mirror of
https://github.com/overte-org/overte.git
synced 2025-06-20 14:41:30 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into bug16645
This commit is contained in:
commit
6cecfd4d24
9 changed files with 479 additions and 414 deletions
|
@ -23,6 +23,7 @@
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#include <QtCore/QFile>
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#include <QtCore/QFileInfo>
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#include <QtCore/QJsonDocument>
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#include <QtCore/QSaveFile>
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#include <QtCore/QString>
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#include <QtGui/QImageReader>
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#include <QtCore/QVector>
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|
@ -1042,7 +1043,7 @@ bool AssetServer::loadMappingsFromFile() {
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bool AssetServer::writeMappingsToFile() {
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auto mapFilePath = _resourcesDirectory.absoluteFilePath(MAP_FILE_NAME);
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QFile mapFile { mapFilePath };
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QSaveFile mapFile { mapFilePath };
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if (mapFile.open(QIODevice::WriteOnly)) {
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QJsonObject root;
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@ -1053,8 +1054,12 @@ bool AssetServer::writeMappingsToFile() {
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QJsonDocument jsonDocument { root };
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if (mapFile.write(jsonDocument.toJson()) != -1) {
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qCDebug(asset_server) << "Wrote JSON mappings to file at" << mapFilePath;
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return true;
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if (mapFile.commit()) {
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qCDebug(asset_server) << "Wrote JSON mappings to file at" << mapFilePath;
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return true;
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} else {
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qCWarning(asset_server) << "Failed to commit JSON mappings to file at" << mapFilePath;
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}
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} else {
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qCWarning(asset_server) << "Failed to write JSON mappings to file at" << mapFilePath;
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}
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|
|
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@ -262,6 +262,26 @@ void MyAvatar::setDominantHand(const QString& hand) {
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}
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}
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void MyAvatar::requestDisableHandTouch() {
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std::lock_guard<std::mutex> guard(_disableHandTouchMutex);
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_disableHandTouchCount++;
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emit shouldDisableHandTouchChanged(_disableHandTouchCount > 0);
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}
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void MyAvatar::requestEnableHandTouch() {
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std::lock_guard<std::mutex> guard(_disableHandTouchMutex);
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_disableHandTouchCount = std::max(_disableHandTouchCount - 1, 0);
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emit shouldDisableHandTouchChanged(_disableHandTouchCount > 0);
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}
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void MyAvatar::disableHandTouchForID(const QUuid& entityID) {
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emit disableHandTouchForIDChanged(entityID, true);
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}
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void MyAvatar::enableHandTouchForID(const QUuid& entityID) {
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emit disableHandTouchForIDChanged(entityID, false);
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}
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void MyAvatar::registerMetaTypes(ScriptEnginePointer engine) {
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QScriptValue value = engine->newQObject(this, QScriptEngine::QtOwnership, QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeChildObjects);
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engine->globalObject().setProperty("MyAvatar", value);
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|
|
|
@ -505,6 +505,28 @@ public:
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* @returns {boolean}
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*/
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Q_INVOKABLE bool getHMDLeanRecenterEnabled() const { return _hmdLeanRecenterEnabled; }
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/**jsdoc
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* Request to enable hand touch effect globally
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* @function MyAvatar.requestEnableHandTouch
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*/
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Q_INVOKABLE void requestEnableHandTouch();
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/**jsdoc
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* Request to disable hand touch effect globally
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* @function MyAvatar.requestDisableHandTouch
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*/
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Q_INVOKABLE void requestDisableHandTouch();
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/**jsdoc
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* Disables hand touch effect on a specific entity
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* @function MyAvatar.disableHandTouchForID
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* @param {Uuid} entityID - ID of the entity that will disable hand touch effect
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*/
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Q_INVOKABLE void disableHandTouchForID(const QUuid& entityID);
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/**jsdoc
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* Enables hand touch effect on a specific entity
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* @function MyAvatar.enableHandTouchForID
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* @param {Uuid} entityID - ID of the entity that will enable hand touch effect
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*/
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Q_INVOKABLE void enableHandTouchForID(const QUuid& entityID);
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bool useAdvancedMovementControls() const { return _useAdvancedMovementControls.get(); }
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void setUseAdvancedMovementControls(bool useAdvancedMovementControls)
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|
@ -1392,6 +1414,23 @@ signals:
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*/
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void scaleChanged();
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/**jsdoc
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* Triggered when hand touch is globally enabled or disabled
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* @function MyAvatar.shouldDisableHandTouchChanged
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* @param {boolean} shouldDisable
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* @returns {Signal}
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*/
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void shouldDisableHandTouchChanged(bool shouldDisable);
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/**jsdoc
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* Triggered when hand touch is enabled or disabled for an specific entity
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* @function MyAvatar.disableHandTouchForIDChanged
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* @param {Uuid} entityID - ID of the entity that will enable hand touch effect
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* @param {boolean} disable
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* @returns {Signal}
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*/
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void disableHandTouchForIDChanged(const QUuid& entityID, bool disable);
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private slots:
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void leaveDomain();
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|
@ -1628,6 +1667,7 @@ private:
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// all poses are in sensor-frame
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std::map<controller::Action, controller::Pose> _controllerPoseMap;
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mutable std::mutex _controllerPoseMapMutex;
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mutable std::mutex _disableHandTouchMutex;
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bool _centerOfGravityModelEnabled { true };
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bool _hmdLeanRecenterEnabled { true };
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@ -1668,6 +1708,7 @@ private:
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bool _shouldLoadScripts { false };
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bool _haveReceivedHeightLimitsFromDomain { false };
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int _disableHandTouchCount { 0 };
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};
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QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);
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|
|
|
@ -21,14 +21,17 @@
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#include <QtCore/qpair.h>
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#include <QtCore/qlist.h>
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#include <QtNetwork/QNetworkAccessManager>
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#include <QtNetwork/QNetworkRequest>
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#include <qfile.h>
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#include <qfileinfo.h>
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#include <shared/NsightHelpers.h>
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#include <NetworkAccessManager.h>
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#include <ResourceManager.h>
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#include <PathUtils.h>
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#include "FBXReader.h"
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@ -786,13 +789,18 @@ bool GLTFReader::buildGeometry(FBXGeometry& geometry, const QUrl& url) {
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QVector<glm::vec3> raw_vertices;
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QVector<glm::vec3> raw_normals;
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addArrayOfType(indicesBuffer.blob,
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bool success = addArrayOfType(indicesBuffer.blob,
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indicesBufferview.byteOffset + indicesAccBoffset,
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indicesBufferview.byteLength,
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indicesAccessor.count,
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part.triangleIndices,
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indicesAccessor.type,
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indicesAccessor.componentType);
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if (!success) {
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qWarning(modelformat) << "There was a problem reading glTF INDICES data for model " << _url;
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continue;
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}
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QList<QString> keys = primitive.attributes.values.keys();
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foreach(auto &key, keys) {
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@ -805,44 +813,60 @@ bool GLTFReader::buildGeometry(FBXGeometry& geometry, const QUrl& url) {
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int accBoffset = accessor.defined["byteOffset"] ? accessor.byteOffset : 0;
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if (key == "POSITION") {
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QVector<float> vertices;
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addArrayOfType(buffer.blob,
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success = addArrayOfType(buffer.blob,
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bufferview.byteOffset + accBoffset,
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bufferview.byteLength, vertices,
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accessor.count, vertices,
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accessor.type,
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accessor.componentType);
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if (!success) {
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qWarning(modelformat) << "There was a problem reading glTF POSITION data for model " << _url;
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continue;
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}
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for (int n = 0; n < vertices.size(); n = n + 3) {
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mesh.vertices.push_back(glm::vec3(vertices[n], vertices[n + 1], vertices[n + 2]));
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}
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} else if (key == "NORMAL") {
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QVector<float> normals;
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addArrayOfType(buffer.blob,
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success = addArrayOfType(buffer.blob,
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bufferview.byteOffset + accBoffset,
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bufferview.byteLength,
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accessor.count,
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normals,
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accessor.type,
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accessor.componentType);
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if (!success) {
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qWarning(modelformat) << "There was a problem reading glTF NORMAL data for model " << _url;
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continue;
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}
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for (int n = 0; n < normals.size(); n = n + 3) {
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mesh.normals.push_back(glm::vec3(normals[n], normals[n + 1], normals[n + 2]));
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}
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} else if (key == "TEXCOORD_0") {
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QVector<float> texcoords;
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addArrayOfType(buffer.blob,
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success = addArrayOfType(buffer.blob,
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bufferview.byteOffset + accBoffset,
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bufferview.byteLength,
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accessor.count,
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texcoords,
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accessor.type,
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accessor.componentType);
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if (!success) {
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qWarning(modelformat) << "There was a problem reading glTF TEXCOORD_0 data for model " << _url;
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continue;
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}
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for (int n = 0; n < texcoords.size(); n = n + 2) {
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mesh.texCoords.push_back(glm::vec2(texcoords[n], texcoords[n + 1]));
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}
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} else if (key == "TEXCOORD_1") {
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QVector<float> texcoords;
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addArrayOfType(buffer.blob,
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success = addArrayOfType(buffer.blob,
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bufferview.byteOffset + accBoffset,
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bufferview.byteLength,
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accessor.count,
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texcoords,
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accessor.type,
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accessor.componentType);
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if (!success) {
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qWarning(modelformat) << "There was a problem reading glTF TEXCOORD_1 data for model " << _url;
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continue;
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}
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for (int n = 0; n < texcoords.size(); n = n + 2) {
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mesh.texCoords1.push_back(glm::vec2(texcoords[n], texcoords[n + 1]));
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}
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|
@ -888,8 +912,16 @@ bool GLTFReader::buildGeometry(FBXGeometry& geometry, const QUrl& url) {
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FBXGeometry* GLTFReader::readGLTF(QByteArray& model, const QVariantHash& mapping,
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const QUrl& url, bool loadLightmaps, float lightmapLevel) {
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_url = url;
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// Normalize url for local files
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QUrl normalizeUrl = DependencyManager::get<ResourceManager>()->normalizeURL(url);
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if (normalizeUrl.scheme().isEmpty() || (normalizeUrl.scheme() == "file")) {
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QString localFileName = PathUtils::expandToLocalDataAbsolutePath(normalizeUrl).toLocalFile();
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_url = QUrl(QFileInfo(localFileName).absoluteFilePath());
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}
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parseGLTF(model);
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//_file.dump();
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FBXGeometry* geometryPtr = new FBXGeometry();
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|
@ -904,6 +936,7 @@ FBXGeometry* GLTFReader::readGLTF(QByteArray& model, const QVariantHash& mapping
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bool GLTFReader::readBinary(const QString& url, QByteArray& outdata) {
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QUrl binaryUrl = _url.resolved(QUrl(url).fileName());
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qCDebug(modelformat) << "binaryUrl: " << binaryUrl << " OriginalUrl: " << _url;
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bool success;
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std::tie<bool, QByteArray>(success, outdata) = requestData(binaryUrl);
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|
@ -1018,13 +1051,12 @@ void GLTFReader::setFBXMaterial(FBXMaterial& fbxmat, const GLTFMaterial& materia
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fbxmat.opacityTexture = getFBXTexture(_file.textures[material.pbrMetallicRoughness.baseColorTexture]);
|
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fbxmat.albedoTexture = getFBXTexture(_file.textures[material.pbrMetallicRoughness.baseColorTexture]);
|
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fbxmat.useAlbedoMap = true;
|
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fbxmat.metallicTexture = getFBXTexture(_file.textures[material.pbrMetallicRoughness.baseColorTexture]);
|
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fbxmat.useMetallicMap = true;
|
||||
}
|
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if (material.pbrMetallicRoughness.defined["metallicRoughnessTexture"]) {
|
||||
fbxmat.roughnessTexture = getFBXTexture(_file.textures[material.pbrMetallicRoughness.metallicRoughnessTexture]);
|
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fbxmat.useRoughnessMap = true;
|
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|
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fbxmat.metallicTexture = getFBXTexture(_file.textures[material.pbrMetallicRoughness.metallicRoughnessTexture]);
|
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fbxmat.useMetallicMap = true;
|
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}
|
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if (material.pbrMetallicRoughness.defined["roughnessFactor"]) {
|
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fbxmat._material->setRoughness(material.pbrMetallicRoughness.roughnessFactor);
|
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|
@ -1043,7 +1075,7 @@ void GLTFReader::setFBXMaterial(FBXMaterial& fbxmat, const GLTFMaterial& materia
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}
|
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|
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template<typename T, typename L>
|
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bool GLTFReader::readArray(const QByteArray& bin, int byteOffset, int byteLength,
|
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bool GLTFReader::readArray(const QByteArray& bin, int byteOffset, int count,
|
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QVector<L>& outarray, int accessorType) {
|
||||
|
||||
QDataStream blobstream(bin);
|
||||
|
@ -1051,142 +1083,77 @@ bool GLTFReader::readArray(const QByteArray& bin, int byteOffset, int byteLength
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|||
blobstream.setVersion(QDataStream::Qt_5_9);
|
||||
blobstream.setFloatingPointPrecision(QDataStream::FloatingPointPrecision::SinglePrecision);
|
||||
|
||||
int vsize = byteLength / sizeof(T);
|
||||
|
||||
qCDebug(modelformat) << "size1: " << vsize;
|
||||
qCDebug(modelformat) << "size1: " << count;
|
||||
int dataskipped = blobstream.skipRawData(byteOffset);
|
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qCDebug(modelformat) << "dataskipped: " << dataskipped;
|
||||
|
||||
|
||||
while (outarray.size() < vsize) {
|
||||
|
||||
T value1, value2, value3, value4,
|
||||
value5, value6, value7, value8,
|
||||
value9, value10, value11, value12,
|
||||
value13, value14, value15, value16;
|
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|
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if (accessorType == GLTFAccessorType::SCALAR) {
|
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|
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blobstream >> value1;
|
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|
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outarray.push_back(value1);
|
||||
} else if (accessorType == GLTFAccessorType::VEC2) {
|
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|
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blobstream >> value1;
|
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blobstream >> value2;
|
||||
|
||||
outarray.push_back(value1);
|
||||
outarray.push_back(value2);
|
||||
} else if (accessorType == GLTFAccessorType::VEC3) {
|
||||
|
||||
blobstream >> value1;
|
||||
blobstream >> value2;
|
||||
blobstream >> value3;
|
||||
|
||||
outarray.push_back(value1);
|
||||
outarray.push_back(value2);
|
||||
outarray.push_back(value3);
|
||||
} else if (accessorType == GLTFAccessorType::VEC4 || accessorType == GLTFAccessorType::MAT2) {
|
||||
|
||||
blobstream >> value1;
|
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blobstream >> value2;
|
||||
blobstream >> value3;
|
||||
blobstream >> value4;
|
||||
|
||||
outarray.push_back(value1);
|
||||
outarray.push_back(value2);
|
||||
outarray.push_back(value3);
|
||||
outarray.push_back(value4);
|
||||
} else if (accessorType == GLTFAccessorType::MAT3) {
|
||||
|
||||
blobstream >> value1;
|
||||
blobstream >> value2;
|
||||
blobstream >> value3;
|
||||
blobstream >> value4;
|
||||
blobstream >> value5;
|
||||
blobstream >> value6;
|
||||
blobstream >> value7;
|
||||
blobstream >> value8;
|
||||
blobstream >> value9;
|
||||
|
||||
outarray.push_back(value1);
|
||||
outarray.push_back(value2);
|
||||
outarray.push_back(value3);
|
||||
outarray.push_back(value4);
|
||||
outarray.push_back(value5);
|
||||
outarray.push_back(value6);
|
||||
outarray.push_back(value7);
|
||||
outarray.push_back(value8);
|
||||
outarray.push_back(value9);
|
||||
} else if (accessorType == GLTFAccessorType::MAT4) {
|
||||
|
||||
blobstream >> value1;
|
||||
blobstream >> value2;
|
||||
blobstream >> value3;
|
||||
blobstream >> value4;
|
||||
blobstream >> value5;
|
||||
blobstream >> value6;
|
||||
blobstream >> value7;
|
||||
blobstream >> value8;
|
||||
blobstream >> value9;
|
||||
blobstream >> value10;
|
||||
blobstream >> value11;
|
||||
blobstream >> value12;
|
||||
blobstream >> value13;
|
||||
blobstream >> value14;
|
||||
blobstream >> value15;
|
||||
blobstream >> value16;
|
||||
|
||||
outarray.push_back(value1);
|
||||
outarray.push_back(value2);
|
||||
outarray.push_back(value3);
|
||||
outarray.push_back(value4);
|
||||
outarray.push_back(value5);
|
||||
outarray.push_back(value6);
|
||||
outarray.push_back(value7);
|
||||
outarray.push_back(value8);
|
||||
outarray.push_back(value9);
|
||||
outarray.push_back(value10);
|
||||
outarray.push_back(value11);
|
||||
outarray.push_back(value12);
|
||||
outarray.push_back(value13);
|
||||
outarray.push_back(value14);
|
||||
outarray.push_back(value15);
|
||||
outarray.push_back(value16);
|
||||
|
||||
int bufferCount = 0;
|
||||
switch (accessorType) {
|
||||
case GLTFAccessorType::SCALAR:
|
||||
bufferCount = 1;
|
||||
break;
|
||||
case GLTFAccessorType::VEC2:
|
||||
bufferCount = 2;
|
||||
break;
|
||||
case GLTFAccessorType::VEC3:
|
||||
bufferCount = 3;
|
||||
break;
|
||||
case GLTFAccessorType::VEC4:
|
||||
bufferCount = 4;
|
||||
break;
|
||||
case GLTFAccessorType::MAT2:
|
||||
bufferCount = 4;
|
||||
break;
|
||||
case GLTFAccessorType::MAT3:
|
||||
bufferCount = 9;
|
||||
break;
|
||||
case GLTFAccessorType::MAT4:
|
||||
bufferCount = 16;
|
||||
break;
|
||||
default:
|
||||
qWarning(modelformat) << "Unknown accessorType: " << accessorType;
|
||||
blobstream.unsetDevice();
|
||||
return false;
|
||||
}
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (int j = 0; j < bufferCount; j++) {
|
||||
if (!blobstream.atEnd()) {
|
||||
T value;
|
||||
blobstream >> value;
|
||||
outarray.push_back(value);
|
||||
} else {
|
||||
blobstream.unsetDevice();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
blobstream.unsetDevice();
|
||||
return true;
|
||||
}
|
||||
template<typename T>
|
||||
bool GLTFReader::addArrayOfType(const QByteArray& bin, int byteOffset, int byteLength,
|
||||
bool GLTFReader::addArrayOfType(const QByteArray& bin, int byteOffset, int count,
|
||||
QVector<T>& outarray, int accessorType, int componentType) {
|
||||
|
||||
switch (componentType) {
|
||||
case GLTFAccessorComponentType::BYTE: {}
|
||||
case GLTFAccessorComponentType::UNSIGNED_BYTE: {
|
||||
readArray<uchar>(bin, byteOffset, byteLength, outarray, accessorType);
|
||||
break;
|
||||
return readArray<uchar>(bin, byteOffset, count, outarray, accessorType);
|
||||
}
|
||||
case GLTFAccessorComponentType::SHORT: {
|
||||
readArray<short>(bin, byteOffset, byteLength, outarray, accessorType);
|
||||
break;
|
||||
return readArray<short>(bin, byteOffset, count, outarray, accessorType);
|
||||
}
|
||||
case GLTFAccessorComponentType::UNSIGNED_INT: {
|
||||
readArray<quint32>(bin, byteOffset, byteLength, outarray, accessorType);
|
||||
break;
|
||||
return readArray<uint>(bin, byteOffset, count, outarray, accessorType);
|
||||
}
|
||||
case GLTFAccessorComponentType::UNSIGNED_SHORT: {
|
||||
readArray<ushort>(bin, byteOffset, byteLength, outarray, accessorType);
|
||||
break;
|
||||
return readArray<ushort>(bin, byteOffset, count, outarray, accessorType);
|
||||
}
|
||||
case GLTFAccessorComponentType::FLOAT: {
|
||||
readArray<float>(bin, byteOffset, byteLength, outarray, accessorType);
|
||||
break;
|
||||
return readArray<float>(bin, byteOffset, count, outarray, accessorType);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void GLTFReader::retriangulate(const QVector<int>& inIndices, const QVector<glm::vec3>& in_vertices,
|
||||
|
|
|
@ -762,11 +762,11 @@ private:
|
|||
bool readBinary(const QString& url, QByteArray& outdata);
|
||||
|
||||
template<typename T, typename L>
|
||||
bool readArray(const QByteArray& bin, int byteOffset, int byteLength,
|
||||
bool readArray(const QByteArray& bin, int byteOffset, int count,
|
||||
QVector<L>& outarray, int accessorType);
|
||||
|
||||
template<typename T>
|
||||
bool addArrayOfType(const QByteArray& bin, int byteOffset, int byteLength,
|
||||
bool addArrayOfType(const QByteArray& bin, int byteOffset, int count,
|
||||
QVector<T>& outarray, int accessorType, int componentType);
|
||||
|
||||
void retriangulate(const QVector<int>& in_indices, const QVector<glm::vec3>& in_vertices,
|
||||
|
|
|
@ -14,14 +14,14 @@
|
|||
/* global Script, Overlays, Controller, Vec3, MyAvatar, Entities
|
||||
*/
|
||||
|
||||
(function() {
|
||||
(function () {
|
||||
|
||||
var handTouchEnabled = true;
|
||||
var MSECONDS_AFTER_LOAD = 2000;
|
||||
|
||||
var updateFingerWithIndex = 0;
|
||||
var untouchableEntities = [];
|
||||
|
||||
|
||||
// Keys to access finger data
|
||||
// Keys to access finger data
|
||||
var fingerKeys = ["pinky", "ring", "middle", "index", "thumb"];
|
||||
|
||||
// Additionally close the hands to achieve a grabbing effect
|
||||
|
@ -305,7 +305,6 @@
|
|||
avatarLoaded: false
|
||||
};
|
||||
|
||||
|
||||
// Add/Subtract the joint data - per finger joint
|
||||
function addVals(val1, val2, sign) {
|
||||
var val = [];
|
||||
|
@ -351,7 +350,6 @@
|
|||
}
|
||||
|
||||
function dataRelativeToWorld(side, dataIn, dataOut) {
|
||||
|
||||
var handJoint = handJointNames[side];
|
||||
var jointIndex = MyAvatar.getJointIndex(handJoint);
|
||||
var worldPosHand = MyAvatar.jointToWorldPoint({x: 0, y: 0, z: 0}, jointIndex);
|
||||
|
@ -369,7 +367,6 @@
|
|||
}
|
||||
|
||||
function dataRelativeToHandJoint(side, dataIn, dataOut) {
|
||||
|
||||
var handJoint = handJointNames[side];
|
||||
var jointIndex = MyAvatar.getJointIndex(handJoint);
|
||||
var worldPosHand = MyAvatar.jointToWorldPoint({x: 0, y: 0, z: 0}, jointIndex);
|
||||
|
@ -385,7 +382,6 @@
|
|||
|
||||
// Calculate touch field; Sphere at the center of the palm,
|
||||
// perpendicular vector from the palm plane and origin of the the finger rays
|
||||
|
||||
function estimatePalmData(side) {
|
||||
// Return data object
|
||||
var data = new Palm();
|
||||
|
@ -407,7 +403,6 @@
|
|||
var weightCount = 0;
|
||||
|
||||
// Calculate palm center
|
||||
|
||||
var handJointWeight = 1;
|
||||
var fingerJointWeight = 2;
|
||||
|
||||
|
@ -459,7 +454,6 @@
|
|||
// return getDataRelativeToHandJoint(side, data);
|
||||
dataRelativeToHandJoint(side, data, palmData[side]);
|
||||
palmData[side].set = true;
|
||||
// return palmData[side];
|
||||
}
|
||||
|
||||
// Register GlobalDebugger for API Debugger
|
||||
|
@ -484,11 +478,9 @@
|
|||
};
|
||||
|
||||
// Create debug overlays - finger rays + palm rays + spheres
|
||||
|
||||
var palmRay, sphereHand;
|
||||
|
||||
function createDebugLines() {
|
||||
|
||||
for (var i = 0; i < fingerKeys.length; i++) {
|
||||
fingerRays.left[fingerKeys[i]] = Overlays.addOverlay("line3d", {
|
||||
color: { red: 0, green: 0, blue: 255 },
|
||||
|
@ -522,7 +514,6 @@
|
|||
}
|
||||
|
||||
function createDebugSphere() {
|
||||
|
||||
sphereHand = {
|
||||
right: Overlays.addOverlay("sphere", {
|
||||
position: MyAvatar.position,
|
||||
|
@ -633,6 +624,7 @@
|
|||
RayPick.setPrecisionPicking(rayPicks[side][finger], true);
|
||||
}
|
||||
}
|
||||
|
||||
function activateNextRay(side, index) {
|
||||
var nextIndex = (index < fingerKeys.length-1) ? index + 1 : 0;
|
||||
for (var i = 0; i < fingerKeys.length; i++) {
|
||||
|
@ -646,7 +638,6 @@
|
|||
}
|
||||
|
||||
function updateSphereHand(side) {
|
||||
|
||||
var data = new Palm();
|
||||
dataRelativeToWorld(side, palmData[side], data);
|
||||
varsToDebug.palmData[side] = palmData[side];
|
||||
|
@ -656,7 +647,6 @@
|
|||
var dist = LOOKUP_DISTANCE_MULTIPLIER*data.distance;
|
||||
|
||||
// Situate the debugging overlays
|
||||
|
||||
var checkOffset = {
|
||||
x: data.perpendicular.x * dist,
|
||||
y: data.perpendicular.y * dist,
|
||||
|
@ -694,12 +684,12 @@
|
|||
}
|
||||
|
||||
// Update the intersection of only one finger at a time
|
||||
|
||||
var finger = fingerKeys[updateFingerWithIndex];
|
||||
|
||||
|
||||
var grabbables = Entities.findEntities(spherePos, dist);
|
||||
|
||||
var nearbyEntities = Entities.findEntities(spherePos, dist);
|
||||
// Filter the entities that are allowed to be touched
|
||||
var touchableEntities = nearbyEntities.filter(function (id) {
|
||||
return untouchableEntities.indexOf(id) == -1;
|
||||
});
|
||||
var intersection;
|
||||
if (rayPicks[side][finger] !== undefined) {
|
||||
intersection = RayPick.getPrevRayPickResult(rayPicks[side][finger]);
|
||||
|
@ -708,9 +698,8 @@
|
|||
var animationSteps = defaultAnimationSteps;
|
||||
var newFingerData = dataDefault[side][finger];
|
||||
var isAbleToGrab = false;
|
||||
if (grabbables.length > 0) {
|
||||
|
||||
RayPick.setIncludeItems(rayPicks[side][finger], grabbables);
|
||||
if (touchableEntities.length > 0) {
|
||||
RayPick.setIncludeItems(rayPicks[side][finger], touchableEntities);
|
||||
|
||||
if (intersection === undefined) {
|
||||
return;
|
||||
|
@ -726,7 +715,6 @@
|
|||
isTouching[side][finger] = isAbleToGrab;
|
||||
if (isAbleToGrab) {
|
||||
// update the open/close percentage for this finger
|
||||
|
||||
var FINGER_REACT_MULTIPLIER = 2.8;
|
||||
|
||||
percent = intersection.distance/(FINGER_REACT_MULTIPLIER*dist);
|
||||
|
@ -761,7 +749,6 @@
|
|||
}
|
||||
|
||||
// Recreate the finger joint names
|
||||
|
||||
function getJointNames(side, finger, count) {
|
||||
var names = [];
|
||||
for (var i = 1; i < count+1; i++) {
|
||||
|
@ -772,26 +759,30 @@
|
|||
}
|
||||
|
||||
// Capture the controller values
|
||||
|
||||
var leftTriggerPress = function (value) {
|
||||
varsToDebug.triggerValues.leftTriggerValue = value;
|
||||
// the value for the trigger increments the hand-close percentage
|
||||
grabPercent.left = value;
|
||||
};
|
||||
|
||||
var leftTriggerClick = function (value) {
|
||||
varsToDebug.triggerValues.leftTriggerClicked = value;
|
||||
};
|
||||
|
||||
var rightTriggerPress = function (value) {
|
||||
varsToDebug.triggerValues.rightTriggerValue = value;
|
||||
// the value for the trigger increments the hand-close percentage
|
||||
grabPercent.right = value;
|
||||
};
|
||||
|
||||
var rightTriggerClick = function (value) {
|
||||
varsToDebug.triggerValues.rightTriggerClicked = value;
|
||||
};
|
||||
|
||||
var leftSecondaryPress = function (value) {
|
||||
varsToDebug.triggerValues.leftSecondaryValue = value;
|
||||
};
|
||||
|
||||
var rightSecondaryPress = function (value) {
|
||||
varsToDebug.triggerValues.rightSecondaryValue = value;
|
||||
};
|
||||
|
@ -814,6 +805,7 @@
|
|||
createDebugLines();
|
||||
linesCreated = true;
|
||||
}
|
||||
|
||||
if (showSphere && !sphereCreated) {
|
||||
createDebugSphere();
|
||||
sphereCreated = true;
|
||||
|
@ -840,6 +832,57 @@
|
|||
});
|
||||
}
|
||||
|
||||
function cleanUp() {
|
||||
["right", "left"].forEach(function (side) {
|
||||
if (linesCreated) {
|
||||
Overlays.deleteOverlay(palmRay[side]);
|
||||
}
|
||||
if (sphereCreated) {
|
||||
Overlays.deleteOverlay(sphereHand[side]);
|
||||
}
|
||||
clearRayPicks(side);
|
||||
for (var i = 0; i < fingerKeys.length; i++) {
|
||||
var finger = fingerKeys[i];
|
||||
var jointSuffixes = 3; // We need to clear the joints 0, 1 and 2 joints
|
||||
var names = getJointNames(side, finger, jointSuffixes);
|
||||
for (var j = 0; j < names.length; j++) {
|
||||
var index = MyAvatar.getJointIndex(names[j]);
|
||||
MyAvatar.clearJointData(index);
|
||||
}
|
||||
if (linesCreated) {
|
||||
Overlays.deleteOverlay(fingerRays[side][finger]);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
MyAvatar.shouldDisableHandTouchChanged.connect(function (shouldDisable) {
|
||||
if (shouldDisable) {
|
||||
if (handTouchEnabled) {
|
||||
cleanUp();
|
||||
}
|
||||
} else {
|
||||
if (!handTouchEnabled) {
|
||||
reEstimatePalmData();
|
||||
recreateRayPicks();
|
||||
}
|
||||
}
|
||||
handTouchEnabled = !shouldDisable;
|
||||
});
|
||||
|
||||
MyAvatar.disableHandTouchForIDChanged.connect(function (entityID, disable) {
|
||||
var entityIndex = untouchableEntities.indexOf(entityID);
|
||||
if (disable) {
|
||||
if (entityIndex == -1) {
|
||||
untouchableEntities.push(entityID);
|
||||
}
|
||||
} else {
|
||||
if (entityIndex != -1) {
|
||||
untouchableEntities.splice(entityIndex, 1);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
MyAvatar.onLoadComplete.connect(function () {
|
||||
// Sometimes the rig is not ready when this signal is trigger
|
||||
console.log("avatar loaded");
|
||||
|
@ -854,36 +897,16 @@
|
|||
});
|
||||
|
||||
Script.scriptEnding.connect(function () {
|
||||
["right", "left"].forEach(function(side) {
|
||||
if (linesCreated) {
|
||||
Overlays.deleteOverlay(palmRay[side]);
|
||||
}
|
||||
if (sphereCreated) {
|
||||
Overlays.deleteOverlay(sphereHand[side]);
|
||||
}
|
||||
clearRayPicks(side);
|
||||
for (var i = 0; i < fingerKeys.length; i++) {
|
||||
|
||||
var finger = fingerKeys[i];
|
||||
var jointSuffixes = 3; // We need to clear the joints 0, 1 and 2 joints
|
||||
var names = getJointNames(side, finger, jointSuffixes);
|
||||
|
||||
for (var j = 0; j < names.length; j++) {
|
||||
var index = MyAvatar.getJointIndex(names[j]);
|
||||
MyAvatar.clearJointData(index);
|
||||
}
|
||||
|
||||
if (linesCreated) {
|
||||
Overlays.deleteOverlay(fingerRays[side][finger]);
|
||||
}
|
||||
}
|
||||
});
|
||||
cleanUp();
|
||||
});
|
||||
|
||||
Script.update.connect(function() {
|
||||
Script.update.connect(function () {
|
||||
|
||||
if (!handTouchEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
// index of the finger that needs to be updated this frame
|
||||
|
||||
updateFingerWithIndex = (updateFingerWithIndex < fingerKeys.length-1) ? updateFingerWithIndex + 1 : 0;
|
||||
|
||||
["right", "left"].forEach(function(side) {
|
||||
|
@ -901,18 +924,15 @@
|
|||
var isHandTouching = getTouching(side);
|
||||
countToDefault[side] = isHandTouching ? 0 : countToDefault[side] + 1;
|
||||
|
||||
|
||||
for (var i = 0; i < fingerKeys.length; i++) {
|
||||
var finger = fingerKeys[i];
|
||||
var jointSuffixes = 3; // We need to update rotation of the 0, 1 and 2 joints
|
||||
var names = getJointNames(side, finger, jointSuffixes);
|
||||
|
||||
// Add the animation increments
|
||||
|
||||
dataCurrent[side][finger] = addVals(dataCurrent[side][finger], dataDelta[side][finger], 1);
|
||||
|
||||
// update every finger joint
|
||||
|
||||
for (var j = 0; j < names.length; j++) {
|
||||
var index = MyAvatar.getJointIndex(names[j]);
|
||||
// if no finger is touching restate the default poses
|
||||
|
|
|
@ -63,6 +63,15 @@ var createToolsWindow = new CreateWindow(
|
|||
false
|
||||
);
|
||||
|
||||
/**
|
||||
* @description Returns true in case we should use the tablet version of the CreateApp
|
||||
* @returns boolean
|
||||
*/
|
||||
var shouldUseEditTabletApp = function() {
|
||||
return HMD.active || (!HMD.active && !Settings.getValue("desktopTabletBecomesToolbar", true));
|
||||
};
|
||||
|
||||
|
||||
var selectionDisplay = SelectionDisplay;
|
||||
var selectionManager = SelectionManager;
|
||||
|
||||
|
@ -88,11 +97,12 @@ var cameraManager = new CameraManager();
|
|||
var grid = new Grid();
|
||||
var gridTool = new GridTool({
|
||||
horizontalGrid: grid,
|
||||
createToolsWindow: createToolsWindow
|
||||
createToolsWindow: createToolsWindow,
|
||||
shouldUseEditTabletApp: shouldUseEditTabletApp
|
||||
});
|
||||
gridTool.setVisible(false);
|
||||
|
||||
var entityListTool = new EntityListTool();
|
||||
var entityListTool = new EntityListTool(shouldUseEditTabletApp);
|
||||
|
||||
selectionManager.addEventListener(function () {
|
||||
selectionDisplay.updateHandles();
|
||||
|
@ -578,7 +588,8 @@ var toolBar = (function () {
|
|||
});
|
||||
createButton = activeButton;
|
||||
tablet.screenChanged.connect(function (type, url) {
|
||||
var isGoingToHomescreenOnDesktop = (!HMD.active && (url === 'hifi/tablet/TabletHome.qml' || url === ''));
|
||||
var isGoingToHomescreenOnDesktop = (!shouldUseEditTabletApp() &&
|
||||
(url === 'hifi/tablet/TabletHome.qml' || url === ''));
|
||||
if (isActive && (type !== "QML" || url !== "hifi/tablet/Edit.qml") && !isGoingToHomescreenOnDesktop) {
|
||||
that.setActive(false);
|
||||
}
|
||||
|
@ -605,7 +616,7 @@ var toolBar = (function () {
|
|||
});
|
||||
function createNewEntityDialogButtonCallback(entityType) {
|
||||
return function() {
|
||||
if (HMD.active) {
|
||||
if (shouldUseEditTabletApp()) {
|
||||
// tablet version of new-model dialog
|
||||
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
|
||||
tablet.pushOntoStack("hifi/tablet/New" + entityType + "Dialog.qml");
|
||||
|
@ -837,7 +848,7 @@ var toolBar = (function () {
|
|||
selectionDisplay.triggerMapping.disable();
|
||||
tablet.landscape = false;
|
||||
} else {
|
||||
if (HMD.active) {
|
||||
if (shouldUseEditTabletApp()) {
|
||||
tablet.loadQMLSource("hifi/tablet/Edit.qml", true);
|
||||
} else {
|
||||
// make other apps inactive while in desktop mode
|
||||
|
@ -1989,8 +2000,8 @@ var PropertiesTool = function (opts) {
|
|||
|
||||
that.setVisible = function (newVisible) {
|
||||
visible = newVisible;
|
||||
webView.setVisible(HMD.active && visible);
|
||||
createToolsWindow.setVisible(!HMD.active && visible);
|
||||
webView.setVisible(shouldUseEditTabletApp() && visible);
|
||||
createToolsWindow.setVisible(!shouldUseEditTabletApp() && visible);
|
||||
};
|
||||
|
||||
that.setVisible(false);
|
||||
|
@ -2416,7 +2427,7 @@ function selectParticleEntity(entityID) {
|
|||
|
||||
// Switch to particle explorer
|
||||
var selectTabMethod = { method: 'selectTab', params: { id: 'particle' } };
|
||||
if (HMD.active) {
|
||||
if (shouldUseEditTabletApp()) {
|
||||
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
|
||||
tablet.sendToQml(selectTabMethod);
|
||||
} else {
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
/* global EntityListTool, Tablet, selectionManager, Entities, Camera, MyAvatar, Vec3, Menu, Messages,
|
||||
cameraManager, MENU_EASE_ON_FOCUS, deleteSelectedEntities, toggleSelectedEntitiesLocked, toggleSelectedEntitiesVisible */
|
||||
|
||||
EntityListTool = function() {
|
||||
EntityListTool = function(shouldUseEditTabletApp) {
|
||||
var that = {};
|
||||
|
||||
var CreateWindow = Script.require('../modules/createWindow.js');
|
||||
|
@ -55,8 +55,8 @@ EntityListTool = function() {
|
|||
|
||||
that.setVisible = function(newVisible) {
|
||||
visible = newVisible;
|
||||
webView.setVisible(HMD.active && visible);
|
||||
entityListWindow.setVisible(!HMD.active && visible);
|
||||
webView.setVisible(shouldUseEditTabletApp() && visible);
|
||||
entityListWindow.setVisible(!shouldUseEditTabletApp() && visible);
|
||||
};
|
||||
|
||||
that.setVisible(false);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
var GRID_CONTROLS_HTML_URL = Script.resolvePath('../html/gridControls.html');
|
||||
|
||||
Grid = function(opts) {
|
||||
Grid = function() {
|
||||
var that = {};
|
||||
var gridColor = { red: 0, green: 0, blue: 0 };
|
||||
var gridAlpha = 0.6;
|
||||
|
@ -247,6 +247,7 @@ GridTool = function(opts) {
|
|||
var horizontalGrid = opts.horizontalGrid;
|
||||
var verticalGrid = opts.verticalGrid;
|
||||
var createToolsWindow = opts.createToolsWindow;
|
||||
var shouldUseEditTabletApp = opts.shouldUseEditTabletApp;
|
||||
var listeners = [];
|
||||
|
||||
var webView = null;
|
||||
|
@ -299,7 +300,7 @@ GridTool = function(opts) {
|
|||
};
|
||||
|
||||
that.setVisible = function(visible) {
|
||||
webView.setVisible(HMD.active && visible);
|
||||
webView.setVisible(shouldUseEditTabletApp() && visible);
|
||||
};
|
||||
|
||||
return that;
|
||||
|
|
Loading…
Reference in a new issue