some spacing cleanup in Avatar header

This commit is contained in:
Stephen Birarda 2013-08-15 16:04:42 -07:00
parent 4a13f3b75a
commit 6cbe0ca3d0

View file

@ -145,10 +145,11 @@ public:
//setters
void setMousePressed(bool mousePressed) { _mousePressed = mousePressed; }
void setMovedHandOffset(glm::vec3 movedHandOffset) { _movedHandOffset = movedHandOffset;}
void setThrust (glm::vec3 newThrust ) { _thrust = newThrust; };
void setThrust(glm::vec3 newThrust) { _thrust = newThrust; }
void setDisplayingLookatVectors(bool displayingLookatVectors) { _head.setRenderLookatVectors(displayingLookatVectors); }
void setVelocity(const glm::vec3 velocity) { _velocity = velocity; };
void setLeanScale(float scale) { _leanScale = scale;}
void setGravity(glm::vec3 gravity);
void setMouseRay(const glm::vec3 &origin, const glm::vec3 &direction);
void setOrientation(const glm::quat& orientation);
@ -179,8 +180,8 @@ public:
const glm::vec3& getLastCollisionPosition() const { return _lastCollisionPosition;}
float getAbsoluteHeadYaw() const;
float getAbsoluteHeadPitch() const;
Head& getHead () {return _head; }
Hand& getHand () {return _hand; }
Head& getHead() const {return _head; }
Hand& getHand() const {return _hand; }
glm::quat getOrientation() const;
glm::quat getWorldAlignedOrientation() const;
const glm::vec3& getMouseRayOrigin() const { return _mouseRayOrigin; }
@ -224,8 +225,7 @@ private:
Avatar(const Avatar&);
Avatar& operator= (const Avatar&);
struct AvatarBall
{
struct AvatarBall {
AvatarJointID parentJoint; // the skeletal joint that serves as a reference for determining the position
glm::vec3 parentOffset; // a 3D vector in the frame of reference of the parent skeletal joint
AvatarBodyBallID parentBall; // the ball to which this ball is constrained for spring forces