mirror of
https://github.com/overte-org/overte.git
synced 2025-07-24 01:23:55 +02:00
Merge pull request #4437 from birarda/master
graceful cleanup of NodeList in Application
This commit is contained in:
commit
6e10ed7f9b
12 changed files with 82 additions and 86 deletions
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@ -267,10 +267,6 @@ void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
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connect(nodeList.data(), &LimitedNodeList::nodeAdded, this, &DomainServer::nodeAdded);
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connect(nodeList.data(), &LimitedNodeList::nodeAdded, this, &DomainServer::nodeAdded);
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connect(nodeList.data(), &LimitedNodeList::nodeKilled, this, &DomainServer::nodeKilled);
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connect(nodeList.data(), &LimitedNodeList::nodeKilled, this, &DomainServer::nodeKilled);
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QTimer* silentNodeTimer = new QTimer(this);
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connect(silentNodeTimer, SIGNAL(timeout()), nodeList.data(), SLOT(removeSilentNodes()));
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silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
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connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), SLOT(readAvailableDatagrams()));
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connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), SLOT(readAvailableDatagrams()));
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// add whatever static assignments that have been parsed to the queue
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// add whatever static assignments that have been parsed to the queue
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@ -146,7 +146,6 @@ const qint64 MAXIMUM_CACHE_SIZE = 10 * BYTES_PER_GIGABYTES; // 10GB
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static QTimer* locationUpdateTimer = NULL;
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static QTimer* locationUpdateTimer = NULL;
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static QTimer* balanceUpdateTimer = NULL;
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static QTimer* balanceUpdateTimer = NULL;
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static QTimer* silentNodeTimer = NULL;
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static QTimer* identityPacketTimer = NULL;
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static QTimer* identityPacketTimer = NULL;
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static QTimer* billboardPacketTimer = NULL;
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static QTimer* billboardPacketTimer = NULL;
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static QTimer* checkFPStimer = NULL;
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static QTimer* checkFPStimer = NULL;
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@ -258,7 +257,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_dependencyManagerIsSetup(setupEssentials(argc, argv)),
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_dependencyManagerIsSetup(setupEssentials(argc, argv)),
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_window(new MainWindow(desktop())),
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_window(new MainWindow(desktop())),
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_toolWindow(NULL),
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_toolWindow(NULL),
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_nodeThread(new QThread(this)),
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_datagramProcessor(),
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_datagramProcessor(),
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_undoStack(),
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_undoStack(),
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_undoStackScriptingInterface(&_undoStack),
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_undoStackScriptingInterface(&_undoStack),
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@ -329,18 +327,25 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_runningScriptsWidget = new RunningScriptsWidget(_window);
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_runningScriptsWidget = new RunningScriptsWidget(_window);
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// start the nodeThread so its event loop is running
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// start the nodeThread so its event loop is running
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_nodeThread->setObjectName("Datagram Processor Thread");
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QThread* nodeThread = new QThread(this);
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_nodeThread->start();
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nodeThread->setObjectName("Datagram Processor Thread");
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nodeThread->start();
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// make sure the node thread is given highest priority
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// make sure the node thread is given highest priority
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_nodeThread->setPriority(QThread::TimeCriticalPriority);
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nodeThread->setPriority(QThread::TimeCriticalPriority);
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_datagramProcessor = new DatagramProcessor(nodeList.data());
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// have the NodeList use deleteLater from DM customDeleter
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nodeList->setCustomDeleter([](Dependency* dependency) {
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static_cast<NodeList*>(dependency)->deleteLater();
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});
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// put the NodeList and datagram processing on the node thread
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// put the NodeList and datagram processing on the node thread
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nodeList->moveToThread(_nodeThread);
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nodeList->moveToThread(nodeThread);
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_datagramProcessor.moveToThread(_nodeThread);
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// connect the DataProcessor processDatagrams slot to the QUDPSocket readyRead() signal
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// connect the DataProcessor processDatagrams slot to the QUDPSocket readyRead() signal
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connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), &_datagramProcessor, SLOT(processDatagrams()));
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connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, _datagramProcessor, &DatagramProcessor::processDatagrams);
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// put the audio processing on a separate thread
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// put the audio processing on a separate thread
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QThread* audioThread = new QThread();
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QThread* audioThread = new QThread();
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@ -427,12 +432,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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// connect to the packet sent signal of the _entityEditSender
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// connect to the packet sent signal of the _entityEditSender
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connect(&_entityEditSender, &EntityEditPacketSender::packetSent, this, &Application::packetSent);
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connect(&_entityEditSender, &EntityEditPacketSender::packetSent, this, &Application::packetSent);
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// move the silentNodeTimer to the _nodeThread
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silentNodeTimer = new QTimer();
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connect(silentNodeTimer, SIGNAL(timeout()), nodeList.data(), SLOT(removeSilentNodes()));
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silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
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silentNodeTimer->moveToThread(_nodeThread);
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// send the identity packet for our avatar each second to our avatar mixer
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// send the identity packet for our avatar each second to our avatar mixer
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identityPacketTimer = new QTimer();
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identityPacketTimer = new QTimer();
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connect(identityPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendIdentityPacket);
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connect(identityPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendIdentityPacket);
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@ -547,7 +546,7 @@ void Application::aboutToQuit() {
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}
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}
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void Application::cleanupBeforeQuit() {
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void Application::cleanupBeforeQuit() {
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_datagramProcessor.shutdown(); // tell the datagram processor we're shutting down, so it can short circuit
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_datagramProcessor->shutdown(); // tell the datagram processor we're shutting down, so it can short circuit
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_entities.shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
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_entities.shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
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ScriptEngine::stopAllScripts(this); // stop all currently running global scripts
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ScriptEngine::stopAllScripts(this); // stop all currently running global scripts
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@ -555,7 +554,6 @@ void Application::cleanupBeforeQuit() {
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// depending on what thread they run in
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// depending on what thread they run in
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locationUpdateTimer->stop();
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locationUpdateTimer->stop();
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balanceUpdateTimer->stop();
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balanceUpdateTimer->stop();
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QMetaObject::invokeMethod(silentNodeTimer, "stop", Qt::BlockingQueuedConnection);
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identityPacketTimer->stop();
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identityPacketTimer->stop();
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billboardPacketTimer->stop();
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billboardPacketTimer->stop();
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checkFPStimer->stop();
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checkFPStimer->stop();
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@ -565,7 +563,6 @@ void Application::cleanupBeforeQuit() {
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// and then delete those that got created by "new"
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// and then delete those that got created by "new"
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delete locationUpdateTimer;
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delete locationUpdateTimer;
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delete balanceUpdateTimer;
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delete balanceUpdateTimer;
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delete silentNodeTimer;
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delete identityPacketTimer;
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delete identityPacketTimer;
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delete billboardPacketTimer;
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delete billboardPacketTimer;
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delete checkFPStimer;
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delete checkFPStimer;
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@ -598,10 +595,6 @@ Application::~Application() {
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_entities.getTree()->setSimulation(NULL);
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_entities.getTree()->setSimulation(NULL);
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tree->unlock();
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tree->unlock();
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// ask the datagram processing thread to quit and wait until it is done
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_nodeThread->quit();
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_nodeThread->wait();
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_octreeProcessor.terminate();
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_octreeProcessor.terminate();
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_entityEditSender.terminate();
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_entityEditSender.terminate();
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@ -621,6 +614,13 @@ Application::~Application() {
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//DependencyManager::destroy<ScriptCache>();
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//DependencyManager::destroy<ScriptCache>();
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DependencyManager::destroy<SoundCache>();
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DependencyManager::destroy<SoundCache>();
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QThread* nodeThread = DependencyManager::get<NodeList>()->thread();
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DependencyManager::destroy<NodeList>();
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// ask the node thread to quit and wait until it is done
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nodeThread->quit();
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nodeThread->wait();
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qInstallMessageHandler(NULL); // NOTE: Do this as late as possible so we continue to get our log messages
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qInstallMessageHandler(NULL); // NOTE: Do this as late as possible so we continue to get our log messages
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}
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}
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@ -1498,7 +1498,7 @@ void Application::checkFPS() {
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_fps = (float)_frameCount / diffTime;
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_fps = (float)_frameCount / diffTime;
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_frameCount = 0;
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_frameCount = 0;
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_datagramProcessor.resetCounters();
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_datagramProcessor->resetCounters();
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_timerStart.start();
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_timerStart.start();
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// ask the node list to check in with the domain server
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// ask the node list to check in with the domain server
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@ -2739,7 +2739,6 @@ const GLfloat WORLD_DIFFUSE_COLOR[] = { 0.6f, 0.525f, 0.525f };
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const GLfloat WORLD_SPECULAR_COLOR[] = { 0.94f, 0.94f, 0.737f, 1.0f };
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const GLfloat WORLD_SPECULAR_COLOR[] = { 0.94f, 0.94f, 0.737f, 1.0f };
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const glm::vec3 GLOBAL_LIGHT_COLOR = { 0.6f, 0.525f, 0.525f };
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const glm::vec3 GLOBAL_LIGHT_COLOR = { 0.6f, 0.525f, 0.525f };
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const float GLOBAL_LIGHT_INTENSITY = 1.0f;
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void Application::setupWorldLight() {
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void Application::setupWorldLight() {
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@ -446,9 +446,7 @@ private:
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ToolWindow* _toolWindow;
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ToolWindow* _toolWindow;
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DatagramProcessor* _datagramProcessor;
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QThread* _nodeThread;
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DatagramProcessor _datagramProcessor;
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QUndoStack _undoStack;
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QUndoStack _undoStack;
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UndoStackScriptingInterface _undoStackScriptingInterface;
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UndoStackScriptingInterface _undoStackScriptingInterface;
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@ -49,8 +49,6 @@ using namespace std;
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const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
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const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
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const float YAW_SPEED = 500.0f; // degrees/sec
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const float YAW_SPEED = 500.0f; // degrees/sec
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const float PITCH_SPEED = 100.0f; // degrees/sec
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const float PITCH_SPEED = 100.0f; // degrees/sec
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const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions
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const float COLLISION_RADIUS_SCALE = 0.125f;
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const float DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES = 30.0f;
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const float DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES = 30.0f;
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const float MAX_WALKING_SPEED = 2.5f; // human walking speed
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const float MAX_WALKING_SPEED = 2.5f; // human walking speed
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@ -791,8 +791,6 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
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glPopMatrix();
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glPopMatrix();
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}
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}
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const int BALL_SUBDIVISIONS = 10;
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bool SkeletonModel::hasSkeleton() {
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bool SkeletonModel::hasSkeleton() {
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return isActive() ? _geometry->getFBXGeometry().rootJointIndex != -1 : false;
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return isActive() ? _geometry->getFBXGeometry().rootJointIndex != -1 : false;
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}
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}
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@ -32,7 +32,6 @@ LightEntityItem::LightEntityItem(const EntityItemID& entityItemID, const EntityI
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_type = EntityTypes::Light;
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_type = EntityTypes::Light;
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// default property values
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// default property values
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const quint8 MAX_COLOR = 255;
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_color[RED_INDEX] = _color[GREEN_INDEX] = _color[BLUE_INDEX] = 0;
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_color[RED_INDEX] = _color[GREEN_INDEX] = _color[BLUE_INDEX] = 0;
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_intensity = 1.0f;
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_intensity = 1.0f;
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_exponent = 0.0f;
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_exponent = 0.0f;
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@ -267,7 +267,7 @@ void SunSkyStage::updateGraphicsObject() const {
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static int firstTime = 0;
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static int firstTime = 0;
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if (firstTime == 0) {
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if (firstTime == 0) {
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firstTime++;
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firstTime++;
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bool result = gpu::Shader::makeProgram(*(_skyPipeline->getProgram()));
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gpu::Shader::makeProgram(*(_skyPipeline->getProgram()));
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}
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}
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@ -80,6 +80,10 @@ LimitedNodeList::LimitedNodeList(unsigned short socketListenPort, unsigned short
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connect(localSocketUpdate, &QTimer::timeout, this, &LimitedNodeList::updateLocalSockAddr);
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connect(localSocketUpdate, &QTimer::timeout, this, &LimitedNodeList::updateLocalSockAddr);
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localSocketUpdate->start(LOCAL_SOCKET_UPDATE_INTERVAL_MSECS);
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localSocketUpdate->start(LOCAL_SOCKET_UPDATE_INTERVAL_MSECS);
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QTimer* silentNodeTimer = new QTimer(this);
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connect(silentNodeTimer, &QTimer::timeout, this, &LimitedNodeList::removeSilentNodes);
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silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
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// check the local socket right now
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// check the local socket right now
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updateLocalSockAddr();
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updateLocalSockAddr();
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@ -500,6 +504,7 @@ void LimitedNodeList::resetPacketStats() {
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}
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}
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void LimitedNodeList::removeSilentNodes() {
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void LimitedNodeList::removeSilentNodes() {
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QSet<SharedNodePointer> killedNodes;
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QSet<SharedNodePointer> killedNodes;
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eachNodeHashIterator([&](NodeHash::iterator& it){
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eachNodeHashIterator([&](NodeHash::iterator& it){
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@ -224,6 +224,8 @@ protected:
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HifiSockAddr _publicSockAddr;
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HifiSockAddr _publicSockAddr;
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HifiSockAddr _stunSockAddr;
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HifiSockAddr _stunSockAddr;
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QTimer* _silentNodeTimer;
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// XXX can BandwidthRecorder be used for this?
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// XXX can BandwidthRecorder be used for this?
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int _numCollectedPackets;
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int _numCollectedPackets;
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int _numCollectedBytes;
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int _numCollectedBytes;
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@ -37,6 +37,7 @@ const quint64 DOMAIN_SERVER_CHECK_IN_MSECS = 1 * 1000;
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const int MAX_SILENT_DOMAIN_SERVER_CHECK_INS = 5;
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const int MAX_SILENT_DOMAIN_SERVER_CHECK_INS = 5;
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class Application;
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class Assignment;
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class Assignment;
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class NodeList : public LimitedNodeList {
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class NodeList : public LimitedNodeList {
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@ -95,6 +96,8 @@ private:
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HifiSockAddr _assignmentServerSocket;
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HifiSockAddr _assignmentServerSocket;
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bool _hasCompletedInitialSTUNFailure;
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bool _hasCompletedInitialSTUNFailure;
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unsigned int _stunRequestsSinceSuccess;
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unsigned int _stunRequestsSinceSuccess;
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friend class Application;
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};
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};
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#endif // hifi_NodeList_h
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#endif // hifi_NodeList_h
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@ -67,10 +67,6 @@ void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeTy
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connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
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connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
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domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
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domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
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QTimer* silentNodeRemovalTimer = new QTimer(this);
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connect(silentNodeRemovalTimer, SIGNAL(timeout()), nodeList.data(), SLOT(removeSilentNodes()));
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silentNodeRemovalTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
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if (shouldSendStats) {
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if (shouldSendStats) {
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// send a stats packet every 1 second
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// send a stats packet every 1 second
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QTimer* statsTimer = new QTimer(this);
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QTimer* statsTimer = new QTimer(this);
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@ -18,8 +18,10 @@ using namespace meshinfo;
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MeshInfo::MeshInfo(vector<Vertex> *vertices, vector<int> *triangles) :\
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MeshInfo::MeshInfo(vector<Vertex> *vertices, vector<int> *triangles) :\
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_vertices(vertices),
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_vertices(vertices),
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_triangles(triangles),
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_centerOfMass(Vertex(0.0, 0.0, 0.0)),
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_centerOfMass(Vertex(0.0, 0.0, 0.0)){
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_triangles(triangles)
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{
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}
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}
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MeshInfo::~MeshInfo(){
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MeshInfo::~MeshInfo(){
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