// If you read from a different thread, you must read-lock the _hashLock. (Scripted write access is not supported).
|
||||
QReadWriteLock _hashLock;
|
||||
|
||||
private:
|
||||
QUuid _lastOwnerSessionUUID;
|
||||
|
|
|
@ -47,6 +47,7 @@ public:
|
|||
static QString actionTypeToString(EntityActionType actionType);
|
||||
|
||||
virtual bool lifetimeIsOver() { return false; }
|
||||
virtual quint64 getExpires() { return 0; }
|
||||
|
||||
bool locallyAddedButNotYetReceived = false;
|
||||
|
||||
|
|
|
@ -85,11 +85,11 @@ bool ObjectAction::updateArguments(QVariantMap arguments) {
|
|||
quint64 previousExpires = _expires;
|
||||
QString previousTag = _tag;
|
||||
|
||||
bool lifetimeSet = true;
|
||||
float lifetime = EntityActionInterface::extractFloatArgument("action", arguments, "lifetime", lifetimeSet, false);
|
||||
if (lifetimeSet) {
|
||||
bool ttlSet = true;
|
||||
float ttl = EntityActionInterface::extractFloatArgument("action", arguments, "ttl", ttlSet, false);
|
||||
if (ttlSet) {
|
||||
quint64 now = usecTimestampNow();
|
||||
_expires = now + (quint64)(lifetime * USECS_PER_SECOND);
|
||||
_expires = now + (quint64)(ttl * USECS_PER_SECOND);
|
||||
} else {
|
||||
_expires = 0;
|
||||
}
|
||||
|
@ -114,10 +114,10 @@ QVariantMap ObjectAction::getArguments() {
|
|||
QVariantMap arguments;
|
||||
withReadLock([&]{
|
||||
if (_expires == 0) {
|
||||
arguments["lifetime"] = 0.0f;
|
||||
arguments["ttl"] = 0.0f;
|
||||
} else {
|
||||
quint64 now = usecTimestampNow();
|
||||
arguments["lifetime"] = (float)(_expires - now) / (float)USECS_PER_SECOND;
|
||||
arguments["ttl"] = (float)(_expires - now) / (float)USECS_PER_SECOND;
|
||||
}
|
||||
arguments["tag"] = _tag;
|
||||
});
|
||||
|
@ -245,3 +245,31 @@ bool ObjectAction::lifetimeIsOver() {
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
quint64 ObjectAction::localTimeToServerTime(quint64 timeValue) const {
|
||||
// 0 indicates no expiration
|
||||
if (timeValue == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int serverClockSkew = getEntityServerClockSkew();
|
||||
if (serverClockSkew < 0 && timeValue <= (quint64)(-serverClockSkew)) {
|
||||
return 1; // non-zero but long-expired value to avoid negative roll-over
|
||||
}
|
||||
|
||||
return timeValue + serverClockSkew;
|
||||
}
|
||||
|
||||
quint64 ObjectAction::serverTimeToLocalTime(quint64 timeValue) const {
|
||||
// 0 indicates no expiration
|
||||
if (timeValue == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int serverClockSkew = getEntityServerClockSkew();
|
||||
if (serverClockSkew > 0 && timeValue <= (quint64)serverClockSkew) {
|
||||
return 1; // non-zero but long-expired value to avoid negative roll-over
|
||||
}
|
||||
|
||||
return timeValue - serverClockSkew;
|
||||
}
|
||||
|
|
|
@ -47,11 +47,10 @@ public:
|
|||
virtual void deserialize(QByteArray serializedArguments) = 0;
|
||||
|
||||
virtual bool lifetimeIsOver();
|
||||
virtual quint64 getExpires() { return _expires; }
|
||||
|
||||
protected:
|
||||
|
||||
int getEntityServerClockSkew() const;
|
||||
|
||||
virtual btRigidBody* getRigidBody();
|
||||
virtual glm::vec3 getPosition();
|
||||
virtual void setPosition(glm::vec3 position);
|
||||
|
@ -68,6 +67,12 @@ protected:
|
|||
|
||||
quint64 _expires; // in seconds since epoch
|
||||
QString _tag;
|
||||
|
||||
quint64 localTimeToServerTime(quint64 timeValue) const;
|
||||
quint64 serverTimeToLocalTime(quint64 timeValue) const;
|
||||
|
||||
private:
|
||||
int getEntityServerClockSkew() const;
|
||||
};
|
||||
|
||||
#endif // hifi_ObjectAction_h
|
||||
|
|
|
@ -160,7 +160,7 @@ QByteArray ObjectActionOffset::serialize() const {
|
|||
dataStream << _linearDistance;
|
||||
dataStream << _linearTimeScale;
|
||||
dataStream << _positionalTargetSet;
|
||||
dataStream << _expires + getEntityServerClockSkew();
|
||||
dataStream << localTimeToServerTime(_expires);
|
||||
dataStream << _tag;
|
||||
});
|
||||
|
||||
|
@ -189,8 +189,11 @@ void ObjectActionOffset::deserialize(QByteArray serializedArguments) {
|
|||
dataStream >> _linearDistance;
|
||||
dataStream >> _linearTimeScale;
|
||||
dataStream >> _positionalTargetSet;
|
||||
dataStream >> _expires;
|
||||
_expires -= getEntityServerClockSkew();
|
||||
|
||||
quint64 serverExpires;
|
||||
dataStream >> serverExpires;
|
||||
_expires = serverTimeToLocalTime(serverExpires);
|
||||
|
||||
dataStream >> _tag;
|
||||
_active = true;
|
||||
});
|
||||
|
|
|
@ -198,7 +198,7 @@ QByteArray ObjectActionSpring::serialize() const {
|
|||
dataStream << _rotationalTarget;
|
||||
dataStream << _angularTimeScale;
|
||||
dataStream << _rotationalTargetSet;
|
||||
dataStream << _expires + getEntityServerClockSkew();
|
||||
dataStream << localTimeToServerTime(_expires);
|
||||
dataStream << _tag;
|
||||
});
|
||||
|
||||
|
@ -232,8 +232,10 @@ void ObjectActionSpring::deserialize(QByteArray serializedArguments) {
|
|||
dataStream >> _angularTimeScale;
|
||||
dataStream >> _rotationalTargetSet;
|
||||
|
||||
dataStream >> _expires;
|
||||
_expires -= getEntityServerClockSkew();
|
||||
quint64 serverExpires;
|
||||
dataStream >> serverExpires;
|
||||
_expires = serverTimeToLocalTime(serverExpires);
|
||||
|
||||
dataStream >> _tag;
|
||||
|
||||
_active = true;
|
||||
|
|
111
unpublishedScripts/basketballsResetter.js
Normal file
111
unpublishedScripts/basketballsResetter.js
Normal file
|
@ -0,0 +1,111 @@
|
|||
//
|
||||
//
|
||||
// Created by James B. Pollack @imgntn on 10/26/2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
(function() {
|
||||
|
||||
var _this;
|
||||
Resetter = function() {
|
||||
_this = this;
|
||||
};
|
||||
|
||||
Resetter.prototype = {
|
||||
|
||||
startNearGrabNonColliding: function() {
|
||||
this.resetObjects();
|
||||
},
|
||||
|
||||
clickReleaseOnEntity: function() {
|
||||
this.resetObjects();
|
||||
},
|
||||
|
||||
resetObjects: function() {
|
||||
var ids = Entities.findEntities(this.initialProperties.position, 75);
|
||||
var i;
|
||||
for (i = 0; i < ids.length; i++) {
|
||||
var id = ids[i];
|
||||
var properties = Entities.getEntityProperties(id, "name");
|
||||
if (properties.name === "Hifi-Basketball") {
|
||||
Entities.deleteEntity(id);
|
||||
}
|
||||
}
|
||||
|
||||
this.createBasketballs();
|
||||
},
|
||||
|
||||
createBasketballs: function() {
|
||||
var NUMBER_OF_BALLS = 4;
|
||||
var DIAMETER = 0.30;
|
||||
var basketballURL = HIFI_PUBLIC_BUCKET + "models/content/basketball2.fbx";
|
||||
var basketballCollisionSoundURL = HIFI_PUBLIC_BUCKET + "sounds/basketball/basketball.wav";
|
||||
|
||||
var position = {
|
||||
x: 542.86,
|
||||
y: 494.84,
|
||||
z: 475.06
|
||||
};
|
||||
var collidingBalls = [];
|
||||
|
||||
var i;
|
||||
for (i = 0; i < NUMBER_OF_BALLS; i++) {
|
||||
var ballPosition = {
|
||||
x: position.x,
|
||||
y: position.y + DIAMETER * 2,
|
||||
z: position.z + (DIAMETER) - (DIAMETER * i)
|
||||
};
|
||||
var newPosition = {
|
||||
x: position.x + (DIAMETER * 2) - (DIAMETER * i),
|
||||
y: position.y + DIAMETER * 2,
|
||||
z: position.z
|
||||
};
|
||||
var collidingBall = Entities.addEntity({
|
||||
type: "Model",
|
||||
name: 'Hifi-Basketball',
|
||||
shapeType: 'Sphere',
|
||||
position: newPosition,
|
||||
dimensions: {
|
||||
x: DIAMETER,
|
||||
y: DIAMETER,
|
||||
z: DIAMETER
|
||||
},
|
||||
restitution: 1.0,
|
||||
linearDamping: 0.00001,
|
||||
gravity: {
|
||||
x: 0,
|
||||
y: -9.8,
|
||||
z: 0
|
||||
},
|
||||
collisionsWillMove: true,
|
||||
collisionsSoundURL: basketballCollisionSoundURL,
|
||||
ignoreForCollisions: false,
|
||||
modelURL: basketballURL,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
collidingBalls.push(collidingBall);
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
preload: function(entityID) {
|
||||
this.initialProperties = Entities.getEntityProperties(entityID);
|
||||
this.entityID = entityID;
|
||||
},
|
||||
|
||||
};
|
||||
|
||||
return new Resetter();
|
||||
});
|
|
@ -22,7 +22,8 @@
|
|||
var dollScriptURL = Script.resolvePath("../examples/toybox/doll/doll.js");
|
||||
var lightsScriptURL = Script.resolvePath("../examples/toybox/lights/lightSwitch.js");
|
||||
var targetsScriptURL = Script.resolvePath('../examples/toybox/ping_pong_gun/wallTarget.js');
|
||||
|
||||
var basketballResetterScriptURL = Script.resolvePath('basketballsResetter.js');
|
||||
var targetsResetterScriptURL = Script.resolvePath('targetsResetter.js');
|
||||
|
||||
ResetSwitch = function() {
|
||||
_this = this;
|
||||
|
@ -110,9 +111,12 @@
|
|||
});
|
||||
|
||||
createPingPongBallGun();
|
||||
createTargets();
|
||||
createTargetResetter();
|
||||
|
||||
createBasketballHoop();
|
||||
createBasketballRack();
|
||||
createBasketballResetter();
|
||||
|
||||
createGates();
|
||||
|
||||
|
@ -120,8 +124,6 @@
|
|||
// Handles toggling of all sconce lights
|
||||
createLights();
|
||||
|
||||
|
||||
|
||||
createCat({
|
||||
x: 551.09,
|
||||
y: 494.98,
|
||||
|
@ -135,7 +137,6 @@
|
|||
z: 503.91
|
||||
});
|
||||
|
||||
createTargets();
|
||||
|
||||
}
|
||||
|
||||
|
@ -275,10 +276,11 @@
|
|||
})
|
||||
});
|
||||
|
||||
var collidingBalls = [];
|
||||
|
||||
|
||||
function createCollidingBalls() {
|
||||
var position = rackStartPosition;
|
||||
var collidingBalls = [];
|
||||
|
||||
var i;
|
||||
for (i = 0; i < NUMBER_OF_BALLS; i++) {
|
||||
|
@ -334,6 +336,74 @@
|
|||
|
||||
}
|
||||
|
||||
function createBasketballResetter() {
|
||||
|
||||
var position = {
|
||||
x: 543.58,
|
||||
y: 495.47,
|
||||
z: 469.59
|
||||
};
|
||||
|
||||
var dimensions = {
|
||||
x: 1.65,
|
||||
y: 1.71,
|
||||
z: 1.75
|
||||
};
|
||||
|
||||
var resetter = Entities.addEntity({
|
||||
type: "Box",
|
||||
position: position,
|
||||
name: "Basketball Resetter",
|
||||
script: basketballResetterScriptURL,
|
||||
dimensions: dimensions,
|
||||
visible: false,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
wantsTrigger: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
function createTargetResetter() {
|
||||
var dimensions = {
|
||||
x: 0.21,
|
||||
y: 0.61,
|
||||
z: 0.21
|
||||
};
|
||||
|
||||
var position = {
|
||||
x: 548.42,
|
||||
y: 496.40,
|
||||
z: 509.61
|
||||
};
|
||||
|
||||
var resetter = Entities.addEntity({
|
||||
type: "Box",
|
||||
position: position,
|
||||
name: "Target Resetter",
|
||||
script: targetsResetterScriptURL,
|
||||
dimensions: dimensions,
|
||||
visible: false,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
wantsTrigger: true
|
||||
}
|
||||
})
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
function createTargets() {
|
||||
|
||||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
|
||||
|
|
|
@ -8,15 +8,11 @@
|
|||
|
||||
/*global print, MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, Audio, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, pointInExtents, vec3equal, setEntityCustomData, getEntityCustomData */
|
||||
|
||||
|
||||
var masterResetScript = Script.resolvePath("masterReset.js");
|
||||
var hiddenEntityScriptURL = Script.resolvePath("hiddenEntityReset.js");
|
||||
|
||||
|
||||
Script.include(masterResetScript);
|
||||
|
||||
|
||||
|
||||
function createHiddenMasterSwitch() {
|
||||
|
||||
var resetKey = "resetMe";
|
||||
|
@ -31,7 +27,6 @@ function createHiddenMasterSwitch() {
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
var entities = Entities.findEntities(MyAvatar.position, 100);
|
||||
|
||||
entities.forEach(function(entity) {
|
||||
|
@ -41,5 +36,7 @@ entities.forEach(function(entity) {
|
|||
Entities.deleteEntity(entity);
|
||||
}
|
||||
});
|
||||
|
||||
createHiddenMasterSwitch();
|
||||
|
||||
MasterReset();
|
|
@ -14,16 +14,16 @@
|
|||
var utilitiesScript = Script.resolvePath("../examples/libraries/utils.js");
|
||||
Script.include(utilitiesScript);
|
||||
|
||||
var sprayPaintScriptURL = Script.resolvePath("../examples/toybox/spray_paint/sprayPaintCan.js");
|
||||
var catScriptURL = Script.resolvePath("../examples/toybox/cat/cat.js");
|
||||
var flashlightScriptURL = Script.resolvePath('../examples/toybox/flashlight/flashlight.js');
|
||||
var pingPongScriptURL = Script.resolvePath('../examples/toybox/ping_pong_gun/pingPongGun.js');
|
||||
var wandScriptURL = Script.resolvePath("../examples/toybox/bubblewand/wand.js");
|
||||
var dollScriptURL = Script.resolvePath("../examples/toybox/doll/doll.js");
|
||||
var lightsScriptURL = Script.resolvePath("../examples/toybox/lights/lightSwitch.js");
|
||||
var targetsScriptURL = Script.resolvePath('../examples/toybox/ping_pong_gun/wallTarget.js');
|
||||
|
||||
|
||||
var sprayPaintScriptURL = Script.resolvePath("../examples/toybox/spray_paint/sprayPaintCan.js");
|
||||
var catScriptURL = Script.resolvePath("../examples/toybox/cat/cat.js");
|
||||
var flashlightScriptURL = Script.resolvePath('../examples/toybox/flashlight/flashlight.js');
|
||||
var pingPongScriptURL = Script.resolvePath('../examples/toybox/ping_pong_gun/pingPongGun.js');
|
||||
var wandScriptURL = Script.resolvePath("../examples/toybox/bubblewand/wand.js");
|
||||
var dollScriptURL = Script.resolvePath("../examples/toybox/doll/doll.js");
|
||||
var lightsScriptURL = Script.resolvePath("../examples/toybox/lights/lightSwitch.js");
|
||||
var targetsScriptURL = Script.resolvePath('../examples/toybox/ping_pong_gun/wallTarget.js');
|
||||
var basketballResetterScriptURL = Script.resolvePath('basketballsResetter.js');
|
||||
var targetsResetterScriptURL = Script.resolvePath('targetsResetter.js');
|
||||
|
||||
MasterReset = function() {
|
||||
var resetKey = "resetMe";
|
||||
|
@ -84,9 +84,12 @@ MasterReset = function() {
|
|||
});
|
||||
|
||||
createPingPongBallGun();
|
||||
createTargets();
|
||||
createTargetResetter();
|
||||
|
||||
createBasketballHoop();
|
||||
createBasketballRack();
|
||||
createBasketballResetter();
|
||||
|
||||
createGates();
|
||||
|
||||
|
@ -109,7 +112,7 @@ MasterReset = function() {
|
|||
z: 503.91
|
||||
});
|
||||
|
||||
createTargets();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -201,6 +204,7 @@ MasterReset = function() {
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
function createBasketballRack() {
|
||||
var NUMBER_OF_BALLS = 4;
|
||||
var DIAMETER = 0.30;
|
||||
|
@ -249,10 +253,11 @@ MasterReset = function() {
|
|||
})
|
||||
});
|
||||
|
||||
var collidingBalls = [];
|
||||
|
||||
|
||||
function createCollidingBalls() {
|
||||
var position = rackStartPosition;
|
||||
var collidingBalls = [];
|
||||
|
||||
var i;
|
||||
for (i = 0; i < NUMBER_OF_BALLS; i++) {
|
||||
|
@ -308,6 +313,75 @@ MasterReset = function() {
|
|||
|
||||
}
|
||||
|
||||
|
||||
function createBasketballResetter() {
|
||||
|
||||
var position = {
|
||||
x: 543.58,
|
||||
y: 495.47,
|
||||
z: 469.59
|
||||
};
|
||||
|
||||
var dimensions = {
|
||||
x: 1.65,
|
||||
y: 1.71,
|
||||
z: 1.75
|
||||
};
|
||||
|
||||
var resetter = Entities.addEntity({
|
||||
type: "Box",
|
||||
position: position,
|
||||
name: "Basketball Resetter",
|
||||
script: basketballResetterScriptURL,
|
||||
dimensions: dimensions,
|
||||
visible:false,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
wantsTrigger: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
function createTargetResetter() {
|
||||
var dimensions = {
|
||||
x: 0.21,
|
||||
y: 0.61,
|
||||
z: 0.21
|
||||
};
|
||||
|
||||
var position = {
|
||||
x: 548.42,
|
||||
y: 496.40,
|
||||
z: 509.61
|
||||
};
|
||||
|
||||
var resetter = Entities.addEntity({
|
||||
type: "Box",
|
||||
position: position,
|
||||
name: "Target Resetter",
|
||||
script: targetsResetterScriptURL,
|
||||
dimensions: dimensions,
|
||||
visible:false,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
wantsTrigger: true
|
||||
}
|
||||
})
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
function createTargets() {
|
||||
|
||||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
|
||||
|
|
128
unpublishedScripts/targetsResetter.js
Normal file
128
unpublishedScripts/targetsResetter.js
Normal file
|
@ -0,0 +1,128 @@
|
|||
//
|
||||
//
|
||||
// Created by James B. Pollack @imgntn on 10/26/2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
(function() {
|
||||
var targetsScriptURL = Script.resolvePath('../examples/toybox/ping_pong_gun/wallTarget.js');
|
||||
|
||||
var _this;
|
||||
Resetter = function() {
|
||||
_this = this;
|
||||
};
|
||||
|
||||
Resetter.prototype = {
|
||||
|
||||
startNearGrabNonColliding: function() {
|
||||
this.resetObjects();
|
||||
},
|
||||
|
||||
clickReleaseOnEntity: function() {
|
||||
this.resetObjects();
|
||||
},
|
||||
|
||||
resetObjects: function() {
|
||||
var ids = Entities.findEntities(this.initialProperties.position, 50);
|
||||
for (var i = 0; i < ids.length; i++) {
|
||||
var id = ids[i];
|
||||
var properties = Entities.getEntityProperties(id, "name");
|
||||
if (properties.name === "Hifi-Target") {
|
||||
Entities.deleteEntity(id);
|
||||
}
|
||||
}
|
||||
this.createTargets();
|
||||
},
|
||||
|
||||
preload: function(entityID) {
|
||||
this.initialProperties = Entities.getEntityProperties(entityID);
|
||||
this.entityID = entityID;
|
||||
},
|
||||
|
||||
createTargets: function() {
|
||||
|
||||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
|
||||
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
|
||||
|
||||
var MINIMUM_MOVE_LENGTH = 0.05;
|
||||
var RESET_DISTANCE = 0.5;
|
||||
var TARGET_USER_DATA_KEY = 'hifi-ping_pong_target';
|
||||
var NUMBER_OF_TARGETS = 6;
|
||||
var TARGETS_PER_ROW = 3;
|
||||
|
||||
var TARGET_DIMENSIONS = {
|
||||
x: 0.06,
|
||||
y: 0.42,
|
||||
z: 0.42
|
||||
};
|
||||
|
||||
var VERTICAL_SPACING = TARGET_DIMENSIONS.y + 0.5;
|
||||
var HORIZONTAL_SPACING = TARGET_DIMENSIONS.z + 0.5;
|
||||
|
||||
|
||||
var startPosition = {
|
||||
x: 548.68,
|
||||
y: 497.30,
|
||||
z: 509.74
|
||||
};
|
||||
|
||||
var rotation = Quat.fromPitchYawRollDegrees(0, -55.25, 0);
|
||||
|
||||
var targets = [];
|
||||
|
||||
function addTargets() {
|
||||
var i;
|
||||
var row = -1;
|
||||
for (i = 0; i < NUMBER_OF_TARGETS; i++) {
|
||||
|
||||
if (i % TARGETS_PER_ROW === 0) {
|
||||
row++;
|
||||
}
|
||||
|
||||
var vHat = Quat.getFront(rotation);
|
||||
var spacer = HORIZONTAL_SPACING * (i % TARGETS_PER_ROW) + (row * HORIZONTAL_SPACING / 2);
|
||||
var multiplier = Vec3.multiply(spacer, vHat);
|
||||
var position = Vec3.sum(startPosition, multiplier);
|
||||
position.y = startPosition.y - (row * VERTICAL_SPACING);
|
||||
|
||||
var targetProperties = {
|
||||
name: 'Hifi-Target',
|
||||
type: 'Model',
|
||||
modelURL: MODEL_URL,
|
||||
shapeType: 'compound',
|
||||
collisionsWillMove: true,
|
||||
dimensions: TARGET_DIMENSIONS,
|
||||
compoundShapeURL: COLLISION_HULL_URL,
|
||||
position: position,
|
||||
rotation: rotation,
|
||||
script: targetsScriptURL,
|
||||
userData: JSON.stringify({
|
||||
originalPositionKey: {
|
||||
originalPosition: position
|
||||
},
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
var target = Entities.addEntity(targetProperties);
|
||||
targets.push(target);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
addTargets();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
return new Resetter();
|
||||
});
|
Loading…
Reference in a new issue