mirror of
https://github.com/overte-org/overte.git
synced 2025-04-10 16:12:28 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into 19508
Conflicts: interface/interface_en.ts
This commit is contained in:
commit
6d15fb548c
27 changed files with 571 additions and 448 deletions
|
@ -230,11 +230,7 @@ if (APPLE)
|
|||
RUNTIME DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime
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||||
)
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||||
else (APPLE)
|
||||
# remove and then copy the resources files beside the executable
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||||
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
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||||
COMMAND "${CMAKE_COMMAND}" -E remove_directory
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||||
$<TARGET_FILE_DIR:${TARGET_NAME}>/resources
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||||
)
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||||
# copy the resources files beside the executable
|
||||
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
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||||
COMMAND "${CMAKE_COMMAND}" -E copy_directory
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||||
"${PROJECT_SOURCE_DIR}/resources"
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||||
|
|
|
@ -4,22 +4,22 @@
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|||
<context>
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||||
<name>Application</name>
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||||
<message>
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||||
<location filename="src/Application.cpp" line="1355"/>
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||||
<location filename="src/Application.cpp" line="1362"/>
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||||
<source>Export Voxels</source>
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||||
<translation type="unfinished"></translation>
|
||||
</message>
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||||
<message>
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||||
<location filename="src/Application.cpp" line="1356"/>
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||||
<location filename="src/Application.cpp" line="1363"/>
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||||
<source>Sparse Voxel Octree Files (*.svo)</source>
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||||
<translation type="unfinished"></translation>
|
||||
</message>
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||||
<message>
|
||||
<location filename="src/Application.cpp" line="3559"/>
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||||
<location filename="src/Application.cpp" line="3573"/>
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||||
<source>Open Script</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="src/Application.cpp" line="3560"/>
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||||
<location filename="src/Application.cpp" line="3574"/>
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||||
<source>JavaScript Files (*.js)</source>
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||||
<translation type="unfinished"></translation>
|
||||
</message>
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||||
|
@ -27,25 +27,25 @@
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|||
<context>
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<name>ChatWindow</name>
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<message>
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||||
<location filename="ui/chatWindow.ui" line="14"/>
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<location filename="../build/interface/ui_chatWindow.h" line="141"/>
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||||
<location filename="ui/chatWindow.ui" line="20"/>
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<location filename="../build/interface/ui_chatWindow.h" line="143"/>
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<source>Chat</source>
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<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="ui/chatWindow.ui" line="41"/>
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||||
<location filename="../build/interface/ui_chatWindow.h" line="142"/>
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||||
<location filename="ui/chatWindow.ui" line="50"/>
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||||
<location filename="../build/interface/ui_chatWindow.h" line="144"/>
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||||
<source>Connecting to XMPP...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/chatWindow.ui" line="62"/>
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||||
<location filename="../build/interface/ui_chatWindow.h" line="143"/>
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||||
<location filename="ui/chatWindow.ui" line="71"/>
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||||
<location filename="../build/interface/ui_chatWindow.h" line="145"/>
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||||
<source> online now:</source>
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||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message numerus="yes">
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||||
<location filename="src/ui/ChatWindow.cpp" line="115"/>
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||||
<location filename="src/ui/ChatWindow.cpp" line="124"/>
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||||
<source>day</source>
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||||
<translation>
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||||
<numerusform>%n day</numerusform>
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||||
|
@ -53,7 +53,7 @@
|
|||
</translation>
|
||||
</message>
|
||||
<message numerus="yes">
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||||
<location filename="src/ui/ChatWindow.cpp" line="115"/>
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||||
<location filename="src/ui/ChatWindow.cpp" line="124"/>
|
||||
<source>hour</source>
|
||||
<translation>
|
||||
<numerusform>%n hour</numerusform>
|
||||
|
@ -61,7 +61,7 @@
|
|||
</translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<location filename="src/ui/ChatWindow.cpp" line="115"/>
|
||||
<location filename="src/ui/ChatWindow.cpp" line="124"/>
|
||||
<source>minute</source>
|
||||
<translation>
|
||||
<numerusform>%n minute</numerusform>
|
||||
|
@ -76,7 +76,7 @@
|
|||
</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/ui/ChatWindow.cpp" line="170"/>
|
||||
<location filename="src/ui/ChatWindow.cpp" line="179"/>
|
||||
<source>%1 online now:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -113,139 +113,22 @@
|
|||
<context>
|
||||
<name>Menu</name>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="424"/>
|
||||
<location filename="src/Menu.cpp" line="429"/>
|
||||
<source>Open .ini config file</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="426"/>
|
||||
<location filename="src/Menu.cpp" line="438"/>
|
||||
<location filename="src/Menu.cpp" line="431"/>
|
||||
<location filename="src/Menu.cpp" line="443"/>
|
||||
<source>Text files (*.ini)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="436"/>
|
||||
<location filename="src/Menu.cpp" line="441"/>
|
||||
<source>Save .ini config file</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>PreferencesDialog</name>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="34"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="406"/>
|
||||
<source>Avatar</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="53"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="407"/>
|
||||
<source><html><head/><body><p>Avatar display name <span style=" color:#909090;">(optional)</span></p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="81"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="408"/>
|
||||
<source>Not showing a name</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="91"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="409"/>
|
||||
<source>Head</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="114"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="410"/>
|
||||
<source>Body</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="135"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="411"/>
|
||||
<source>Advanced Tuning</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="142"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="412"/>
|
||||
<source>It's not recomended that you play with these settings unless you've looked into exactly what they do.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="165"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="413"/>
|
||||
<source><p>Avatar</p></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="174"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="414"/>
|
||||
<source>Lean scale (applies to Faceshift users)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="204"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="415"/>
|
||||
<source>Vertical field of view</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="241"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="416"/>
|
||||
<source>Avatar scale (default is 1.0)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="271"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="417"/>
|
||||
<source>Pupil dillation</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="308"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="418"/>
|
||||
<source>Audio Jitter Buffer Samples (0 for automatic)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="345"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="419"/>
|
||||
<source>Faceshift eye detection</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="393"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="420"/>
|
||||
<source><html><head/><body><p>Voxels</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="402"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="421"/>
|
||||
<source>Maximum voxels</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="439"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="422"/>
|
||||
<source>Max voxels sent each second</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="514"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="423"/>
|
||||
<source>Cancel</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="525"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="424"/>
|
||||
<source>Save all changes</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>QObject</name>
|
||||
<message>
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include <QColorDialog>
|
||||
#include <QDesktopWidget>
|
||||
#include <QCheckBox>
|
||||
#include <QHBoxLayout>
|
||||
#include <QImage>
|
||||
#include <QKeyEvent>
|
||||
#include <QMainWindow>
|
||||
|
@ -62,6 +63,7 @@
|
|||
#include <UUID.h>
|
||||
#include <OctreeSceneStats.h>
|
||||
#include <LocalVoxelsList.h>
|
||||
#include <FstReader.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "ClipboardScriptingInterface.h"
|
||||
|
@ -121,8 +123,6 @@ void messageHandler(QtMsgType type, const QMessageLogContext& context, const QSt
|
|||
QString& Application::resourcesPath() {
|
||||
#ifdef Q_OS_MAC
|
||||
static QString staticResourcePath = QCoreApplication::applicationDirPath() + "/../Resources/";
|
||||
#elif defined Q_OS_LINUX
|
||||
static QString staticResourcePath = "resources/";
|
||||
#else
|
||||
static QString staticResourcePath = QCoreApplication::applicationDirPath() + "/resources/";
|
||||
#endif
|
||||
|
@ -292,7 +292,14 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
|
|||
ResourceCache::setNetworkAccessManager(_networkAccessManager);
|
||||
ResourceCache::setRequestLimit(3);
|
||||
|
||||
_window->setCentralWidget(_glWidget);
|
||||
QWidget* centralWidget = new QWidget();
|
||||
QHBoxLayout* mainLayout = new QHBoxLayout();
|
||||
mainLayout->setSpacing(0);
|
||||
mainLayout->setContentsMargins(0, 0, 0, 0);
|
||||
centralWidget->setLayout(mainLayout);
|
||||
_glWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
centralWidget->layout()->addWidget(_glWidget);
|
||||
_window->setCentralWidget(centralWidget);
|
||||
|
||||
restoreSizeAndPosition();
|
||||
|
||||
|
@ -1527,6 +1534,10 @@ void Application::init() {
|
|||
}
|
||||
qDebug("Loaded settings");
|
||||
|
||||
// initialize Visage and Faceshift after loading the menu settings
|
||||
_faceshift.init();
|
||||
_visage.init();
|
||||
|
||||
// fire off an immediate domain-server check in now that settings are loaded
|
||||
NodeList::getInstance()->sendDomainServerCheckIn();
|
||||
|
||||
|
@ -3462,7 +3473,10 @@ void Application::reloadAllScripts() {
|
|||
}
|
||||
|
||||
void Application::uploadFST() {
|
||||
_fstReader.zip();
|
||||
FstReader reader;
|
||||
if (reader.zip()) {
|
||||
reader.send();
|
||||
}
|
||||
}
|
||||
|
||||
void Application::removeScriptName(const QString& fileNameString) {
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
#include <ParticleEditPacketSender.h>
|
||||
#include <ScriptEngine.h>
|
||||
#include <OctreeQuery.h>
|
||||
#include <FstReader.h>
|
||||
|
||||
#include "Audio.h"
|
||||
#include "BandwidthMeter.h"
|
||||
|
@ -479,8 +478,6 @@ private:
|
|||
TouchEvent _lastTouchEvent;
|
||||
|
||||
Overlays _overlays;
|
||||
|
||||
FstReader _fstReader;
|
||||
};
|
||||
|
||||
#endif /* defined(__interface__Application__) */
|
||||
|
|
|
@ -11,18 +11,26 @@
|
|||
#include "GLCanvas.h"
|
||||
#include <QMimeData>
|
||||
#include <QUrl>
|
||||
#include <QMainWindow>
|
||||
|
||||
GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer, QGL::NoStencilBuffer)) {
|
||||
GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer, QGL::NoStencilBuffer)),
|
||||
_throttleRendering(false),
|
||||
_idleRenderInterval(100)
|
||||
{
|
||||
}
|
||||
|
||||
void GLCanvas::initializeGL() {
|
||||
Application::getInstance()->initializeGL();
|
||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
setAcceptDrops(true);
|
||||
connect(Application::getInstance(), SIGNAL(applicationStateChanged(Qt::ApplicationState)), this, SLOT(activeChanged(Qt::ApplicationState)));
|
||||
connect(&_frameTimer, SIGNAL(timeout()), this, SLOT(throttleRender()));
|
||||
}
|
||||
|
||||
void GLCanvas::paintGL() {
|
||||
Application::getInstance()->paintGL();
|
||||
if (!_throttleRendering && !Application::getInstance()->getWindow()->isMinimized()) {
|
||||
Application::getInstance()->paintGL();
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas::resizeGL(int width, int height) {
|
||||
|
@ -49,6 +57,38 @@ void GLCanvas::mouseReleaseEvent(QMouseEvent* event) {
|
|||
Application::getInstance()->mouseReleaseEvent(event);
|
||||
}
|
||||
|
||||
void GLCanvas::activeChanged(Qt::ApplicationState state) {
|
||||
switch (state) {
|
||||
case Qt::ApplicationActive:
|
||||
// If we're active, stop the frame timer and the throttle.
|
||||
_frameTimer.stop();
|
||||
_throttleRendering = false;
|
||||
break;
|
||||
|
||||
case Qt::ApplicationSuspended:
|
||||
case Qt::ApplicationHidden:
|
||||
// If we're hidden or are about to suspend, don't render anything.
|
||||
_throttleRendering = false;
|
||||
_frameTimer.stop();
|
||||
break;
|
||||
|
||||
default:
|
||||
// Otherwise, throttle.
|
||||
if (!_throttleRendering) {
|
||||
_frameTimer.start(_idleRenderInterval);
|
||||
_throttleRendering = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas::throttleRender() {
|
||||
_frameTimer.start(_idleRenderInterval);
|
||||
if (!Application::getInstance()->getWindow()->isMinimized()) {
|
||||
Application::getInstance()->paintGL();
|
||||
}
|
||||
}
|
||||
|
||||
int updateTime = 0;
|
||||
bool GLCanvas::event(QEvent* event) {
|
||||
switch (event->type()) {
|
||||
|
|
|
@ -10,13 +10,19 @@
|
|||
#define __hifi__GLCanvas__
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QTimer>
|
||||
|
||||
/// customized canvas that simply forwards requests/events to the singleton application
|
||||
class GLCanvas : public QGLWidget {
|
||||
Q_OBJECT
|
||||
public:
|
||||
GLCanvas();
|
||||
protected:
|
||||
|
||||
QTimer _frameTimer;
|
||||
bool _throttleRendering;
|
||||
int _idleRenderInterval;
|
||||
|
||||
virtual void initializeGL();
|
||||
virtual void paintGL();
|
||||
virtual void resizeGL(int width, int height);
|
||||
|
@ -34,6 +40,10 @@ protected:
|
|||
|
||||
virtual void dragEnterEvent(QDragEnterEvent *event);
|
||||
virtual void dropEvent(QDropEvent* event);
|
||||
|
||||
private slots:
|
||||
void activeChanged(Qt::ApplicationState state);
|
||||
void throttleRender();
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__GLCanvas__) */
|
||||
|
|
|
@ -131,7 +131,10 @@ Menu::Menu() :
|
|||
this,
|
||||
SLOT(goTo()));
|
||||
|
||||
|
||||
addDisabledActionAndSeparator(fileMenu, "Upload/Browse");
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::UploaderAvatarHead, 0, Application::getInstance(), SLOT(uploadFST()));
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::UploaderAvatarSkeleton, 0, Application::getInstance(), SLOT(uploadFST()));
|
||||
|
||||
addDisabledActionAndSeparator(fileMenu, "Settings");
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsImport, 0, this, SLOT(importSettings()));
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsExport, 0, this, SLOT(exportSettings()));
|
||||
|
@ -163,7 +166,6 @@ Menu::Menu() :
|
|||
|
||||
QMenu* toolsMenu = addMenu("Tools");
|
||||
addActionToQMenuAndActionHash(toolsMenu, MenuOption::MetavoxelEditor, 0, this, SLOT(showMetavoxelEditor()));
|
||||
addActionToQMenuAndActionHash(toolsMenu, MenuOption::FstUploader, 0, Application::getInstance(), SLOT(uploadFST()));
|
||||
|
||||
_chatAction = addActionToQMenuAndActionHash(toolsMenu,
|
||||
MenuOption::Chat,
|
||||
|
@ -272,11 +274,16 @@ Menu::Menu() :
|
|||
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
|
||||
MenuOption::FaceshiftTCP,
|
||||
MenuOption::Faceshift,
|
||||
0,
|
||||
false,
|
||||
true,
|
||||
appInstance->getFaceshift(),
|
||||
SLOT(setTCPEnabled(bool)));
|
||||
#ifdef HAVE_VISAGE
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Visage, 0, true,
|
||||
appInstance->getVisage(), SLOT(updateEnabled()));
|
||||
#endif
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
|
||||
|
||||
QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");
|
||||
|
@ -1049,22 +1056,20 @@ void Menu::showChat() {
|
|||
if (!_chatWindow) {
|
||||
_chatWindow = new ChatWindow();
|
||||
QMainWindow* mainWindow = Application::getInstance()->getWindow();
|
||||
_chatWindow->setGeometry(mainWindow->width() - _chatWindow->width(),
|
||||
mainWindow->geometry().y(),
|
||||
_chatWindow->width(),
|
||||
mainWindow->height());
|
||||
QBoxLayout* boxLayout = static_cast<QBoxLayout*>(mainWindow->centralWidget()->layout());
|
||||
boxLayout->addWidget(_chatWindow, 0, Qt::AlignRight);
|
||||
} else {
|
||||
if (!_chatWindow->isVisible()) {
|
||||
_chatWindow->show();
|
||||
}
|
||||
}
|
||||
if (!_chatWindow->isVisible()) {
|
||||
_chatWindow->show();
|
||||
}
|
||||
_chatWindow->raise();
|
||||
}
|
||||
|
||||
void Menu::toggleChat() {
|
||||
#ifdef HAVE_QXMPP
|
||||
_chatAction->setEnabled(XmppClient::getInstance().getXMPPClient().isConnected());
|
||||
if (!_chatAction->isEnabled() && _chatWindow) {
|
||||
_chatWindow->close();
|
||||
_chatWindow->hide();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -244,11 +244,10 @@ namespace MenuOption {
|
|||
const QString DontFadeOnVoxelServerChanges = "Don't Fade In/Out on Voxel Server Changes";
|
||||
const QString HeadMouse = "Head Mouse";
|
||||
const QString HandsCollideWithSelf = "Collide With Self";
|
||||
const QString FaceshiftTCP = "Faceshift (TCP)";
|
||||
const QString Faceshift = "Faceshift";
|
||||
const QString FirstPerson = "First Person";
|
||||
const QString FrameTimer = "Show Timer";
|
||||
const QString FrustumRenderMode = "Render Mode";
|
||||
const QString FstUploader = "Upload .fst file";
|
||||
const QString Fullscreen = "Fullscreen";
|
||||
const QString FullscreenMirror = "Fullscreen Mirror";
|
||||
const QString GlowMode = "Cycle Glow Mode";
|
||||
|
@ -297,6 +296,9 @@ namespace MenuOption {
|
|||
const QString StopAllScripts = "Stop All Scripts";
|
||||
const QString TestPing = "Test Ping";
|
||||
const QString TransmitterDrive = "Transmitter Drive";
|
||||
const QString UploaderAvatarHead = "Upload Avatar Head";
|
||||
const QString UploaderAvatarSkeleton = "Upload Avatar Skeleton";
|
||||
const QString Visage = "Visage";
|
||||
const QString Quit = "Quit";
|
||||
const QString Voxels = "Voxels";
|
||||
const QString VoxelMode = "Cycle Voxel Mode";
|
||||
|
|
|
@ -56,7 +56,8 @@ Avatar::Avatar() :
|
|||
_owningAvatarMixer(),
|
||||
_collisionFlags(0),
|
||||
_initialized(false),
|
||||
_shouldRenderBillboard(true)
|
||||
_shouldRenderBillboard(true),
|
||||
_modelsDirty(true)
|
||||
{
|
||||
// we may have been created in the network thread, but we live in the main thread
|
||||
moveToThread(Application::getInstance()->thread());
|
||||
|
@ -109,6 +110,11 @@ void Avatar::simulate(float deltaTime) {
|
|||
_shouldRenderBillboard = true;
|
||||
}
|
||||
|
||||
// simple frustum check
|
||||
float boundingRadius = getBillboardSize();
|
||||
bool inViewFrustum = Application::getInstance()->getViewFrustum()->sphereInFrustum(_position, boundingRadius) !=
|
||||
ViewFrustum::OUTSIDE;
|
||||
|
||||
getHand()->simulate(deltaTime, false);
|
||||
_skeletonModel.setLODDistance(getLODDistance());
|
||||
|
||||
|
@ -118,8 +124,9 @@ void Avatar::simulate(float deltaTime) {
|
|||
_skeletonModel.setJointState(i, data.valid, data.rotation);
|
||||
}
|
||||
glm::vec3 headPosition = _position;
|
||||
if (!_shouldRenderBillboard) {
|
||||
_skeletonModel.simulate(deltaTime);
|
||||
if (!_shouldRenderBillboard && inViewFrustum) {
|
||||
_skeletonModel.simulate(deltaTime, _modelsDirty);
|
||||
_modelsDirty = false;
|
||||
_skeletonModel.getHeadPosition(headPosition);
|
||||
}
|
||||
Head* head = getHead();
|
||||
|
@ -183,6 +190,12 @@ static TextRenderer* textRenderer(TextRendererType type) {
|
|||
}
|
||||
|
||||
void Avatar::render(bool forShadowMap) {
|
||||
// simple frustum check
|
||||
float boundingRadius = getBillboardSize();
|
||||
if (Application::getInstance()->getViewFrustum()->sphereInFrustum(_position, boundingRadius) == ViewFrustum::OUTSIDE) {
|
||||
return;
|
||||
}
|
||||
|
||||
glm::vec3 toTarget = _position - Application::getInstance()->getAvatar()->getPosition();
|
||||
float lengthToTarget = glm::length(toTarget);
|
||||
|
||||
|
@ -336,7 +349,7 @@ void Avatar::renderBillboard() {
|
|||
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
||||
|
||||
// compute the size from the billboard camera parameters and scale
|
||||
float size = _scale * BILLBOARD_DISTANCE * tanf(glm::radians(BILLBOARD_FIELD_OF_VIEW / 2.0f));
|
||||
float size = getBillboardSize();
|
||||
glScalef(size, size, size);
|
||||
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
|
@ -361,6 +374,10 @@ void Avatar::renderBillboard() {
|
|||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
float Avatar::getBillboardSize() const {
|
||||
return _scale * BILLBOARD_DISTANCE * tanf(glm::radians(BILLBOARD_FIELD_OF_VIEW / 2.0f));
|
||||
}
|
||||
|
||||
void Avatar::renderDisplayName() {
|
||||
|
||||
if (_displayName.isEmpty() || _displayNameAlpha == 0.0f) {
|
||||
|
@ -618,6 +635,9 @@ int Avatar::parseData(const QByteArray& packet) {
|
|||
const float MOVE_DISTANCE_THRESHOLD = 0.001f;
|
||||
_moving = glm::distance(oldPosition, _position) > MOVE_DISTANCE_THRESHOLD;
|
||||
|
||||
// note that we need to update our models
|
||||
_modelsDirty = true;
|
||||
|
||||
return bytesRead;
|
||||
}
|
||||
|
||||
|
|
|
@ -187,9 +187,12 @@ private:
|
|||
bool _initialized;
|
||||
QScopedPointer<Texture> _billboardTexture;
|
||||
bool _shouldRenderBillboard;
|
||||
bool _modelsDirty;
|
||||
|
||||
void renderBody();
|
||||
void renderBillboard();
|
||||
|
||||
float getBillboardSize() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -18,9 +18,9 @@ FaceModel::FaceModel(Head* owningHead) :
|
|||
{
|
||||
}
|
||||
|
||||
void FaceModel::simulate(float deltaTime, bool delayLoad) {
|
||||
void FaceModel::simulate(float deltaTime) {
|
||||
QVector<JointState> newJointStates = updateGeometry();
|
||||
if (!isActive()) {
|
||||
Model::simulate(deltaTime, delayLoad);
|
||||
return;
|
||||
}
|
||||
Avatar* owningAvatar = static_cast<Avatar*>(_owningHead->_owningAvatar);
|
||||
|
@ -36,12 +36,13 @@ void FaceModel::simulate(float deltaTime, bool delayLoad) {
|
|||
setRotation(neckRotation);
|
||||
const float MODEL_SCALE = 0.0006f;
|
||||
setScale(glm::vec3(1.0f, 1.0f, 1.0f) * _owningHead->getScale() * MODEL_SCALE);
|
||||
|
||||
setOffset(-_geometry->getFBXGeometry().neckPivot);
|
||||
|
||||
setPupilDilation(_owningHead->getPupilDilation());
|
||||
setBlendshapeCoefficients(_owningHead->getBlendshapeCoefficients());
|
||||
|
||||
Model::simulate(deltaTime, delayLoad);
|
||||
Model::simulate(deltaTime, true, newJointStates);
|
||||
}
|
||||
|
||||
bool FaceModel::render(float alpha) {
|
||||
|
|
|
@ -21,7 +21,7 @@ public:
|
|||
|
||||
FaceModel(Head* owningHead);
|
||||
|
||||
void simulate(float deltaTime, bool delayLoad = false);
|
||||
void simulate(float deltaTime);
|
||||
bool render(float alpha);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -18,13 +18,13 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar) :
|
|||
_owningAvatar(owningAvatar) {
|
||||
}
|
||||
|
||||
void SkeletonModel::simulate(float deltaTime, bool delayLoad) {
|
||||
void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
|
||||
setTranslation(_owningAvatar->getPosition());
|
||||
setRotation(_owningAvatar->getOrientation() * glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f)));
|
||||
const float MODEL_SCALE = 0.0006f;
|
||||
setScale(glm::vec3(1.0f, 1.0f, 1.0f) * _owningAvatar->getScale() * MODEL_SCALE);
|
||||
|
||||
Model::simulate(deltaTime, delayLoad);
|
||||
Model::simulate(deltaTime, fullUpdate);
|
||||
|
||||
if (!(isActive() && _owningAvatar->isMyAvatar())) {
|
||||
return; // only simulate for own avatar
|
||||
|
|
|
@ -22,7 +22,7 @@ public:
|
|||
|
||||
SkeletonModel(Avatar* owningAvatar);
|
||||
|
||||
void simulate(float deltaTime, bool delayLoad = false);
|
||||
void simulate(float deltaTime, bool fullUpdate = true);
|
||||
bool render(float alpha);
|
||||
|
||||
/// \param jointIndex index of hand joint
|
||||
|
|
|
@ -21,7 +21,7 @@ using namespace std;
|
|||
const quint16 FACESHIFT_PORT = 33433;
|
||||
|
||||
Faceshift::Faceshift() :
|
||||
_tcpEnabled(false),
|
||||
_tcpEnabled(true),
|
||||
_tcpRetryCount(0),
|
||||
_lastTrackingStateReceived(0),
|
||||
_eyeGazeLeftPitch(0.0f),
|
||||
|
@ -49,12 +49,22 @@ Faceshift::Faceshift() :
|
|||
connect(&_tcpSocket, SIGNAL(connected()), SLOT(noteConnected()));
|
||||
connect(&_tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(noteError(QAbstractSocket::SocketError)));
|
||||
connect(&_tcpSocket, SIGNAL(readyRead()), SLOT(readFromSocket()));
|
||||
connect(&_tcpSocket, SIGNAL(stateChanged(QAbstractSocket::SocketState)), SIGNAL(connectionStateChanged()));
|
||||
|
||||
connect(&_udpSocket, SIGNAL(readyRead()), SLOT(readPendingDatagrams()));
|
||||
|
||||
_udpSocket.bind(FACESHIFT_PORT);
|
||||
}
|
||||
|
||||
void Faceshift::init() {
|
||||
setTCPEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Faceshift));
|
||||
}
|
||||
|
||||
bool Faceshift::isConnectedOrConnecting() const {
|
||||
return _tcpSocket.state() == QAbstractSocket::ConnectedState ||
|
||||
(_tcpRetryCount == 0 && _tcpSocket.state() != QAbstractSocket::UnconnectedState);
|
||||
}
|
||||
|
||||
bool Faceshift::isActive() const {
|
||||
const quint64 ACTIVE_TIMEOUT_USECS = 1000000;
|
||||
return (usecTimestampNow() - _lastTrackingStateReceived) < ACTIVE_TIMEOUT_USECS;
|
||||
|
|
|
@ -27,6 +27,10 @@ public:
|
|||
|
||||
Faceshift();
|
||||
|
||||
void init();
|
||||
|
||||
bool isConnectedOrConnecting() const;
|
||||
|
||||
bool isActive() const;
|
||||
|
||||
const glm::quat& getHeadRotation() const { return _headRotation; }
|
||||
|
@ -66,6 +70,10 @@ public:
|
|||
void updateFakeCoefficients(float leftBlink, float rightBlink, float browUp,
|
||||
float jawOpen, std::vector<float>& coefficients) const;
|
||||
|
||||
signals:
|
||||
|
||||
void connectionStateChanged();
|
||||
|
||||
public slots:
|
||||
|
||||
void setTCPEnabled(bool enabled);
|
||||
|
|
|
@ -32,6 +32,7 @@ using namespace VisageSDK;
|
|||
const glm::vec3 DEFAULT_HEAD_ORIGIN(0.0f, 0.0f, 0.7f);
|
||||
|
||||
Visage::Visage() :
|
||||
_enabled(false),
|
||||
_active(false),
|
||||
_headOrigin(DEFAULT_HEAD_ORIGIN),
|
||||
_estimatedEyePitch(0.0f),
|
||||
|
@ -41,23 +42,15 @@ Visage::Visage() :
|
|||
QByteArray licensePath = Application::resourcesPath().toLatin1() + "visage/license.vlc";
|
||||
initializeLicenseManager(licensePath.data());
|
||||
_tracker = new VisageTracker2(Application::resourcesPath().toLatin1() + "visage/tracker.cfg");
|
||||
if (_tracker->trackFromCam()) {
|
||||
_data = new FaceData();
|
||||
|
||||
} else {
|
||||
delete _tracker;
|
||||
_tracker = NULL;
|
||||
}
|
||||
_data = new FaceData();
|
||||
#endif
|
||||
}
|
||||
|
||||
Visage::~Visage() {
|
||||
#ifdef HAVE_VISAGE
|
||||
if (_tracker) {
|
||||
_tracker->stop();
|
||||
delete _tracker;
|
||||
delete _data;
|
||||
}
|
||||
_tracker->stop();
|
||||
delete _tracker;
|
||||
delete _data;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -117,9 +110,14 @@ static const QMultiHash<QByteArray, QPair<int, float> >& getActionUnitNameMap()
|
|||
|
||||
const float TRANSLATION_SCALE = 20.0f;
|
||||
|
||||
void Visage::init() {
|
||||
connect(Application::getInstance()->getFaceshift(), SIGNAL(connectionStateChanged()), SLOT(updateEnabled()));
|
||||
updateEnabled();
|
||||
}
|
||||
|
||||
void Visage::update() {
|
||||
#ifdef HAVE_VISAGE
|
||||
_active = (_tracker && _tracker->getTrackingData(_data) == TRACK_STAT_OK);
|
||||
_active = (_tracker->getTrackingData(_data) == TRACK_STAT_OK);
|
||||
if (!_active) {
|
||||
return;
|
||||
}
|
||||
|
@ -160,3 +158,22 @@ void Visage::update() {
|
|||
void Visage::reset() {
|
||||
_headOrigin += _headTranslation / TRANSLATION_SCALE;
|
||||
}
|
||||
|
||||
void Visage::updateEnabled() {
|
||||
setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Visage) &&
|
||||
!(Menu::getInstance()->isOptionChecked(MenuOption::Faceshift) &&
|
||||
Application::getInstance()->getFaceshift()->isConnectedOrConnecting()));
|
||||
}
|
||||
|
||||
void Visage::setEnabled(bool enabled) {
|
||||
#ifdef HAVE_VISAGE
|
||||
if (_enabled == enabled) {
|
||||
return;
|
||||
}
|
||||
if ((_enabled = enabled)) {
|
||||
_tracker->trackFromCam();
|
||||
} else {
|
||||
_tracker->stop();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -24,11 +24,15 @@ namespace VisageSDK {
|
|||
}
|
||||
|
||||
/// Handles input from the Visage webcam feature tracking software.
|
||||
class Visage {
|
||||
class Visage : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
|
||||
Visage();
|
||||
~Visage();
|
||||
virtual ~Visage();
|
||||
|
||||
void init();
|
||||
|
||||
bool isActive() const { return _active; }
|
||||
|
||||
|
@ -42,6 +46,10 @@ public:
|
|||
|
||||
void update();
|
||||
void reset();
|
||||
|
||||
public slots:
|
||||
|
||||
void updateEnabled();
|
||||
|
||||
private:
|
||||
|
||||
|
@ -51,6 +59,9 @@ private:
|
|||
QMultiHash<int, QPair<int, float> > _actionUnitIndexMap;
|
||||
#endif
|
||||
|
||||
void setEnabled(bool enabled);
|
||||
|
||||
bool _enabled;
|
||||
bool _active;
|
||||
glm::quat _headRotation;
|
||||
glm::vec3 _headTranslation;
|
||||
|
|
|
@ -156,142 +156,9 @@ void Model::updateShapePositions() {
|
|||
}
|
||||
}
|
||||
|
||||
void Model::simulate(float deltaTime, bool delayLoad) {
|
||||
// update our LOD
|
||||
QVector<JointState> newJointStates = updateGeometry(delayLoad);
|
||||
if (!isActive()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// set up world vertices on first simulate after load
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
if (_jointStates.isEmpty()) {
|
||||
_jointStates = newJointStates.isEmpty() ? createJointStates(geometry) : newJointStates;
|
||||
foreach (const FBXMesh& mesh, geometry.meshes) {
|
||||
MeshState state;
|
||||
state.clusterMatrices.resize(mesh.clusters.size());
|
||||
if (mesh.springiness > 0.0f) {
|
||||
state.worldSpaceVertices.resize(mesh.vertices.size());
|
||||
state.vertexVelocities.resize(mesh.vertices.size());
|
||||
state.worldSpaceNormals.resize(mesh.vertices.size());
|
||||
}
|
||||
_meshStates.append(state);
|
||||
}
|
||||
foreach (const FBXAttachment& attachment, geometry.attachments) {
|
||||
Model* model = new Model(this);
|
||||
model->init();
|
||||
model->setURL(attachment.url);
|
||||
_attachments.append(model);
|
||||
}
|
||||
_resetStates = true;
|
||||
createCollisionShapes();
|
||||
}
|
||||
|
||||
// update the world space transforms for all joints
|
||||
for (int i = 0; i < _jointStates.size(); i++) {
|
||||
updateJointState(i);
|
||||
}
|
||||
|
||||
// update the attachment transforms and simulate them
|
||||
for (int i = 0; i < _attachments.size(); i++) {
|
||||
const FBXAttachment& attachment = geometry.attachments.at(i);
|
||||
Model* model = _attachments.at(i);
|
||||
|
||||
glm::vec3 jointTranslation = _translation;
|
||||
glm::quat jointRotation = _rotation;
|
||||
getJointPosition(attachment.jointIndex, jointTranslation);
|
||||
getJointRotation(attachment.jointIndex, jointRotation);
|
||||
|
||||
model->setTranslation(jointTranslation + jointRotation * attachment.translation * _scale);
|
||||
model->setRotation(jointRotation * attachment.rotation);
|
||||
model->setScale(_scale * attachment.scale);
|
||||
|
||||
model->simulate(deltaTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _meshStates.size(); i++) {
|
||||
MeshState& state = _meshStates[i];
|
||||
const FBXMesh& mesh = geometry.meshes.at(i);
|
||||
for (int j = 0; j < mesh.clusters.size(); j++) {
|
||||
const FBXCluster& cluster = mesh.clusters.at(j);
|
||||
state.clusterMatrices[j] = _jointStates[cluster.jointIndex].transform * cluster.inverseBindMatrix;
|
||||
}
|
||||
int vertexCount = state.worldSpaceVertices.size();
|
||||
if (vertexCount == 0) {
|
||||
continue;
|
||||
}
|
||||
glm::vec3* destVertices = state.worldSpaceVertices.data();
|
||||
glm::vec3* destVelocities = state.vertexVelocities.data();
|
||||
glm::vec3* destNormals = state.worldSpaceNormals.data();
|
||||
|
||||
const glm::vec3* sourceVertices = mesh.vertices.constData();
|
||||
if (!mesh.blendshapes.isEmpty()) {
|
||||
_blendedVertices.resize(max(_blendedVertices.size(), vertexCount));
|
||||
memcpy(_blendedVertices.data(), mesh.vertices.constData(), vertexCount * sizeof(glm::vec3));
|
||||
|
||||
// blend in each coefficient
|
||||
for (unsigned int j = 0; j < _blendshapeCoefficients.size(); j++) {
|
||||
float coefficient = _blendshapeCoefficients[j];
|
||||
if (coefficient == 0.0f || j >= (unsigned int)mesh.blendshapes.size() || mesh.blendshapes[j].vertices.isEmpty()) {
|
||||
continue;
|
||||
}
|
||||
const glm::vec3* vertex = mesh.blendshapes[j].vertices.constData();
|
||||
for (const int* index = mesh.blendshapes[j].indices.constData(),
|
||||
*end = index + mesh.blendshapes[j].indices.size(); index != end; index++, vertex++) {
|
||||
_blendedVertices[*index] += *vertex * coefficient;
|
||||
}
|
||||
}
|
||||
sourceVertices = _blendedVertices.constData();
|
||||
}
|
||||
glm::mat4 transform = glm::translate(_translation);
|
||||
if (mesh.clusters.size() > 1) {
|
||||
_blendedVertices.resize(max(_blendedVertices.size(), vertexCount));
|
||||
|
||||
// skin each vertex
|
||||
const glm::vec4* clusterIndices = mesh.clusterIndices.constData();
|
||||
const glm::vec4* clusterWeights = mesh.clusterWeights.constData();
|
||||
for (int j = 0; j < vertexCount; j++) {
|
||||
_blendedVertices[j] =
|
||||
glm::vec3(state.clusterMatrices[clusterIndices[j][0]] *
|
||||
glm::vec4(sourceVertices[j], 1.0f)) * clusterWeights[j][0] +
|
||||
glm::vec3(state.clusterMatrices[clusterIndices[j][1]] *
|
||||
glm::vec4(sourceVertices[j], 1.0f)) * clusterWeights[j][1] +
|
||||
glm::vec3(state.clusterMatrices[clusterIndices[j][2]] *
|
||||
glm::vec4(sourceVertices[j], 1.0f)) * clusterWeights[j][2] +
|
||||
glm::vec3(state.clusterMatrices[clusterIndices[j][3]] *
|
||||
glm::vec4(sourceVertices[j], 1.0f)) * clusterWeights[j][3];
|
||||
}
|
||||
sourceVertices = _blendedVertices.constData();
|
||||
|
||||
} else {
|
||||
transform = state.clusterMatrices[0];
|
||||
}
|
||||
if (_resetStates) {
|
||||
for (int j = 0; j < vertexCount; j++) {
|
||||
destVertices[j] = glm::vec3(transform * glm::vec4(sourceVertices[j], 1.0f));
|
||||
destVelocities[j] = glm::vec3();
|
||||
}
|
||||
} else {
|
||||
const float SPRINGINESS_MULTIPLIER = 200.0f;
|
||||
const float DAMPING = 5.0f;
|
||||
for (int j = 0; j < vertexCount; j++) {
|
||||
destVelocities[j] += ((glm::vec3(transform * glm::vec4(sourceVertices[j], 1.0f)) - destVertices[j]) *
|
||||
mesh.springiness * SPRINGINESS_MULTIPLIER - destVelocities[j] * DAMPING) * deltaTime;
|
||||
destVertices[j] += destVelocities[j] * deltaTime;
|
||||
}
|
||||
}
|
||||
for (int j = 0; j < vertexCount; j++) {
|
||||
destNormals[j] = glm::vec3();
|
||||
|
||||
const glm::vec3& middle = destVertices[j];
|
||||
for (QVarLengthArray<QPair<int, int>, 4>::const_iterator connection = mesh.vertexConnections.at(j).constBegin();
|
||||
connection != mesh.vertexConnections.at(j).constEnd(); connection++) {
|
||||
destNormals[j] += glm::normalize(glm::cross(destVertices[connection->second] - middle,
|
||||
destVertices[connection->first] - middle));
|
||||
}
|
||||
}
|
||||
}
|
||||
_resetStates = false;
|
||||
void Model::simulate(float deltaTime, bool fullUpdate) {
|
||||
// update our LOD, then simulate
|
||||
simulate(deltaTime, fullUpdate, updateGeometry());
|
||||
}
|
||||
|
||||
bool Model::render(float alpha) {
|
||||
|
@ -572,6 +439,186 @@ bool Model::findSphereCollisions(const glm::vec3& sphereCenter, float sphereRadi
|
|||
return collided;
|
||||
}
|
||||
|
||||
QVector<Model::JointState> Model::updateGeometry() {
|
||||
QVector<JointState> newJointStates;
|
||||
if (_nextGeometry) {
|
||||
_nextGeometry = _nextGeometry->getLODOrFallback(_lodDistance, _nextLODHysteresis);
|
||||
_nextGeometry->setLoadPriority(this, -_lodDistance);
|
||||
_nextGeometry->ensureLoading();
|
||||
if (_nextGeometry->isLoaded()) {
|
||||
applyNextGeometry();
|
||||
return newJointStates;
|
||||
}
|
||||
}
|
||||
if (!_geometry) {
|
||||
return newJointStates;
|
||||
}
|
||||
QSharedPointer<NetworkGeometry> geometry = _geometry->getLODOrFallback(_lodDistance, _lodHysteresis);
|
||||
if (_geometry != geometry) {
|
||||
if (!_jointStates.isEmpty()) {
|
||||
// copy the existing joint states
|
||||
const FBXGeometry& oldGeometry = _geometry->getFBXGeometry();
|
||||
const FBXGeometry& newGeometry = geometry->getFBXGeometry();
|
||||
newJointStates = createJointStates(newGeometry);
|
||||
for (QHash<QString, int>::const_iterator it = oldGeometry.jointIndices.constBegin();
|
||||
it != oldGeometry.jointIndices.constEnd(); it++) {
|
||||
int oldIndex = it.value() - 1;
|
||||
int newIndex = newGeometry.getJointIndex(it.key());
|
||||
if (newIndex != -1) {
|
||||
newJointStates[newIndex] = _jointStates.at(oldIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
deleteGeometry();
|
||||
_dilatedTextures.clear();
|
||||
_geometry = geometry;
|
||||
}
|
||||
_geometry->setLoadPriority(this, -_lodDistance);
|
||||
_geometry->ensureLoading();
|
||||
return newJointStates;
|
||||
}
|
||||
|
||||
void Model::simulate(float deltaTime, bool fullUpdate, const QVector<JointState>& newJointStates) {
|
||||
if (!isActive()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// set up world vertices on first simulate after load
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
if (_jointStates.isEmpty()) {
|
||||
_jointStates = newJointStates.isEmpty() ? createJointStates(geometry) : newJointStates;
|
||||
foreach (const FBXMesh& mesh, geometry.meshes) {
|
||||
MeshState state;
|
||||
state.clusterMatrices.resize(mesh.clusters.size());
|
||||
if (mesh.springiness > 0.0f) {
|
||||
state.worldSpaceVertices.resize(mesh.vertices.size());
|
||||
state.vertexVelocities.resize(mesh.vertices.size());
|
||||
state.worldSpaceNormals.resize(mesh.vertices.size());
|
||||
}
|
||||
_meshStates.append(state);
|
||||
}
|
||||
foreach (const FBXAttachment& attachment, geometry.attachments) {
|
||||
Model* model = new Model(this);
|
||||
model->init();
|
||||
model->setURL(attachment.url);
|
||||
_attachments.append(model);
|
||||
}
|
||||
_resetStates = fullUpdate = true;
|
||||
createCollisionShapes();
|
||||
}
|
||||
|
||||
// exit early if we don't have to perform a full update
|
||||
if (!(fullUpdate || _resetStates)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// update the world space transforms for all joints
|
||||
for (int i = 0; i < _jointStates.size(); i++) {
|
||||
updateJointState(i);
|
||||
}
|
||||
|
||||
// update the attachment transforms and simulate them
|
||||
for (int i = 0; i < _attachments.size(); i++) {
|
||||
const FBXAttachment& attachment = geometry.attachments.at(i);
|
||||
Model* model = _attachments.at(i);
|
||||
|
||||
glm::vec3 jointTranslation = _translation;
|
||||
glm::quat jointRotation = _rotation;
|
||||
getJointPosition(attachment.jointIndex, jointTranslation);
|
||||
getJointRotation(attachment.jointIndex, jointRotation);
|
||||
|
||||
model->setTranslation(jointTranslation + jointRotation * attachment.translation * _scale);
|
||||
model->setRotation(jointRotation * attachment.rotation);
|
||||
model->setScale(_scale * attachment.scale);
|
||||
|
||||
model->simulate(deltaTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _meshStates.size(); i++) {
|
||||
MeshState& state = _meshStates[i];
|
||||
const FBXMesh& mesh = geometry.meshes.at(i);
|
||||
for (int j = 0; j < mesh.clusters.size(); j++) {
|
||||
const FBXCluster& cluster = mesh.clusters.at(j);
|
||||
state.clusterMatrices[j] = _jointStates[cluster.jointIndex].transform * cluster.inverseBindMatrix;
|
||||
}
|
||||
int vertexCount = state.worldSpaceVertices.size();
|
||||
if (vertexCount == 0) {
|
||||
continue;
|
||||
}
|
||||
glm::vec3* destVertices = state.worldSpaceVertices.data();
|
||||
glm::vec3* destVelocities = state.vertexVelocities.data();
|
||||
glm::vec3* destNormals = state.worldSpaceNormals.data();
|
||||
|
||||
const glm::vec3* sourceVertices = mesh.vertices.constData();
|
||||
if (!mesh.blendshapes.isEmpty()) {
|
||||
_blendedVertices.resize(max(_blendedVertices.size(), vertexCount));
|
||||
memcpy(_blendedVertices.data(), mesh.vertices.constData(), vertexCount * sizeof(glm::vec3));
|
||||
|
||||
// blend in each coefficient
|
||||
for (unsigned int j = 0; j < _blendshapeCoefficients.size(); j++) {
|
||||
float coefficient = _blendshapeCoefficients[j];
|
||||
if (coefficient == 0.0f || j >= (unsigned int)mesh.blendshapes.size() || mesh.blendshapes[j].vertices.isEmpty()) {
|
||||
continue;
|
||||
}
|
||||
const glm::vec3* vertex = mesh.blendshapes[j].vertices.constData();
|
||||
for (const int* index = mesh.blendshapes[j].indices.constData(),
|
||||
*end = index + mesh.blendshapes[j].indices.size(); index != end; index++, vertex++) {
|
||||
_blendedVertices[*index] += *vertex * coefficient;
|
||||
}
|
||||
}
|
||||
sourceVertices = _blendedVertices.constData();
|
||||
}
|
||||
glm::mat4 transform = glm::translate(_translation);
|
||||
if (mesh.clusters.size() > 1) {
|
||||
_blendedVertices.resize(max(_blendedVertices.size(), vertexCount));
|
||||
|
||||
// skin each vertex
|
||||
const glm::vec4* clusterIndices = mesh.clusterIndices.constData();
|
||||
const glm::vec4* clusterWeights = mesh.clusterWeights.constData();
|
||||
for (int j = 0; j < vertexCount; j++) {
|
||||
_blendedVertices[j] =
|
||||
glm::vec3(state.clusterMatrices[clusterIndices[j][0]] *
|
||||
glm::vec4(sourceVertices[j], 1.0f)) * clusterWeights[j][0] +
|
||||
glm::vec3(state.clusterMatrices[clusterIndices[j][1]] *
|
||||
glm::vec4(sourceVertices[j], 1.0f)) * clusterWeights[j][1] +
|
||||
glm::vec3(state.clusterMatrices[clusterIndices[j][2]] *
|
||||
glm::vec4(sourceVertices[j], 1.0f)) * clusterWeights[j][2] +
|
||||
glm::vec3(state.clusterMatrices[clusterIndices[j][3]] *
|
||||
glm::vec4(sourceVertices[j], 1.0f)) * clusterWeights[j][3];
|
||||
}
|
||||
sourceVertices = _blendedVertices.constData();
|
||||
|
||||
} else {
|
||||
transform = state.clusterMatrices[0];
|
||||
}
|
||||
if (_resetStates) {
|
||||
for (int j = 0; j < vertexCount; j++) {
|
||||
destVertices[j] = glm::vec3(transform * glm::vec4(sourceVertices[j], 1.0f));
|
||||
destVelocities[j] = glm::vec3();
|
||||
}
|
||||
} else {
|
||||
const float SPRINGINESS_MULTIPLIER = 200.0f;
|
||||
const float DAMPING = 5.0f;
|
||||
for (int j = 0; j < vertexCount; j++) {
|
||||
destVelocities[j] += ((glm::vec3(transform * glm::vec4(sourceVertices[j], 1.0f)) - destVertices[j]) *
|
||||
mesh.springiness * SPRINGINESS_MULTIPLIER - destVelocities[j] * DAMPING) * deltaTime;
|
||||
destVertices[j] += destVelocities[j] * deltaTime;
|
||||
}
|
||||
}
|
||||
for (int j = 0; j < vertexCount; j++) {
|
||||
destNormals[j] = glm::vec3();
|
||||
|
||||
const glm::vec3& middle = destVertices[j];
|
||||
for (QVarLengthArray<QPair<int, int>, 4>::const_iterator connection = mesh.vertexConnections.at(j).constBegin();
|
||||
connection != mesh.vertexConnections.at(j).constEnd(); connection++) {
|
||||
destNormals[j] += glm::normalize(glm::cross(destVertices[connection->second] - middle,
|
||||
destVertices[connection->first] - middle));
|
||||
}
|
||||
}
|
||||
}
|
||||
_resetStates = false;
|
||||
}
|
||||
|
||||
void Model::updateJointState(int index) {
|
||||
_shapesAreDirty = true;
|
||||
JointState& state = _jointStates[index];
|
||||
|
@ -868,49 +915,6 @@ void Model::applyCollision(CollisionInfo& collision) {
|
|||
}
|
||||
}
|
||||
|
||||
QVector<Model::JointState> Model::updateGeometry(bool delayLoad) {
|
||||
QVector<JointState> newJointStates;
|
||||
if (_nextGeometry) {
|
||||
_nextGeometry = _nextGeometry->getLODOrFallback(_lodDistance, _nextLODHysteresis, delayLoad);
|
||||
if (!delayLoad) {
|
||||
_nextGeometry->setLoadPriority(this, -_lodDistance);
|
||||
_nextGeometry->ensureLoading();
|
||||
}
|
||||
if (_nextGeometry->isLoaded()) {
|
||||
applyNextGeometry();
|
||||
return newJointStates;
|
||||
}
|
||||
}
|
||||
if (!_geometry) {
|
||||
return newJointStates;
|
||||
}
|
||||
QSharedPointer<NetworkGeometry> geometry = _geometry->getLODOrFallback(_lodDistance, _lodHysteresis, delayLoad);
|
||||
if (_geometry != geometry) {
|
||||
if (!_jointStates.isEmpty()) {
|
||||
// copy the existing joint states
|
||||
const FBXGeometry& oldGeometry = _geometry->getFBXGeometry();
|
||||
const FBXGeometry& newGeometry = geometry->getFBXGeometry();
|
||||
newJointStates = createJointStates(newGeometry);
|
||||
for (QHash<QString, int>::const_iterator it = oldGeometry.jointIndices.constBegin();
|
||||
it != oldGeometry.jointIndices.constEnd(); it++) {
|
||||
int oldIndex = it.value() - 1;
|
||||
int newIndex = newGeometry.getJointIndex(it.key());
|
||||
if (newIndex != -1) {
|
||||
newJointStates[newIndex] = _jointStates.at(oldIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
deleteGeometry();
|
||||
_dilatedTextures.clear();
|
||||
_geometry = geometry;
|
||||
}
|
||||
if (!delayLoad) {
|
||||
_geometry->setLoadPriority(this, -_lodDistance);
|
||||
_geometry->ensureLoading();
|
||||
}
|
||||
return newJointStates;
|
||||
}
|
||||
|
||||
void Model::applyNextGeometry() {
|
||||
// delete our local geometry and custom textures
|
||||
deleteGeometry();
|
||||
|
|
|
@ -57,7 +57,7 @@ public:
|
|||
void clearShapes();
|
||||
void createCollisionShapes();
|
||||
void updateShapePositions();
|
||||
void simulate(float deltaTime, bool delayLoad = false);
|
||||
void simulate(float deltaTime, bool fullUpdate = true);
|
||||
bool render(float alpha);
|
||||
|
||||
/// Sets the URL of the model to render.
|
||||
|
@ -226,6 +226,9 @@ protected:
|
|||
|
||||
QVector<MeshState> _meshStates;
|
||||
|
||||
QVector<JointState> updateGeometry();
|
||||
void simulate(float deltaTime, bool fullUpdate, const QVector<JointState>& newJointStates);
|
||||
|
||||
/// Updates the state of the joint at the specified index.
|
||||
virtual void updateJointState(int index);
|
||||
|
||||
|
@ -256,7 +259,6 @@ protected:
|
|||
|
||||
private:
|
||||
|
||||
QVector<JointState> updateGeometry(bool delayLoad);
|
||||
void applyNextGeometry();
|
||||
void deleteGeometry();
|
||||
void renderMeshes(float alpha, bool translucent);
|
||||
|
|
|
@ -28,7 +28,7 @@ const int NUM_MESSAGES_TO_TIME_STAMP = 20;
|
|||
const QRegularExpression regexLinks("((?:(?:ftp)|(?:https?))://\\S+)");
|
||||
|
||||
ChatWindow::ChatWindow() :
|
||||
QDialog(Application::getInstance()->getGLWidget(), Qt::CustomizeWindowHint),
|
||||
QWidget(),
|
||||
ui(new Ui::ChatWindow),
|
||||
numMessagesAfterLastTimeStamp(0)
|
||||
{
|
||||
|
@ -39,7 +39,6 @@ ChatWindow::ChatWindow() :
|
|||
|
||||
ui->messagePlainTextEdit->installEventFilter(this);
|
||||
|
||||
setAttribute(Qt::WA_DeleteOnClose);
|
||||
#ifdef HAVE_QXMPP
|
||||
const QXmppClient& xmppClient = XmppClient::getInstance().getXMPPClient();
|
||||
if (xmppClient.isConnected()) {
|
||||
|
@ -72,8 +71,18 @@ ChatWindow::~ChatWindow() {
|
|||
delete ui;
|
||||
}
|
||||
|
||||
void ChatWindow::reject() {
|
||||
hide();
|
||||
void ChatWindow::keyPressEvent(QKeyEvent* event) {
|
||||
QWidget::keyPressEvent(event);
|
||||
if (event->key() == Qt::Key_Escape) {
|
||||
hide();
|
||||
}
|
||||
}
|
||||
|
||||
void ChatWindow::showEvent(QShowEvent* event) {
|
||||
QWidget::showEvent(event);
|
||||
if (!event->spontaneous()) {
|
||||
ui->messagePlainTextEdit->setFocus();
|
||||
}
|
||||
}
|
||||
|
||||
bool ChatWindow::eventFilter(QObject* sender, QEvent* event) {
|
||||
|
|
|
@ -9,9 +9,9 @@
|
|||
#ifndef __interface__ChatWindow__
|
||||
#define __interface__ChatWindow__
|
||||
|
||||
#include <QDialog>
|
||||
#include <QDateTime>
|
||||
#include <QTimer>
|
||||
#include <QWidget>
|
||||
|
||||
#include <Application.h>
|
||||
|
||||
|
@ -26,14 +26,15 @@ namespace Ui {
|
|||
class ChatWindow;
|
||||
}
|
||||
|
||||
class ChatWindow : public QDialog {
|
||||
class ChatWindow : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
ChatWindow();
|
||||
~ChatWindow();
|
||||
|
||||
virtual void reject();
|
||||
virtual void keyPressEvent(QKeyEvent *event);
|
||||
virtual void showEvent(QShowEvent* event);
|
||||
|
||||
protected:
|
||||
bool eventFilter(QObject* sender, QEvent* event);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ChatWindow</class>
|
||||
<widget class="QDialog" name="ChatWindow">
|
||||
<widget class="QWidget" name="ChatWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
|
@ -10,9 +10,18 @@
|
|||
<height>608</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>400</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Chat</string>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">font-family: Helvetica, Arial, sans-serif;</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
|
@ -100,7 +109,7 @@
|
|||
<item>
|
||||
<widget class="QScrollArea" name="messagesScrollArea">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">margin-top: 12px; font-family: Helvetica, Arial, sans-serif;</string>
|
||||
<string notr="true">margin-top: 12px;</string>
|
||||
</property>
|
||||
<property name="horizontalScrollBarPolicy">
|
||||
<enum>Qt::ScrollBarAlwaysOff</enum>
|
||||
|
@ -114,7 +123,7 @@
|
|||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>358</width>
|
||||
<height>452</height>
|
||||
<height>464</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
|
@ -154,6 +163,12 @@
|
|||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>60</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">border-color: palette(dark); border-style: solid; border-left-width: 1px; border-right-width: 1px; border-bottom-width: 1px;</string>
|
||||
</property>
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <QtCore/QStringList>
|
||||
#include <QtCore/QUrlQuery>
|
||||
#include <QtNetwork/QNetworkRequest>
|
||||
#include <QHttpMultiPart>
|
||||
|
||||
#include "NodeList.h"
|
||||
#include "PacketHeaders.h"
|
||||
|
@ -99,21 +100,25 @@ void AccountManager::setAuthURL(const QUrl& authURL) {
|
|||
}
|
||||
|
||||
void AccountManager::authenticatedRequest(const QString& path, QNetworkAccessManager::Operation operation,
|
||||
const JSONCallbackParameters& callbackParams, const QByteArray& dataByteArray) {
|
||||
const JSONCallbackParameters& callbackParams,
|
||||
const QByteArray& dataByteArray,
|
||||
QHttpMultiPart* dataMultiPart) {
|
||||
QMetaObject::invokeMethod(this, "invokedRequest",
|
||||
Q_ARG(const QString&, path),
|
||||
Q_ARG(QNetworkAccessManager::Operation, operation),
|
||||
Q_ARG(const JSONCallbackParameters&, callbackParams),
|
||||
Q_ARG(const QByteArray&, dataByteArray));
|
||||
Q_ARG(const QByteArray&, dataByteArray),
|
||||
Q_ARG(QHttpMultiPart*, dataMultiPart));
|
||||
}
|
||||
|
||||
void AccountManager::invokedRequest(const QString& path, QNetworkAccessManager::Operation operation,
|
||||
const JSONCallbackParameters& callbackParams, const QByteArray& dataByteArray) {
|
||||
|
||||
const JSONCallbackParameters& callbackParams,
|
||||
const QByteArray& dataByteArray, QHttpMultiPart* dataMultiPart) {
|
||||
|
||||
if (!_networkAccessManager) {
|
||||
_networkAccessManager = new QNetworkAccessManager(this);
|
||||
}
|
||||
|
||||
|
||||
if (hasValidAccessToken()) {
|
||||
QNetworkRequest authenticatedRequest;
|
||||
|
||||
|
@ -140,11 +145,18 @@ void AccountManager::invokedRequest(const QString& path, QNetworkAccessManager::
|
|||
case QNetworkAccessManager::PostOperation:
|
||||
case QNetworkAccessManager::PutOperation:
|
||||
authenticatedRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
|
||||
|
||||
if (operation == QNetworkAccessManager::PostOperation) {
|
||||
networkReply = _networkAccessManager->post(authenticatedRequest, dataByteArray);
|
||||
if (dataMultiPart) {
|
||||
if (operation == QNetworkAccessManager::PostOperation) {
|
||||
networkReply = _networkAccessManager->post(authenticatedRequest, dataMultiPart);
|
||||
} else {
|
||||
networkReply = _networkAccessManager->put(authenticatedRequest, dataMultiPart);
|
||||
}
|
||||
} else {
|
||||
networkReply = _networkAccessManager->put(authenticatedRequest, dataByteArray);
|
||||
if (operation == QNetworkAccessManager::PostOperation) {
|
||||
networkReply = _networkAccessManager->post(authenticatedRequest, dataByteArray);
|
||||
} else {
|
||||
networkReply = _networkAccessManager->put(authenticatedRequest, dataByteArray);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
|
|
@ -39,7 +39,8 @@ public:
|
|||
void authenticatedRequest(const QString& path,
|
||||
QNetworkAccessManager::Operation operation = QNetworkAccessManager::GetOperation,
|
||||
const JSONCallbackParameters& callbackParams = JSONCallbackParameters(),
|
||||
const QByteArray& dataByteArray = QByteArray());
|
||||
const QByteArray& dataByteArray = QByteArray(),
|
||||
QHttpMultiPart* dataMultiPart = NULL);
|
||||
|
||||
const QUrl& getAuthURL() const { return _authURL; }
|
||||
void setAuthURL(const QUrl& authURL);
|
||||
|
@ -77,7 +78,9 @@ private:
|
|||
void operator=(AccountManager const& other); // not implemented
|
||||
|
||||
Q_INVOKABLE void invokedRequest(const QString& path, QNetworkAccessManager::Operation operation,
|
||||
const JSONCallbackParameters& callbackParams, const QByteArray& dataByteArray);
|
||||
const JSONCallbackParameters& callbackParams,
|
||||
const QByteArray& dataByteArray,
|
||||
QHttpMultiPart* dataMultiPart);
|
||||
|
||||
QUrl _authURL;
|
||||
QNetworkAccessManager* _networkAccessManager;
|
||||
|
|
|
@ -10,16 +10,36 @@
|
|||
#include <QDebug>
|
||||
#include <QFile>
|
||||
#include <QTextStream>
|
||||
#include <QDir>
|
||||
#include <QFileDialog>
|
||||
#include <QStandardPaths>
|
||||
#include <QHttpMultiPart>
|
||||
#include <QVariant>
|
||||
|
||||
#include "AccountManager.h"
|
||||
|
||||
#include "FstReader.h"
|
||||
|
||||
FstReader::FstReader() {
|
||||
|
||||
|
||||
static const QString NAME_FIELD = "name";
|
||||
static const QString FILENAME_FIELD = "filename";
|
||||
static const QString TEXDIR_FIELD = "texdir";
|
||||
static const QString LOD_FIELD = "lod";
|
||||
|
||||
static const QString MODEL_URL = "/api/v1/models";
|
||||
|
||||
static const int MAX_SIZE = 10 * 1024 * 1024; // 10 MB
|
||||
|
||||
FstReader::FstReader() :
|
||||
_lodCount(-1),
|
||||
_texturesCount(-1),
|
||||
_readyToSend(false),
|
||||
_dataMultiPart(new QHttpMultiPart(QHttpMultiPart::FormDataType))
|
||||
{
|
||||
}
|
||||
|
||||
FstReader::~FstReader() {
|
||||
delete _dataMultiPart;
|
||||
}
|
||||
|
||||
bool FstReader::zip() {
|
||||
// File Dialog
|
||||
|
@ -34,12 +54,18 @@ bool FstReader::zip() {
|
|||
qDebug() << "[ERROR] Could not open FST file : " << fst.fileName();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Compress and copy the fst
|
||||
if (!compressFile(QFileInfo(fst).filePath(), _zipDir.path() + "/" + QFileInfo(fst).fileName())) {
|
||||
return false;
|
||||
}
|
||||
_totalSize += QFileInfo(fst).size();
|
||||
if (!addPart(_zipDir.path() + "/" + QFileInfo(fst).fileName(),
|
||||
QString("fst"))) {
|
||||
return false;
|
||||
}
|
||||
qDebug() << "Reading FST file : " << QFileInfo(fst).filePath();
|
||||
|
||||
|
||||
QTemporaryDir tempRootDir(_zipDir.path() + "/" + QFileInfo(fst).baseName());
|
||||
QDir rootDir(tempRootDir.path());
|
||||
|
||||
// Let's read through the FST file
|
||||
QTextStream stream(&fst);
|
||||
QList<QString> line;
|
||||
|
@ -49,59 +75,75 @@ bool FstReader::zip() {
|
|||
continue;
|
||||
}
|
||||
|
||||
if (_totalSize > MAX_SIZE) {
|
||||
qDebug() << "[ERROR] Model too big, over " << MAX_SIZE << " Bytes.";
|
||||
return false;
|
||||
}
|
||||
|
||||
// according to what is read, we modify the command
|
||||
if (line.first() == filenameField) {
|
||||
QFileInfo fbx(QFileInfo(fst).path() + "/" + line.at(1));
|
||||
if (line.first() == NAME_FIELD) {
|
||||
QHttpPart textPart;
|
||||
textPart.setHeader(QNetworkRequest::ContentDispositionHeader, "form-data;"
|
||||
" name=\"model_name\"");
|
||||
textPart.setBody(line[1].toUtf8());
|
||||
_dataMultiPart->append(textPart);
|
||||
} else if (line.first() == FILENAME_FIELD) {
|
||||
QFileInfo fbx(QFileInfo(fst).path() + "/" + line[1]);
|
||||
if (!fbx.exists() || !fbx.isFile()) { // Check existence
|
||||
qDebug() << "[ERROR] FBX file " << fbx.absoluteFilePath() << " doesn't exist.";
|
||||
return false;
|
||||
} else if (fbx.size() > MAX_FBX_SIZE) { // Check size
|
||||
qDebug() << "[ERROR] FBX file " << fbx.absoluteFilePath() << " too big, over " << MAX_FBX_SIZE << " MB.";
|
||||
return false;
|
||||
} else { // Compress and copy
|
||||
compressFile(fbx.filePath(),
|
||||
rootDir.path() + "/" + line.at(1));
|
||||
}
|
||||
} else if (line.first() == texdirField) { // Check existence
|
||||
QFileInfo texdir(QFileInfo(fst).path() + "/" + line.at(1));
|
||||
// Compress and copy
|
||||
if (!compressFile(fbx.filePath(), _zipDir.path() + "/" + line[1])) {
|
||||
return false;
|
||||
}
|
||||
_totalSize += fbx.size();
|
||||
if (!addPart(_zipDir.path() + "/" + line[1], "fbx")) {
|
||||
return false;
|
||||
}
|
||||
} else if (line.first() == TEXDIR_FIELD) { // Check existence
|
||||
QFileInfo texdir(QFileInfo(fst).path() + "/" + line[1]);
|
||||
if (!texdir.exists() || !texdir.isDir()) {
|
||||
qDebug() << "[ERROR] Texture directory " << texdir.absolutePath() << " doesn't exist.";
|
||||
return false;
|
||||
}
|
||||
QDir newTexdir(rootDir.canonicalPath() + "/" + line.at(1));
|
||||
if (!newTexdir.exists() && !rootDir.mkpath(line.at(1))) { // Create texdir
|
||||
qDebug() << "[ERROR] Couldn't create " << line.at(1) << ".";
|
||||
if (!addTextures(texdir)) { // Recursive compress and copy
|
||||
return false;
|
||||
}
|
||||
if (!addTextures(texdir, newTexdir)) { // Recursive compress and copy
|
||||
return false;
|
||||
}
|
||||
} else if (line.first() == lodField) {
|
||||
QFileInfo lod(QFileInfo(fst).path() + "/" + line.at(1));
|
||||
} else if (line.first() == LOD_FIELD) {
|
||||
QFileInfo lod(QFileInfo(fst).path() + "/" + line[1]);
|
||||
if (!lod.exists() || !lod.isFile()) { // Check existence
|
||||
qDebug() << "[ERROR] FBX file " << lod.absoluteFilePath() << " doesn't exist.";
|
||||
return false;
|
||||
} else if (lod.size() > MAX_FBX_SIZE) { // Check size
|
||||
qDebug() << "[ERROR] FBX file " << lod.absoluteFilePath() << " too big, over " << MAX_FBX_SIZE << " MB.";\
|
||||
}
|
||||
// Compress and copy
|
||||
if (!compressFile(lod.filePath(), _zipDir.path() + "/" + line[1])) {
|
||||
return false;
|
||||
}
|
||||
_totalSize += lod.size();
|
||||
if (!addPart(_zipDir.path() + "/" + line[1], QString("lod%1").arg(++_lodCount))) {
|
||||
return false;
|
||||
} else { // Compress and copy
|
||||
compressFile(lod.filePath(), rootDir.path() + "/" + line.at(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compress and copy the fst
|
||||
compressFile(fst.fileName(),
|
||||
rootDir.path() + "/" + QFileInfo(fst).fileName());
|
||||
_readyToSend = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FstReader::send() {
|
||||
if (!_readyToSend) {
|
||||
return false;
|
||||
}
|
||||
|
||||
tempRootDir.setAutoRemove(false);
|
||||
AccountManager::getInstance().authenticatedRequest(MODEL_URL, QNetworkAccessManager::PostOperation, JSONCallbackParameters(), QByteArray(), _dataMultiPart);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FstReader::addTextures(QFileInfo& texdir, QDir newTexdir) {
|
||||
bool FstReader::addTextures(const QFileInfo& texdir) {
|
||||
QStringList filter;
|
||||
filter << "*.png" << "*.tiff" << "*.jpg" << "*.jpeg";
|
||||
filter << "*.png" << "*.tif" << "*.jpg" << "*.jpeg";
|
||||
|
||||
QFileInfoList list = QDir(texdir.filePath()).entryInfoList(filter,
|
||||
QDir::Files |
|
||||
|
@ -110,19 +152,17 @@ bool FstReader::addTextures(QFileInfo& texdir, QDir newTexdir) {
|
|||
QDir::NoSymLinks);
|
||||
foreach (QFileInfo info, list) {
|
||||
if (info.isFile()) {
|
||||
if (info.size() > MAX_TEXTURE_SIZE) {
|
||||
qDebug() << "[ERROR] Texture " << info.absoluteFilePath()
|
||||
<< "too big, file over " << MAX_TEXTURE_SIZE << " Bytes.";
|
||||
// Compress and copy
|
||||
if (!compressFile(info.filePath(), _zipDir.path() + "/" + info.fileName())) {
|
||||
return false;
|
||||
}
|
||||
_totalSize += info.size();
|
||||
if (!addPart(_zipDir.path() + "/" + info.fileName(),
|
||||
QString("texture%1").arg(++_texturesCount))) {
|
||||
return false;
|
||||
}
|
||||
compressFile(info.canonicalFilePath(), newTexdir.path() + "/" + info.fileName());
|
||||
} else if (info.isDir()) {
|
||||
if (newTexdir.mkdir(info.fileName())) {
|
||||
qDebug() << "[ERROR] Couldn't create texdir.";
|
||||
return false;
|
||||
}
|
||||
QDir texdirChild(newTexdir.canonicalPath() + "/" + info.fileName());
|
||||
if (!addTextures(info, QDir(info.canonicalFilePath()))) {
|
||||
if (!addTextures(info)) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
|
@ -153,7 +193,24 @@ bool FstReader::compressFile(const QString &inFileName, const QString &outFileNa
|
|||
}
|
||||
|
||||
|
||||
|
||||
bool FstReader::addPart(const QString &path, const QString& name) {
|
||||
QFile* file = new QFile(path);
|
||||
if (!file->open(QIODevice::ReadOnly)) {
|
||||
qDebug() << "[ERROR] Couldn't open " << file->fileName();
|
||||
return false;
|
||||
}
|
||||
|
||||
QHttpPart part;
|
||||
part.setHeader(QNetworkRequest::ContentDispositionHeader, "form-data;"
|
||||
" name=\"" + name.toUtf8() + "\";"
|
||||
" filename=\"" + QFileInfo(*file).fileName().toUtf8() + "\"");
|
||||
part.setHeader(QNetworkRequest::ContentTypeHeader, "application/octet-stream");
|
||||
part.setBodyDevice(file);
|
||||
_dataMultiPart->append(part);
|
||||
file->setParent(_dataMultiPart);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -10,28 +10,31 @@
|
|||
#ifndef __hifi__FstReader__
|
||||
#define __hifi__FstReader__
|
||||
|
||||
#include <QString>
|
||||
#include <QList>
|
||||
#include <QTemporaryDir>
|
||||
|
||||
static const QString filenameField = "filename";
|
||||
static const QString texdirField = "texdir";
|
||||
static const QString lodField = "lod";
|
||||
|
||||
static const int MAX_FBX_SIZE = 1024 * 1024; // 1 MB
|
||||
static const int MAX_TEXTURE_SIZE = 1024 * 1024; // 1 MB
|
||||
class QHttpMultiPart;
|
||||
|
||||
class FstReader {
|
||||
public:
|
||||
FstReader();
|
||||
~FstReader();
|
||||
|
||||
bool zip();
|
||||
bool send();
|
||||
|
||||
private:
|
||||
QTemporaryDir _zipDir;
|
||||
int _lodCount;
|
||||
int _texturesCount;
|
||||
int _totalSize;
|
||||
bool _readyToSend;
|
||||
|
||||
bool addTextures(QFileInfo& texdir, QDir newTexdir);
|
||||
QHttpMultiPart* _dataMultiPart;
|
||||
|
||||
|
||||
bool addTextures(const QFileInfo& texdir);
|
||||
bool compressFile(const QString& inFileName, const QString& outFileName);
|
||||
bool addPart(const QString& path, const QString& name);
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__FstReader__) */
|
||||
|
|
Loading…
Reference in a new issue