tweaks to default menus for alpha, make Gravity false so we don't fall into abyss

This commit is contained in:
ZappoMan 2014-02-13 10:46:28 -08:00
parent 5ad74a04f1
commit 6d75efd2b0
3 changed files with 6 additions and 6 deletions

View file

@ -161,7 +161,7 @@ Menu::Menu() :
#endif #endif
addDisabledActionAndSeparator(editMenu, "Physics"); addDisabledActionAndSeparator(editMenu, "Physics");
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true); addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, false);
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ClickToFly); addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ClickToFly);
@ -339,14 +339,14 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true); addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollisionProxies); addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollisionProxies);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, true); addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, false);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
MenuOption::FaceshiftTCP, MenuOption::FaceshiftTCP,
0, 0,
false, false,
appInstance->getFaceshift(), appInstance->getFaceshift(),
SLOT(setTCPEnabled(bool))); SLOT(setTCPEnabled(bool)));
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, true); addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options"); QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");
@ -356,7 +356,7 @@ Menu::Menu() :
true, true,
appInstance->getSixenseManager(), appInstance->getSixenseManager(),
SLOT(setFilter(bool))); SLOT(setFilter(bool)));
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayLeapHands, 0, true); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);

View file

@ -183,7 +183,7 @@ namespace MenuOption {
const QString DisableDeltaSending = "Disable Delta Sending"; const QString DisableDeltaSending = "Disable Delta Sending";
const QString DisableLowRes = "Disable Lower Resolution While Moving"; const QString DisableLowRes = "Disable Lower Resolution While Moving";
const QString DisplayFrustum = "Display Frustum"; const QString DisplayFrustum = "Display Frustum";
const QString DisplayLeapHands = "Display Leap Hands"; const QString DisplayHands = "Display Hands";
const QString DisplayHandTargets = "Display Hand Targets"; const QString DisplayHandTargets = "Display Hand Targets";
const QString FilterSixense = "Smooth Sixense Movement"; const QString FilterSixense = "Smooth Sixense Movement";
const QString DontRenderVoxels = "Don't call _voxels.render()"; const QString DontRenderVoxels = "Don't call _voxels.render()";

View file

@ -304,7 +304,7 @@ void Hand::render(bool isMine) {
} }
} }
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayLeapHands)) { if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayHands)) {
renderLeapHands(isMine); renderLeapHands(isMine);
} }