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https://github.com/overte-org/overte.git
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Nudge code working for nudge that is greater than or equal to leaf size.
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parent
62b29d26d2
commit
6e37bc3644
7 changed files with 113 additions and 16 deletions
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@ -130,7 +130,8 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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_bytesPerSecond(0),
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_bytesCount(0),
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_swatch(NULL),
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_pasteMode(false)
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_pasteMode(false),
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_nudgeCount(0)
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{
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_applicationStartupTime = startup_time;
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_window->setWindowTitle("Interface");
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@ -1272,6 +1273,50 @@ void Application::pasteVoxels() {
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}
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}
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void Application::nudgeVoxels() {
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VoxelNode* selectedNode = _voxels.getVoxelAt(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
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if (selectedNode) {
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qDebug("UnNudged xyz: %f, %f, %f\n", _mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
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// // clear the clipboard first...
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// _clipboard.killLocalVoxels();
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// nudge the node
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glm::vec3 nudgeVec(0.5 * _mouseVoxel.s, 0.5 * _mouseVoxel.s, 0.5 * _mouseVoxel.s);
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// glm::vec3 nudgeVec(_mouseVoxel.s, _mouseVoxel.s, _mouseVoxel.s);
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// _voxelEditSender.sendVoxelEditMessage(PACKET_TYPE_ERASE_VOXEL, _mouseVoxel);
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_voxels.getVoxelTree()->nudgeSubTree(selectedNode, nudgeVec, _voxelEditSender);
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// if (!selectedNode) {
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// qDebug("new node is null\n");
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// } else {
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// // get octal code of this node
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// unsigned char* octalCode = selectedNode->getOctalCode();
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// // get voxel position/size
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// VoxelPositionSize nudgedDetails;
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// voxelDetailsForCode(octalCode, nudgedDetails);
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// qDebug("Nudged xyz: %f, %f, %f\n", nudgedDetails.x, nudgedDetails.y, nudgedDetails.z);
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// }
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// // then copy onto it
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// _voxels.copySubTreeIntoNewTree(selectedNode, &_clipboard, true);
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// // deleteVoxelUnderCursor();
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// // Recurse the clipboard tree, where everything is root relative, and send all the colored voxels to
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// // the server as an set voxel message, this will also rebase the voxels to the new location
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// SendVoxelsOperationArgs args;
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// // we only need the selected voxel to get the newBaseOctCode, which we can actually calculate from the
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// // voxel size/position details. If we don't have an actual selectedNode then use the mouseVoxel to create a
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// // target octalCode for where the user is pointing.
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// args.newBaseOctCode = selectedNode->getOctalCode();
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// _clipboard.recurseTreeWithOperation(sendVoxelsOperation, &args);
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// _voxelEditSender.flushQueue();
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}
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}
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void Application::setListenModeNormal() {
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_audio.setListenMode(AudioRingBuffer::NORMAL);
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}
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@ -1543,9 +1588,11 @@ void Application::update(float deltaTime) {
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hoveredNode->setColor(_hoverVoxelOriginalColor);
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_isHoverVoxelSounding = false;
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}
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glm::vec3 nudgeVec(1, 1, 1);
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_voxels.getVoxelTree()->nudgeSubTree(hoveredNode, nudgeVec);
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// qDebug("nudge called!\n");
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// if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode)) {
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// nudgeVoxels();
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// _nudgeCount++;
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// qDebug("nudgeCount = %d\n", _nudgeCount);
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// }
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} else {
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// Voxel is not found, clear all
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_isHoverVoxelSounding = false;
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@ -1637,7 +1684,7 @@ void Application::update(float deltaTime) {
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_mouseVoxel.red = 255;
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_mouseVoxel.green = _mouseVoxel.blue = 0;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode)) {
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// yellow indicates deletion
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// yellow indicates selection
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_mouseVoxel.red = _mouseVoxel.green = 255;
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_mouseVoxel.blue = 0;
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} else { // _addVoxelMode->isChecked() || _colorVoxelMode->isChecked()
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@ -142,6 +142,7 @@ public slots:
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void cutVoxels();
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void copyVoxels();
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void pasteVoxels();
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void nudgeVoxels();
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void setRenderVoxels(bool renderVoxels);
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void doKillLocalVoxels();
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@ -352,6 +353,8 @@ private:
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NodeToJurisdictionMap _voxelServerJurisdictions;
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std::vector<VoxelFade> _voxelFades;
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int _nudgeCount;
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};
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#endif /* defined(__interface__Application__) */
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@ -249,6 +249,7 @@ Menu::Menu() :
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addActionToQMenuAndActionHash(voxelMenu, MenuOption::CutVoxels, Qt::CTRL | Qt::Key_X, appInstance, SLOT(cutVoxels()));
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addActionToQMenuAndActionHash(voxelMenu, MenuOption::CopyVoxels, Qt::CTRL | Qt::Key_C, appInstance, SLOT(copyVoxels()));
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addActionToQMenuAndActionHash(voxelMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V, appInstance, SLOT(pasteVoxels()));
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addActionToQMenuAndActionHash(voxelMenu, MenuOption::NudgeVoxels, Qt::CTRL | Qt::Key_N, appInstance, SLOT(nudgeVoxels()));
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QMenu* debugMenu = addMenu("Debug");
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@ -158,6 +158,7 @@ namespace MenuOption {
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const QString LookAtVectors = "Look-at Vectors";
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const QString LowRes = "Lower Resolution While Moving";
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const QString Mirror = "Mirror";
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const QString NudgeVoxels = "Nudge Voxels";
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const QString OcclusionCulling = "Occlusion Culling";
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const QString Oscilloscope = "Audio Oscilloscope";
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const QString Pair = "Pair";
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@ -12,6 +12,7 @@
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#define __shared__VoxelEditPacketSender__
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#include <PacketSender.h>
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#include <PacketHeaders.h>
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#include <SharedUtil.h> // for VoxelDetail
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#include "JurisdictionMap.h"
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@ -31,6 +31,7 @@
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#include "VoxelConstants.h"
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#include "VoxelNodeBag.h"
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#include "VoxelTree.h"
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#include <PacketHeaders.h>
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float boundaryDistanceForRenderLevel(unsigned int renderLevel) {
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return ::VOXEL_SIZE_SCALE / powf(2, renderLevel);
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@ -1912,11 +1913,20 @@ void VoxelTree::cancelImport() {
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_stopImport = true;
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}
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typedef unsigned char nodeColor[4];
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const nodeColor red = {255, 0, 0, 0};
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const nodeColor green = {0, 255, 0, 0};
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const nodeColor blue = {0, 0, 255, 0};
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class NodeChunkArgs {
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public:
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VoxelTree* thisVoxelTree;
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float newSize;
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glm::vec3 nudgeVec;
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VoxelEditPacketSender* voxelEditSenderPtr;
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int colorIndex;
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};
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bool VoxelTree::nudgeCheck(VoxelNode* node, void* extraData) {
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@ -1943,20 +1953,31 @@ bool VoxelTree::nudgeCheck(VoxelNode* node, void* extraData) {
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return false;
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} else {
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// break the current leaf into smaller chunks
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args->thisVoxelTree->chunkifyLeaf(node);
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args->thisVoxelTree->chunkifyLeaf(node, extraData);
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}
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}
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return true;
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}
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void VoxelTree::chunkifyLeaf(VoxelNode* node) {
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void VoxelTree::chunkifyLeaf(VoxelNode* node, void* extraData) {
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// because this function will continue being called recursively
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// we only need to worry about breaking this specific leaf down
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if (!node->isColored()) {
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return;
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}
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NodeChunkArgs* args = (NodeChunkArgs*)extraData;
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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node->addChildAtIndex(i);
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if (node->isColored()) {
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node->getChildAtIndex(i)->setColor(node->getColor());
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if (args->colorIndex == 0) {
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node->getChildAtIndex(i)->setColor(red);
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} else if (args->colorIndex == 1) {
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node->getChildAtIndex(i)->setColor(green);
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} else if (args->colorIndex == 2) {
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node->getChildAtIndex(i)->setColor(blue);
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}
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args->colorIndex++;
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args->colorIndex = args->colorIndex % 3;
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// node->getChildAtIndex(i)->setColor(node->getColor());
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}
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}
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@ -1971,9 +1992,21 @@ void VoxelTree::nudgeLeaf(VoxelNode* node, void* extraData) {
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// get voxel position/size
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VoxelPositionSize unNudgedDetails;
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voxelDetailsForCode(octalCode, unNudgedDetails);
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VoxelDetail voxelDetails;
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voxelDetails.x = unNudgedDetails.x;
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voxelDetails.y = unNudgedDetails.y;
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voxelDetails.z = unNudgedDetails.z;
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voxelDetails.s = unNudgedDetails.s;
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voxelDetails.red = node->getColor()[0];
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qDebug("rgb: %u, %u, %u\n", node->getColor()[0], node->getColor()[1], node->getColor()[2]);
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voxelDetails.green = node->getColor()[1];
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voxelDetails.blue = node->getColor()[2];
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qDebug("UnNudged xyz: %f, %f, %f\n", unNudgedDetails.x, unNudgedDetails.y, unNudgedDetails.z);
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// delete the old node
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deleteVoxelAt(unNudgedDetails.x, unNudgedDetails.y, unNudgedDetails.z, unNudgedDetails.s);
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args->voxelEditSenderPtr->sendVoxelEditMessage(PACKET_TYPE_ERASE_VOXEL, voxelDetails);
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// deleteVoxelAt(unNudgedDetails.x, unNudgedDetails.y, unNudgedDetails.z, unNudgedDetails.s);
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qDebug("unNudged voxel deleted!\n");
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// create a new voxel in its stead
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@ -1981,12 +2014,20 @@ void VoxelTree::nudgeLeaf(VoxelNode* node, void* extraData) {
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qDebug("nudged by %f, %f, %f\n", nudge.x, nudge.y, nudge.z);
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// createVoxel(unNudgedDetails.x + nudge.x, unNudgedDetails.y + nudge.y, unNudgedDetails.z + nudge.z, unNudgedDetails.s,
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// node->getColor()[0], node->getColor()[1], node->getColor()[2], true);
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createVoxel(unNudgedDetails.x + nudge.x, unNudgedDetails.y + nudge.y, unNudgedDetails.z + nudge.z, unNudgedDetails.s,
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0, 0, 0, true);
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qDebug("nudged voxel created!\n");
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voxelDetails.x = unNudgedDetails.x + nudge.x;
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voxelDetails.y = unNudgedDetails.y + nudge.y;
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voxelDetails.z = unNudgedDetails.z + nudge.z;
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qDebug("Nudged xyz: %f, %f, %f\n", voxelDetails.x, voxelDetails.y, voxelDetails.z);
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args->voxelEditSenderPtr->sendVoxelEditMessage(PACKET_TYPE_SET_VOXEL, voxelDetails);
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// unsigned char* newOctalCode = pointToVoxel(unNudgedDetails.x + nudge.x, unNudgedDetails.y + nudge.y, unNudgedDetails.z + nudge.z,
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// unNudgedDetails.s, node->getColor()[0], node->getColor()[1], node->getColor()[2]);
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// // node = new VoxelNode(newOctalCode);
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// node = NULL;
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qDebug("nudged node created!\n");
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}
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void VoxelTree::nudgeSubTree(VoxelNode* nodeToNudge, const glm::vec3& nudgeAmount) {
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void VoxelTree::nudgeSubTree(VoxelNode* nodeToNudge, const glm::vec3& nudgeAmount, VoxelEditPacketSender& voxelEditSender) {
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// calculate minNudgeAmount to check if breaking the tree into smaller chunks is necessary
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float minNudgeAmount = fmin(nudgeAmount.x, nudgeAmount.y);
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minNudgeAmount = fmin(minNudgeAmount, nudgeAmount.z);
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@ -1995,6 +2036,8 @@ void VoxelTree::nudgeSubTree(VoxelNode* nodeToNudge, const glm::vec3& nudgeAmoun
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args.thisVoxelTree = this;
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args.newSize = minNudgeAmount;
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args.nudgeVec = nudgeAmount;
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args.voxelEditSenderPtr = &voxelEditSender;
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args.colorIndex = 0;
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recurseNodeWithOperation(nodeToNudge, nudgeCheck, &args);
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}
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@ -19,6 +19,7 @@
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#include "VoxelNode.h"
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#include "VoxelNodeBag.h"
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#include "VoxelSceneStats.h"
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#include "VoxelEditPacketSender.h"
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#include <QObject>
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@ -195,7 +196,7 @@ public:
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RecurseVoxelTreeOperation operation,
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const glm::vec3& point, void* extraData);
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void nudgeSubTree(VoxelNode* nodeToNudge, const glm::vec3& nudgeAmount);
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void nudgeSubTree(VoxelNode* nodeToNudge, const glm::vec3& nudgeAmount, VoxelEditPacketSender& voxelEditSender);
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signals:
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void importSize(float x, float y, float z);
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@ -260,7 +261,7 @@ private:
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// helper functions for nudgeSubTree
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static bool nudgeCheck(VoxelNode* node, void* extraData);
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void nudgeLeaf(VoxelNode* node, void* extraData);
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void chunkifyLeaf(VoxelNode* node);
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void chunkifyLeaf(VoxelNode* node, void* extraData);
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};
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float boundaryDistanceForRenderLevel(unsigned int renderLevel);
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