From 6d462a477dd3620ddc81efb6355af7df6dd1522e Mon Sep 17 00:00:00 2001
From: "Anthony J. Thibault" <tony@highfidelity.io>
Date: Wed, 1 Jun 2016 16:54:14 -0700
Subject: [PATCH] Change equip-hotspot to a green sphere.

---
 .../system/controllers/handControllerGrab.js   | 18 ++++++++----------
 1 file changed, 8 insertions(+), 10 deletions(-)

diff --git a/scripts/system/controllers/handControllerGrab.js b/scripts/system/controllers/handControllerGrab.js
index 0561e73e1f..4163b07c6d 100644
--- a/scripts/system/controllers/handControllerGrab.js
+++ b/scripts/system/controllers/handControllerGrab.js
@@ -897,28 +897,26 @@ function MyController(hand) {
 
                 var hotspotPos = grabProps.position;
 
-                // does this entity have an equip point?
+                // does this entity have an attach point?
                 var wearableData = getEntityCustomData("wearable", entities[i], undefined);
                 if (wearableData) {
                     var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
                     if (wearableData[handJointName]) {
-                        // draw the hotspot around the equip point.
+                        // draw the hotspot around the attach point.
                         hotspotPos = wearableData[handJointName][0];
                     }
                 }
 
                 // draw a hotspot!
-                this.equipHotspotOverlays.push(Overlays.addOverlay("cube", {
+                this.equipHotspotOverlays.push(Overlays.addOverlay("sphere", {
                     position: hotspotPos,
-                    size: 0.1,
+                    size: 0.2,
                     color: { red: 90, green: 255, blue: 90 },
-                    alpha: 1,
-                    solid: false,
+                    alpha: 0.7,
+                    solid: true,
                     visible: true,
-                    dashed: false,
-                    lineWidth: 2.0,
-                    ignoreRayIntersection: true, // this never ray intersects
-                    drawInFront: true
+                    ignoreRayIntersection: false,
+                    drawInFront: false
                 }));
             }
         }