From 6deedd19a312fb0509ac23ed6c817c639f9ebfc6 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Fri, 19 Jun 2015 16:19:21 -0700 Subject: [PATCH] zero velocities when we clear simulatorID --- libraries/entities/src/SimpleEntitySimulation.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/libraries/entities/src/SimpleEntitySimulation.cpp b/libraries/entities/src/SimpleEntitySimulation.cpp index 8dedbd2162..0d1eda1ac8 100644 --- a/libraries/entities/src/SimpleEntitySimulation.cpp +++ b/libraries/entities/src/SimpleEntitySimulation.cpp @@ -32,9 +32,12 @@ void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) { SharedNodePointer ownerNode = nodeList->nodeWithUUID(entity->getSimulatorID()); if (ownerNode.isNull() || !ownerNode->isAlive()) { qCDebug(entities) << "auto-removing simulation owner" << entity->getSimulatorID(); - // TODO: zero velocities when we clear simulatorID? + entity->setSimulatorID(QUuid()); itemItr = _hasSimulationOwnerEntities.erase(itemItr); + + // zero the velocity on this entity so that it doesn't drift far away + entity->setVelocity(glm::vec3(0.0f)); } else { ++itemItr; }