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Merge pull request #7750 from hyperlogic/tony/thousand-yard-stare
Avatar eye gaze fix for HMDs
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commit
6dfd174285
1 changed files with 2 additions and 4 deletions
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@ -3104,10 +3104,8 @@ void Application::updateMyAvatarLookAtPosition() {
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} else {
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// I am not looking at anyone else, so just look forward
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if (isHMD) {
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glm::mat4 headPose = myAvatar->getHMDSensorMatrix();
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glm::quat headRotation = glm::quat_cast(headPose);
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lookAtSpot = myAvatar->getPosition() +
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myAvatar->getOrientation() * (headRotation * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
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glm::mat4 worldHMDMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
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lookAtSpot = transformPoint(worldHMDMat, glm::vec3(0.0f, 0.0f, -TREE_SCALE));
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} else {
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lookAtSpot = myAvatar->getHead()->getEyePosition() +
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(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
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