Merge pull request #4437 from birarda/master

graceful cleanup of NodeList in Application
This commit is contained in:
Brad Hefta-Gaub 2015-03-12 12:52:58 -07:00
commit 6e10ed7f9b
12 changed files with 82 additions and 86 deletions

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@ -267,10 +267,6 @@ void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
connect(nodeList.data(), &LimitedNodeList::nodeAdded, this, &DomainServer::nodeAdded);
connect(nodeList.data(), &LimitedNodeList::nodeKilled, this, &DomainServer::nodeKilled);
QTimer* silentNodeTimer = new QTimer(this);
connect(silentNodeTimer, SIGNAL(timeout()), nodeList.data(), SLOT(removeSilentNodes()));
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), SLOT(readAvailableDatagrams()));
// add whatever static assignments that have been parsed to the queue

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@ -146,7 +146,6 @@ const qint64 MAXIMUM_CACHE_SIZE = 10 * BYTES_PER_GIGABYTES; // 10GB
static QTimer* locationUpdateTimer = NULL;
static QTimer* balanceUpdateTimer = NULL;
static QTimer* silentNodeTimer = NULL;
static QTimer* identityPacketTimer = NULL;
static QTimer* billboardPacketTimer = NULL;
static QTimer* checkFPStimer = NULL;
@ -258,7 +257,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_dependencyManagerIsSetup(setupEssentials(argc, argv)),
_window(new MainWindow(desktop())),
_toolWindow(NULL),
_nodeThread(new QThread(this)),
_datagramProcessor(),
_undoStack(),
_undoStackScriptingInterface(&_undoStack),
@ -329,18 +327,25 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_runningScriptsWidget = new RunningScriptsWidget(_window);
// start the nodeThread so its event loop is running
_nodeThread->setObjectName("Datagram Processor Thread");
_nodeThread->start();
QThread* nodeThread = new QThread(this);
nodeThread->setObjectName("Datagram Processor Thread");
nodeThread->start();
// make sure the node thread is given highest priority
_nodeThread->setPriority(QThread::TimeCriticalPriority);
nodeThread->setPriority(QThread::TimeCriticalPriority);
_datagramProcessor = new DatagramProcessor(nodeList.data());
// have the NodeList use deleteLater from DM customDeleter
nodeList->setCustomDeleter([](Dependency* dependency) {
static_cast<NodeList*>(dependency)->deleteLater();
});
// put the NodeList and datagram processing on the node thread
nodeList->moveToThread(_nodeThread);
_datagramProcessor.moveToThread(_nodeThread);
nodeList->moveToThread(nodeThread);
// connect the DataProcessor processDatagrams slot to the QUDPSocket readyRead() signal
connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), &_datagramProcessor, SLOT(processDatagrams()));
connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, _datagramProcessor, &DatagramProcessor::processDatagrams);
// put the audio processing on a separate thread
QThread* audioThread = new QThread();
@ -427,12 +432,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
// connect to the packet sent signal of the _entityEditSender
connect(&_entityEditSender, &EntityEditPacketSender::packetSent, this, &Application::packetSent);
// move the silentNodeTimer to the _nodeThread
silentNodeTimer = new QTimer();
connect(silentNodeTimer, SIGNAL(timeout()), nodeList.data(), SLOT(removeSilentNodes()));
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
silentNodeTimer->moveToThread(_nodeThread);
// send the identity packet for our avatar each second to our avatar mixer
identityPacketTimer = new QTimer();
connect(identityPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendIdentityPacket);
@ -547,7 +546,7 @@ void Application::aboutToQuit() {
}
void Application::cleanupBeforeQuit() {
_datagramProcessor.shutdown(); // tell the datagram processor we're shutting down, so it can short circuit
_datagramProcessor->shutdown(); // tell the datagram processor we're shutting down, so it can short circuit
_entities.shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
ScriptEngine::stopAllScripts(this); // stop all currently running global scripts
@ -555,7 +554,6 @@ void Application::cleanupBeforeQuit() {
// depending on what thread they run in
locationUpdateTimer->stop();
balanceUpdateTimer->stop();
QMetaObject::invokeMethod(silentNodeTimer, "stop", Qt::BlockingQueuedConnection);
identityPacketTimer->stop();
billboardPacketTimer->stop();
checkFPStimer->stop();
@ -565,7 +563,6 @@ void Application::cleanupBeforeQuit() {
// and then delete those that got created by "new"
delete locationUpdateTimer;
delete balanceUpdateTimer;
delete silentNodeTimer;
delete identityPacketTimer;
delete billboardPacketTimer;
delete checkFPStimer;
@ -597,10 +594,6 @@ Application::~Application() {
tree->lockForWrite();
_entities.getTree()->setSimulation(NULL);
tree->unlock();
// ask the datagram processing thread to quit and wait until it is done
_nodeThread->quit();
_nodeThread->wait();
_octreeProcessor.terminate();
_entityEditSender.terminate();
@ -620,6 +613,13 @@ Application::~Application() {
DependencyManager::destroy<GeometryCache>();
//DependencyManager::destroy<ScriptCache>();
DependencyManager::destroy<SoundCache>();
QThread* nodeThread = DependencyManager::get<NodeList>()->thread();
DependencyManager::destroy<NodeList>();
// ask the node thread to quit and wait until it is done
nodeThread->quit();
nodeThread->wait();
qInstallMessageHandler(NULL); // NOTE: Do this as late as possible so we continue to get our log messages
}
@ -1498,7 +1498,7 @@ void Application::checkFPS() {
_fps = (float)_frameCount / diffTime;
_frameCount = 0;
_datagramProcessor.resetCounters();
_datagramProcessor->resetCounters();
_timerStart.start();
// ask the node list to check in with the domain server
@ -2739,7 +2739,6 @@ const GLfloat WORLD_DIFFUSE_COLOR[] = { 0.6f, 0.525f, 0.525f };
const GLfloat WORLD_SPECULAR_COLOR[] = { 0.94f, 0.94f, 0.737f, 1.0f };
const glm::vec3 GLOBAL_LIGHT_COLOR = { 0.6f, 0.525f, 0.525f };
const float GLOBAL_LIGHT_INTENSITY = 1.0f;
void Application::setupWorldLight() {

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@ -445,10 +445,8 @@ private:
MainWindow* _window;
ToolWindow* _toolWindow;
QThread* _nodeThread;
DatagramProcessor _datagramProcessor;
DatagramProcessor* _datagramProcessor;
QUndoStack _undoStack;
UndoStackScriptingInterface _undoStackScriptingInterface;

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@ -49,8 +49,6 @@ using namespace std;
const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
const float YAW_SPEED = 500.0f; // degrees/sec
const float PITCH_SPEED = 100.0f; // degrees/sec
const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions
const float COLLISION_RADIUS_SCALE = 0.125f;
const float DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES = 30.0f;
const float MAX_WALKING_SPEED = 2.5f; // human walking speed

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@ -791,8 +791,6 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
glPopMatrix();
}
const int BALL_SUBDIVISIONS = 10;
bool SkeletonModel::hasSkeleton() {
return isActive() ? _geometry->getFBXGeometry().rootJointIndex != -1 : false;
}

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@ -32,7 +32,6 @@ LightEntityItem::LightEntityItem(const EntityItemID& entityItemID, const EntityI
_type = EntityTypes::Light;
// default property values
const quint8 MAX_COLOR = 255;
_color[RED_INDEX] = _color[GREEN_INDEX] = _color[BLUE_INDEX] = 0;
_intensity = 1.0f;
_exponent = 0.0f;

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@ -134,55 +134,55 @@ void EarthSunModel::setSunLongitude(float lon) {
_sunLongitude = validateLongitude(lon);
invalidate();
}
Atmosphere::Atmosphere() {
// only if created from nothing shall we create the Buffer to store the properties
Data data;
_dataBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Data), (const gpu::Buffer::Byte*) &data));
Atmosphere::Atmosphere() {
// only if created from nothing shall we create the Buffer to store the properties
Data data;
_dataBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Data), (const gpu::Buffer::Byte*) &data));
setScatteringWavelength(_scatteringWavelength);
setRayleighScattering(_rayleighScattering);
setInnerOuterRadiuses(getInnerRadius(), getOuterRadius());
}
void Atmosphere::setScatteringWavelength(Vec3 wavelength) {
_scatteringWavelength = wavelength;
Data& data = editData();
data._invWaveLength = Vec4(1.0f / powf(wavelength.x, 4.0f), 1.0f / powf(wavelength.y, 4.0f), 1.0f / powf(wavelength.z, 4.0f), 0.0f);
}
void Atmosphere::setRayleighScattering(float scattering) {
_rayleighScattering = scattering;
updateScattering();
}
void Atmosphere::setMieScattering(float scattering) {
_mieScattering = scattering;
updateScattering();
}
void Atmosphere::setSunBrightness(float brightness) {
_sunBrightness = brightness;
updateScattering();
}
void Atmosphere::setScatteringWavelength(Vec3 wavelength) {
_scatteringWavelength = wavelength;
Data& data = editData();
data._invWaveLength = Vec4(1.0f / powf(wavelength.x, 4.0f), 1.0f / powf(wavelength.y, 4.0f), 1.0f / powf(wavelength.z, 4.0f), 0.0f);
}
void Atmosphere::updateScattering() {
Data& data = editData();
data._scatterings.x = getRayleighScattering() * getSunBrightness();
data._scatterings.y = getMieScattering() * getSunBrightness();
data._scatterings.z = getRayleighScattering() * 4.0f * glm::pi<float>();
data._scatterings.w = getMieScattering() * 4.0f * glm::pi<float>();
}
void Atmosphere::setRayleighScattering(float scattering) {
_rayleighScattering = scattering;
updateScattering();
}
void Atmosphere::setInnerOuterRadiuses(float inner, float outer) {
Data& data = editData();
data._radiuses.x = inner;
data._radiuses.y = outer;
data._scales.x = 1.0f / (outer - inner);
data._scales.z = data._scales.x / data._scales.y;
}
void Atmosphere::setMieScattering(float scattering) {
_mieScattering = scattering;
updateScattering();
}
void Atmosphere::setSunBrightness(float brightness) {
_sunBrightness = brightness;
updateScattering();
}
void Atmosphere::updateScattering() {
Data& data = editData();
data._scatterings.x = getRayleighScattering() * getSunBrightness();
data._scatterings.y = getMieScattering() * getSunBrightness();
data._scatterings.z = getRayleighScattering() * 4.0f * glm::pi<float>();
data._scatterings.w = getMieScattering() * 4.0f * glm::pi<float>();
}
void Atmosphere::setInnerOuterRadiuses(float inner, float outer) {
Data& data = editData();
data._radiuses.x = inner;
data._radiuses.y = outer;
data._scales.x = 1.0f / (outer - inner);
data._scales.z = data._scales.x / data._scales.y;
}
const int NUM_DAYS_PER_YEAR = 365;
@ -267,7 +267,7 @@ void SunSkyStage::updateGraphicsObject() const {
static int firstTime = 0;
if (firstTime == 0) {
firstTime++;
bool result = gpu::Shader::makeProgram(*(_skyPipeline->getProgram()));
gpu::Shader::makeProgram(*(_skyPipeline->getProgram()));
}

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@ -80,6 +80,10 @@ LimitedNodeList::LimitedNodeList(unsigned short socketListenPort, unsigned short
connect(localSocketUpdate, &QTimer::timeout, this, &LimitedNodeList::updateLocalSockAddr);
localSocketUpdate->start(LOCAL_SOCKET_UPDATE_INTERVAL_MSECS);
QTimer* silentNodeTimer = new QTimer(this);
connect(silentNodeTimer, &QTimer::timeout, this, &LimitedNodeList::removeSilentNodes);
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
// check the local socket right now
updateLocalSockAddr();
@ -500,6 +504,7 @@ void LimitedNodeList::resetPacketStats() {
}
void LimitedNodeList::removeSilentNodes() {
QSet<SharedNodePointer> killedNodes;
eachNodeHashIterator([&](NodeHash::iterator& it){

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@ -223,6 +223,8 @@ protected:
HifiSockAddr _localSockAddr;
HifiSockAddr _publicSockAddr;
HifiSockAddr _stunSockAddr;
QTimer* _silentNodeTimer;
// XXX can BandwidthRecorder be used for this?
int _numCollectedPackets;

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@ -37,6 +37,7 @@ const quint64 DOMAIN_SERVER_CHECK_IN_MSECS = 1 * 1000;
const int MAX_SILENT_DOMAIN_SERVER_CHECK_INS = 5;
class Application;
class Assignment;
class NodeList : public LimitedNodeList {
@ -95,6 +96,8 @@ private:
HifiSockAddr _assignmentServerSocket;
bool _hasCompletedInitialSTUNFailure;
unsigned int _stunRequestsSinceSuccess;
friend class Application;
};
#endif // hifi_NodeList_h

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@ -67,10 +67,6 @@ void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeTy
connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
QTimer* silentNodeRemovalTimer = new QTimer(this);
connect(silentNodeRemovalTimer, SIGNAL(timeout()), nodeList.data(), SLOT(removeSilentNodes()));
silentNodeRemovalTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
if (shouldSendStats) {
// send a stats packet every 1 second
QTimer* statsTimer = new QTimer(this);

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@ -17,9 +17,11 @@ using namespace meshinfo;
//origin is the default reference point for generating the tetrahedron from each triangle of the mesh.
MeshInfo::MeshInfo(vector<Vertex> *vertices, vector<int> *triangles) :\
_vertices(vertices),
_triangles(triangles),
_centerOfMass(Vertex(0.0, 0.0, 0.0)){
_vertices(vertices),
_centerOfMass(Vertex(0.0, 0.0, 0.0)),
_triangles(triangles)
{
}
MeshInfo::~MeshInfo(){