mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 03:24:00 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into multiple_voxel_servers
Conflicts: interface/src/Application.cpp
This commit is contained in:
commit
6cf87fc120
14 changed files with 175 additions and 49 deletions
|
@ -1953,6 +1953,7 @@ void Application::initMenu() {
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(_fullScreenMode = optionsMenu->addAction("Fullscreen", this, SLOT(setFullscreen(bool)), Qt::Key_F))->setCheckable(true);
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optionsMenu->addAction("Webcam", &_webcam, SLOT(setEnabled(bool)))->setCheckable(true);
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optionsMenu->addAction("Toggle Skeleton Tracking", &_webcam, SLOT(setSkeletonTrackingOn(bool)))->setCheckable(true);
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(_wantCollisionsOn = optionsMenu->addAction("Turn collisions On", this, SLOT(toggleWantCollisionsOn())))->setCheckable(true);
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optionsMenu->addAction("Cycle Webcam Send Mode", _webcam.getGrabber(), SLOT(cycleVideoSendMode()));
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optionsMenu->addAction("Go Home", this, SLOT(goHome()), Qt::CTRL | Qt::Key_G);
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@ -2146,6 +2147,10 @@ void Application::toggleMixedSong() {
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}
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}
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void Application::toggleWantCollisionsOn() {
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_myAvatar.setWantCollisionsOn(_wantCollisionsOn->isChecked());
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}
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void Application::resetSongMixMenuItem() {
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if (_audio.getSongFileBytes() == 0) {
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_rawAudioMicrophoneMix->setText("Mix RAW Song");
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@ -2296,6 +2301,56 @@ void Application::renderLookatIndicator(glm::vec3 pointOfInterest, Camera& which
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renderCircle(haloOrigin, INDICATOR_RADIUS, IDENTITY_UP, NUM_SEGMENTS);
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}
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void Application::renderFollowIndicator() {
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NodeList* nodeList = NodeList::getInstance();
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glLineWidth(5);
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glBegin(GL_LINES);
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); ++node) {
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if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
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Avatar* avatar = (Avatar *) node->getLinkedData();
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Avatar* leader = NULL;
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if (avatar->getLeaderID() != UNKNOWN_NODE_ID) {
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if (avatar->getLeaderID() == NodeList::getInstance()->getOwnerID()) {
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leader = &_myAvatar;
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} else {
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for (NodeList::iterator it = nodeList->begin(); it != nodeList->end(); ++it) {
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if(it->getNodeID() == avatar->getLeaderID()
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&& it->getType() == NODE_TYPE_AGENT) {
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leader = (Avatar*) it->getLinkedData();
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}
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}
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}
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if (leader != NULL) {
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glColor3f(1.f, 0.f, 0.f);
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glVertex3f(avatar->getPosition().x,
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avatar->getPosition().y,
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avatar->getPosition().z);
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glColor3f(0.f, 1.f, 0.f);
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glVertex3f(leader->getPosition().x,
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leader->getPosition().y,
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leader->getPosition().z);
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}
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}
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}
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}
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if (_myAvatar.getLeadingAvatar() != NULL) {
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glColor3f(1.f, 0.f, 0.f);
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glVertex3f(_myAvatar.getPosition().x,
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_myAvatar.getPosition().y,
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_myAvatar.getPosition().z);
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glColor3f(0.f, 1.f, 0.f);
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glVertex3f(_myAvatar.getLeadingAvatar()->getPosition().x,
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_myAvatar.getLeadingAvatar()->getPosition().y,
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_myAvatar.getLeadingAvatar()->getPosition().z);
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}
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glEnd();
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}
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void Application::update(float deltaTime) {
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// Use Transmitter Hand to move hand if connected, else use mouse
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@ -2529,8 +2584,6 @@ void Application::update(float deltaTime) {
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_myAvatar.simulate(deltaTime, NULL);
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}
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_myAvatar.getHand().simulate(deltaTime, true);
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if (!OculusManager::isConnected()) {
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if (_lookingInMirror->isChecked()) {
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if (_myCamera.getMode() != CAMERA_MODE_MIRROR) {
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@ -2583,7 +2636,7 @@ void Application::update(float deltaTime) {
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if (_renderParticleSystemOn->isChecked()) {
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updateParticleSystem(deltaTime);
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}
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}
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}
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void Application::updateAvatar(float deltaTime) {
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@ -2598,7 +2651,6 @@ void Application::updateAvatar(float deltaTime) {
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glm::vec3(_headCameraPitchYawScale,
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_headCameraPitchYawScale,
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_headCameraPitchYawScale),
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0.f,
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_pitchFromTouch);
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if (_serialHeadSensor.isActive()) {
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@ -3082,6 +3134,7 @@ void Application::displaySide(Camera& whichCamera) {
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}
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}
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renderFollowIndicator();
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}
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void Application::displayOverlay() {
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@ -184,6 +184,7 @@ private slots:
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void setListenModePoint();
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void setListenModeSingleSource();
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void toggleMixedSong();
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void toggleWantCollisionsOn();
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void renderCoverageMap();
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@ -221,6 +222,7 @@ private:
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bool isLookingAtMyAvatar(Avatar* avatar);
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void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
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void renderFollowIndicator();
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void updateAvatar(float deltaTime);
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void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
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@ -299,6 +301,7 @@ private:
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QAction* _rawAudioMicrophoneMix; // Mixing of a RAW audio file with microphone stream for rave gloves
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QAction* _noise;
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QAction* _occlusionCulling;
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QAction* _wantCollisionsOn;
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QAction* _renderCoverageMapV2;
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QAction* _renderCoverageMap;
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@ -295,8 +295,8 @@ void Avatar::reset() {
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// Update avatar head rotation with sensor data
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void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
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const glm::vec3& amplifyAngle,
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float yawFromTouch,
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float pitchFromTouch) {
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_head.setMousePitch(pitchFromTouch);
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SerialInterface* gyros = Application::getInstance()->getSerialHeadSensor();
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Webcam* webcam = Application::getInstance()->getWebcam();
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glm::vec3 estimatedPosition, estimatedRotation;
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@ -308,7 +308,6 @@ void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
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} else {
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_head.setPitch(pitchFromTouch);
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_head.setYaw(yawFromTouch);
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return;
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}
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if (webcam->isActive()) {
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@ -334,8 +333,8 @@ void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
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} else {
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_head.getFace().clearFrame();
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}
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_head.setPitch(estimatedRotation.x * amplifyAngle.x + pitchFromTouch);
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_head.setYaw(estimatedRotation.y * amplifyAngle.y + yawFromTouch);
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_head.setPitch(estimatedRotation.x * amplifyAngle.x);
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_head.setYaw(estimatedRotation.y * amplifyAngle.y);
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_head.setRoll(estimatedRotation.z * amplifyAngle.z);
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_head.setCameraFollowsHead(gyroLook);
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@ -493,10 +492,13 @@ void Avatar::follow(Avatar* leadingAvatar) {
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_leadingAvatar = leadingAvatar;
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if (_leadingAvatar != NULL) {
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_leaderID = leadingAvatar->getOwningNode()->getNodeID();
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_stringLength = glm::length(_position - _leadingAvatar->getPosition()) / _scale;
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if (_stringLength > MAX_STRING_LENGTH) {
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_stringLength = MAX_STRING_LENGTH;
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}
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} else {
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_leaderID = UNKNOWN_NODE_ID;
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}
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}
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@ -623,9 +625,12 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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_velocity += _scale * _gravity * (GRAVITY_EARTH * deltaTime);
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}
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}
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updateCollisionWithEnvironment(deltaTime);
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updateCollisionWithVoxels(deltaTime);
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updateAvatarCollisions(deltaTime);
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if (_isCollisionsOn) {
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updateCollisionWithEnvironment(deltaTime);
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updateCollisionWithVoxels(deltaTime);
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updateAvatarCollisions(deltaTime);
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}
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}
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// update body balls
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@ -633,7 +638,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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// test for avatar collision response with the big sphere
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if (usingBigSphereCollisionTest) {
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if (usingBigSphereCollisionTest && _isCollisionsOn) {
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updateCollisionWithSphere(_TEST_bigSpherePosition, _TEST_bigSphereRadius, deltaTime);
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}
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@ -748,6 +753,8 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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_head.setScale(_scale);
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_head.setSkinColor(glm::vec3(SKIN_COLOR[0], SKIN_COLOR[1], SKIN_COLOR[2]));
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_head.simulate(deltaTime, isMyAvatar());
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_hand.simulate(deltaTime, isMyAvatar());
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@ -1372,6 +1379,17 @@ void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
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for (int b = 0; b < NUM_AVATAR_BODY_BALLS; b++) {
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float alpha = getBallRenderAlpha(b, lookingInMirror);
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// When in rave glove mode, don't show the arms at all.
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if (_hand.isRaveGloveActive()) {
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if (b == BODY_BALL_LEFT_ELBOW
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|| b == BODY_BALL_LEFT_WRIST
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|| b == BODY_BALL_LEFT_FINGERTIPS
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|| b == BODY_BALL_RIGHT_ELBOW
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|| b == BODY_BALL_RIGHT_WRIST
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|| b == BODY_BALL_RIGHT_FINGERTIPS) {
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continue;
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}
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}
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// Always render other people, and render myself when beyond threshold distance
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if (b == BODY_BALL_HEAD_BASE) { // the head is rendered as a special
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if (alpha > 0.0f) {
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@ -27,7 +27,7 @@
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#include "world.h"
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static const float MAX_SCALE = 5.f;
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static const float MAX_SCALE = 10.f;
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static const float MIN_SCALE = .5f;
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static const float SCALING_RATIO = .05f;
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static const float SMOOTHING_RATIO = .05f; // 0 < ratio < 1
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@ -124,7 +124,6 @@ public:
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void follow(Avatar* leadingAvatar);
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void updateFromGyrosAndOrWebcam(bool gyroLook,
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const glm::vec3& amplifyAngle,
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float yawFromTouch,
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float pitchFromTouch);
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void addBodyYaw(float bodyYaw) {_bodyYaw += bodyYaw;};
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void addBodyYawDelta(float bodyYawDelta) {_bodyYawDelta += bodyYawDelta;}
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@ -142,6 +141,7 @@ public:
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void setMouseRay (const glm::vec3 &origin, const glm::vec3 &direction);
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void setOrientation (const glm::quat& orientation);
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void setNewScale (const float scale);
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void setWantCollisionsOn (bool wantCollisionsOn ) { _isCollisionsOn = wantCollisionsOn; }
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//getters
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bool isInitialized () const { return _initialized;}
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@ -263,6 +263,7 @@ private:
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glm::vec3 _lastCollisionPosition;
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bool _speedBrakes;
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bool _isThrustOn;
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bool _isCollisionsOn;
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Avatar* _leadingAvatar;
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float _stringLength;
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|
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@ -42,6 +42,9 @@ void Hand::init() {
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else {
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_ballColor = glm::vec3(0.0, 0.0, 0.4);
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}
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_raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FIRE;
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_raveGloveEffectsModeChanged = false;
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}
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void Hand::reset() {
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@ -51,15 +54,20 @@ void Hand::reset() {
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void Hand::simulate(float deltaTime, bool isMine) {
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if (_isRaveGloveActive) {
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if (_raveGloveEffectsModeChanged && _raveGloveInitialized) {
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activateNewRaveGloveMode();
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_raveGloveEffectsModeChanged = false;
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}
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updateRaveGloveParticles(deltaTime);
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}
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}
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void Hand::calculateGeometry() {
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glm::vec3 offset(0.2, -0.2, -0.3); // place the hand in front of the face where we can see it
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const glm::vec3 leapHandsOffsetFromFace(0.0, -0.2, -0.3); // place the hand in front of the face where we can see it
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Head& head = _owningAvatar->getHead();
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_basePosition = head.getPosition() + head.getOrientation() * offset;
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_basePosition = head.getPosition() + head.getOrientation() * leapHandsOffsetFromFace;
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_baseOrientation = head.getOrientation();
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// generate finger tip balls....
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@ -106,18 +114,21 @@ void Hand::calculateGeometry() {
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}
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void Hand::setRaveGloveEffectsMode(QKeyEvent* event) {
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_raveGloveEffectsModeChanged = true;
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switch (event->key()) {
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case Qt::Key_0: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR); break;
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case Qt::Key_1: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_TRAILS ); break;
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case Qt::Key_2: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE ); break;
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case Qt::Key_3: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_WATER ); break;
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case Qt::Key_4: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FLASHY ); break;
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case Qt::Key_5: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER ); break;
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case Qt::Key_6: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER ); break;
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case Qt::Key_7: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_SNAKE ); break;
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case Qt::Key_8: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_PULSE ); break;
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case Qt::Key_9: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROB ); break;
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case Qt::Key_0: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR; break;
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case Qt::Key_1: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_TRAILS; break;
|
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case Qt::Key_2: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FIRE; break;
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case Qt::Key_3: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_WATER; break;
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case Qt::Key_4: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FLASHY; break;
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case Qt::Key_5: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER; break;
|
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case Qt::Key_6: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER; break;
|
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case Qt::Key_7: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_SNAKE; break;
|
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case Qt::Key_8: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_PULSE; break;
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case Qt::Key_9: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_THROB; break;
|
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};
|
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}
|
||||
|
||||
|
@ -129,7 +140,8 @@ void Hand::render(bool lookingInMirror) {
|
|||
calculateGeometry();
|
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|
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if (_isRaveGloveActive) {
|
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renderRaveGloveStage();
|
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// Disable raveGloveStage while we work on the network glove features
|
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// renderRaveGloveStage();
|
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|
||||
if (_raveGloveInitialized) {
|
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updateRaveGloveEmitters(); // do this after calculateGeometry
|
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|
@ -142,8 +154,10 @@ void Hand::render(bool lookingInMirror) {
|
|||
|
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if ( SHOW_LEAP_HAND ) {
|
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//renderLeapHands();
|
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renderLeapFingerTrails();
|
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renderLeapHandSpheres();
|
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if (!isRaveGloveActive()) {
|
||||
renderLeapFingerTrails();
|
||||
renderLeapHandSpheres();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -340,6 +354,7 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
|
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}
|
||||
|
||||
setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE);
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activateNewRaveGloveMode();
|
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_raveGloveParticleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
|
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_raveGloveInitialized = true;
|
||||
} else {
|
||||
|
@ -347,12 +362,14 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
|
|||
}
|
||||
}
|
||||
|
||||
// The rave glove mode has changed, so activate the effects.
|
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void Hand::activateNewRaveGloveMode() {
|
||||
|
||||
|
||||
void Hand::setRaveGloveMode(int mode) {
|
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|
||||
_raveGloveMode = mode;
|
||||
|
||||
if (!_raveGloveInitialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
int mode = _raveGloveEffectsMode;
|
||||
_raveGloveParticleSystem.killAllParticles();
|
||||
|
||||
for ( int f = 0; f< NUM_FINGERS; f ++ ) {
|
||||
|
|
|
@ -72,8 +72,9 @@ private:
|
|||
void setLeapHands(const std::vector<glm::vec3>& handPositions,
|
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const std::vector<glm::vec3>& handNormals);
|
||||
|
||||
void activateNewRaveGloveMode();
|
||||
|
||||
void renderRaveGloveStage();
|
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virtual void setRaveGloveMode(int mode);
|
||||
void renderLeapHandSpheres();
|
||||
void renderLeapHands();
|
||||
void renderLeapHand(PalmData& hand);
|
||||
|
|
|
@ -84,6 +84,7 @@ Head::Head(Avatar* owningAvatar) :
|
|||
_rightEyeBlinkVelocity(0.0f),
|
||||
_timeWithoutTalking(0.0f),
|
||||
_cameraPitch(_pitch),
|
||||
_mousePitch(0.f),
|
||||
_cameraYaw(_yaw),
|
||||
_isCameraMoving(false),
|
||||
_cameraFollowsHead(false),
|
||||
|
@ -338,7 +339,7 @@ void Head::setScale (float scale) {
|
|||
}
|
||||
|
||||
void Head::createMohawk() {
|
||||
uint16_t nodeId = 0;
|
||||
uint16_t nodeId = UNKNOWN_NODE_ID;
|
||||
if (_owningAvatar->getOwningNode()) {
|
||||
nodeId = _owningAvatar->getOwningNode()->getNodeID();
|
||||
} else {
|
||||
|
@ -428,7 +429,7 @@ glm::quat Head::getOrientation() const {
|
|||
glm::quat Head::getCameraOrientation () const {
|
||||
Avatar* owningAvatar = static_cast<Avatar*>(_owningAvatar);
|
||||
return owningAvatar->getWorldAlignedOrientation()
|
||||
* glm::quat(glm::radians(glm::vec3(_cameraPitch, _cameraYaw, 0.0f)));
|
||||
* glm::quat(glm::radians(glm::vec3(_cameraPitch + _mousePitch, _cameraYaw, 0.0f)));
|
||||
}
|
||||
|
||||
void Head::renderHeadSphere() {
|
||||
|
|
|
@ -57,6 +57,8 @@ public:
|
|||
|
||||
void setCameraFollowsHead(bool cameraFollowsHead) { _cameraFollowsHead = cameraFollowsHead; }
|
||||
|
||||
void setMousePitch(float mousePitch) { _mousePitch = mousePitch; }
|
||||
|
||||
glm::quat getOrientation() const;
|
||||
glm::quat getCameraOrientation () const;
|
||||
|
||||
|
@ -123,6 +125,7 @@ private:
|
|||
float _rightEyeBlinkVelocity;
|
||||
float _timeWithoutTalking;
|
||||
float _cameraPitch; // Used to position the camera differently from the head
|
||||
float _mousePitch;
|
||||
float _cameraYaw;
|
||||
bool _isCameraMoving;
|
||||
bool _cameraFollowsHead;
|
||||
|
|
|
@ -41,7 +41,8 @@ AvatarData::AvatarData(Node* owningNode) :
|
|||
_wantLowResMoving(false),
|
||||
_wantOcclusionCulling(true),
|
||||
_headData(NULL),
|
||||
_handData(NULL)
|
||||
_handData(NULL),
|
||||
_leaderID(UNKNOWN_NODE_ID)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -91,8 +92,14 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
|||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyYaw);
|
||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyPitch);
|
||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyRoll);
|
||||
|
||||
// Body scale
|
||||
destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _newScale);
|
||||
|
||||
// Follow mode info
|
||||
memcpy(destinationBuffer, &_leaderID, sizeof(uint16_t));
|
||||
destinationBuffer += sizeof(uint16_t);
|
||||
|
||||
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
|
||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_yaw);
|
||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_pitch);
|
||||
|
@ -188,8 +195,14 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyYaw);
|
||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyPitch);
|
||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyRoll);
|
||||
|
||||
// Body scale
|
||||
sourceBuffer += unpackFloatRatioFromTwoByte( sourceBuffer, _newScale);
|
||||
|
||||
// Follow mode info
|
||||
memcpy(&_leaderID, sourceBuffer, sizeof(uint16_t));
|
||||
sourceBuffer += sizeof(uint16_t);
|
||||
|
||||
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
|
||||
float headYaw, headPitch, headRoll;
|
||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);
|
||||
|
|
|
@ -92,10 +92,11 @@ public:
|
|||
const std::string& chatMessage () const { return _chatMessage; }
|
||||
|
||||
// related to Voxel Sending strategies
|
||||
bool getWantColor() const { return _wantColor; }
|
||||
bool getWantDelta() const { return _wantDelta; }
|
||||
bool getWantLowResMoving() const { return _wantLowResMoving; }
|
||||
bool getWantColor() const { return _wantColor; }
|
||||
bool getWantDelta() const { return _wantDelta; }
|
||||
bool getWantLowResMoving() const { return _wantLowResMoving; }
|
||||
bool getWantOcclusionCulling() const { return _wantOcclusionCulling; }
|
||||
uint16_t getLeaderID() const { return _leaderID; }
|
||||
|
||||
void setWantColor(bool wantColor) { _wantColor = wantColor; }
|
||||
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
|
||||
|
@ -118,8 +119,13 @@ protected:
|
|||
float _bodyYaw;
|
||||
float _bodyPitch;
|
||||
float _bodyRoll;
|
||||
|
||||
// Body scale
|
||||
float _newScale;
|
||||
|
||||
// Following mode infos
|
||||
uint16_t _leaderID;
|
||||
|
||||
// Hand state (are we grabbing something or not)
|
||||
char _handState;
|
||||
|
||||
|
|
|
@ -20,7 +20,8 @@ HandData::HandData(AvatarData* owningAvatar) :
|
|||
_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
_owningAvatarData(owningAvatar),
|
||||
_isRaveGloveActive(false),
|
||||
_raveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR)
|
||||
_raveGloveEffectsMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR),
|
||||
_raveGloveEffectsModeChanged(false)
|
||||
{
|
||||
// Start with two palms
|
||||
addNewPalm();
|
||||
|
@ -160,8 +161,9 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
|
|||
}
|
||||
|
||||
setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
|
||||
// This is disabled for crash tracing.
|
||||
// setRaveGloveMode(effectsMode);
|
||||
if (numHands > 0) {
|
||||
setRaveGloveMode(effectsMode);
|
||||
}
|
||||
|
||||
// One byte for error checking safety.
|
||||
unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
|
||||
|
@ -171,6 +173,13 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
|
|||
return sourceBuffer - startPosition;
|
||||
}
|
||||
|
||||
void HandData::setRaveGloveMode(int effectsMode) {
|
||||
if (effectsMode != _raveGloveEffectsMode) {
|
||||
_raveGloveEffectsModeChanged = true;
|
||||
}
|
||||
_raveGloveEffectsMode = effectsMode;
|
||||
}
|
||||
|
||||
void HandData::setFingerTrailLength(unsigned int length) {
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
|
|
|
@ -70,9 +70,9 @@ public:
|
|||
int decodeRemoteData(unsigned char* sourceBuffer);
|
||||
|
||||
void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
|
||||
virtual void setRaveGloveMode(int effectsMode) { _raveGloveMode = effectsMode; }
|
||||
void setRaveGloveMode(int effectsMode);
|
||||
bool isRaveGloveActive() const { return _isRaveGloveActive; }
|
||||
int getRaveGloveMode() { return _raveGloveMode; }
|
||||
int getRaveGloveMode() { return _raveGloveEffectsMode; }
|
||||
|
||||
friend class AvatarData;
|
||||
protected:
|
||||
|
@ -81,7 +81,8 @@ protected:
|
|||
AvatarData* _owningAvatarData;
|
||||
std::vector<PalmData> _palms;
|
||||
bool _isRaveGloveActive;
|
||||
int _raveGloveMode;
|
||||
int _raveGloveEffectsMode;
|
||||
bool _raveGloveEffectsModeChanged;
|
||||
private:
|
||||
// privatize copy ctor and assignment operator so copies of this object cannot be made
|
||||
HandData(const HandData&);
|
||||
|
|
|
@ -74,7 +74,7 @@ public:
|
|||
void setDomainIPToLocalhost();
|
||||
|
||||
uint16_t getLastNodeID() const { return _lastNodeID; }
|
||||
void increaseNodeID() { ++_lastNodeID; }
|
||||
void increaseNodeID() { (++_lastNodeID == UNKNOWN_NODE_ID) ? ++_lastNodeID : _lastNodeID; }
|
||||
|
||||
uint16_t getOwnerID() const { return _ownerID; }
|
||||
void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; }
|
||||
|
|
|
@ -20,7 +20,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
|
|||
return 1;
|
||||
|
||||
case PACKET_TYPE_HEAD_DATA:
|
||||
return 3;
|
||||
return 4;
|
||||
|
||||
case PACKET_TYPE_AVATAR_FACE_VIDEO:
|
||||
return 1;
|
||||
|
|
Loading…
Reference in a new issue