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fix delete local voxels in case of last voxel server going away
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1 changed files with 1 additions and 1 deletions
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@ -1548,7 +1548,7 @@ bool VoxelSystem::killSourceVoxelsOperation(VoxelNode* node, void* extraData) {
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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VoxelNode* childNode = node->getChildAtIndex(i);
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VoxelNode* childNode = node->getChildAtIndex(i);
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if (childNode) {
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if (childNode) {
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uint16_t childNodeID = childNodeID = childNode->getSourceID();
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uint16_t childNodeID = childNode->getSourceID();
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if (childNodeID == killedNodeID) {
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if (childNodeID == killedNodeID) {
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node->safeDeepDeleteChildAtIndex(i);
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node->safeDeepDeleteChildAtIndex(i);
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}
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}
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