From 6d462a477dd3620ddc81efb6355af7df6dd1522e Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" <tony@highfidelity.io> Date: Wed, 1 Jun 2016 16:54:14 -0700 Subject: [PATCH] Change equip-hotspot to a green sphere. --- .../system/controllers/handControllerGrab.js | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/scripts/system/controllers/handControllerGrab.js b/scripts/system/controllers/handControllerGrab.js index 0561e73e1f..4163b07c6d 100644 --- a/scripts/system/controllers/handControllerGrab.js +++ b/scripts/system/controllers/handControllerGrab.js @@ -897,28 +897,26 @@ function MyController(hand) { var hotspotPos = grabProps.position; - // does this entity have an equip point? + // does this entity have an attach point? var wearableData = getEntityCustomData("wearable", entities[i], undefined); if (wearableData) { var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"; if (wearableData[handJointName]) { - // draw the hotspot around the equip point. + // draw the hotspot around the attach point. hotspotPos = wearableData[handJointName][0]; } } // draw a hotspot! - this.equipHotspotOverlays.push(Overlays.addOverlay("cube", { + this.equipHotspotOverlays.push(Overlays.addOverlay("sphere", { position: hotspotPos, - size: 0.1, + size: 0.2, color: { red: 90, green: 255, blue: 90 }, - alpha: 1, - solid: false, + alpha: 0.7, + solid: true, visible: true, - dashed: false, - lineWidth: 2.0, - ignoreRayIntersection: true, // this never ray intersects - drawInFront: true + ignoreRayIntersection: false, + drawInFront: false })); } }