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Merge pull request #6556 from Atlante45/graphics
First pass at live g-buffer debugging.
This commit is contained in:
commit
6e372e46a4
13 changed files with 189 additions and 21 deletions
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@ -66,6 +66,12 @@ var overlaysCounter = new CounterWidget(panel, "Overlays",
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var showDisplayStatusFlag = 1;
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var showNetworkStatusFlag = 2;
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panel.newCheckbox("Debug deferred buffer",
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function(value) { Scene.setEngineDisplayDebugDeferredBuffer(value > 0); },
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function() { return Scene.doEngineDisplayDebugDeferredBuffer() > 0; },
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function(value) { return value > 0; }
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);
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panel.newCheckbox("Display status",
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function(value) { Scene.setEngineDisplayItemStatus(value ?
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Scene.doEngineDisplayItemStatus() | showDisplayStatusFlag :
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@ -3621,7 +3621,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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renderContext._maxDrawnOpaqueItems = sceneInterface->getEngineMaxDrawnOpaqueItems();
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renderContext._maxDrawnTransparentItems = sceneInterface->getEngineMaxDrawnTransparentItems();
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renderContext._maxDrawnOverlay3DItems = sceneInterface->getEngineMaxDrawnOverlay3DItems();
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renderContext._drawDebugDeferredBuffer = sceneInterface->doEngineDisplayDebugDeferredBuffer();
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renderContext._drawItemStatus = sceneInterface->doEngineDisplayItemStatus();
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if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) {
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renderContext._drawItemStatus |= render::showNetworkStatusFlag;
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70
libraries/render-utils/src/DebugDeferredBuffer.cpp
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70
libraries/render-utils/src/DebugDeferredBuffer.cpp
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@ -0,0 +1,70 @@
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//
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// DebugDeferredBuffer.cpp
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// libraries/render-utils/src
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//
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// Created by Clement on 12/3/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "DebugDeferredBuffer.h"
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#include <gpu/Batch.h>
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#include <gpu/Context.h>
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#include <render/Scene.h>
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#include <ViewFrustum.h>
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#include "GeometryCache.h"
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#include "FramebufferCache.h"
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#include "debug_deferred_buffer_vert.h"
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#include "debug_deferred_buffer_frag.h"
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using namespace render;
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const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline() {
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if (!_pipeline) {
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auto vs = gpu::ShaderPointer(gpu::Shader::createVertex({ debug_deferred_buffer_vert }));
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auto ps = gpu::ShaderPointer(gpu::Shader::createPixel({ debug_deferred_buffer_frag }));
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auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
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gpu::Shader::BindingSet slotBindings;
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gpu::Shader::makeProgram(*program, slotBindings);
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// Good to go add the brand new pipeline
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_pipeline.reset(gpu::Pipeline::create(program, std::make_shared<gpu::State>()));
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}
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return _pipeline;
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}
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void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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RenderArgs* args = renderContext->args;
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gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
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auto geometryBuffer = DependencyManager::get<GeometryCache>();
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auto framebufferCache = DependencyManager::get<FramebufferCache>();
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glm::mat4 projMat;
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Transform viewMat;
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat);
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batch.setModelTransform(Transform());
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batch.setPipeline(getPipeline());
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batch.setResourceTexture(0, framebufferCache->getDeferredColorTexture());
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glm::vec4 color(0.0f, 0.0f, 1.0f, 1.0f);
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glm::vec2 bottomLeft(0.0f, -1.0f);
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glm::vec2 topRight(1.0f, 1.0f);
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geometryBuffer->renderQuad(batch, bottomLeft, topRight, color);
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});
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}
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29
libraries/render-utils/src/DebugDeferredBuffer.h
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29
libraries/render-utils/src/DebugDeferredBuffer.h
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@ -0,0 +1,29 @@
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//
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// DebugDeferredBuffer.h
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// libraries/render-utils/src
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//
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// Created by Clement on 12/3/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_DebugDeferredBuffer_h
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#define hifi_DebugDeferredBuffer_h
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#include <render/DrawTask.h>
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class DebugDeferredBuffer {
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public:
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using JobModel = render::Job::Model<DebugDeferredBuffer>;
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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private:
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const gpu::PipelinePointer& getPipeline();
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gpu::PipelinePointer _pipeline;
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};
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#endif // hifi_DebugDeferredBuffer_h
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@ -14,6 +14,7 @@
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#include <glm/gtc/random.hpp>
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#include <DependencyManager.h>
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#include <PathUtils.h>
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#include <SharedUtil.h>
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@ -9,11 +9,7 @@
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#ifndef hifi_hitEffect_h
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#define hifi_hitEffect_h
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#include <DependencyManager.h>
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#include "render/DrawTask.h"
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class AbstractViewStateInterface;
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class ProgramObject;
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#include <render/DrawTask.h>
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class HitEffect {
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public:
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@ -23,7 +19,7 @@ public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<HitEffect> JobModel;
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const gpu::PipelinePointer& getHitEffectPipeline();
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const gpu::PipelinePointer& getHitEffectPipeline();
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private:
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gpu::PipelinePointer _hitEffectPipeline;
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@ -18,10 +18,11 @@
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#include <gpu/Context.h>
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#include <gpu/StandardShaderLib.h>
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#include "FramebufferCache.h"
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#include "DebugDeferredBuffer.h"
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#include "DeferredLightingEffect.h"
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#include "TextureCache.h"
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#include "FramebufferCache.h"
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#include "HitEffect.h"
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#include "TextureCache.h"
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#include "render/DrawStatus.h"
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#include "AmbientOcclusionEffect.h"
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@ -112,6 +113,10 @@ RenderDeferredTask::RenderDeferredTask() : Task() {
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_jobs.push_back(Job(new DepthSortItems::JobModel("DepthSortTransparent", _jobs.back().getOutput(), DepthSortItems(false))));
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_jobs.push_back(Job(new DrawTransparentDeferred::JobModel("TransparentDeferred", _jobs.back().getOutput())));
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_jobs.push_back(Job(new DebugDeferredBuffer::JobModel("DebugDeferredBuffer")));
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_jobs.back().setEnabled(false);
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_drawDebugDeferredBufferIndex = _jobs.size() - 1;
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// Grab a texture map representing the different status icons and assign that to the drawStatsuJob
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auto iconMapPath = PathUtils::resourcesPath() + "icons/statusIconAtlas.svg";
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@ -151,10 +156,13 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend
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return;
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}
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// Make sure we turn the deferred buffer debug on/off
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setDrawDebugDeferredBuffer(renderContext->_drawDebugDeferredBuffer);
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// Make sure we turn the displayItemStatus on/off
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setDrawItemStatus(renderContext->_drawItemStatus);
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//Make sure we display hit effect on screen, as desired from a script
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// Make sure we display hit effect on screen, as desired from a script
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setDrawHitEffect(renderContext->_drawHitEffect);
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@ -80,9 +80,9 @@ class DrawOverlay3D {
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static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
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public:
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static const gpu::PipelinePointer& getOpaquePipeline();
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<DrawOverlay3D> JobModel;
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};
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@ -93,16 +93,23 @@ public:
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~RenderDeferredTask();
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render::Jobs _jobs;
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int _drawDebugDeferredBufferIndex = -1;
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int _drawStatusJobIndex = -1;
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int _drawHitEffectJobIndex = -1;
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void setDrawDebugDeferredBuffer(int draw) {
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if (_drawDebugDeferredBufferIndex >= 0) {
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_jobs[_drawDebugDeferredBufferIndex].setEnabled(draw > 0);
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}
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}
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bool doDrawDebugDeferredBuffer() const { if (_drawDebugDeferredBufferIndex >= 0) { return _jobs[_drawDebugDeferredBufferIndex].isEnabled(); } else { return false; } }
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void setDrawItemStatus(int draw) {
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if (_drawStatusJobIndex >= 0) {
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_jobs[_drawStatusJobIndex].setEnabled(draw > 0);
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}
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}
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bool doDrawItemStatus() const { if (_drawStatusJobIndex >= 0) { return _jobs[_drawStatusJobIndex].isEnabled(); } else { return false; } }
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void setDrawHitEffect(bool draw) { if (_drawHitEffectJobIndex >= 0) { _jobs[_drawHitEffectJobIndex].setEnabled(draw); } }
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22
libraries/render-utils/src/debug_deferred_buffer.slf
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22
libraries/render-utils/src/debug_deferred_buffer.slf
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<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// debug_deferred_buffer.slf
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// fragment shader
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//
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// Created by Clement on 12/3
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include DeferredBuffer.slh@>
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in vec2 uv;
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out vec4 outFragColor;
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void main(void) {
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outFragColor = texture(diffuseMap, uv);
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}
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22
libraries/render-utils/src/debug_deferred_buffer.slv
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22
libraries/render-utils/src/debug_deferred_buffer.slv
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<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// debug_deferred_buffer.slv
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// vertex shader
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//
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// Created by Clement on 12/3
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Inputs.slh@>
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out vec2 uv;
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void main(void) {
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uv = (inPosition.xy + 1.0) * 0.5;
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gl_Position = inPosition;
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}
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@ -20,8 +20,8 @@ in vec2 varQuadPosition;
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out vec4 outFragColor;
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void main(void) {
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vec2 center = vec2(0.0, 0.0);
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float distFromCenter = distance( vec2(0.0, 0.0), varQuadPosition);
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float alpha = mix(0.0, 0.5, pow(distFromCenter,5.));
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outFragColor = vec4(1.0, 0.0, 0.0, alpha);
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vec2 center = vec2(0.0, 0.0);
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float distFromCenter = distance( vec2(0.0, 0.0), varQuadPosition);
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float alpha = mix(0.0, 0.5, pow(distFromCenter,5.));
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outFragColor = vec4(1.0, 0.0, 0.0, alpha);
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}
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@ -53,6 +53,7 @@ public:
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int _numDrawnOverlay3DItems = 0;
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int _maxDrawnOverlay3DItems = -1;
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int _drawDebugDeferredBuffer = 0;
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int _drawItemStatus = 0;
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bool _drawHitEffect = false;
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@ -106,7 +106,10 @@ public:
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Q_INVOKABLE int getEngineMaxDrawnTransparentItems() { return _maxDrawnTransparentItems; }
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Q_INVOKABLE void setEngineMaxDrawnOverlay3DItems(int count) { _maxDrawnOverlay3DItems = count; }
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Q_INVOKABLE int getEngineMaxDrawnOverlay3DItems() { return _maxDrawnOverlay3DItems; }
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Q_INVOKABLE void setEngineDisplayDebugDeferredBuffer(int display) { _drawDebugDeferredBuffer = display; }
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Q_INVOKABLE int doEngineDisplayDebugDeferredBuffer() { return _drawDebugDeferredBuffer; }
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Q_INVOKABLE void setEngineDisplayItemStatus(int display) { _drawItemStatus = display; }
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Q_INVOKABLE int doEngineDisplayItemStatus() { return _drawItemStatus; }
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@ -142,7 +145,8 @@ protected:
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int _maxDrawnOpaqueItems = -1;
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int _maxDrawnTransparentItems = -1;
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int _maxDrawnOverlay3DItems = -1;
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int _drawDebugDeferredBuffer = 0;
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int _drawItemStatus = 0;
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bool _drawHitEffect = false;
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